Hellish Quart cover
Hellish Quart screenshot
Genre: Fighting, Indie

Hellish Quart

Update v.2024.06.09.0

TWEAK:
- Changed Physics update from Fixed Update to Update. This makes the physics simulation dependent on the framerate, but fixed issues with stuttering Cloth and makes the sword collisions to process in sync with the visuals. It seems to work well if the framerate is stable, with no obvious downsides. It may however cause some unpredicted consequences in the future - if so, it will be reverted.
- The "Start Battle" drum sound volume was moved from general to fight music volume slider and lowered to 50%.
- Jacek's Story: 2 more Bandages can be found in the Manor. If all 3 Bandages are collected, Jacek should have 4 lives during the fight with the Bandits (if none are collected he has his usual 1 life for the entire battle).
- Story Mode: if you start the story from a chapter other than the first one, the game treats your save as if you have collected all the Buffs in the previous chapter
- Jacek: tweaked attack startup phase timings, to allow better canceling

NEW:
- A tutorial pop-up about the Bandages was added to the section on the Manor courtyard
- Story Mode: Bandages UI icons were added during fights

FIX:
- Survival: fixed a bug where Marta's top score would go to Marie's account
- fixed a bug where Jan was still named Jacek in the Player vs Player Character Select screen

Update: Story Mode is live!

Update: Story Mode is live!


Hello everyone,

We decided to release the more polished half of the first Story Mode quest – Jacek Dydynski's side story. You can play it right now. As a bonus, we made an interactive tutorial that should teach you the basics of fencing. The playthrough should take roughly 30 minutes – it's not much yet, but all the ingredients for making more story chapters (mechanics, models, systems, cutscene pipeline, animatics, voice recordings) are ready, so we'll keep adding more chapters frequently.



The second half of Jacek's Story is in the final stage of production, so keep an eye out for new chapters. Right after Jacek' Story is complete, we'll start the Main Quest, which Jacek's Story will connect to.



So why did it take 3 years for us to start adding the Story Mode?

Story Mode is a cinematic adventure that consists of characters, cutscenes, adventure gameplay mechanics, fighting mechanics, voiceovers, UI, etc. All those elements needed to be made before starting to combine them into a story. Without the fully developed combat system, characters, adventure game systems, storyboards, mocaps, voices – we would not have any ingredients to build the story with. Those elements needed to be designed and made first, and it took 3 years.

The Early Access period of the game is longer than initially planned because Hellish Quart is bigger than planned on the Early Access premiere. This is what the game features now. Many of those features were not planned - we just made them because they made sense and seemed cool.


  • 14 characters (of promised 12); 9 new ones were added
  • Immensely improved fighting system as a whole, with new features: taunts, blade binding, weapon pulling, working boss armor, axe combat, better physics
  • Greatly expanded move sets - initial characters had around 200 animations each, and now most of the fencers have more than 350 animations each. Those 9 characters add up to more than 3,000 mocap combat animations.
  • 8 game modes – story, quick fight, survival, arcade, training, long sparring, history buff, AI vs AI
  • Added 2 additional ways of resolving double kills: +1 and ROW
  • Added customization system for characters – skins and unlock system for arenas
  • 21 arenas: Added 13 more arenas
  • Added FPP mode
  • Added Free Camera Mode (pausing and looking at the freeze-frame from any angle in 3d)
  • 6 AI modes (added 3)
  • Added modern HEMA weapons and HEMA skins
  • Added mod support and a modding kit that doesn't require any coding skills
  • Added game currency (ducats) and unlocks systems for skins and arenas
  • Redone the character selection menu
  • Added axes and armor fighting features
  • Added VR support
  • Added localization to 7 languages (computer translation for now)
  • Added AMD FSR support for more FPS
  • Produced and released an original soundtrack that consists of more than 30 minutes of live instrument music
  • Added a robust Right of Way ruleset
  • Expanded gameplay options for customizing your preferred combat rules
  • Added Xbox and PSX controller glyph support
  • Ensured Steam Deck compatibility
  • Added Steam achievements and trading cards


Note that some of the features from this list are not finished, as this is still an Early Access.

Three years seems like an unimaginably long time to make a video game, but in game development, three to five years is a normal time for a team of two people to make a small video game. There is no way around that – these things take time, and the bigger the game, the smaller the team, the more time is needed.

With the Story Mode finally taking its shape, we are heading straight for the full release of Hellish Quart.

Enjoy and keep an eye out for new chapters of the story!


