Hellish Quart cover
Hellish Quart screenshot
Genre: Fighting, Indie

Hellish Quart

Update 2026.03.12.0

Hellish Quart pre-alpha v.2026.03.12.0

FIX:
- LARP mode: fixed some audio and wrong 3d model spawning bugs

Update 2026.03.10.0

Hellish Quart pre-alpha v.2026.03.10.0


NEW:
- LARP weapons mode (foam padded weapons)
- Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be adding characters and body parts as we go.

TWEAK:
- better physics-animation blending on blade collisions
- dynamic muscles tweaks for more stable collisions
- better hand guard colliders (if there is a hand guard)
- Marie: weapon weight and balance, width of the edge detector, tip detector adjustments
- Marie: tweaked blending of some thrust animations for better trajectory
- Marie: more attacks are cancelable earlier
- Marie: tweaked active frames in some attacks
- Hasan: tweaked active frames in some attacks for better dynamic muscles integration
- Yendrek: Jump attack animation tweaks
- Yendrek: weapon inertia and weight tweaks

FIX:
- Tarnawski: fixed an fps stutter when his voicovers load
- Camera no longer blurs out at the end of a match in "no blood" game modes
- Zera, Yendrek: Fixed some bugs that could cause counting a clean hit also as a blocked attack in Survival Mode

Update 2026.02.03.0

[p]Hellish Quart pre-alpha v.2026.02.03.0[/p][p][/p][p]NEW:[/p][p] - New Arena: The Galley[/p][p]TWEAK:[/p][p] - dynamic muscles tweaks[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/38327722/c980f482a393582dab5ad07925e481b1a4448f8d.jpg"][/p]

Update 2026.01.09.0

[p]Hellish Quart pre-alpha v.2026.01.09.0[/p][p][/p][p]NEW:[/p][p] - New Arena: Water Hammers[/p][p]TWEAK:[/p][p] - dynamic muscles tweaks[/p][p][/p]
[p]Having technical problems after this update?[/p][p]Visit the Technical Help page.[/p]

Update 2025.12.30.0

[p]Hellish Quart pre-alpha v.2025.12.30.0[/p][p][/p][p]TWEAK:[/p][p]- dynamic muscles tweaks[/p][p]- Lighting and postprocessing pass on arenas[/p][p][/p][p]IMPORTANT:[/p][p]If you experience weird behaviour of ragdolls or swords after this update, please go to Options\\Gameplay\\ and reset the settings. Then restart the game.[/p][p][/p][p]Click here for more technical help.[/p]

Update 2025.12.19.0

[p]Hellish Quart pre-alpha v.2025.12.19.0[/p][p]TWEAK:[/p][p]- Yendrek: animation variables, muscles, and physics of the weapon tweaks[/p][p]- default muscle recovery time and max velocity tweaks[/p]

Update 2025.12.18.0

[p]Hellish Quart pre-alpha v.2025.12.18.0[/p][p]TWEAK:[/p][p]- Samuel: active frames adjusted for dynamic muscles[/p][p]- Tarnavski: active frames adjusted for dynamic muscles[/p][p]- dynamic muscle script expansion and tweaks[/p]

Update 2025.12.16.0

[p]Hellish Quart pre-alpha v.2025.12.16.0[/p][p][/p][p]TWEAK:[/p][p]- dynamic muscle script expansion and tweaks[/p][p]- Maryna: active frames adjusted for dynamic muscles[/p][p]- Geedeon: active frames adjusted for dynamic muscles[/p][p]- Jan, Barabasz: active frames adjusted for dynamic muscles[/p][p][/p][p]FIX:[/p][p]- Yendrek: he can no longer hit himself accidentally[/p]

Update 2025.12.15.0

[p]Hellish Quart pre-alpha v.2025.12.15.0[/p][p][/p][p]FIX:[/p][p]- Added a failsafe that should detect if physics is "stuck" and break it by loosening muscles to 0 for a moment, before it lasts more than 2 frames[/p][p]- Left hand weapon or shield characters: left hand integrated to the new muscle system calculations[/p][p]- Sava, Hasan: fixed a bug in the low attack punish move[/p][p][/p][p]TWEAK:[/p][p]- Yendrek: rebalanced weapon mass (more top-heavy)[/p][p]- Canceling an attack after being blocked now stiffens the hand muscles faster, allowing for faster guard (but this will turn off if it requires an impossible physics scenario)[/p]

Update 2025.12.14.0

[p]Hellish Quart pre-alpha v.2025.12.14.0[/p][p][/p][p]TWEAK:[/p][p]- Tweaks of the dynamic sword arm muscles script[/p][p]- Physics solver tweaks[/p][p]- Lowered maximum allowed angular sword speed for more stable collisions[/p][p]- Jan, Barabasz AI: fixed a bug where they would constantly cancel and retry attacks[/p][p]FIX:[/p][p]- fixed regression: impact variable bug[/p][p]- Tarnavski: fixed a bug where his sword kept colliding with its own hilt[/p][p]- Jacek: near variants of attack animations adjustments for dynamic muscles[/p][p]- Stable mode: edge detectors improvements[/p][p][/p][p]Known issues:[/p][p]- Slowing down time interferes with Precise mode physics; parts of the models can get stuck momentarily (fix coming soon)[/p][p]- Some attacks still need to be adjusted to the dynamic sword arm muscle system, so the animation doesn't force impossible situations in edge cases[/p]