Hellsweeper VR cover
Hellsweeper VR screenshot
Genre: Shooter, Hack and slash/Beat 'em up, Indie, Arcade

Hellsweeper VR

Hellsweeper, let’s look back at 2025!

[p][img src="https://clan.akamai.steamstatic.com/images/40990244/5c62451e124272b43110170194717b29d5a99439.png"][/p][p]Hey Hellsweepers, what a year! In 2025 we rolled out three big updates, each packed with fresh ways to slay demons and new mechanics to master. Let’s go through them with us once again.
[/p]

Tell us which update you enjoyed the most and why?

Here’s a quick recap of the major content updates from 2025

[p]Reckoning (Apr 2025): The first-ever throwing weapon, the Chakram, joined the arsenal along with a hookshot upgrade for the Mace and the Fist epithet.[/p][p][/p][p]Deadeye (Jul 2025): This patch turned your hand into a weapon with finger guns and made the world more dangerous by letting you freeze and electrify water or ignite gas vents. New toxin enemy variants and traits rounded out the chaos.[/p][p][/p][p]Obscura (Oct 2025): Toxic magic arrived, bringing whips, hooks and the Decay status effect, plus new systems like Inverse Gravity, an Energy resource and separate ammo pools for guns and bows. Endless Mode hit multiplayer and more..[/p]

- All in all, we had a total of 3 content updates and 5 patches this year! Which one was your favorite? 

[p][/p][p]May your New Year be filled with good things and perhaps a bit more Hell‑sweeping![/p][p][/p][p]Discord | Reddit | Twitter | Tiktok
[/p][p]Crafted with love,[/p][p]Mixed Realms [/p]

Happy Hellidays, Hellsweepers!

[p][img src="https://clan.akamai.steamstatic.com/images/40990244/88f113fa1e7771d572189be2e60312dd14a1c7fd.png"][/p][p]Hey Hellsweepers, we’ve got a quick little update before the holiday chaos fully kicks in.[/p][p]It’s not a massive one this season, but we hope you’ll still have fun hellsweeping through the holidays. As a small thank-you, we’ve tossed in a mix of holiday-ready and just-pure-odd hats to help you hellsweep in style 🎄🎅.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/bc21b10d1736b82238182407711dfaa9c0e63789.png"][/p][p]All items with (*) were inspired by community input.[/p]

Full Patch Notes

[p]▶ Added new hat cosmetics.
▶ Fixed Toxic Rounds trait not working as intended.
▶ * Fixed Stonefist breaking when Spot Seeker is equipped on the Katana.
▶ * Scaled objective requirements in multiplayer depending on the number of players.
▶ * Enemies that get stuck and can’t reach you will now be teleported so the fight can continue.[/p][p][/p][p]From all of us at Mixed Realms, happy holidays ahead and see you in 2026![/p][p]Discord | Reddit | Twitter | Tiktok [/p][p][/p][p]Crafted with Love,
Mixed Realms[/p][p][/p]

Obscura: Patch 2.0.1

[p]The Halloween spirits have finally stopped haunting us, along with (hopefully!) most of the bugs you reported. As always, please keep the feedback coming![/p][p][/p][p]All items with (*) were inspired by the community.[/p][p][/p]

Bug Fixes

[table equalcells="1" colwidth="688"][tr][td colwidth="688"][p]* Fixed jittering Katana Bow.[/p][/td][/tr][tr][td colwidth="688"][p]* Fixed blast hitting enemies multiple times.[/p][/td][/tr][tr][td colwidth="688"][p]* Fixed ally's bullet time bubble not appearing.[/p][/td][/tr][tr][td colwidth="688"][p]* Fixed disappearing blessings when continuing a run.[/p][/tr][tr][td colwidth="688"][p]* Fixed missing boss pedestal when starting an act.[/p][/tr][tr][td colwidth="688"][p]* Fixed stonefists being affected by concussive blast.[/p][/tr][tr][td colwidth="688"][p]* Fixed stonefist's bow attachment causing hookshot to trigger when launched.[/p][/tr][tr][td colwidth="688"][p]* Fixed AOE magic abilities drifting in the wrong direction. - PSVR Only[/p][/tr][tr][td colwidth="688"][p]* Fixed missing toxic texture for Gluttony's cleaver. - Meta Quest 2/3 Only[/p][/tr][tr][td colwidth="688"][p]* Fixed grab indicator showing on other player's magic orbs in MP.[/p][/tr][tr][td colwidth="688"][p]* Fixed Hellsweep difficulty not spawning totems even when Battle Bounty is off in MP.[/p][/tr][tr][td colwidth="688"][p]Fixed Shotgun not behaving as intended when a weapon is attached.[/p][/tr][tr][td colwidth="688"][p]* Fixed Sweeper's Broom having the wrong cosmetic icons.[/p][/tr][tr][td colwidth="688"][p]* Fixed ammo pool counter on the wrist UI when swapping rigs.[/p][/tr][p][/p]