Update v.2024.04.18.0

FIX:
- fixed a bug in Powerful Attacks perk (deals 11 damage if it hits the body, even when blocked - provided the blade touches the body hitbox in the moment of the block)

TWEAK:
- Jacek: attack recovery speed and damage pass

Hellish Quart pre-alpha v.2024.04.11.0

Hellish Quart pre-alpha v.2024.04.11.0

NEW:
- Survival Mode: You get a big bonus every time you win with an attack that you did not use before (regards just the attack you do the final wound with)
- Steppe Arena: New unlockables

New character - Tarnavski

Tarnavski fights with a dussack and many elements of his fighting style are based on Joachim Meyer's 1570 manuals.



Hellish Quart pre-alpha v.2024.04.10.0

FIX:
- Attempt to work around a bug that occasionally causes an artificial increase of win numbers for rank. Wins against the AI are counted both as a whole, and per character now - the numbers are then compared to be sure the amount of wins checks out. You might observe your rank dropping to lower (your true rank) if this bug ever happened to you.

TWEAK:
- Jacek: a bit shorter weapon
- Jacek: lower damage on short attacks from the wrist
- Alexander: higher overall damage
- Less over-the-top final wound sounds

NEW:
- New character: Tarnavski (with a dussack)



Hotfix 2024.03.16.0

Hellish Quart pre-alpha v.2024.03.16.0

FIX:
- Fixed a bug where you could gain control over your character before the round starts

TWEAK:
- Survival Mode: You can now get higher scores in general (around 62 000 max per round, to make sure it's possible to top the high scores resulting from previous exploits)
- Survival Mode: Flawless score is now reserved only for winning by attacking, and not by Grabbing. If you win by Grabbing, Flawless is 0, and Grab score is used instead.
- Survival Mode: Winning by Grappling the opponent is now scored similar to Flawless - the score is lower if you earlier got hit, got blocked, etc., but it has a minimum of 2000 points.

Update 2024.03.12.0

Hellish Quart pre-alpha v.2024.03.12.0

TWEAK:
- Survival Mode: Overall, more points can be won
- Survival Mode: Lose / Win screen scoreboard view adjust so your score is in the center of the second board
- Survival Mode: more initial points for Time
- Survival Mode: more points for a successful block and a higher cap
- Survival Mode: Pressure - a higher cap for walking forward, but more points lost when walking backward
- Survival Mode: When you die all values show 0
- Survival Mode: More points lost for swinging the sword in the air
- Survival Mode: More points for a perfect one-shot kill (you did not get hit, you did not block, enemy did not block, you did not whiff)
- Survival Mode: A bit less steep difficulty curve along the 30 duels, but a higher difficulty in the last 5 rounds
- Marta: Some attacks are a bit faster
- Marta: A bit faster wrist aiming when thrusting

FIX:
- Alexander: fixed an internal bug preventing him from be updated
- Character wins count: fixed a bug where Samuel's wins were counted as Isabella's (the bug was in Achievement stats, not in Survival Score or Steam Leaderboards)


NEW:
- New Steam Achievements

Hotfix 2024.03.11

FIX:

- Fixed a bug with scoring in Survival Mode.

I am sorry guys, it is my fault the bug was there. I am forced to delete any high score above 5 million points, to be certain that it is not a result of this bug. This is necessary to be sure that those scores are achievable with normal gameplay.

Hopefully, a situation like that will not occur in the future, but keep in mind that this is still an Early Access game. It is in active production, and sometimes bugs might happen.

Very sorry for the inconvenience!

Update 2024.02.21.0

Hellish Quart pre-alpha v.2024.02.21.0

TWEAK
- Option to Limit FPS is now hidden (it is always on)
- Graphics Options that can potentially break the physics simulation of the game (cause jittery motion, etc.) are now moved to Advanced panel
- The game is now locked to 60 fps by default (can be changed in Advanced Options, but you have to know what you are doing to not cause physics to jitter or break)
- Vsync is now off by default to prevent brand new players with high speed monitors and slow graphics cards from experiencing slomo on default settings. If you want to turn on Vsync (to get rid of screen tearing for example), make sure you either turn off "Force FPS" so the game can detect your refresh rate, or set it manually to your monitor's refresh rate

NEW
- New music track in Town arena

Your saved graphics settings have been reset, please adjust them again if you feel your PC can handle higher settings. In case of any problems just reset the graphics setting and restart the game.

IMPORTANT:
If you experience weird bugs, such as half of special moves not working, pink textures, not clickable menu buttons, crashes, invisible characters, levels not loading, etc. - that means Steam update may have corrupted your local files. Please verify the integrity of the game files to fix it:

1. Load Steam
2. From the Library tab, right-click on the game and select Properties from the menu
3. Select the Local files tab and click Verify integrity of game files...
4. Steam will verify the game's files and fix the problems

Update 2024.02.19.0

Hellish Quart pre-alpha v.2024.02.19.0

NEW:
- Migration to Unity 2023 (mandatory for future console release; required for the implementation of modern solutions like FSR, DLSS, Raytracing)
- Added AMD FidelityFX™ Super Resolution 3