Hellish Quart cover
Hellish Quart screenshot
Genre: Fighting, Indie

Hellish Quart

Update 2022.07.29 (fixes)

Hellish Quart pre-alpha v. 2022.07.29

FIX:
- FPP mode is now sharp weapons only, until camera systems are sorted out to not show insides of the head meshes in No Blood modes
- Alexander: Fixed a bug with wrong camera looking direction during the FPP Grab Finisher
- Fixed bug where the round score did not reset if you quit to Menu during a fight

NEW:
- Training Mode: Static opponent option is now added with 99 rounds (optionally can be controlled by player 2)
- Marta: HEMA gear Character Selection picture

NOTES: There is no head shadow in FPP mode yet, will be fixed later on :)

Update: New Character: Marta and FPP mode

We have a new Fencer! Meet Marta.





We also have a First Person Perspective mode. Please remember that Hellish Quart is designed for a side view, TPP gameplay. First Person Perspective is just an addition made for fun, but the game still works the same as before. This is not how the game is meant to be played. This mode is just an experiment and is NOT a recommended way to play this game. I will try to make it as comfortable as possible in future updates.






Hellish Quart pre-alpha v. 2022.07.28

FIX:
- Fixed bug, where if there was a duble hit in training mode, the first one that scored a hit, played an uninterrupted win animation. Now a lose animation overrides the win (on double hit).
- Armory arena: Fixed too much DoF blur on closeup camera
- Generally lowered DoF everywhere
- Fixed Marie's Left Upper attack in Long Guard
- Dodging back to safety after being pushed or your blade being bashed away should now be more reliable (it is froced and not dependent on state of previous animation now)

NEW:
- New character: Marta
- New mode: FPP (NOTE: Hellish Quart is designed as a side-view game. FPP mode is added just for fun, as an "afterthought". I will try to do what I can for it to feel better and better, but it is just an "extra" thing, a gimmick. For now it is super unpolished, but it will be improved over time - but the "regular" game comes first)
- Training (sparring) mode scoring
- Zera: Closeup Win camera
- New music track: Marta

TWEAK:
- Dodging when in Long Gaurd is now impossible
- Only cut attacks from above can Bash the opponent's blade
- Laszlo: Low attacks during Long Guard have different animations
- Dynis: ragdoll tweaks
- Dynis: a bit slower in-place attacks
- Marie: ragdoll tweaks
- Marie: thicker blade cut hit detector
- Alexander: Cloth tweaks

Update 2022.07.04.0 (fixes)

Hellish Quart pre-alpha v. 2022.07.04.0

FIX:
- fixed face blurring in Win Cameras
- fixed camera double fadeout at the end of duels
- fixed Marie's active ragdoll not responding to the Muscle Strength slider in Options

TWEAK:
- you can now go absurdly low with the Muscle Strength slider
- Randomizer can't select the same arena twice in a row now (and it also makes the bug where music volume stays quiet in the second duel on the same arena obsolete)

Update 2022.06.25.0 (fixes)

Hellish Quart pre-alpha v. 2022.06.25.0

FIX:
- Sound Effect for chopping off hands now should respond to Audio Volume controls in Audio Menu

TWEAK:
- Reverted dynamic Depth of Field on most arenas back to fixed DoF (dynamic focusing and defocusing the background proved to be distracting and sometimes focused on less meshed parts of the arenas that should always be out of focus by design)
- FPS Optimizations in Stables Arena

Update 2022.06.24.0 (small fixes)

FIX:
- Too much DOF blur in Stables arena, when in Free Camera
- Changed lighting in Water Mill arena to get rid of artefacts
- Fixed a bug where exact same 2 characters were picked way too often by randomizer in History Buff mode

Update! Stunning New Arenas and Black Fencer Weapons!

This update brings four new historical arenas.

Nürnberg Fechtschule - a reconstruction of an actual historical fencing school:






Stables:




Wine Cellar:




Water Mill:




For HEMA lovers we also add synthetic swords mode, with 3d scanned Black Fencer blades - we know a lot of you have those at home :)





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Release notes:

Hellish Quart pre-alpha v. 2022.06.23.0

NEW:
- Wine Cellar Arena
- Nürnberg Fechtschule Arena
- Water Mill Arena
- Stable Arena
- Synthetic HEMA swords mode
- Black Fencer Synthetic swords (with audio)

TWEAK:
- Depth of Field (camera focus) is now dynamic, focuses on fencers
- Marie: a bit more accuracy with the sword tip with thrusts
- Isabella: updated Move List
- Minor tweaks of swords' inertia
- Various other tweaks

FIX:
- Father Zera: physics fixes
- Fixed a bug where changing the postprocessing quality in Menu didn't work on some arenas
- Removed obsolete and no longer working "Push Down Blade" attacks from all fencers (now you just cut-attack into the opponent's Long Guard to bash his sword away)
- Various small fixes

Update 2022.05.25.0 (physics fix)