QoL

[table equalcells="1" colwidth=""][tr][td][p]* Conjuration Sensitivity now affects mechanics like concussive blast and magic infusion.[/p][TAG-109][/tr][tr][td][p]Added arrow pool for the Bow's chart.[/p][/tr][tr][td][p]Polished controls when the player attaches a Bow to a Shotgun that is attached to the Katana's sheath.[/p][/tr][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/79ddbeb9c8f5f3a1896d77b399beb28d14b4734c.gif"][/p]

【Patch 2.0】Obscura Update is LIVE!

[p][img src="https://clan.akamai.steamstatic.com/images/40990244/bcbf395d4d6c7646c0beb70f7583056241ec030d.png"][/p][p]Hey Hellsweepers,[/p][p]Remember those toxic enemies that always made your life miserable? Well, it’s payback time. In our brand-new Obscura Update, you finally get to swing their poison right back at them. On top of that, we’ve added systems that twist gravity, reshape your resources, and give your ranged weapons a serious makeover. Endless Mode is expanding too, and of course, we’ve crushed another wave of bugs along the way. [/p][p]Let’s get into it.[/p]


Watch the Highlights Here:


[p][/p]

New Magic: Toxic

[p]You’ve taken enough hits from poisonous foes. Now it’s your turn to dish it out. Toxic Magic is here, bringing a whole new set of nasty tricks to your arsenal.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/0704cb651836d39ac003694dce6065b44acdde5b.jpg"][/p]
  • [p]Swing a Toxic Whip from a conjured Toxicball.[/p]
  • [p]Use a Thorn Hook to snag enemies or latch onto the environment.[/p]
  • [p]Combine two Toxicballs for a Green Trail surprise.[/p]
  • [p]Inflict Decay, a status effect that damages enemies over time and makes them drop health pickups.[/p]
  • [p]Fuse Toxic with Fire, Frost, or Volt for even more wicked effects.[/p]
[p][img src="https://clan.akamai.steamstatic.com/images/40990244/a3768311de168c3035ead30c12e5aa5844c9ea3d.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/5ebd93211a306997478c89c8fbf54085aa94aeae.gif"][TAG-70][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/66daf38fbb30135eca59e94758240a05648a623c.gif"][/p][p][/p]


New Systems

Inverse Gravity - for the hardcore Hellsweeper / Sairento Fans

[p]Can’t get enough of flipping the world on its head? Now you can lock it in. Head to Options > Movement to enable Inverse Gravity. One somersault flips you upside down, another flips you back. With gravity also being inverted and forcing you to fall towards the sky, you can stay upside down for as long as you like. [/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/3135f3ab2f2d2cd38b35f530e9653f316138c968.png"][/p][p]You can enable Inverse Gravity by going to Options > Movement > Enable Inverse Gravity.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/e51a49a9b78c8da6321e25ec5de01877c355dc90.png"][TAG-106][/p]

Energy Resource

[p]It powers Bullet Time and movement abilities, and blessings that used to affect mana costs for movement now draw from Energy instead.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/60bd2a4787c65889d774835a060a4c9bbb2b5839.png"][/p]

Ammo Pool

[p]Guns and bows now draw from their own respective ammo pools (bullet ammo and arrow ammo), and enemies will drop ammo pickups when they die to keep you loaded. If you run out, ammo slowly regenerates on its own and if you’re really empty, your weapons will tap into mana so you’re never left defenseless.[/p][p][/p]
[p][/p]

