- Fixed issue with the main menu when exiting the game - Fixed issue with some specific sound not being played at the right place - Fixed issue with some sound overwritting others, namely ambiance - Fixed an error with decals - Fixed an error with Camera update - Fixed the player being visible on the intro cinematic - Minor tweaks to speed up the initial load - Minor tweaks to speed up map loading time - Lot of Nintendo Switch fixes
Beta 0.176
9:00PM October 28: Build : Beta - 0176 - 20088
- Lots of guns and catalysts tweaks - Lots more of CPU (AI, Pathfinding, Triggers) optimization - Fixed a number of switches and doors that would fail to be interactive - Fixed a number of meshes being wrongly baked in splitscreen/console - Sentient satellites can now be targeted and destroyed - Fixed issues with right arm aiming - Fixed an issue related to far looping audio source
Beta 0.175
9:00PM October 25: Build : Beta - 0175 - 20019
- 20,000 Changelists! - Reworked and parallelized lights culling - Sectorized switches, door and other interactive objects - Centralized enemy event coloring - Optimized weapons CPU usage
Beta 0.173
9:00PM October 24: Build : Beta - 0173 - 19977
- Fixed some language switching issue - Removed annoying sound when talking to NPCs - Turned on VSync by default on consoles - Fixed death, survive and unsafe zones detection - Fixed some type of projectile not increasing their weapon's XP - Fixed the "shotgun" fire type (Catalyst "Hands") - Fixed a number of shader failing on PS4
Beta 0.172
9:00PM October 23: Build : Beta - 0172 - 19940
- Fixed visual inversion in Embassy - Fixed save game naming - Continue to optimize CPU - Fixed enemies showing in T-pose - Fixed reloading of environment failing on death - Fixed light flickering in splitscreen - Sentient is now accessible (Disciple and Architect quest full walkthrough) - Some math improvement (CPU) - Added capsule cast to prevent jumping through walls when framerate is low
Beta 0.171
9:00PM October 22: Build : Beta - 0171 - 19841
- More quest fixes - Shaved off 3Gb+ off the build size - Reworked totally how batching is handled - Major FPS boost on console - Major loading time reduction - Fixed an issue with breach respawning
Beta 0.170
9:00PM October 18: Build : Beta - 0170 - 19750
- Lot of quests fixes - Optimization in hit boxes and trigger zones - Decompress of load a number of audio files (for PS4) - PS4 build!
Beta 0.169
9:00PM October 15: Build : Beta - 0169 - 19640
- Nice. - Roar!!! - Fixed Terrorizer and Transporter - Fixed a color grading issue with LUTs - Disable "Talk" option when a NPC doesn't feel chatty - Lot of Architect quest fixes - Added framework needed for future Asian language support - Resized and recompressed most textures
Beta 0.168
9:00PM October 9: Build : Beta - 0168 - 19510
- Fixed audio volume issue - Fixed a visibility issue with the "pet" - Drastically reduced the initial loading time of the game - Added some missing achievements
Beta 0.167
9:00PM October 1: Build : Beta - 0167 - 19390
- Fixed icon and blueprint for Major Jester suit - Fixed an issue where dismantling multiple copies of the same item would increase the reward each time - Fixed an issue where the Ring Puzzle would fail to open a gate - Moved some HUD items to be withing a 90% safe frame (PS4/X1 TRC) - Final mixer version; drastic CPU boost - Fixed an issue with the "pet" - Turn off the current scene audio when triggering a loading