Hellish Quart pre-alpha v. 2022.05.25.0

FIX:
- Fixed bug when a character could still inflict damage on afterblow with a "phantom" sword after he let go of the sword (but with the hand not cut off)
- characters with custom hats and heads skins should not spawn and drop their original hats when killed
- radio music in Gym Hall arena now reacts to Fight Music Volume Slider and not Ambient Volume Slider like before
- Increased sword collision detection radius to prevent physics freezing for a moment because of unsolvable scenarios
- Fixed Father Zera's left shoulder IK bending

Update 2022.05.24.0 (HEMA gear for all)



Hellish Quart pre-alpha v. 2022.05.24.0

FIX:
- Fixed bug when a character with his hand cut off could still inflict damage on afterblow with a "phantom" sword
- Fixed Isabella's cuts from Posta di Donna having too much physics damping
- Fixed bug where the sky was not rendered in Pause Free Camera
- Fixed bug where Isabella left shoulder was influenced by IK (looking dislocated)
- Fixed bug where Left player could choose customizations for the Right player in the 2-players mode
- Fixed bug where History Buff cards were a bit smaller than the screen on ultrawide monitors

TWEAK:
- Isabella: less damping on the sword
- Long Guard no longer Binds to the opponent's thrusting weapon, if the opponent is not in Long Guard
- UI sounds pass
- Sword-hit-flesh sounds pass
- Kalkstein: a bit less sword inertia

NEW:
- Master Volume slider
- Laszlo: new Win animations
- Laszlo: new Win but Wounded animations
- Laszlo: Win camera shot
- Laszlo: Customizations and HEMA gear
- Gedeon: HEMA gear
- Zera: HEMA gear
- Kalkstein: Superior Fencing HEMA gear
- Kalkstein: HEMA steel sidesword
- Marie: Tempus Fugitives / PBT Hema Gear

Update - Customizations and Free Pause Camera

Character Customization is now possible on Character Selection.



A neat little feature was added: you can now free the camera when the game is paused and view the freeze-frame at any angle (and yes, I'm looking into being able to rewind the fight too :))



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Hellish Quart pre-alpha v. 2022.05.06

FIX:
- Fixed regression when character could still move a bit while Paused
- Fixed regression with Hit registering was delayed by 1 frame
- Fixed bug where old damage matrix window could still be turned on in Character Selection Menu
- Dodge audio effects now react to Audio Effects volume slider
- Fixed Marie's conflicting IK when thrusting through opponent's body
- Fixed Kalksten conflicting IK when thrusting through opponent's body
- Fixed Isabella conflicting IK when thrusting through opponent's body
- Fixed Zera conflicting IK when thrusting through opponent's body
- Fixed Laszlo's special moves bug where whiffs did not take additional Stamina
- Fixed Marie's rapier not dealing damage with the top 10cm of the blade when cutting
- Fixed Kalkstein and Laszlo tip damage effector being too small
- Fixed Isabella's sword mass influencing her active ragdoll too much
- Fixed wrong Barabasz reaction to Alexander's grab
- Fixed black screen when you pressed "back" or "esc" on level selection screen

TWEAK:
- longsword clash sounds tweaks (wip)
- much narrower blade collision detection areas (should be more precise where it detects a hit, but, therefore blocking is less forgiving)
- swords mass and inertia balancing against each other pass
- Watchtower arena lighting tweaks
- Great Steppe arena lighting tweaks
- shorter time for defending grabs
- limited maximum velocity of physics simulated bodies to stabilize blades after collisions
- HEMA Gear is now available only when you choose HEMA weapons. It is unavailable for sharp or wooden singlesticks.

NEW:
- Customization is now part of the Character Selection Menu (WIP - not all characters have customizations yet, but the system is in place)
- Alexander: new custom clothes and HEMA gear
- You can now move the camera when the game is Paused to take screenshots! :)
- Alexander: Moves list


Notes:
- Not all characters have customizations. The system is now in place, but I need time to make enough skins (both historical and HEMA) for all characters

Update: New fencer is live - Alexander

This is Alexander.

He is based on an extraordinary historical 17th century character - Alexander Dynis. Serving under the Bishop of Cracow, for his deeds, he was nobilitated and became a starosta (a town mayor) of Kozieglowy in Poland. He was mentioned in Walerian Trepka's "Liber generationis" from 1626:

"Dynis Alexander, a Black Man, serving under the bishop of Cracow. For his achievements, the bishop made him a starosta of Kozieglowy in Siewierszczyzna."

His depiction in the game imagines him before this time - right after he ended up in Poland.


Hellish Quart pre-alpha v. 2022.04.09.0

NEW:
- New character: Alexander

FIX:
- Fixed bug when some Close Attacks (kicks, fists) animations were not interruptable by next animations
- Fixed bug when some Hits Reactions animations were not interruptable by next animations
- Fixed bug when some Hits Reactions animations were not playing fully, even if uninterrupted
- Fixed some bugs with guard animations priority when changing feet stances
- Various small other fixes

TWEAKS:
- Further tweaks of the blade collision system
- Various small tweaks