Added new endless game mode – survive with all structures unlocked for as long as you can
Added new orbit camera, options to auto rotate and invert Y axis
Added new flag zone, when Heldric calls for help, up to three villagers will stay to defend the area
Added new icons to minimap for structures
Added new in-game map, either click on minimap or press default key M
Added new wave preview path that monsters will likely travel
Improvements:
Improved animations and response times of player controller
spawning at beginning of a wave
Improved performance of AI
Bug fixes:
Fixed bug where minimap icons could show on intro cut-scene
Fixed broken navigation mesh in a few places
Fixed bug where sometimes enemy spawner would take a few extra seconds to start
Fixed bug where fletcher on Hallows Grove wouldn't always give arrows between waves
Fixed bug with spider webs not always freezing targets
Changes:
Balance added many more building plots to several maps
Balance increased travel speed of ally arrows
Increased attack speed and weapon change animations (2-3 times faster)
Spectacular Spooky Update 1.5
[H1]Build 1.5.6140 Halloween Update
Additions:
Added new map Hallows’ Grove where you defend pumpkin groves that power magic cauldrons that summon Ether Paladins to aid you
Added Halloween themes to all maps (excluding Christmas)
Added spooky sounds and music
Added Jack-o’-lantern bombs in place of Powder Kegs
Added Orc Beastmaster, summons demon hounds
Added restless souls, when villagers are killed, they can become a ghost and haunt the living until they reach a cemetery, also takes a population slot
Added Ether Paladin that will spawn from cemetery once enough restless souls are collected
Added a monster counter under wave timer to show total number of creatures attacking
Added over 30 new sounds effects
Improvements:
Improved performance and frame rates
Improved monster spawner to be more aggressive, and to use large groups when attacking
Improved radar, now easier to see enemies
Improved campaign map, moved bonus maps to left side
Improved effect of higher level monsters and villagers, now have stars under their feet
Improved buildings to have light emitting from windows
Improved cursor with custom image
Improved particle effects on many of the towers
Improved turn rate of AI controlled agents
Improved animations to better match movement and actions
Improved graphics by adding glow to lights and reflective objects (may be toggled in options)
Improved powder kegs/jack-o-lantern bombs by adding range ring
Improved static spire’s enemy detection
Removed structures from build list when it would conflict with map objectives
Improved many of the shaders
Balance Changes:
Made event maps playable independent of campaign progress
Slightly reduced income rate on Muir
Decreased damage on Flame Shrine level 1 from 50 to 40
Increased damage on Flame Shrine level 2 from 50 to 65
Bug fixes:
Fixed bug where player would sometimes auto-attack when trying to run away
Fixed bug with shadows on map Shadestone
Added short splash screen on start so steam was causing game window to be in background because it took too long on startup
Fixed normal map problem on some terrain textures
Fixed bug that would prevent villagers from attacking hostile animals
Fixed bug where voices were not using the voice slider in options
Fixed bug with slow shrines that would sometimes allow mobs through without effects
Heldric - The Ultimate Winter Holiday Update 1.4
As a thank you to all my fans I present you the forth major update to Heldric as my gift to you. Inside the nicely wrapped patch you will find many new toys and treasures.
Let it snow, let it snow…
What is a winter holiday update without snow? And lots of it. Including all the festive decorations that come with the season. Decorated trees, gift wrapped pick-ups, Santa costume and even a candy-cane sword for Heldric. All existing maps can also be played in normal or Santa mode.
The children were nestled all snug in their beds…
Well, maybe not so much in their beds any more. This update brings more depth to the game by having a chance of spawning a child instead of adult. Children cannot fight, but can run fast and will grow into an adult in 60 seconds. The harder the skill mode the greater the chance of a child to spawn instead of an adult. Keep this in mind as losing villagers can hurt even more now.
Be good for goodness sake…
You’ve asked for more maps and now they are here. Two new bonus holiday maps include a new game mode where you must protect the Christmas tree and gifts from the grinches out to spoil the holiday. It will take a combined effort of towers and traps to save the day. Don’t forget to ensure your maze is designed to keep them trapped as long as possible.
As they shouted out with glee…
Tower defense fans rejoice. You now have two new towers to unleash on the enemy. A new static spire tower deals electrical damage to all foes in range with a small cool-down. Good for groups and deadly when combined with a slow shrine. But if you really want to stop the enemy in their tracks, then the new void hold tower is what you need. This tower can suck up three to five enemies and hold them for ten seconds allowing other towers to recharge. Once released, they lose 50-75% of their health.
