Heliopolis Six cover
Heliopolis Six screenshot
Genre: Simulator, Strategy, Indie

Heliopolis Six

Dev Blog

Moin Moin



With the latest patch, the revised research menu and new research options were introduced. You no longer have to click through the marketplace to get to the research assignments. The new basic research offers the possibility to improve modules or station parts.

The next major change will affect the search for minable objects.


We are working on a new station part that will allow you to scan the space around the station for these objects. This scanner will be able to operate with two processes: searching for objects and examining objects to determine their nature.


Once the scanner has found an object, it can be marked for mining as usual. The scanner has a limited range, which can be extended by building several scanners.

In addition, we are revising the tutorial. It will be divided into several missions and offers a first small insight into the backstory of H6. This will be the kickoff for the planned campaign.

Oh, and one more thing: We renamed this news to “dev blog”. Sometimes, there just isn't enough to report in a week. But don't worry, you will still get regular updates.

Stay tuned!

Patch Notes - v0.3.1/d15

Hi there,

we have fixed a few bugs.

Fixed bugs



  • Fixed a bug that caused asteroids and space debris to be loaded outside the playable area.
  • Fixed a bug that caused ships to sometimes get stuck after loading a savegame.

Patch Notes - v0.3.1/d14

Hi there,

a new patch with some changes is here!

Fixed bugs



  • a UI bug in the station part menu has been fixed
  • a bug has been fixed that caused the residents to keep their job when deconstructing modules


New features



  • research has been given its own menu
  • there is now basic research to improve the station and modules

Patch Notes - v0.3.1/d13b

Hi there,

we have fixed a few bugs that were found by the player PanzerKadaver.
Thanks for that!

Fixed bugs



  • you could no longer interact with the bottom menu
  • the keybindings in the settings were messed up (loading a language was faulty)
  • if you saved after a station part was completely deconstructed and removed, the game crashed
  • the game crashed when trying to play in orbit around the moon
  • a bug in the loading cycle of asteroids and space debris has been removed

Weekly News

Moin Moin



Not much has happened this week, 2 bugs have been fixed and the loading of saves and new games has been given a small progress text.

We are currently working on the new research menu, but don't have a final version for you yet. Maybe next week.

See you then.

Patch Notes - v0.3.1/d13

Moin,

we have made a few changes.

Fixed bugs



  • a bug in the drop-down menu has been fixed
  • a bug that in some cases causes the game to crash on loading a new game has been fixed


New features


Weekly News

Moin Moin



In the last two weeks, we have had to devote ourselves to heat calculation again due to some errors.

But we also have a new feature for you. All modules that can research have been given a new function. And that is automatic research. If this function is activated, the corresponding modules will immediately start accepted research tasks. And when the task is finished and there is no further task, the process that the module was doing before is continued. This eliminates a lot of clicking.

Next, we want to give research its own menu. This will eliminate the detour via the marketplace.

See you next time.

Patch Notes - v0.3.1/d12

Moin,

we have made a few changes.

Fixed bugs



  • a bug in the heat calculation has been fixed
  • an error when deconstructing station parts has been fixed
  • if you throw away the resources when deconstructing station parts, the deconstruction of the part is completed beforehand


Changes



  • the heat calculation has been rebalanced


New features


Patch Notes - v0.3.1/d11

Moin,

we have made a few changes.

Fixed bugs



  • a bug that occurred when assigning pilots was fixed
  • a bug that caused undocking ships to do nothing after loading savegames has also been fixed.


Changes



  • the heat calculation was balanced again

Weekly News

Moin Moin



This week we have continued to work on the resource overviews and it is now displayed at which point how much is flowing through the station. Now you can also see how loaded a connection is.



Since it gets warmer the closer a station is to the sun, the Pioneer gets two resp. three heat radiators instead of solar panels when you start your station on Venus or Mercury.

Furthermore, we have edited the research tasks a little. They now take longer, but you get a reward for each completed production cycle in addition to the completion reward. This should help to avoid having to constantly search for and complete research tasks.

In the near future, we want to devote more time to research in the game and revise the menu navigation.

See you next week.