Dev Blog: Week 20-21 Update is coming live in a week
Dear Warders, this is Godboy, and this is excellent news for both of us, the update v0.5 will be coming live next week, before the end of October.
We have been working day and night to ensure the quality of the game, balancing the monsters and characters, re-vamping the whole game. Initially, the update only increases the content, maybe few more maps, monsters, and characters but we took a leap of faith and thought this re-vamp should be the best interest of our fans.
Hell Warders will be a different game after the v0.5 update and hope you will like it. We will release a patch note closer to the date.
Dev Blog: Week 19 - Some sneak peek for you guys!
Hello Warders!! Welcome to our weekly development blog. this is Godboy. Firstly, we would like to thank you for reading this blog and for those who have been sticking around waiting for the Version 0.5 update.
We have finally finished an exhibition version (without menu UI, inventory system, etc.) which means people can play the whole game but unable to change the character for now. We will be exhibiting our game in White Nights Game Conference 2017 in Moscow, therefore if you happened to be there, please come and visit us!!
Without further ado, here is the sneak peek video for the first map:
https://www.youtube.com/watch?v=qcAhxuLmXqQ
Dev Blog: Week 18 - Really close to release
Hello Hell Warders, we are now close to the finish of our game update, there are some new updates for you guys!! Release date should be in 2 weeks time!! Sorry for the delay!!
Our campaign mode for Act 1:
- Five maps + Boss stage
- Champion remains the same (3 Champions)
- Music Re-vamped
- Lobby removed (will be added back in later after campaign mode is done, you can still co-op with using in-game menu)
- Lots of new monsters
- Tower re-worked
- Tower Upgrades
- Tower placement mechanism improved
- Removed Spirit-orb system (no more run & pickup)
- Improved map designs
- Controller Enabled
Dev Blog: Week 17 - TGS & Updates #2
Hey Guys!! We are back from Tokyo Game Show; there are so many booths and lots to tell you guys about!
Firstly, we have met with 5-6 publishers from Japan, Spain, Indonesia and UK. We have shown Hell Warders and previous games to them, and the feedbacks were good. Although we understand that the actual business partnership takes a long time to develop, we still hope there will be some publisher that is willing to partner with Hell Warders.
Secondly, we saw lots of new game trial and the most attractive is Monster Hunter World. Additionally, there are lots of indie-game as well, we saw some very interesting indie-game where the AI scans through your twitter account and pick a 3D character & weapon suitable for you.
We have talked with lots of other game developer and exchanged some ideas, and hope these will be useful to Hell Warders development!
Now, time to rush our upcoming update!!
Heres some photo of Tokyo Game Show!!
Dev Blog: Week 16 - TGS & Updates
Hey, Hell Warders! Its the week 16 of Hell Warders weekly dev blog. Hope you guys enjoyed reading the blog, although there have been some delays with the development, I want to give you guys some updates about the game.
Firstly, we will be attending Tokyo Game Show, both me and my partner. We have scheduled a few meetings with publisher and producer, hope it will bring us more insights about the game industry and improve our work.
Secondly, we are finally close to releasing our next update. We sincerely apologize for the delay in the update, as we are testing out different settings, which is very different from the previous version. We have shifted from a "Party co-op" mode into a campaign mode, which is a huge challenge for us, we hope to be able to release the update within two weeks time, we are VERY VERY close.
Give you guys some screenshots of our work in progress!
Dev Blog: Week 15 - Screenshot day!
Hello!! Welcome to another Dev Blog of Hell Warders. This is week 15, and we are close to finishing our update!! There are lots of content changing these days, trying out different towers, monsters, maps, visual effects etc!
This week, we had some delay due to arranging exhibition around the world. We will be heading to White Night Conference in Moscow, ESGS in Philippines, Taipei Game Show and most importantly, GDC!!! We will be setting up the booth in these expos; we hope to see you there!!
Back to Hell Warders, we have removed the resource generation tower as game-core, as it was not clean enough. We went back to a more classical, killing monsters that generate resources method. We hope Hell Warders will be easy to understand, play and enjoy.
We are now developing our boss stage, polishing the stages in Act 1. There are lots of details need to re-touch, but we are confident that Hell Warders is going to be awesome!! Something that you guys worth waiting for!!
Our act 1 boss!!
Dev Blog: Week 13 - Patch Delay
I would like to apologize to everyone that is waiting for the next patch for Hell Warders. We have been working hard on producing content, but unfortunately, we have missed our deadline.
We are currently stuck at first five missions, as they will be the foundation for the whole game, we would like to make it as solid as possible; therefore we have spent more time than we expected on these missions.
We anticipate there will be two weeks of delay for this patch.
We promised to bring you an excellent gaming experience; therefore, we decided not to release what we have now without polishing it.
Once again, Anti Gravity Game Studios is determined to give you an amazing gaming experience with an Indie-Studio!
Dev Blog: Week 12 - New Towers & Characters!
Well, just had a great holiday in Bali, Godboy is now super relaxed and ready to go crazy on work.
Last week, we had finished early access version of campaign maps, added a few monsters, polishing some maps.
If you would like to see the photos, please visit our blog:
https://www.hellwarders.com/single-post/2017/08/22/Dev-Blog-Week-12---New-Towers-Characters
New maps!!
New Towers!!
New bosses!!
Dev Blog: Week 11 - Our first exhibition
Welcome to another dev blog of Hell Warders, this is Godboy!! Yes, it is me again...
Last week, we were busy with the exhibition in Hong Kong. We had a booth with a trailer showing and two game trial station. It was fun to talk with the players face to face and listen to their comments. It lasted for four days. It was fun to step out of our office and do something different! We will be joining more and more competitions and exhibition in coming future! Let us know if you would like us to join some of your events!
After the exhibition, we are now back on working the major update. Lots of scene updates, balancing, character designs, tons of stuff need to improve.