When out on the lawn there arose such a clatter…
This update brings three new music tracks to help set the festive mood. These tracks will automatically play on winter maps or when in winter holiday mode. Many new sound effects have also been added to make for a very rich environment.
When what to my wondering eyes did appear…
Your eyes won’t be disappointed with improved textures and terrain quality. On by default in the options, the new HD terrain adds extra detail and depth. Most other objects in the game also received a facelift with better textures and appearance.
He spoke not a word, but went straight to his work…
In addition to all the other content, the game’s user interface and HUD have also been improved. A new skill bar consolidates actions and weapon selection while providing arrow, keg and spike trap counts. You will also find commonly used functions like build and call for help there for quick use. As before, both the primary and secondary keys may be remapped in the options.
See the change log for a complete list of improvements and changes. I’d like to thank all my fans again and wish you a happy holiday and wonderful new year.
Change Log 1.4.5464
<*> Added new bonus winter map, Tree Guardian
<*> Added new bonus winter map, Scrooge’s Revenge
<*> Added Void Hold tower that captures small groups of enemies for a short duration
<*> Added Static Spire tower that does area-of-effect electric damage to all enemies in range
<*> Added new spike trap pit (three can be dug each wave)
<*> Added chance new villagers will spawn as children who cannot fight and take 60 seconds to grow to adult
<*> Added new skill bar to show all major skills and weapons
<*> Added three new music tracks for the holiday
<*> Added new sound effects
<*> Added Christmas tree to replace wells during winter holiday
<*> Added Christmas presents to replace pickups
<*> Improved terrain shader with depth effects
<*> Improved most textures for buildings, monsters and other objects
<*> Improved campaign map and added winter mode toggle
<*> Improved many UI windows with shortcut keys
<*> Improved player and goblin animations
<*> Improved building list window scrollbars to be easier to use
<*> Improved performance by reducing physics colliders
<*> Improved NavMesh around buildings for better AI pathfinding
<*> Improved town plot markers to indicate size / icons for class
<*> Improved tower range marker
<*> Fixed an issue that would cause Heldric to be stun lock when attacking
<*> Fixed powder kegs being able to be placed while in a window
<*> Balance – changed slow shrine costs from 5000/25000 to 6000/15000
<*> Balance reduced spawn numbers and weight on Timberglen to make it easier
Update: Patch 1.4.5497
<*>Fixed texture problem with one of the female children
<*>Fixed issue with pathing on Corvin
<*>Fixed issue where skipping tips on Bromville would not start mob spawner
<*>Fixed issue where build button on skill bar would get out of sync when using ESC key
<*>Fixed problem with Palisade walls that could allow mobs through edges on some maps
Heldric 1.3 free content update!
Hell is empty and all the devils are here.
Do you enjoy a vicious orc cutting down villagers where they stand? You now have a chance to see what it's like to be the nefarious creatures playing a new bonus map. The orc camp will have you defending yourself against increasing waves of villagers. Don't under estimate villager's power, as each wave they increase in numbers and become better equipped with deadly weapons. Monks with their area of effect lightning spell can take out groups of your fellow denizens. Upgrade your beast portal to summon reinforcements such as goblins, spiders, trolls and even the dreaded orc boss.
Cry havoc, and let slip the dogs of war!
Even the toughest orcs will take pause when they face an angry wolf in their path. A new tower, the war wolf cage, will release a trained wolf that will hunt down any foes in range. These white wolves will also gain experience and can level up. Once killed however, the tower must be rebuilt.
The golden age is before us, not behind us.
This patch not only includes several new additions, but existing content also received attention. Improvements to movement controls to feel more rigid and faster response to player input. Particle effects have been added or improved on most defensive structures and rebirth shrines. Better light and occlusion maps not only improve the game look but performance. A number of balance changes make the game more challenging so be sure and check the change log for details.
Put money in thy purse.
With this third free major content comes even more good news for those of you who don't already own Heldric. That's right, for a limited time Heldric is 33% off! (Starting Oct 6th - 10th) I'd like to thank all of you who have purchased the game. Please help by spreading the word about the game, leaving your review or youtube videos.
