Genre: Shooter, Strategy, Indie, Arcade, Card & Board Game
Heck Deck
Heck Deck v1.4.0 patch notes
Fixed crash when loading first practice zone
Fixed deathless sticker+achievement not unlocking from previous version's existing save file win
Heck Deck Spells and Specters Update Out Now!
Additions
Added 4 new characters
Deckard
Tau & Phi
Randal
???
Added 10 new cards in a new category
Foiler
Warp Ring
Bag of Holding
Wisp
Portable Fountain
Sell Hand
Mirror
Pop
Chaos
Convert
Added Card Compendium
The compendium is a collection of all the cards in the game. As you pick up and play them, each compendium entry gains more information such as the card's name and a description of its ability.
The compendium also lists all the characters
Added notification icon to new cards
Helps with filling out the compendium
Added full-speed mode
Can be unlocked and enabled for each character. In this mode, everything moves at full speed regardless of your movement.
Added Redos
Every time you beat a stage, you gain one "redo" for the run. When you die, you can choose to spend a "redo" to respawn back at the start of the level you died on with all the cards and health you had. Certain unlocks and achievements are disabled for the run after doing this.
Added Stickers
Stickers reflect achievements. You can move them around on the title screen.
Added Restock button to the shop
Added multitouch support for mobile
Allows you to hold a finger on the board to move, use another finger to play a card, and return to moving without needing to release the first finger. Makes full-speed mode a lot more friendly
Added visual dots to the cooldown ring
Added yellow outline to cards that will remove a pip upon pickup
Added card shake effect when trying to play a card that can't be played
Added aim guide for Orb card
Added dash trail for most of the attacks
Added flash effect for timefreeze border
Added failsafe behavior to force the next enemy to spawn if enough time has passed
Added rumbling sound during final boss appearance
Changes
Changed "checkpoints" to "practice mode"
You can choose to play a particular level. Beating that level ends the run.
Practice levels are now unlocked upon
reaching* the level rather than beating the level in the full game
Changed Quick Bomb to Free Bomb
Reduced the cost from 1 to 0 hearts
Increased the cooldown from 0 to 1
Changed Timefreeze cost from 2 to 1
Changed Foil card shader a bit
Looks a lot nicer, should be faster too
Changed enemy layout of the first level a bit
Should be a bit shorter and easier now
Changed Exit to Menu button to trigger without needing to release the button
Changed well card toss to trigger on press instead of release
Changed lethal red card border to be cleaner and better aligned
Changed color of purple entities (shopkeeper, final boss, etc.) to have better contrast
Changed enemy pop animation color
Reduced casino’s music volume a bit
Fixes
Fixed music loops breaking under certain conditions (such as switching app processes)
Fixed shop jar incorrectly filling with hearts/pips from the previous shop transactions
Fixed jar health pickups not saving after reloading
Fixed table transition from being affected by gamespeed
Fixed incorrect text rendering on linux
Fixed certain title buttons from being unclickable if selected with keyboard/controller
Fixed controller directional movement causing button presses in certain contexts
Fixed newly added controls defaulting to null
Fixed final boss enemy spawn not dying on win in some circumstances
Fixed volume of card spawning sound effect from bat’s attack
heck deck v1.0.3b patch notes
Fixed crash when cancelling the teleport card with keyboard/controller
Fixed "moving background" option set to off preventing the stage from sliding down to reveal the final boss
Fixed "moving background" option preventing parallaxing backgrounds during transitions
Fixed being able to die after winning
Fixed sever attack changing the layer of the targeted enemy
Fixed mouse enemy spitting out the non-foil version of a card after taking a foil card
Fixed card staying visible at bottom of screen if not moving when mouse enemy grabs it
Fixed softlock caused by killing final boss with revive
Fixed cards being playable when reviving
Fixed stacked cards spawned from leaf enemy
Fixed reduced turn radius not resetting after shrinking ends
Fixed poker chip stack spawning poker chips in the same direction (for real this time)
Adjusted bee boss enemy spawn rate (slows down the more there are on screen)
Adjusted bee boss hitbox
Adjusted leaf enemy hitbox
Adjusted cloud enemy card spawn rate
heck deck v1.0.2 patch notes
Added 1-7 key control for duplicate card
Added 1-3 key control for draw card
Fixed Steam achievements for linux
Fixed invisible foil cards on certain AMD cards
Fixed stats not resetting on restart
Fixed crash in factory from killing gears on spawn
Fixed some bosses being 1-hit killable for the first frame
Fixed interaction with top card/number key controls in ‘double press’ mode
Fixed volume of card spawns from ladybug
Fixed issue preventing foil cards from being selectable during cooldown
Fixed laser hit marker not disappearing when the damage buffer timer ends
Fixed hat special attack spawning spider at top of screen
Fixed hat laser attack’s hitbox persisting when killed
Fixed options menu being unopenable after winning
Fixed rare crash with inspect mode
Fixed pip count on sever and revive cards
Changed player’s minimum turning radius when shrunk
Changed timer to move down when boss healthbar appears
heck deck v1.0.0 patch notes
Adjusted Bee boss health to 8
Adjusted Slot Machine boss health to 9
Adjusted hitboxes on the Cherries, Cloud, and Lightning enemies
Changed transition activation to happen only after moving
Fixed crash with foil card in fountain
Fixed continue button active after beating a run
Fixed old fullheal card appearing sometimes
Fixed inspect not togglable with keyboard/controller