[p]Hellish Quart pre-alpha v.2025.11.10.0[/p][p]TWEAK:[/p][p]- Jan, Barabasz: (LG) X attack - corrected trajectory to be realistic and align with physics[/p][p]- Jan, Barabasz: muscle power tweaks[/p][p]- Chopped off head spawn position corrections[/p][p][/p][p]\[EDIT][/p][p]Hellish Quart pre-alpha v.2025.11.10.1[/p][p][/p][p]FIX:[/p][p]- fixed a hilarious bug, where Father Zera's second head would float in the air in cutscenes[/p][p]- Jacek: fixed a bug where a block impact was detected on a hit[/p]
Update 2025.11.08.0
[p]Hellish Quart pre-alpha v. 2025.11.08.0[/p][p]TWEAK/FIX:[/p][p]- Blade-flesh penetration IK fixes[/p][p]- Translations in Video Tutorials (still by AI, but hopefully better now)[/p][p]- Marta: a bit more wrist muscle power[/p][p]- Marta: updated Long Guard attack animations for better additive blending on startup[/p][p]FIX:[/p][p]- Fixed Close Attack A not triggering in some characters[/p][p][/p][p][/p]
Update! New character: Sava
[p]A new fighter joins the roster — Sava, a Cossack warrior wielding both a saber and a kindjal. Deadly at close range and quick on his feet, Sava brings a new dual-weapon fighting style to Hellish Quart.
[/p][p][/p][p]Hellish Quart pre-alpha v.2025.11.05.0[/p][p][/p][p]NEW:[/p][p]- new character: Sava[/p][p]- Zera, Gedeon: win audio and face animations[/p][p]FIX:[/p][p]- animation trees transitions quality pass[/p][p]- fixed a bug that played sword audio instead of voice efforts on non-lethal hits[/p][p]- fixed win animation voiceovers not responding to voiceovers volume slider[/p][p]- fixes for blood decals rendering on custom character skins (work in progress - not all characters done yet)[/p][p]- fixed a bug where sometimes a body would shift after death on additive animation[/p][p]- better sword "swoosh" sound synchronization with animations[/p][p]- minor bug fixes in animation trees[/p][p]- random level button now also chooses new levels (if they are unlocked)[/p][p]- fixed some bugs with weapon drops' spawn position[/p][p]- Kalkstein: corrected some legacy animations[/p][p]- Tavern arena: changed the ambient occlusion method[/p][p]- Samuel: fixed Forward Close Attack 3 not triggering in close distance[/p][p]TWEAK:[/p][p]- You can now bash the Long Guard and Thrusts of the opponent with low attacks too[/p][p]- Marta: added subtle body shifting when changing directions[/p][p]- Marie: active ragdoll muscles tweaks, animation transitions tweaks[/p][p]- Kalkstein: active ragdoll muscles tweaks, animation transitions tweaks[/p][p][/p][p]Having technical issues with the game after an update? Visit our technical help page. Your solution is most likely already there![/p]
Update 2025.10.07.0
[p]Hellish Quart pre-alpha v.2025.10.07.0[/p][p][/p][p]NEW:[/p][p] - Gameplay Options: "Old Hellish Quart" mode checkbox added.[/p][p]When this option is enabled, the mechanics revert to their 2021 state. All delays and cooldowns introduced to address exploits or unrealistic and unbalanced mechanics are disabled. For example, you can cancel attacks at any point and strike again instantly; there are no input delays after being blocked; the weak-point blade detector remains active even while holding the Back button; low Stamina no longer slows movement; blocking takes a huge amount of Stamina; and missed attacks don’t consume additional Stamina, among other changes.[/p][p]Please note that this mode intentionally restores mechanics that were previously flawed and later fixed / balanced / redesigned. It effectively removes all those patches.[/p][p]This option was added at the request of one of the players.[/p]
Update 2025.10.03.1
[p]Hellish Quart pre-alpha v.2025.10.03.1
FIX: - Migrated to Unity version 2023.2.22f1 (security patch) - Story Mode Tutorial: fixed a bug where Jacek would freeze after pressing the lower right attack (B button) - Fencing school arena: fixed the camera "bumping" on the fence model - Story Mode Tutorial arena: rebaked lighting to fix artifacts[/p][p] - Grappling mechanic: added more failsafes to try to prevent edge cases, when other states could override the finisher animation[/p][p] - Voicovers slider volume is now -0 DB by default instead of -8 DB
NEW: - Updated certain plugins (save system, controller support, etc.) to the newest versions[/p]
Update 2025.10.02.0
[p]Hellish Quart pre-alpha v.2025.10.02.0[/p][p]NEW:[/p][p] - tutorials section: added a tutorial about Right of Way rules[/p]
Update 2025.09.27.0
Hellish Quart pre-alpha v.2025.09.27.0
NEW: - If the opponent is just idling, and you continue to walk towards him ("push" him with your character), he will keep getting slowly pushed back
TWEAK: - All close range punches and kicks have a very short startup now
Update 2025.09.24.1
[p]Hellish Quart pre-alpha v.2025.09.24.1[/p][p][/p][p]FIX:[/p][p] - Pushing mechanics pass[/p][p]TWEAK:[/p][p] - Reaction to push (stagger) is now very short, if you were holding the Backward button in the moment you were pushed. This represents you being prepared for the push. If you were late, the stagger can still be also canceled by Dodging backward (double tap the Backward button), like before this update.[/p][p] - Kalkstein: better push animations[/p][p] - Laszlo: more wrist muscle power[/p]
Update 2025.09.23.1
Hellish Quart pre-alpha v.2025.09.23.1
TWEAK: - Pushing has more recovery time, which can be canceled by doing a follow-up attack - If your Push is not successful (whiffs), you can't do a follow-up attack for an additional 0.3s - All characters except shields: smaller push attack hit detector for left hand - Laszlo: better push and push reaction animations - Tarnavski: better push and push reaction animations - Gedeon: better push animations - Jan: better push animations - Barabasz: better push animations - Kalkstein: better push animations - Marie: tweaks in level 4 AI
FIX: - Tweaked some Push attack animations for better trajectory - Tower prison arena: fixed an occlusion culling bug - River arena: fixed a camera stopping on invisible walls bug - Laszlo, Samuel: got rid of the old, obsolete blade velocity detector scripts - Pause panel and History Buff pictures panel adjusted to work with 32:9 monitor ratio - Camera fading-to-black in Story mode adjusted to work with 32:9 monitor ratio - Boss Fight pre-rendered cutscenes now fit the vertical size of the monitor and not the horizontal
Update 2025.09.08.0
Hellish Quart pre-alpha v.2025.09.08.0
FIX: - fixed a bug that caused some characters to start with Right of Way - Zera: a bit more muscle power in certain attack animations
TWEAK: - Survival Mode (ranked): Leaderboards in Character Select Screen now hide for a moment when scrolling through characters (to avoid loading when scrolling through portraits fast) - AI: tweaks on rules if, and when, it can cancel attacks during active frames, if this rule is enabled in Options - Jacek: some attacks tweaks - Vilalge arena: changed the outdated barn model to a new one