Change log for Heldric 1.3.5393
Additions: * Added new bonus map, Orc Camp, play as orcs where villagers attack you
* Added new defense tower, War Wolf Cage, releases a wolf that levels up (3 max at a time)
* Added new [Hold Position] default of useful with bow attacks
* Added new particle effects to most defensive structures and rebirth shrine
* Added new footstep sounds (grass/dirt/stone) to match terrain player is running over
* Added ideal powder keg placement locations to tutorial in Bromville
* Added objective reminder to Timberglen when player hasn't completed first objective by wave three
* Added build limits so you can no longer build structure that do not stack. (IE markets/blacksmiths/chemist/etc)
Improvements: * Improved player movement controls to respond faster and feel more rigid
* Improved movement animations speeds now better reflect velocity
* Improved upgrade window to show current building description
* Improved orc run animations
* Improved lightmaps for all maps
* Improved occlusion maps to fix occasional issue where objects would flash on/off at range
* Improved Foxwater med. plot to require 10 population to prevent use before blacksmith objective
* Improved damage text for better readability, added critical hit message when > 75% hit
* Improved victory and defeat windows, tips and message now based on reason for loss
* Improved first objective description text on Timberglen
Balance changes: * Balance increased shrine of flames damage area from 1.5m to 3m and 3m to 5m
* Balance reduced blacksmith bonus melee damage from 8/16/24/32 to 6/8/12/16
* Balance archery towers now have a build limit of 4
* Balance increased arrow damage range from +/- 20% to 30%
* Balance increased player auto attack range from 4 to 8 when using bow
* Balance added stagger timer to prevent player/AI from getting stun locked, units with more health or shields will be staggered less often
Bug fixes: * Fixed a bug that some animation events would be sent twice causing extra damage
* Fixed a bug where player could win challenge mode on Gundulf by going to villager prison camp
* Fixed a bug where mobs would get confused after spawning and hang out around the spawn area
* Fixed a bug that kept damage text showing when hit killed the target
* Fixed a bug where player could show build plots when dead
* Fixed a typo on Steam Bearhanded achievement
Note: version 1.3.5389 had powder kegs disabled for some unknown reason, fixed in 1.3.5393
Heldric 1.2 Mega Update
Heldric 1.2 MEGA update
Good things come to those who wait. Heldric update to 1.2.5276 is a treasure trove of new content and fixes for your enjoyment. The battlefield will never be the same with new horrific evil terrors to holy warriors.
Evil has never been so terrifying
Heldric's world was already overrun with evil goblins, orcs, spiders and trolls. Now a new group of denizens have emerged to slaughter everyone. New goblin sorcerers have an intense fire eruption spell that will damage all allies range. He isn't bad with a staff in melee combat either.
What could be worse than one magical monster? How about two! A new summoner is set to wreck havoc on your efforts by continuing to call forth new evil to the field. Don't even try to take out her minions as she will just make more.
If you're not afraid yet, you shall be at the sight of the last doom-bringer. Orc boss monsters have heavy armor and high resistances to most common damage. Add to this a huge health and high damage they will soon become your most hated creatures. Not even mighty powder kegs will or arrows will stop them. Your only hope is to lure them into magical damage done by towers.
Have some faith my son
All this evil must be met with strong countermeasures. Constructing a Monastery will enable the village to spawn a monk. Monks provide bonus healing rate to all allies in range. Even more critical, they call down holy smite AOE attacks their foes. This is an ally you don't want to be without.
Content is great, what about the rest?
Update 1.2 not only adds new content but a slew of improvements and bug fixes. Villagers will now seek out any healing sources such as camp fires and healing shrines when they are low on health. Steam achievements and trading cards have been added.
Additionally, many of your requested features have been incorporated. Progress reset buttons have been added to the campaign map and achievements screens. A new difficulty mode “skilled” was added between normal and hard. And much more, check the change log for a complete list.
So what does it cost?
This update is 100% free. I'd like to thank all of you who have supported my efforts by giving some back. If you would like to see more than please help by spreading the word about Heldric. Post a video of your favourite maps. Give the game a review on Steam store or metacritic. And as always, you're welcome to give me your suggestions for the future.
Change log for 1.2.5276
Added orc boss – Heavy armor and resistances, lots of health but slow
Added goblin sorcerer – Casts an Area-Of-Effect spell to fire bomb targets
Added summoner – Continues to summon other evils to the battlefield
Added structure – Monastery – Provides a Monk NPC
Added monk – Bonus heal rate to allies in range, casts forth smite AOE
Added Steam achievements
Added Steam trading cards
Added achievement progress at end of descriptions
Added more tips on level loading screen
Added difficulty mode (Skilled) – Between “Normal” and “Hard”
Added reset button to campaign map to reset all progress
Added reset button to achievements to reset all your achievements
Fixed music on campaign map to use player music volume
Fixed bug where two villagers could use the same archery tower
Fixed bug where town would show under attack after monsters had stopped spawning
Upgraded pathfinding libraries for upstream bug fixes
Improved starting tutorial map Bromville with better tips and objectives
Improved animations and made heads look at their targets
Improved villager AI to seek out healing sources when hurt (camp fires or healing shrines)
Improved animations on several animals
Changed HUD radar arrow to point to monsters closer to player instead of town center
Balance – Shadestone, change large plot to medium
Balance – Miur, reduced total waves from 20 to 15 because of new harder monsters
Balance – Damage Shrine, increased range from 5m to 6m
Balance – Bromville, Challenge mode reduced waves from 10 to 5
Balance – Foxwater, Challenge mode reduced waves from 10 to 8
Heldric 1.1 Update – Arachnophobics beware
You asked for more
So you asked for it, more monsters and variety. The latest update to Heldric 1.1 has a new terror that crawled out of the ground, spiders!