Weapon Updates

[p]Apart from the new ammo pool system, Guns and Bow, have received additional tuning.[/p][p]GUNS: Guns can benefit from new damage traits, and even let you manually reload Tempest with conjured bullets for extra bonuses.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/40702019b22316f726093a6a5c424bce2bf209b9.png"][/p][p]BOW: Converting suitable skills into arrows will not draw from the ammo pool. If you run out of arrows, mana will automatically cover the cost so you can keep firing—just like how bullet ammo works.[/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/08d96ce677f0e752f257dbd607e125cc5d2fa912.jpg"][TAG-150][/p]
[p][/p]

Endless & Roguelike Mode

[p]Multiplayer now has Endless Mode. Roguelike fans can also breathe a little easier—your progress is now saved every three acts, letting you jump back in at higher stages when tackling Endless Mode.[/p][p][/p]
[p][/p]

The Rest of It

[p]And of course, the usual batch of bug fixes and QoL updates are here too. From polish passes to pesky squashed bugs, we’ve tidied up plenty behind the scenes. You can read the full patch notes below if you want every last detail.[/p][p][/p]
[p][/p]

Thank You

[p]That’s all for now! Thank you for your support as always; it really keeps us going.[/p][p]And if you’re keen to know what else we’ve been cooking, you can check out the demo of our upcoming roguelike 13Z: The Zodiac Trials right here: [/p][p][dynamiclink href="https://store.steampowered.com/app/3955140/13Z_The_Zodiac_Trials_Demo/"][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/10345b33af77797a06caed557502b34cfe1b86e0.png"][TAG-200][/p][p]Crafted with love,[/p][p]Mixed Realms[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/173e236a09447f35ca4cf5a85a008c377eacdcb0.png"][/p][p][/p]

Full Patch Notes

[p][/p][p]💚 Very special thanks to our volunteer Playtesters on Discord for battleproofing 2.0: Alan, J0n4rez, Specimennn, I dont know ok, Extra_Kneecap, Its myles59, and Violin![/p][p][/p]

System Changes (Please Read)

[p][/p][table equalcells="1" colwidth="46,"][tr][td colwidth="46"][p][/p][/td][td][p]Energy Resource[/p]
  • [p]Used for entering bullet time and movement abilities.[/p]
  • [p]Blessings that affected mana cost for movement abilities now use Energy instead.[/p]
[/td][/tr][tr][td colwidth="46"][p][/p][/td][td][p]Inverse Gravity[/p]
  • [p]In Options > Movement, players can enable Inverse Gravity to stay upside down.[/p]
  • [p]Perform a somersault to remain upside down until you somersault again.[/p]
[/td][/tr][tr][td colwidth="46"][p][/p][/td][td][p]Ammo Pool System[/p]
  • [p]Ammo for guns and bows has been added.[/p]
  • [p]Enemies will drop ammo pickups upon death, replenishing ammo upon touch.[/p]
  • [p]Alternatively, players can wait for the ammo to regenerate.[/p]
[/td][/tr][tr][td colwidth="46"][p][/p][/td][td][p]Gun Changes[/p]
  • [p]When conjured, guns spawn with a full magazine if possible, drawing bullets from the ammo pool.[/p]
  • [p]Damage traits such as Spiteful Hit can now be added to guns.[/p]
  • [p]Players can manually reload Tempest with conjured bullets and receive bonuses from the Bullet skill.[/p]
  • [p]If there aren’t enough bullets in the ammo pool, mana will be used instead.[/p]
[/td][/tr][tr][td colwidth="46"][p][/p][/td][td][p]Bow Changes[/p]
  • [p]Drawing the bow will consume an arrow from the ammo pool.[/p]
  • [p]Converting weapons into arrows will not consume an arrow from the ammo pool.[/p]
  • [p]If there aren't enough arrows in the ammo pool, mana will be used instead.[/p]
[/td][/tr][tr][td colwidth="46"][p][/p][/td][td][p]Endless mode for MP has been added.[/p][/td][/tr][tr][td colwidth="46"][p][/p][/td][td][p]Roguelike progress has been saved every 3 acts, allowing players to start from higher acts when playing in endless mode.[/p][/td][/tr][tr][td colwidth="46"][p][/p][/td][td][p]Players can now have infinite blessings.[/p][/td][/tr][p][/p]

