Have you ever wondered where the inspiration behind the sounds that lurk in the darkness of Century City come from? Well, we have a special insider treat this coming Wednesday, Nov 23rd at 4pm CET!
Tune in to learn the secrets behind the sounds and music of Hell is Others and discover the whimsical wonders of this eerily splendid indie game! Michele our Sound Designer / Music composer will be on stream at 4pm CET /9am CT to show us the mysterious sounds of the game and answer any questions you may have.
We'll also be giving away game keys for the base game and the Good Neighbor Pack so don't miss out!
Make it a great day, tomorrow!
Alfred
DEV AMA: LIVE STREAM
Hello citizens,
A new dev AMA is taking place tomorrow! This time you'll meet Massimo, Producer, and Sebastiano, QA tester of Hell is Others.
Do you want a broader picture of how it is behind the scene of Hell is Others? Don't miss the live stream!
The live stream starts tomorrow, Thursday, November 17th, at 9 am CT / 4 pm CET and will take place on ourTwitch channel and Steam page!
You can submit your question by filling up the form below.
Hello, citizens! We review all feedback daily and we hear you loud and clear! We’re deploying an updated matchmaking system that will further optimize the player experience.
During this update:
If you fail to extract in a raid a certain number of times in a row, you will jump into a match with players experiencing the same difficulties along with a lower-than-normal number of players for greater chances of survival.
Once you’re back on your feet and get some victories, you will be jumping back into the normal queue.
This system aims to give players a better chance to recover after a few bad runs. It’s just a small step leading towards the best matchmaking balance we can provide. We will continue hearing your feedback and working on continuously improving the overall experience.
See you in Century City!
Hotfix 1.1.15
Hello, citizens! We review all feedback daily and we hear you loud and clear! We’re deploying an updated matchmaking system that will further optimize the player experience.
During this update:
If you fail to extract in a raid a certain number of times in a row, you will jump into a match with players experiencing the same difficulties along with a lower-than-normal number of players for greater chances of survival.
Once you’re back on your feet and get some victories, you will be jumping back into the normal queue.
This system aims to give players a better chance to recover after a few bad runs. It’s just a small step leading towards the best matchmaking balance we can provide. We will continue hearing your feedback and working on continuously improving the overall experience.
See you in Century City!
Patch Notes 1.1.12
Hello Citizens! We are here with the second update of the week.
This is an update that aims to significantly improve your experience with Hell is Others. During these first few weeks since the release we constantly monitored the game balance and, also thanks to your feedback, we are now ready for the first round of weapon rebalancing changes. Additionally, we are adding some quality-of-life features.
We listened to the feedback from the content creators too. We adjusted the current status effects for the twitch polls and implemented new debuffs.
You can find the detailed patch notes below!
Summary
Weapon Balancing
Replaced in Twitch Polls “Heal all Statuses” with a “Wheel of…Fortune” feature.
Twitch polls debuffs are now instantly removed when the streamer kills another player.
Twitch polls debuffs are no longer raid permanent and have a 30~60 second duration time.
Removed Bleeding from Twitch polls – Save that blood for the Bonsai!
Added new twitch polls debuffs. (You can find the list below)
Improved character stats and character belongings UI
Wallpapers are now sold in stacks of 10 each
Owners of the Good Neighbor Pack will receive 10 additional wallpapers.
From now on, new Good Neighbor Pack buyers will receive 20 wallpapers.
Added new sound effects to the map
Changes
Now, when using a syringe, only the first application of the effect over time can be heard by the Others.
Added icon in furniture menus (basement and shop) indicating if an item can be used to sleep.
Bullet requirements in the elimination quests are now shown only if the required weapon requires a specific bullet. (i.e., if any weapon can be used, including melee weapons and devices, the information regarding the bullet is omitted).
New Debuffs for Twitch Polls – New Opportunities!
Fixes
Fixed Police Station printer not having searching time.
Weapon Balancing
The biggest problem we had was a wide gap of damage output between wild bullets and modified bullets caused by the Rotation Speed Towards Target bonus that basically allowed to completely bypass the recoil of any weapon. This resulted in players landing shots too consistently, making fights less skill-based and overly fast. To address this, we reduced the homing bullets' detection range so that it no longer interferes with the recoil and reduced the rotation speed cap too. To further reduce the damage output difference, we also halved the critical chance cap and reduced the critical damage bonus to +25%.
Thanks to your feedback and our analytics, we then noticed a strong imbalance in weapon use, with ARs and fully automatic weapons in general being chosen over any other weapon type in most cases. We proceeded therefore to slightly lower their offensive capabilities and improved those of the Shotguns, the least used weapon category in the game.
Another problem we felt needed to be addressed was Movement Speed. Players using pills and fungi were able to reach movement speeds so high it was too hard for others to escape when being chased. To solve this, we reduced the movement speed cap to 20% and reduced the movement speed bonus from all weapons.
Reduced homing bullets' detection range from 3 to 1.
Reduced bullet rotation speed cap from 280 to 175.
Reduced bullet critical chance cap from 50% to 25%.
Reduced critical damage bonus from +100% to +25%.