Spiders!
These eight legged, icky crawlers are out to ruin your day with a few special tricks. First, are the slower big tank-like spiders with high hit points and damage. But don’t think you’ll have an easy escape as they shoot out spider webs to trap their next meal. Next are the more toxic brethren that spit poison from long distance. And then there are the skinny and fast ones. These foes will leap across the map pouncing on any prey in range. All the while bypassing any strategic traps you might have placed in it’s way.
Heldric also got rid of the cat holding his tong by adding additional voices such as taking damage, death screams and several others. And have you ever built an obelisk and wondered what kind of range it had? Now you can see all the structures with their area of effect just by hovering your cursor over them in build mode.
Area lamps and wells
You now have a reason to build lamps and wells. During the day, wells will add additional courage to all villagers around it. But at night, you’ll need to build area lamps or campfires to help keep courage up. Villagers now have 20% less courage on night maps, so build those light sources.
Finally, the minimap radar also got some improvements by new sort order for target. Enemies now appear on top of any villagers. Villagers icons are now smaller and less distracting.
Still want more?
Check out the complete change log for Heldric 1.1-5229
Added spiders! Three base classes with five skins each (15 total). They appear after Mudvane
Added new area of effect range for all structures when in build mode
Added two new achievements for spiders, “Browse the web” and “Give me a shoe”
Added bonus courage to wells (works only during daylight)
Added bonus courage to lamps (works only during night)
Added bonus courage to campfire (works only during night)
Added 16 new voice audio clips to Heldric
Improved minimap/radar – Villagers icons smaller and enemies are now always on top
Improved text for upgrade window, grey is current/previous version, red you cannot afford yet
Fixed bug on Gundulf where existing market wasn’t activated
Fixed bug where animals would not attack
Fixed colour of text for build window when player could afford structure
Balance – Removed one medium and one tiny plot on Miur
Balance – Added an additional 2,000 coins to start income on Gundulf
Balance – Blood obelisk level one range reduced from 12 to 7
Balance – Blacksmith bonus melee damage change from 10/20/30/50 to 8/16/24/32
Balance – Increased player max target range from 30m to 40m
Update 1.0.5224
Change log update 1.0.5224
* Fixed issue where AI would stop moving broken in previous update (sorry guys)
* Fixed bug with keyboard/mouse rotation speed not saving in options menu
* Fixed bug where impact sounds prevented heartbeat sound FX/player health hud updates when below 35% health
* Added more impact sounds
* Added more voice sounds for orcs (three different sets)
* Added more voice sounds for trolls
* Added key to toggle zoom mode (default space)
* Added additional attack animations for AI/Player
* Added boost to player run speed depending on weapon held. (none + 2, sword + 1, bow 0)
* Improved animation blending for AI/Player
* Improved response time for player character controls
* Balance – Removed 10k cap from early wave, but reduced bonus coins from 20% to 10%
Update 1.0.5223
I've made a rather large amount of bug fixes and new feature addtions based on your comments and suggestions. Please let me know how these work for you.
Change log for update 1.0.5223
* Fixed bug where UI clicks would trigger if building was under button
* Fixed bug with archery towers were causing mobs to stop
* Fixed bug with pathfinding on Miur and Gundulf
* Fixed bug where tooltip would get stuck onscreen from options
* Fixed bug where some shrines would show extended range when villager dies while using
* Added click+hold mouse to run
* Added more help text in tutorial tips and objectives
* Added wave complete message with sound effect
* Added option to disable player auto-attack
* Added new keys for camera rotation Q/E by default (mouse right+drag still works)
* Added camera rotation option sliders for keyboard and mouse
* Improved keg kill camera, allowed player to skip by pressing any key
* Improved movement system, WASD movement is now relative to camera
* Improved camera smoothing
* Improved camera rotation - locked cursor on screen
* Improved the descriptions for all structures
* Changed default “select” alternative key from E to F to prevent conflict with rotate camera
* Balance – Changed powder keg damage from static 150, to random range 75 – 125
* Balance – Reduced powder keg number per population From 1 / 4 to 1 / 5