Toxic Magic

[p][/p][table equalcells="1" colwidth="46,"][tr][td colwidth="46"][p][/p][/td][td][p]New Magic - Toxic[/p]
  • [p]Swinging the Toxicball conjures a toxic whip to strike enemies.[/p]
  • [p]The advanced spell creates a thorn hook that latches onto enemies or the environment.[/p]
  • [p]Combining two Toxicballs conjures Green Trail.[/p]
  • [p]Toxic magic inflicts Decay, dealing damage over time and causing enemies to drop health pickups.[/p]
[/td][/tr][tr][td colwidth="46"][p][/p][/td][td][p]New Auxiliary Magic:[/p]
  • [p]Molten (Toxic + Fire) [/p]
  • [p]Perfume (Toxic + Frost)[/p]
  • [p]Primal (Toxic + Volt)[/p]
[/td][/tr][tr][td colwidth="46"][p][/p][/td][td][p]New infusion effects and mechanics for Toxic:[/p]
  • [p]Melee Weapons: Conjures toxic whips to deal additional damage.[/p]
  • [p]Guns: Powered shots spawn a toxic effigy that fires up to 4 additional shots at surrounding enemies when hit.[/p]
  • [p]Tempest: Fires a toxic spray when infused with Toxic.[/p]
  • [p]Bow: Spawns an arrow crystal turret on impact.[/p]
  • [p]Chakram: Enemies hit are marked with Plague Etch; damaging them spreads damage to other marked enemies.[/p]
  • [p]Mage Staff: Groundbreaker spell conjures toxic bombs around the player that detonate after a short delay.[/p]
  • [p]Hellhound: Passively heals the player and adds life leech to its attacks.[/p]
  • [p]Stone Fist: Launches a projectile that returns to heal the player after hitting an enemy.[/p]
[/td][/tr][p][/p]

New Traits & Blessings

[p][/p][table equalcells="1" colwidth="48,"][tr][td colwidth="48"][p][/p][/td][td][p]Blessing:[/p]
  • [p]Lemon Ink: Reveals the hidden level objectives.[/p]
  • [p]Oven Mitts: Picking up items with infused hands automatically infuses the item.[/p]
  • [p]Need More Ammo: Increases bullets but reduces arrows.[/p]
  • [p]CountingArrows: Increases arrows but reduces bullets.[/p]
[/td][/tr][tr][td colwidth="48"][p][/p][/td][td][p]Toxic Traits : [/p]
  • [p]Thorn Hook: Creates a hook made of thorns to hook onto enemies or the environment.[/p]
  • [p]Acid Spray: Converts Thorn Hook into an Acid Spray.[/p]
[/td][/tr][tr][td colwidth="48"][p][/p][/td][td][p]New Traits:[/p]
  • [p]Toxic Rounds: Rifles’ burst fire now shoots toxic bullets.[/p]
  • [p]Caustic Canisters: Tempest becomes infused with Toxic when it overheats.[/p]
  • [p]Ammo Reserves: Increases ammo pool.[/p]
  • [p]Ammo Stockpile: Greatly increases ammo pool.[/p]
  • [p]Expanded Quiver: Increases arrow ammo by 1.[/p]
  • [p]Cracking Defences: Forged trait that increases status duration.[/p]
[/td][/tr][TAG-607][p][/p]

Balancing & QoL

[p][/p][table equalcells="1" colwidth="49,"][tr][td colwidth="49"][p][/p][/td][td][p]Dynamic Force now uses Energy to create an explosion when the player jumps.[/p][/td][/tr][tr][td colwidth="49"][p][/p][/td][td][p]If Inverse Gravity is enabled, players somersault before Hang Time is applied.[/p][/td][/tr][tr][td colwidth="49"][p][/p][td][p]Liberty reduces the number of bullets taken from the pool during its special reload.[/p][/tr][tr][td colwidth="49"][p][/p][td][p]Guns with Fully Loaded no longer contribute bullets to the ammo pool.[/p][/tr][tr][td colwidth="49"][p][/p][td][p]Auto Reload no longer costs mana, but insufficient bullets in the ammo pool still require mana.[/p][/tr][tr][td colwidth="49"][p][/p][td][p]Mimic Quiver consumes an arrow from the pool if no item was converted for Arrow Conversion.[/p][/tr][tr][td colwidth="49"][p][/p][td][p]Players can now move with the thumbstick while casting AOE magic.[/p][/tr][tr][td colwidth="49"][p][/p][td][p]Fire-infused Cotton Candy Barrier will fire 2 projectiles instead of 1.[/p][/tr][tr][td colwidth="49"][p][/p][TAG-701][td][p]Add a Room Finder, allowing friends to join private rooms if they know the room number.[/p][TAG-705][/tr][TAG-707][p][/p]

