Heck Deck cover
Heck Deck screenshot
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Genre: Shooter, Strategy, Indie, Arcade, Card & Board Game

Heck Deck

Heck Deck v1.4.0 patch notes


  • Fixed crash when loading first practice zone
  • Fixed deathless sticker+achievement not unlocking from previous version's existing save file win

Heck Deck Spells and Specters Update Out Now!



Additions



  • Added 4 new characters

    • Deckard
    • Tau & Phi
    • Randal
    • ???

  • Added 10 new cards in a new category

    • Foiler
    • Warp Ring
    • Bag of Holding
    • Wisp
    • Portable Fountain
    • Sell Hand
    • Mirror
    • Pop
    • Chaos
    • Convert

  • Added Card Compendium

    • The compendium is a collection of all the cards in the game. As you pick up and play them, each compendium entry gains more information such as the card's name and a description of its ability.
    • The compendium also lists all the characters

  • Added notification icon to new cards

    • Helps with filling out the compendium

  • Added full-speed mode

    • Can be unlocked and enabled for each character. In this mode, everything moves at full speed regardless of your movement.

  • Added Redos

    • Every time you beat a stage, you gain one "redo" for the run. When you die, you can choose to spend a "redo" to respawn back at the start of the level you died on with all the cards and health you had. Certain unlocks and achievements are disabled for the run after doing this.

  • Added Stickers

    • Stickers reflect achievements. You can move them around on the title screen.

  • Added Restock button to the shop
  • Added multitouch support for mobile

    • Allows you to hold a finger on the board to move, use another finger to play a card, and return to moving without needing to release the first finger. Makes full-speed mode a lot more friendly

  • Added visual dots to the cooldown ring
  • Added yellow outline to cards that will remove a pip upon pickup
  • Added card shake effect when trying to play a card that can't be played
  • Added aim guide for Orb card
  • Added dash trail for most of the attacks
  • Added flash effect for timefreeze border
  • Added failsafe behavior to force the next enemy to spawn if enough time has passed
  • Added rumbling sound during final boss appearance


Changes



  • Changed "checkpoints" to "practice mode"

    • You can choose to play a particular level. Beating that level ends the run.
    • Practice levels are now unlocked upon
    • reaching* the level rather than beating the level in the full game

  • Changed Quick Bomb to Free Bomb

    • Reduced the cost from 1 to 0 hearts
    • Increased the cooldown from 0 to 1

  • Changed Timefreeze cost from 2 to 1
  • Changed Foil card shader a bit

    • Looks a lot nicer, should be faster too

  • Changed enemy layout of the first level a bit

    • Should be a bit shorter and easier now

  • Changed Exit to Menu button to trigger without needing to release the button
  • Changed well card toss to trigger on press instead of release
  • Changed lethal red card border to be cleaner and better aligned
  • Changed color of purple entities (shopkeeper, final boss, etc.) to have better contrast
  • Changed enemy pop animation color
  • Reduced casino’s music volume a bit


Fixes

  • Fixed music loops breaking under certain conditions (such as switching app processes)
  • Fixed shop jar incorrectly filling with hearts/pips from the previous shop transactions
  • Fixed jar health pickups not saving after reloading
  • Fixed table transition from being affected by gamespeed
  • Fixed incorrect text rendering on linux
  • Fixed certain title buttons from being unclickable if selected with keyboard/controller
  • Fixed controller directional movement causing button presses in certain contexts
  • Fixed newly added controls defaulting to null
  • Fixed final boss enemy spawn not dying on win in some circumstances
  • Fixed volume of card spawning sound effect from bat’s attack

heck deck v1.0.3b patch notes


  • Fixed crash when cancelling the teleport card with keyboard/controller
  • Fixed "moving background" option set to off preventing the stage from sliding down to reveal the final boss
  • Fixed "moving background" option preventing parallaxing backgrounds during transitions
  • Fixed being able to die after winning
  • Fixed sever attack changing the layer of the targeted enemy
  • Fixed mouse enemy spitting out the non-foil version of a card after taking a foil card
  • Fixed card staying visible at bottom of screen if not moving when mouse enemy grabs it
  • Fixed softlock caused by killing final boss with revive
  • Fixed cards being playable when reviving
  • Fixed stacked cards spawned from leaf enemy
  • Fixed reduced turn radius not resetting after shrinking ends
  • Fixed poker chip stack spawning poker chips in the same direction (for real this time)
  • Adjusted bee boss enemy spawn rate (slows down the more there are on screen)
  • Adjusted bee boss hitbox
  • Adjusted leaf enemy hitbox
  • Adjusted cloud enemy card spawn rate

heck deck v1.0.2 patch notes


  • Added 1-7 key control for duplicate card
  • Added 1-3 key control for draw card
  • Fixed Steam achievements for linux
  • Fixed invisible foil cards on certain AMD cards
  • Fixed stats not resetting on restart
  • Fixed crash in factory from killing gears on spawn
  • Fixed some bosses being 1-hit killable for the first frame
  • Fixed interaction with top card/number key controls in ‘double press’ mode
  • Fixed volume of card spawns from ladybug
  • Fixed issue preventing foil cards from being selectable during cooldown
  • Fixed laser hit marker not disappearing when the damage buffer timer ends
  • Fixed hat special attack spawning spider at top of screen
  • Fixed hat laser attack’s hitbox persisting when killed
  • Fixed options menu being unopenable after winning
  • Fixed rare crash with inspect mode
  • Fixed pip count on sever and revive cards
  • Changed player’s minimum turning radius when shrunk
  • Changed timer to move down when boss healthbar appears

heck deck v1.0.0 patch notes


  • Adjusted Bee boss health to 8
  • Adjusted Slot Machine boss health to 9
  • Adjusted hitboxes on the Cherries, Cloud, and Lightning enemies
  • Changed transition activation to happen only after moving
  • Fixed crash with foil card in fountain
  • Fixed continue button active after beating a run
  • Fixed old fullheal card appearing sometimes
  • Fixed inspect not togglable with keyboard/controller
  • Fixed crash with inspect on keyboard/controller
  • Fixed duplicate card not copying foil flag
  • Fixed crash when playing card a mouse is grabbing