This update brings a super-easy mod creation system.
Modding Hellish Quart doesn’t even require coding (but it supports scripting if you want to). Anyone can do it!
To make mods for Hellish Quart you will need to export your mod files as Asset Bundles using Unity engine. Then, all the players will have to do is drag and drop them inside the StreamingAssets folder. Hellish Quart will recognize and use them in the game.
Currently, mods are being spawned in Hellish Quart as custom character skins. The Character Selection Screen will detect if there are mod files for a chosen character, and you will be able to choose the mods as character skin customization.
Along with the character skins, or even instead of them, you can include anything you like in the mod – static environment objects, particles, scripts (attached to GameObjects), music files, sounds, separate animated characters (for example chickens walking next to characters), etc.
In the link above, you will also find a Hellish Quart Modding Kit and Documentation, which will explain step-by-step how to make your own mod.
Video tutorials are coming very soon!
Update 2023.05.18.0
Hellish Quart pre-alpha v.2023.05.18.0
TWEAK: - Menu font change to one that also includes non-English letters - Right of Way: if a hit is scored, the crown marker now stays on the winner for 1 second (doesn't apply to light wounds, just to the winning hit) - Maire, Isabella, Zera: fixed a bug where they would always dodge back when facing a thrust attack - Marie, Marta, Isabella, Zera: weapon physics tweaks for smoother collisions - Marta: small attack animations tweaks - Marie, Marta: HEMA weapons tips should "stick" to the body upon thrust hit, instead of sliding off (cosmetic)
NEW: - Move lists: added a small keyboard controls scheme info-box - Character select screen: added a small keyboard controls info-box, if keyboard is selected as the control method
Update 2023.05.04.0 (Alexander - new attacks)
Hellish Quart pre-alpha v.2023.05.04.0
NEW: - Alexander: New Attacks
Update 2023.04.26.0
Hellish Quart pre-alpha v.2023.04.26.0
FIX: - Father Zera: fixed (LFF) Fwd, B, X not triggering correct guards - Yendrek: now bashes through weak parts of the blade if hit with the shaft
NEW: - New arena: Town Courtyard
Update 2023.04.20.0
Hellish Quart pre-alpha v.2023.04.20.0
FIX: - Yendrek: consolidated of the weapon shaft and the axe head to one physical object to prevent ragdoll from going crazy in an impossible to solve physics scenarios (1 object is more bug-proof than 2) - Yendrek: fixed Cocky Walk Kick special move so you can't Kick Sooner after the kick motion starts - Turned off IK snapping for the axe head upon hit to prevent a few little IK problems it causes (basically, it did more bad than good) - Chinese Localization correction pass
TWEAK: - Yendrek: a bit longer recovery for attacks that require the left hand to let go of the shaft
New character - Yendrek!
Yendrek is a Carpathian Highlander. He fights with a shepherd's axe, which has many names across Carpathia: Ciupaga, Valaska, Fokos, and is used, even today, in Slovakia, Czech Republic, Poland, Ukraine, Romania and Hungary.
This update is a bit tricky since the axe is not really a "fencing" type of weapon, and it can strike with the blunt part as well as the axe head. It also introduces a new pulling mechanic. Please keep in mind that this is still Early Access, and you may encounter an occasional bug or weird physics behavior - especially with this brand new guy. He still needs some ironing out, but we'll get there!
Have fun!
Release of Steam Trading Cards
Hi!
Eight Steam Trading Cards were just released for Hellish Quart.
You'll get half of the cards just by playing Hellish Quart - you will see them appear in your Steam Library. You will have to trade with other players to get the other half. Collect a full set of Trading Cards and you can get rewards, like additional customization to your Steam profile: emoticons, backgrounds, etc. For each collected set you can craft a Steam Badge!
All this is of course completely optional, and if it's not your thing, you don't have to do anything. But if you are into Steam Trading Cards, Hellish Quart can now join your collection :)
Hotfix 2023.03.20.0
Hellish Quart pre-alpha v.2023.03.20.0
FIX: - Fixed Marta and Marie's rapier IK not turning off after scoring in Training Mode - Fixed characters being still controllable after scoring a hit in Training Mode with 0:0 double kill rules
Update 2023.03.19.0
Hellish Quart pre-alpha v.2023.03.19.0
TWEAK: - Marta: significantly longer rapier
FIX: - When a character is Grabbed, his sword damage detectors are instantly turned off, to prevent hitting the opponent in the middle of the Grab (which resulted in characters running around with their heads chopped off, etc.). This could have happened in a very specific situation, when the character was grabbed when his attack was still in the startup phase, but not yet in the active phase. - Samuel: fixed a bug where his HEMA gear would not show up in Character Select Screen - Arcade Game Over screen exits to Main Menu instead of the Character Select Screen - Arcade dif. 4: Fixed the 7th opponent being the same as the 6th
Update 2023.03.16.0
Hellish Quart pre-alpha v.2023.03.16.0
FIX: - Isabella: Fixed a bug where sometimes Isabella would freeze after switching the leg positions - Marie: fixed a bug where she was still trying to aim the point at the opponent's heart after her thrust attack got blocked - added missing physics friction script on Kalkstein's sword - School Gym Arena: the scoring machine now cancels the lights and beep signal on double kills, if the no-points-for-double-kills scoring mode is selected - Fixed a bug where a final hit audio effect was sometimes cut off in Training mode - Alexander: fixed some second animations in a combo sometimes not detecting hits, after the first attack was blocked - Marta: fixed a bug where thrust IK would turn off instantly when winning
TWEAK: - School Gym Arena: rebaked lighting - Alexander: shorter recovery times after attacks in general - Alexander: a bit slower attacks - Alexander: a bit longer blade - Alexander: wider hit detector in cut attacks to ensure contact - Alexander: more muscle power for better blade trajectory - Alexander: bigger maximum rotation velocity on the sword - Kalkstein: less physics friction on the blade to prevent the "sticky blade" effect in impossible to solve scenarios - Training (HEMA) mode: Stamina and damage also resets for the winner of a round - Marta: a bit bigger sword tip detector