Bug Fixes

[p][/p][table equalcells="1" colwidth="47,"][tr][td colwidth="47"][p][/p][td][p]Fixed Mana Engine trait causing advanced spells to deal 0 damage.[/p][/tr][tr][td colwidth="47"][p][/p][td][p]Fixed Jade Keys not appearing in the shop when Battle Bounty was off (and vice versa).[/p][/tr][tr][td colwidth="47"][p][/p][td][p]Fixed Stone Fist not working when the bottom slot is filled in MP.[/p][/tr][tr][td colwidth="47"][p][/p][td][p]Fixed VFX not showing when magic balls detonate in SP.[/p][/tr][tr][td colwidth="47"][p][/p][td][p]Fixed speed reduction when thumbstick scrolling with two pointers at once.[/p][/tr][tr][td colwidth="47"][p][/p][td][p]Fixed Mage Staff’s Groundbreaker ice spike spell not working correctly.[/p][/tr][tr][td colwidth="47"][p][/p][td][p]Fixed Impact Hit and collision explosions not triggering when attached to other weapons.[/p][/tr][tr][td colwidth="47"][p][/p][td][p]Fixed 'All Direction' reload not working.[/p][/tr][tr][td colwidth="47"][p][/p][TAG-801][td][p]If Bow Wow Days is equipped, the equip panel will no longer appear asking the player to equip the skill.[/p][TAG-805][/tr][TAG-807][p][/p][p]Discord | Reddit | Twitter | Tiktok[/p]

🛠️DeadEye: HOTFIX 1.9.1

[p]Summer is coming to an end, but the heat in Hellsweeper never stops. We’ve been listening to your feedback and have been busy squashing bugs.[/p][p][/p]
  • [p]Excessive force when telekinetically throwing certain objects. [/p]
  • [p]Stone Fists with attached weapons are not working in MP. [/p]
  • [p]Finger Gun's damage is not scaling properly when the 'Pew Pew' trait is stacked. [/p]
  • [p]Unable to levitate objects in water.[/p]
  • [p]Mace's hookshot hooks into the air when using the thrusting method. [/p]
  • [p]Stone Fist's attached weapons are able to shoot projectiles while mana is zero. [/p]
  • [p]Buggy water effects in MP. [/p]
  • [p]Battle Bounty is not giving the correct amount of rewards[/p]
[p][/p][p]As always, keep the feedback coming!
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/7290bf3db8547d6a2e7d8a68ce30d5b2d200210b.gif"][/p][p][/p]

Patch 1.9: Deadeye Update is LIVE!

[p][img src="https://clan.akamai.steamstatic.com/images/40990244/cb2fb137e29bac84c1263851a0621564cdc19a27.jpg"]Hey Hellsweepers, hope you’ve been keeping your trigger fingers limber—because Patch 1.9 is here, and we’re bringing the heat (and lightning, and frost... you get the idea).
[/p][p]This update focuses on chaos with new dynamic interactions in the environment, enemy variants, fresh traits to mess around with—and of course, FINGER GUN. Yep. You read that right.
[/p]

▶️ Watch the Patch 1.9: Deadeye Highlights Video:

[p][/p]

Finger Guns: Deadeye Style

[p]It's exactly what it sounds like. Hold out your hand. Make a gun shape with your fingers. Now pew pew.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/b77da3d187c61a53615d026387c93e43df4ea2bf.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/073da3d5e37790b067ca11c7084202f67b74f354.png"][/p]

Dynamic Environments 2.0

[p]Remember when you could light and extinguish lanterns from a previous update? Well, the world just got a lot more alive (and more deadly).[/p][p][/p][p]You can now:[/p]
  • [p]Freeze water surfaces to turn puddles into slippery traps[/p]
  • [p]Electrify water to shock enemies standing in it[/p]
  • [p]Ignite gas vents with Fire or Volt for explosive effects[/p]
[p][img src="https://clan.akamai.steamstatic.com/images/40990244/77763719aee37a2cd951538a82429935e4896b2c.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/e80c9e6f51fa728f3933445f03c29c0be2c6ccb2.gif"][/p]

