[p]Hellish Quart pre-alpha v.2025.12.14.0[/p][p][/p][p]TWEAK:[/p][p]- Tweaks of the dynamic sword arm muscles script[/p][p]- Physics solver tweaks[/p][p]- Lowered maximum allowed angular sword speed for more stable collisions[/p][p]- Jan, Barabasz AI: fixed a bug where they would constantly cancel and retry attacks[/p][p]FIX:[/p][p]- fixed regression: impact variable bug[/p][p]- Tarnavski: fixed a bug where his sword kept colliding with its own hilt[/p][p]- Jacek: near variants of attack animations adjustments for dynamic muscles[/p][p]- Stable mode: edge detectors improvements[/p][p][/p][p]Known issues:[/p][p]- Slowing down time interferes with Precise mode physics; parts of the models can get stuck momentarily (fix coming soon)[/p][p]- Some attacks still need to be adjusted to the dynamic sword arm muscle system, so the animation doesn't force impossible situations in edge cases[/p]
Update 2025.12.11.0
[p]Hellish Quart pre-alpha v.2025.12.11.0[/p][p][/p][p]FIX:[/p][p]- Isabella: fixed trajectories for High Guard Backward cuts[/p][p]- Stable collision mode: brought back raycast hit detection (instead of the new Collision detection) for this mode only, so it works like before the recent changes, if you choose this mode. Remember to also turn off the Dynamic Muscles option if you want the game exactly like it was before.[/p][p][/p][p] Having technical problems with the game? Visit the Technical Help page.[/p]
Update 2025.12.09.0
[p]Hellish Quart pre-alpha v.2025.12.09.0[/p][p]FIX:[/p][p]- Yendrek: adjustment to new collision system and physics tweaking pass[/p][p]- Kalkstein: (RFF) LG + Y - fixed too short active frames[/p][p]- Blade bashed down stagger is now cancelable earlier by simply pressing Back, and not only by dodging back[/p]
Update 2025.12.08.0
[p]Hellish Quart pre-alpha v.2025.12.08.0[/p][p][/p][p]FIX/TWEAK:[/p][p]- Adjusted right hand colliders to the new Collision system[/p][p]- A bit weaker muscles right before the moment of the upcoming sword impact on cut[/p][p]- A bit weaker muscles right before the moment of the upcoming sword impact on thrust[/p][p][/p][p]Having technical issues after an update? Visit the Technical Help page.[/p]
Update 2025.12.07.0
[p]Hellish Quart pre-alpha v.2025.12.07.0[/p][p]TWEAK:[/p][p]- Hit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection. In every previous Unity version Collision callback detection system was unpredictable and faulty, but it turns out that in the current version, it works properly and provides consistent detection.[/p]
Update 2025.12.06.0
[p]Hellish Quart pre-alpha v.2025.12.06.0[/p][p]NEW:[/p][p]- New default option: the muscles in the right arm are now dynamically weakened in the active frames and gradually strengthened in the recovery phase during cut attacks. Additionally, in the moment of swords clashing, both fighters' wrist muscles go to 0 for a split second. This should make the moment of block or hit 100% physics driven, and not just 50-70%, as before. This works best with the "Precise" collision setting. You can turn this OFF in Options if you like.[/p][p]- New info panel: If you play the game on Steam Deck, a panel will show in the Graphics Options menu that informs how to set up your Steam Deck hardware for the game to run on your display as smoothly as possible[/p][p]TWEAK:[/p][p]- Blade collision mode Precise is now the default, because more physics on collision rarely results in "sticky blades" error[/p][p]- Maximum physics simulation angular speed increased[/p][p]- Animation variables pass to fine tune active frames range - now necessary because weakening of arm muscles depends on this[/p][p]FIX:[/p][p]- Kalkstein: fixed a few animations with rotating left hand, added missing leg switch notifies in in-place attack impact animations[/p][p]- Animation variables pass to make sure back edge cuts are marked properly[/p][p]- Numerous small fixes[/p][p]OPTIMIZATION:[/p][p]- Watermill arena: rocks and grass instantiation fix, works properly now [/p][p]- Meadow arena: rocks and grass instantiation fix, works properly now
NOTE:[/p][p]You can change the physics collisions options to ones you prefer, including turning off the new changes in the Gameplay Options menu.[/p]
Update 2025.11.28.0
[p]Hellish Quart pre-alpha v.2025.11.28.0[/p][p][/p][p]FIX:[/p][p]- Added a third, backup hit detector inside the blades to decrease the amount of missed detections on very fast swings at 60fps[/p][p]\[EDIT]: Fixed regression: interactive tutorial fix[/p][p][/p][p]TWEAK:[/p][p] - Yendrek: corrected High Guard Attacks animation blending[/p][p] - guard poses adjustment[/p][p] - camera bledning tweaks[/p][p][/p][p]Having technical issues after an update?[/p][p]Visit the Technical Help page.[/p]
Update 2025.11.26.0
[p]Hellish Quart pre-alpha v.2025.11.26.0[/p][p]TWEAK:[/p][p]- Added Reassign Controllers button to Character Selection menu[/p]
Update - New Swap Sides Options
[p]Hellish Quart pre-alpha v.2025.11.25.0[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38327722/4e38380499289b3b30dd6a03bf2539320974329a.gif"][/p][p][/p][p]FIX:[/p][p]- The fight won't start until Sava's Start animation finishes - Fixed a few bugs in the Main Menu - Zera: fixed the (RFF) Right + Y attack[/p][p][/p][p]NEW:[/p][p]- You can now reverse the Camera angle during a fight with the Share button (formerly known as Select) or F8 key, effectively swapping sides. It is turned off in the Story Mode and Arcade Mode, due to custom UI in those modes. - 2 player mode allows you to choose if you want to automatically swap sides every fight, every round, never, or at will with a button[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38327722/56c0c613e6da2ff1f67d7164f9c45accf67a74c2.png"][/p]
Update 2025.11.22.0
[p]Hellish Quart pre-alpha v.2025.11.22.0[/p][p][/p][p]FIX:[/p][p]- Isabella: fixed a bug with the missing Back Edge hit detector[/p][p]- All characters: adjustment of sword colliders[/p][p]- Sava: If you press attack during a start animation with dropping the knife, the knife will "teleport" back to Sava's hand (the animation will be canceled and the fight will proceed)[/p][p]- Repositioned some Thrust Edge Hit colliders for better block detection[/p][p]TWEAK:[/p][p]- Arcade Mode: A bit easier AI in the first 3 tiers[/p][p]- Sava: faster Retract Leg attack[/p]