Genre: Real Time Strategy (RTS), Role-playing (RPG), Simulator, Strategy, Indie
Hegemony Rome: The Rise of Caesar
Hegemony Rome: The Rise of Caesar - Changelog Update v30883 - 05/15/14
With the end of Early Access coming closer and closer every minute, we're happy to release another major update. Please, check out the follwing changelog and see what it brings along:
General
- Fixed a crash on load with certain video cards/drivers
Gamplay
- Mines/Cattlefarms must now have an open supply connection to a friendly city in order to produce income
- Gold is now affected by supply line losses
- All resource buildings now take 20 workers or slaves
- Re-balanced resource production to make food more scarce
- Units can now scavenge food from their own farms
- Hostages give a much greater morale bonus when moved inside another city than when left outside
- Auto-grouping now assigns positions based on stance
- You can adjust auto-grouping width by dragging out the mouse
- Added historical dates/seasons to the campaigns
- Siege towers are now allowed to move through friendly units to make it easier to get them into position
- Reduced starting missile range for many units
- Re-balanced the cost/attributes of many officer types
- Increased missile range for cities and fixed problems with battlement upgrade
- All generals now give the Forced March ability
- Fishery and Market upgrades now produced fixed resource amount
- Fixed crash when giving some orders to units on ships
AI
- Fixed problems with AI defense response on unwalled cities
- AI can no longer build units it doesn't have the upgrades for
GUI
- Fixed problems resizing GUI after a resolution change
Sandbox
- Added new Alpes and Mare Britannicum sandboxes
- Added missing Belgic tribes to the Belgica sandbox
- Sandbox AI now defaults to randomly choosing AI type
- Roman sandbox factions now start with only legions
Campaigns
- New legions can no longer be recruited in the campaign (removed Legion Camp upgrade)
- Multiple objective fixes and balance tweaks
Map
- New terrain snow effects to mark areas impassable in winter without alpine movement attribute
- Fixed appearance of supply boundaries on the strategy map
- Added faction colours to the strategy map
- Added new forts and resource buildings
- Fixed a number of map pathfinding issues
Sound
- New sound engine to reduce stuttering and memory consumption
- Fixed problems caused by inserting or removing headphones while playing
- Fixed bug that was causing many sound variants not to play
Hegemony Rome: The Rise of Caesar - Changelog Update v30687 - 05/02/14
As you might have noticed, we rolled out another update for Hegemony Rome today. Besides several bug fixes and adjustments, we added the localizations for our French and Italian speaking friends out there (pls ignore typos and cropped texts, those will be handled in future updates). So, feel free to check those versions out! And here's the according changelog:
- AI no longer builds units that it doesn't have the upgrades for
- Training Ground and Watchtower upgrades are now working
- Fixed garrison units that were missing on some wall types
- Fixed morale debuff when recruiting units from hostile cities
- Fixed a fog bug with targeted enemies inside cities
- Fixed a bug with unit numbering
- Fixed a bug with alert tabs closing themselves when there are too many alerts
- Fixed a bug with some General's attributes not being applied to cities properly
- Fixed a bug with AI disbanding units that were needed to complete objectives
- Fixed a problem with drifting camera when a gamepad is plugged in
- Fixed several CTD errors
- Adjustments to new tooltips
- Added date and season text to the minimap (WIP; not fully implemented in the campaign yet)
- Added unique names for indie sand
Hegemony Rome: The Rise of Caesar – Changelog Update v30354 – 04/11/2014
And here's another update which brings you the final chapter of the campaign: "Men Believe What They Wish" and tells you the story of the rebellion of Vercingetorix. Also, we significantly re-balanced the siege mechanics as well as many more bug fixes and gameplay improvements. Here's the changelog:
- Significant re-balancing of siege mechanics (Siege AI still WIP)
- Chapter 4 enabled (Still WIP, most rewards are missing)
- Fixed a lot of group formation bugs (auto-grouping to come later)
- Misc bug fixes and improvements
Hegemony Rome: The Rise of Caesar – Changelog Update v30271 – 04/04/2014
Another week, another update - and with this update you get a first look at the game's sandbox mode, but please keep in mind that this particular feature is still a work in progress! Additionally, the update provides lots of improvements, especially for chapter 3. And here's the according changelog:
- The Belgica mini-sandbox has been enabled (first glimpse at sandbox mode; still a WIP)
- All chapter 3 rewards have been implemented
- Added new optional objectives in chapter 3 after returning from Britannia
- Combat charging bonuses have been reworked
- Combat XP is now based on the size of the enemy at the start of the battle
- Walled cities will still fire at nearby enemies even when they are out of food
- Cities now get a morale debuff when out of food
- Fixed some boundary issues with the Battle of the Sabis in Chapter 2
- General bug fixes and improvements
Hegemony Rome: The Rise of Caesar – Changelog Update v30143 – 03/27/2014
Today we bring you another update for Hegemony Rome: The Rise of Caesar. This update focuses on bug fixes, gameplay improvements, and highlights some of the work the art team has been doing to bring the map to life. We're working on some new content as well which we're hoping to have ready for next week so stay tuned.