New Toxin Variants

[p][/p][p]Toxin variants of enemies come with unique attacks and abilities like being able to self-heal. [/p][p]
[img src="https://clan.akamai.steamstatic.com/images/40990244/23f49a77b216509b25b10eb5e0f14c19e690713d.png"][/p]

New Traits to Play With

[p][/p][p]We've added a fresh batch of traits for you to discover and equip.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/40990244/1101b41a7ecbca941ed203f956d5959d58a96759.gif"][/p][p]▶ Full list of new traits below in the patch notes.[/p][p][/p]

What’s Next? Tell Us.

[p][/p][p]We love building this game alongside you. Drop your ideas in Discord or wherever you hang out—we're always watching. (In a friendly, non-creepy way.)[/p][p][/p][p]And as always: If you're enjoying Hellsweeper, drop us a review or share the trailer with someone who needs a little more chaos in their life.[/p][p]
Discord | Reddit | Twitter | Tiktok.
[/p][p]Crafted with love,
Mixed Realms[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/173e236a09447f35ca4cf5a85a008c377eacdcb0.png"][/p][p][/p]

Full Patch Notes

[p][/p][p]All items with * were inspired by community suggestions! :)[/p][p][/p]

New Content

  • [p]Added option to display damage numbers in Options > Visuals.*[/p]
  • [p]Add the Finger Gun.[/p]
  • [p]Added new traits:[/p]
  • [p]---Straw Into Gold - Forged version of 'Experience is Gold'.[/p]
  • [p]---Pew Pew - Transforms bullets into a Finger Gun.[/p]
  • [p]---Approved Ammo - Bullets can be equipped without a gun equipped.[/p]
  • [p]---Improv Attachment - Adds a mounting bracket for attachments to the top of the Shotgun.[/p]
  • [p]---Savanna Prowler - Firing Rifle's Alternate Fire will switch its firing mode between Burst and Auto.[/p]
  • [p]---Zappity - Raise the melee weapon above your head for 2s to infuse it with Volt.*[/p]
  • [p]---Legally Separated - When thrown, the Chakram will split into 2.*[/p]
  • [p]---Psycho Toss - Axe can be Power Thrown in any form.[/p]
  • [p]---Try Confidence - Player dashes forward when Flashspeed is performed.[/p]
  • [p]---Bleeding Flower - Katana's Blossoms will selt-detonate after 3s.*[/p]
  • [p]---The Invisible Blade - Katana can't be drawn from the scabbard but can still perform Flashspeed.[/p]
  • [p]---Spot Seeker - The Katana is conjured in its bow form.*[/p]
  • [p]Added bow traits to the Katana:[/p]
  • [p]---Projectile Mastery[/p]
  • [p]---Deadeye[/p]
  • [p]---Bouncy Arrows[/p]
  • [p]Added Roguelike option to disable treasure chests and loot totems. Loot drops are increased to offset the changes.*[/p]
  • [p]Added environmental interactables:[/p]
  • [p]---Gas Vents that can be ignited with Fire or Volt, spewing out fire.[/p]
  • [p]---Water can be frozen with Frost or electrified with Volt.[/p]
  • [p]New Toxic variants:[/p]
  • [p]---Minion[/p]
  • [p]---Flying Head[/p]
[p][/p]

Balancing & Optimization

  • [p]Added penetration for Frost Tempest.[/p]
  • [p]Changed the elemental effects of the Chakram*:[/p]
  • [p]---Fire Chakram will leave behind a burning trail.[/p]
  • [p]---Frost Chakram will shoot ice projectiles.[/p]
  • [p]---Volt Chakram will drop explosive projectiles.[/p]
  • [p]Increased damage for Fire Tempest.[/p]
  • [p]Increased Rifle's damage, including its Alternate Fire.*[/p]
  • [p]Increased detection range for the whistle \[PSVR Only][/p]
  • [p]Improved player sliding.[/p]
  • [p]Improved the ejecting of the Chakram.[/p]
  • [p]Made the Mage Staff's off-hand grip slidable.[/p]
  • [p]Reduced delay after firing Rifle's Alternate Fire.[/p]
[p][/p]

