Hellpoint cover
Hellpoint screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Hellpoint

Beta 0.178

9:00PM October 30: Build : Beta - 0178 - 20200

- Fixed issue with the main menu when exiting the game
- Fixed issue with some specific sound not being played at the right place
- Fixed issue with some sound overwritting others, namely ambiance
- Fixed an error with decals
- Fixed an error with Camera update
- Fixed the player being visible on the intro cinematic
- Minor tweaks to speed up the initial load
- Minor tweaks to speed up map loading time
- Lot of Nintendo Switch fixes

Beta 0.176

9:00PM October 28: Build : Beta - 0176 - 20088

- Lots of guns and catalysts tweaks
- Lots more of CPU (AI, Pathfinding, Triggers) optimization
- Fixed a number of switches and doors that would fail to be interactive
- Fixed a number of meshes being wrongly baked in splitscreen/console
- Sentient satellites can now be targeted and destroyed
- Fixed issues with right arm aiming
- Fixed an issue related to far looping audio source

Beta 0.175

9:00PM October 25: Build : Beta - 0175 - 20019

- 20,000 Changelists!
- Reworked and parallelized lights culling
- Sectorized switches, door and other interactive objects
- Centralized enemy event coloring
- Optimized weapons CPU usage

Beta 0.173

9:00PM October 24: Build : Beta - 0173 - 19977

- Fixed some language switching issue
- Removed annoying sound when talking to NPCs
- Turned on VSync by default on consoles
- Fixed death, survive and unsafe zones detection
- Fixed some type of projectile not increasing their weapon's XP
- Fixed the "shotgun" fire type (Catalyst "Hands")
- Fixed a number of shader failing on PS4

Beta 0.172

9:00PM October 23: Build : Beta - 0172 - 19940

- Fixed visual inversion in Embassy
- Fixed save game naming
- Continue to optimize CPU
- Fixed enemies showing in T-pose
- Fixed reloading of environment failing on death
- Fixed light flickering in splitscreen
- Sentient is now accessible (Disciple and Architect quest full walkthrough)
- Some math improvement (CPU)
- Added capsule cast to prevent jumping through walls when framerate is low

Beta 0.171

9:00PM October 22: Build : Beta - 0171 - 19841

- More quest fixes
- Shaved off 3Gb+ off the build size
- Reworked totally how batching is handled
- Major FPS boost on console
- Major loading time reduction
- Fixed an issue with breach respawning

Beta 0.170

9:00PM October 18: Build : Beta - 0170 - 19750

- Lot of quests fixes
- Optimization in hit boxes and trigger zones
- Decompress of load a number of audio files (for PS4)
- PS4 build!

Beta 0.169

9:00PM October 15: Build : Beta - 0169 - 19640

- Nice.
- Roar!!!
- Fixed Terrorizer and Transporter
- Fixed a color grading issue with LUTs
- Disable "Talk" option when a NPC doesn't feel chatty
- Lot of Architect quest fixes
- Added framework needed for future Asian language support
- Resized and recompressed most textures

Beta 0.168

9:00PM October 9: Build : Beta - 0168 - 19510

- Fixed audio volume issue
- Fixed a visibility issue with the "pet"
- Drastically reduced the initial loading time of the game
- Added some missing achievements

Beta 0.167

9:00PM October 1: Build : Beta - 0167 - 19390

- Fixed icon and blueprint for Major Jester suit
- Fixed an issue where dismantling multiple copies of the same item would increase the reward each time
- Fixed an issue where the Ring Puzzle would fail to open a gate
- Moved some HUD items to be withing a 90% safe frame (PS4/X1 TRC)
- Final mixer version; drastic CPU boost
- Fixed an issue with the "pet"
- Turn off the current scene audio when triggering a loading