Hellish Quart cover
Hellish Quart screenshot
Genre: Fighting, Indie

Hellish Quart

Update 2025.12.30.0

[p]Hellish Quart pre-alpha v.2025.12.30.0[/p][p][/p][p]TWEAK:[/p][p]- dynamic muscles tweaks[/p][p]- Lighting and postprocessing pass on arenas[/p][p][/p][p]IMPORTANT:[/p][p]If you experience weird behaviour of ragdolls or swords after this update, please go to Options\\Gameplay\\ and reset the settings. Then restart the game.[/p][p][/p][p]Click here for more technical help.[/p]

Update 2025.12.19.0

[p]Hellish Quart pre-alpha v.2025.12.19.0[/p][p]TWEAK:[/p][p]- Yendrek: animation variables, muscles, and physics of the weapon tweaks[/p][p]- default muscle recovery time and max velocity tweaks[/p]

Update 2025.12.18.0

[p]Hellish Quart pre-alpha v.2025.12.18.0[/p][p]TWEAK:[/p][p]- Samuel: active frames adjusted for dynamic muscles[/p][p]- Tarnavski: active frames adjusted for dynamic muscles[/p][p]- dynamic muscle script expansion and tweaks[/p]

Update 2025.12.16.0

[p]Hellish Quart pre-alpha v.2025.12.16.0[/p][p][/p][p]TWEAK:[/p][p]- dynamic muscle script expansion and tweaks[/p][p]- Maryna: active frames adjusted for dynamic muscles[/p][p]- Geedeon: active frames adjusted for dynamic muscles[/p][p]- Jan, Barabasz: active frames adjusted for dynamic muscles[/p][p][/p][p]FIX:[/p][p]- Yendrek: he can no longer hit himself accidentally[/p]

Update 2025.12.15.0

[p]Hellish Quart pre-alpha v.2025.12.15.0[/p][p][/p][p]FIX:[/p][p]- Added a failsafe that should detect if physics is "stuck" and break it by loosening muscles to 0 for a moment, before it lasts more than 2 frames[/p][p]- Left hand weapon or shield characters: left hand integrated to the new muscle system calculations[/p][p]- Sava, Hasan: fixed a bug in the low attack punish move[/p][p][/p][p]TWEAK:[/p][p]- Yendrek: rebalanced weapon mass (more top-heavy)[/p][p]- Canceling an attack after being blocked now stiffens the hand muscles faster, allowing for faster guard (but this will turn off if it requires an impossible physics scenario)[/p]

Update 2025.12.14.0

[p]Hellish Quart pre-alpha v.2025.12.14.0[/p][p][/p][p]TWEAK:[/p][p]- Tweaks of the dynamic sword arm muscles script[/p][p]- Physics solver tweaks[/p][p]- Lowered maximum allowed angular sword speed for more stable collisions[/p][p]- Jan, Barabasz AI: fixed a bug where they would constantly cancel and retry attacks[/p][p]FIX:[/p][p]- fixed regression: impact variable bug[/p][p]- Tarnavski: fixed a bug where his sword kept colliding with its own hilt[/p][p]- Jacek: near variants of attack animations adjustments for dynamic muscles[/p][p]- Stable mode: edge detectors improvements[/p][p][/p][p]Known issues:[/p][p]- Slowing down time interferes with Precise mode physics; parts of the models can get stuck momentarily (fix coming soon)[/p][p]- Some attacks still need to be adjusted to the dynamic sword arm muscle system, so the animation doesn't force impossible situations in edge cases[/p]

Update 2025.12.11.0

[p]Hellish Quart pre-alpha v.2025.12.11.0[/p][p][/p][p]FIX:[/p][p]- Isabella: fixed trajectories for High Guard Backward cuts[/p][p]- Stable collision mode: brought back raycast hit detection (instead of the new Collision detection) for this mode only, so it works like before the recent changes, if you choose this mode. Remember to also turn off the Dynamic Muscles option if you want the game exactly like it was before.[/p][p][/p]
[p]
Having technical problems with the game?
Visit the Technical Help page.[/p]

Update 2025.12.09.0

[p]Hellish Quart pre-alpha v.2025.12.09.0[/p][p]FIX:[/p][p]- Yendrek: adjustment to new collision system and physics tweaking pass[/p][p]- Kalkstein: (RFF) LG + Y - fixed too short active frames[/p][p]- Blade bashed down stagger is now cancelable earlier by simply pressing Back, and not only by dodging back[/p]

Update 2025.12.08.0

[p]Hellish Quart pre-alpha v.2025.12.08.0[/p][p][/p][p]FIX/TWEAK:[/p][p]- Adjusted right hand colliders to the new Collision system[/p][p]- A bit weaker muscles right before the moment of the upcoming sword impact on cut[/p][p]- A bit weaker muscles right before the moment of the upcoming sword impact on thrust[/p][p][/p][p]Having technical issues after an update? Visit the Technical Help page.[/p]

Update 2025.12.07.0

[p]Hellish Quart pre-alpha v.2025.12.07.0[/p][p]TWEAK:[/p][p]- Hit detection system for cut attacks is now changed to work entirely on Collision callback detections, instead of raycast hit detection. In every previous Unity version Collision callback detection system was unpredictable and faulty, but it turns out that in the current version, it works properly and provides consistent detection.[/p]