Bug Fixes

  • [p]Fixed Bullets being able to block enemy attacks.[/p]
  • [p]Fixed torque of thrown objects during bullet time.[/p]
  • [p]Fixed Mage Staff's spell not stopping after being released from Phantom Limb.*[/p]
  • [p]Fixed certain weapons not activating when attached to the Kanata Scabbard.[/p]
  • [p]Fixed auto-nocking of the bow not spreading to bows that are being phantom limbed.[/p]
  • [p]Fixed Gyro Ring unable to descend after reaching the height limit.*
    [/p]

Hellsweeper VR【Patch 1.8.1】

Here are some of your most requested fixes and updates for the recent Reckoning Update.
What should we work on next?🤔

All items with (*) were inspired by the community.

QOL Updates:



  • Added damage numbers when hitting the training dummy.
  • Added HP regenerating effect on the HP bar to show increased HP regeneration from melee attacks.
  • Added a new tab for Options, Calibration.
  • Added option to enable UI Scrolling, using the thumbstick or trackpad to scroll UI.
  • *Added option to adjust the pitch for aim-assist that use the head's forward direction.
  • Added indicators when adjusting the slide height and hip holster offset in the Hall.
  • *Increased detection length when drawing bows.
  • *Increased return timer in MP from 30s to 60s.
  • *Reduced volume of the thrown Chakram.
  • Updated Player Stats page, renaming it to Epithets & Blessings.


Balancing & Optimization:



  • *Increased base damage of Stone Fist from 45 to 55.
  • Gauntlet will clear unused objects to free up some memory when the day-night changes.


Bug Fixes:



  • [PSVR]*Fixed missing controller icons when viewing the Epithet perks.
  • [Not Available in China*Fixed mini-Bloodfists not dealing damage when swung.
    [*] *Fixed forging traits beyond the max limit.
  • *Fixed Katana's Flashspeed not hitting Corruption's rings.
  • Fixed melee attacks damaging totems twice.
  • *Fixed incorrect values on Hellhound and Chakram's stat charts.
  • [PSVR]*Fixed incorrect alignment of the Mace and Katana when attached to the Rifle.
  • *Fixed lighting issue on the Lost Ships map.


If you've got bugs to report, please create a thread under the Hellsweeper #support channel on our Discord. See you in the next update soon!

Crafted with Love,
Mixed Realms Team


Hotfix for Update 1.8 Reckoning


  • Added a toggle for enabling object gripping based on finger pressure on the Valve Index.
  • Fixed an issue where OpenXR was not functioning properly.

Reckoning Update is LIVE!

Hey Hellsweepers, how is it going?

This latest update features a new weapon, upgraded moves, and a few surprises you've been asking (and voting) for. We've said it before, and we’ll say it again: your feedback is the molten core that keeps our hellfire burning. From Discord sneak peeks to poll votes, this update has your fingerprints all over it.

▶️ Watch the Highlights Here:



P.S. Share this video to give our team a virtual fist-bump! :p

New Weapon: Chakram


The Chakram spins its way into Hellsweeper as our first-ever throwing weapon—and it’s not shy about showing off. This elegant-yet-deadly disc arcs through the air and returns to you like a loyal boomerang from hell.



But it doesn’t stop there. With a flick of your wrist, it can split into two separate half-blades, adding new dimensions to your mid-air mayhem.

(Fun fact: Chakram was the third most-voted weapon in our community poll.)

Mace’s New Hookshot Update


The Mace just got a brutal upgrade. With the new Hookshot mechanic, you can now yoink enemies into the sky and then slam them down hard enough to generate a shockwave. Yes, it’s as fun (and violent) as it sounds.



New Fist Epithet: Weaponized Knuckles


If you've been lurking in our Discord (👀 we see you), this one might look familiar.



The latest Epithet transforms your Stone Fists into a Swiss Army knife of pure destruction. You can now attach weapons directly to your Fist. This allows you to activate two groups of weapons per fist as you can use both your trigger and grip.

Unlock Content Through Challenges


We recently ran a Discord poll based on plans to change the upgrade system. With 79% of the vote, we’re moving away from level- and soul-based unlocks. Instead, gear and items will now be tied to completing challenges owing UI that shows locked weapons.



