The Heavy Gear Assault development team is very pleased to announce that Dream Pod 9 has renewed our Heavy Gear license until 2022. We are fully committed to the Heavy Gear universe and we are poised to continue bringing new features and content online in a competitive multiplayer format following our Early Access development schedule. We have some very exciting announcements planned regarding our first Early Access eSports tournament so please stay tuned!
Full press release:
http://stompybot.com/blog/187-heavy-gear-license-renewed
Changelist Notes - UI Patch 314 - 06/06/2017
Changelist: 06/06/17 Version 314
Added: Initial implementation of UI redesign
Changed:
Increased damage output on all weapons
Updated HUD layout
Updated snow material and decals in Pioneer Outpost
Added rock LODs and updated rock and stone materials in Pioneer Outpost
Improved mortar and bazooka sounds
Decreased bot aiming accuracy
Fixed:
Bots can now return to navmesh within 10m of detaching from it
Resolved issue that caused the server and potentially the client to crash when playing against bots
Known Bug:
Some terrain textures do not tile properly. Will be fixed in next patch.
Check it out!
https://youtu.be/Z6LTPSjuDv0
Dev Log Update - 05/29/2017
Hey Gearheads,
We have an awesome update for you today. Our Game Designer, AlexS, has posted a YouTube video talking about his recent work on Heavy Gear Assault.
Check it out!
https://www.youtube.com/watch?v=jgQlo7idBZ8
Streaming tonight at 6PM CST
Join us tonight (2017-04-27) at 6PM CST for a Twitch stream by https://www.twitch.tv/mohotashi
If you are looking for players remember our Discord channel is always open for business: https://discord.gg/rGG7SbN
See you there Gearheads!
Update: Looks like there was a mix up in timezones. Damn you Mountain time! We are going to reschedule and let everyone know! Sorry for the mix up!
Changelist: 04/14/17 Version 305
This week's update brings with it a long awaited upgrade to our ONNet system. And for those of you that don’t know, the ONNet is the Gear’s Optical Neural Network, or on board computer which now communicates gameplay related information to the player via the Audio Warning System (AWS). The ONNet is that lone voice in your ear that informs you when things are about to get hot. When you hear that sexy AI voice you better react.
The CPU is found under the pilot's seat inside the Gear's cockpit. As our meta-game evolves, the CPU found under your pilot's seat will be considered one of the most valuable objects in-game. Considering its value, and potential resale value, retrieval and deployment gameplay mechanics are being considered very carefully for future updates to HGA.
Cockpit concept:
To in-game:
ONNet was originally developed by Abaline Research for Northco as part of the UMF's BOT Project & characterized by the crystalline cube structure that produced a sufficiently-powerful and sufficiently-compact computer system that could be 'grown' and installed onto a walker vehicle - was the critical breakthrough technology that allowed the development of the Hunter into the formidable war machine that would be the forerunner of all modern Heavy Gears. Without this piece of machinery, the Gear would cease to function for one very specific reason: the ONNet's capacity to not only think almost as swiftly as a human being, but also its capacity to be trained and to learn and to develop its own crystalline links within itself, thus increasing its response time while controlled by the pilot. Although anyone could reasonably purchase an ONNet, if they were to have the money, the reality is that a blank ONNet is just as likely to end up being next to useless outside of a standard construction walker.
We’d also like to thank our voice actress Suziey Block IMDB] for providing her voice for HGA action! And we’d also like to thank Sound and Music Composer Chris Upton for providing access to his studio in LA to record Suziey and all her great voice acting for HGA. Thanks for supporting the indie scene! And of course our in-house SoundFX Engineer extraordinaire Mike Green for his tireless efforts on making HGA sound as great as it possibly can! Mike has plenty of audio goodness planned over the next year as HGA moves towards release.
Finally, we are pleased to announce the release of the Gatling Laser Cannon!
Full Change List below.
Added:
ONNet voice over lines for some gameplay events
New Gatling Laser Cannon model
Idle animations in Gearbay
Changed:
Weapons spawners can be activated with the ‘use’ key
Removed Gearbay doors on San Lopez
Fixed:
Holes in UI buttons
Message system now reports the correct players
Navigation and pathfinding issues on San Lopez and Port Oasis
Issue on Tershaw Valley where bots would get stuck on the corner of their base
Jump Jet visual and crashing bugs
Technical Readout Manual
We have updated the TRM application and published a Steam guide. It features the updated Tiger, Grizzly and Spitting Cobra.
You can read about the Gears' history and stats, and customise armour values on your own dedicated server.
The introduction of the track-based movement system changed the way we handle the feet section on Gears. The TRM site detects this and exports the JSON file accordingly.
Changelist: 03/24/17 Version 299
The long awaited 'Heavies’ have finally arrived. The Southern Spitting Cobra and its Northern counterpart, the Grizzly fill the fire support role in their respective Polar armies. To support the additional weight of the bulky armour and weaponry needed to accomplish their intended purpose, they both feature a tracked secondary movement system.
We also introduced a new landing page. Simply click on the icon of the desired game mode to instantly join a server. The server browser is still accessible through the [ALL SERVERS] button. The new message system is still under development and it has some known bugs.
Added:
New Gears:
Spitting Cobra support Gear
Grizzly support Gear
Tracked foot support
New landing page with quick launch for gamemodes
Added weapon tutorial segment
New unified message system
New turn in place animation
Changed:
Replaced customization Gearbay lighting with neutral lighting
Increased Gear spin speed in the customization Gearbay
Updated main menu to reflect changes with new landing page
New stock Gear loadouts
Lean animations now play on remote players
Updated strafe system
Fixed:
Tutorial text now displays [Unbound] keys
Two handed weapon pose head orientation
Brunesball scoring issues
Fixed an issue where players and bots would spawn in the middle of the air
Play with the Devs
Join our Saint Patrick's Day Play with the Devs event!
Sponsored by Cascade Breweries
Watch it live on Twitch starting 6PM EDT, or better yet join us on our Discord and to chat directly with the Devs and other players!