- Fixed some problems with 'Winter Is Coming' objective
- Fixed auto-complete problem with Britannia supply objective
- Fixed more problems with AI goals getting cancelled prematurely
- Fixed "path not found" message error for units routing in Britannia
- Adjusted burn Menapii farm objective
- Fixed multiple savegame problems
- Fixed more formation index bugs
- Fixed a crash in save game screen
- Fixed a bug with routed units not replacing recruits when they make it home
- Improved some issues with ship movement and formations
- Redesigned the map in south-eastern Britannia
- Fixed crash from cities firing on units with attached generals
- Fixed problem with upgrades being in the wrong slot when loading savegames
- Multiple levels of the same upgrade type are no longer allowed
- Some audio is temporarily disabled in the 32 bit version to conserve memory and improve stability
- Added unit tags for siege engines
- Disabled some less important log messages
- Added visible missile trails to improve feedback on ranged units
- Added more wildlife to the map
- Ranged units will now automatically fire on forts or cities when given a siege command (removed attack range command for sieging)
- Fixed problems with "Insufficient Space" errors when sieging
- Improved some pathfinding issues with bridges
Hegemony Rome Update V 29856 - 03/07/14
Today we bring you the second update for Hegemony Rome: The Rise of Caesar. And the most notable additions of this update are the debut of chapter 3 of the campaign, the German localization as well as several bug fixes and gameplay improvements. For more information have a look at the official changelog:
Content: - Added German localizations
- Added chapter 3 (expect some rough edges)
- New objective rewards in chapter 2
- Various AI, balance, and objective tweaks in chapters 1 & 2
Features: - All friendly unit formations are now visible on the battlefield
- Randomized enemies for some battles (more to come)
- Improved enemy combat AI
- New background asset loader to improve performance
- Unit selections can now be assigned to the number keys
Bug fixes: - Fixed a bug with non-english characters in the load/save game screen
- Fixed "Unit formation index" bug
- Fixed some "Error caching brigade" bugs
- Diplomacy options that would break the campaign are now locked (WIP)
- Fixed a potential freeze when units rout
- Fixed a bug with drag selection when a lot of units were onscreen
- General bug fixes and gameplay improvements
Hegemony Rome Update V 29586 - 02/20/14
As you might have already noticed, the first patch for Hegemony Rome: The Rise of Caesar is now live. Here's the official changelog for the latest build:
Added support for 32-bit versions of Windows
Fixed several issues causing game crashes
Fixed unpausing issue when loading savegames
Fixed white circle display bug when removing cavalry from Genava
Added unit tags for cities
Improved food consumption and morale mechanics
Improved graphics configuration
Fixed UI not resizing properly on aspect ratio change
General bugfixes and gameplay adjustments
Thanks everyone for their input and keep up your enthusiasm!
Available now!
The time has come to cast the die yourselves! Hegemony Rome: The Rise of Caesar is now available on Steam Early Access! We're looking forward to hear your thoughts and discuss the game with you on the discussion boards here on Steam. Also, we did a nice featurette to get all of you excited: US / UK / GER
Don't forget to tune in to our
Live Developer Walkthrough on Twitch.tv
With only two days left until the Early Access of Hegemony Rome: The Rise of Caesar kicks off, we wanted to remind you of our Live Developer Walkthrough on