Reduced movement speed cap from 30% to 20%
Lady Butler
Damage: from +30% to +10%
Range: from +12.5% to +10%
Lady Marshall
Damage: from +20% to +0%
Range: from +25% to +15%
Lady Saunders
Damage: from +0% to -15%
Range: from +12.5% to +0%
Mrs Bell
Damage: from +50% to +30%
Mrs Kelly
Damage: from +100% to +80%
Mrs Powell
Damage: from +70% to +50%
Mr Chapman
Damage: from +300% to +400%
Reload Time: reduced by 33%
Mr Watts
Damage: from +250% to +300%
Mr Grant
Both the bullets are now reloaded at once
Fire Rate: from 2 to 5
Sir Lloyd
Range: from +12.5% to +0%
Sir Morris
Damage: from +280% to +240%
Fists
Movement Speed: from +15% to +10%
Knuckle Dusters
Movement Speed: from +15% to +10%
Baseball Bat
Movement Speed: from +10% to +5%
Katana
Movement Speed: from +10% to +5%
Tachirium
Movement Speed: reduced from +1.5% to +1%
Pnerhinus
Movement Speed: reduced from -3% to -2%
Pnetatus
Movement Speed: reduced from +4.5% to +3%
Rhinotus
Movement Speed: reduced from -3% to -2%
Somatus
Movement Speed: reduced from -3% to -2%
Tachitus
Movement Speed: reduced from +7.5% to +5%
Tacoftus
Movement Speed: reduced from +3% to +2%
Brain
Damage: reduced from -2.5% to -0.5%
Required Blood Per Day: reduced from 50 to 10
Brain Oil
Required Blood Per Day: reduced from 100 to 20
Hotfix 1.1.10
Hello, citizens! We're addressing the problem of people using non-legit bullets.
With this hotfix:
We will remove all the illegal bullets from the players' inventory and containers.
We will prevent people from creating non-legit bullets.
This adjustment only partially solves the situation. Our focus is on solving the issues we have with the integration of Easy Anti-Cheat to have it ready as soon as possible.
We can’t believe it’s been two weeks since we’ve launched, time really flies fast when you’re having bloody fun!
We know you have many questions and are eager to get them answered. So we decided to hold our first DEV AMA stream this Tuesday Nov 8. Joining us will be our CEO Pietro, your favorite Lead Dev & Game Designer Radghiv and community managers Bapho & SaffireSky.
We want to take the opportunity to address your questions and with you live on stream, but please use the following form to submit any questions that you may have.
We also have a few other announcements and surprises to share with you, so you don’t want to miss out.
From the Hallway,
Alfred
Patch Notes 1.1.8
Greetings Century City Citizens,
We thank you for all the feedback given to us over the past few weeks, it allows us to further optimize the features of the game and enhance your experience during your stay.
Please find below some of the changes that will be coming during this update.
SUMMARY
Improving the New Player Experience. We heard a lot of players are struggling against more experienced Others. We decided to reserve a queue for beginners to reduce the steepness of the learning curve for new players.
Improved matchmaking
New apartment interactions!
Quality of Life Fixes! (Find the full list of fixes below)
CHANGES
Implemented separated queues for beginners.
Added small details to the game map.
Now when an NPC is locked, also the relative items are shut down as well. For instance, Conroy's TV or Lizzie's jukebox are shut down if they are not unlocked yet.
Improved tutorial hints.
Now lamps and neons in the hub can be switched on/off.
Prevented spawning Floaters and Hiders after the start of the match.
Added independent Music and Sound Effects volume settings.
Added a new shooting animation for the Lady Marshall.
FIXES
Fixed glitch happening in certain conditions when coming back to the penthouse after obtaining the quest "Pay Up".
Fixed left stick not working correctly when moving between doors in hub and when switching from inventory to other in-game panels.
Fixed player getting stuck in elevator after completing extraction if opening the bug report panel before match recap opens up.
Fixed cancelling a melee attack by dodging still rendering the melee animation.
Fixed bug allowing to trigger the weapon switch while performing a melee attack, reducing the required time for equipping the new weapon.
Fixed bug causing a wrong behavior when switching between a fire weapon and melee weapon while aiming.
Fixed sorting basement items by storage date not working.
Fixed bug allowing to place a piece of furniture not yet arrived if already having an identical one in the basement.
Fixed bug allowing to duplicate quest rewards when getting hit in a specific time frame while picking them up.
Fixed bug allowing players to harvest infinite bullets from a plant by leaving at least one bullet in the vase and reloading the hub.
Fixed some trading dialogues being shown under the wrong conditions.
Fixed Twitch drop items not having Imagos.
Fixed twitch drops being delivered during the tutorial.
Removed misleading "completed tasks" credit entry from the end of match panel.
Fixed Twitch drops not being correctly preserved between runs.
ADDITIONAL NOTES
We have received reports from players about alleged cheaters. We are analyzing these reports on a case-by-case basis and banning players who are cheating. Thank you for all the reports! Alongside our system, we are working on implementing Easy Anticheat, which caused connections problem on the first days.
COMING SOON
Reconnection Feature
We’re testing the implementation of a reconnection feature, and will make it live once ready. This should prevent players from instantly dying in the event of a disconnection! More details coming soon!
Twitch drops feature We are fixing the bugs that make you lose or not get the Twitch drops. You will get the Twitch drops items back as soon as we fix it!
That's all for this update. More fixes and improvements are coming next week. See you on the streets of Century City!
News from Century City
Hello, Citizens! The Halloween event is over. It's time for Alfred to take his costume off and clean the hallway of all the decorations. 👻
It's breathtaking to see the community growing. The game went live more than a week ago, and your enormous feedback is helping us create a path for future updates. Thanks to you all 🙏
Since the release, we have already pushed out 4 updates (3 patches and 1 content update for the spooky season), and that's just the beginning! 👨🏭 We are working hard to improve the experience for both newcomers and "pro" gamers, and to allow players to reconnect to matches if they get disconnected. But that's not all; we are also working on new content for the game! 👨💻
Hell is Others is meant to be a living game, so we will work relentlessly on the game. Expect more updates soon, and please, continue sharing your suggestions with us. We have ears all over Century City!