This also means you can access:

  • Katana: No longer purchaseable. Now unlocked by clearing a run with the Vanguard Epithet.
  • Tempest: Previously unlocked at Level 4. Now unlocked by clearing a run with the Gunslinger Epithet.
  • Rifle: No longer purchasable. Now unlocked by killing 300 enemies with bullets


Full Patch Notes Below


This update also includes bug fixes, quality-of-life tweaks, and some spicy under-the-hood improvements. Scroll down to check out the full list of changes. Refer to the end of the post for the full list.

Thanks again for being part of this wild ride with us. If you're enjoying Hellsweeper, consider leaving a review or sharing the video with a friend. :)

Discord | Reddit | Twitter | Tiktok.

Crafted with Love,
Mixed Realms



Full Patch Notes



All items with * were inspired by community suggestions! :)

New Content



  • New Weapon: Chakram
  • The Fist Epithet - Players can only conjure Stone Fist but it can be infused with magic and have weapon attachments.
  • Stone Fist and enemy weapons can now be infused with magic after it is created.*
  • With the 'Child Of Earth' trait equipped on Unarmed, Stone Fist can be equipped and conjured like a weapon.*
  • New Traits:
  • ---Rifle - Safety Disengaged
  • ---Rifle - Flip Magazine
  • ---Rifle - Devil Engine
  • ---Rifle - Full Metal Jacket
  • ---Rifle - Pyro Rounds
  • ---Rifle - Cryo Rounds
  • ---Rifle - Charged Rounds
  • ---Unarmed - Child Of Earth
  • ---Axe - Throwback Star
  • ---Axe - Return Policy
  • ---Mace - Reactive Grapple
  • ---Levitation - Time 4 Pain
  • ---Blast - Cotton Candy Pop
  • ---Hellhound - Bow Wow Days
  • New Blessings:
  • ---Fox n' Friends
  • ---Big Brain Coyote
  • ---Grindstone
  • ---Apex Predator
  • With the player's hand at the mouth and pressing Trigger, the player can whistle to summon all available Companions to your side. It has the same effect as using the Hellhound's squeaky toy to get their attention.*
  • Added option to adjust the amount of force needed for conjuration.*
  • Players can now hook onto multiple environments at once, the forces will average out.
  • Mace's hookshot can now hook onto large objects like rocks, allowing the user to swing them around*
  • Holding down the kick button will increase the damage of the kick.*
  • Players can toggle between their display name or username for the in-game name.*


Updates



  • Added a spinning icon that appears when the game is saving.
  • Exiting the Options UI will save the game options.*
  • Added Unstuck button in the Pause Menu.*
  • Added individual volume sliders for each player in the team.*
  • Improved the detection of the Mage Staff's crucible for elemental infusion.
  • Improved controls when using hookshot on enemies, allowing players to throw them in more directions.*
  • Tamer's Flying Strawheads can now be infused by throwing a magic orb at them aftering getting their attention by using the whistling mechanic.*
  • Attached guns can be auto-reloaded without the Auto-Reload trait but with penalties.*
  • Players can now start at a higher stage in Gauntlet if they have reached that stage. The stage interval is every 12 stages.*
  • Hellhound Toy and Sweeper's Broom are added to the attachment system.
  • Nerf stats of the Bulkwark Epithet.
  • Updated how skills and epithets are unlocked. If they are already unlocked, the player will keep them:
  • --- Katana is no longer purchasable, players have to clear a run with the Vanguard Epithet.
  • --- Tempest is no longer unlocked at Level 4, players have to clear a run with the Gunslinger Epithet.
  • --- Rifle is no longer purchasable, players have to kill 300 enemies with bullets.
  • --- Volt is no longer purchasable, players have to clear a run with Spellcaster Epithet.
  • --- Unholy is no longer purchasable, players have to dismember 666 times.
  • --- Bulwark is now unlocked after clearing a run on Beginner difficulty.
  • --- Sunwalker is now unlocked after clearing a run on Extreme difficulty.
  • --- Acrobat is now unlocked after killing 150 enemies while sliding, wall-running or in the air.
  • Adjusted grip detection for the Valve Index
  • Change Orientation for Fury Blade when it is attached to another weapon.
  • Instead of getting reeled in when hooking onto large or flying enemies, players have to pull the hookshot first.


Bug Fixes



  • Fixed hookshot ending unexpectedly.
  • Fixed damage of Stone Fist being very high due to wrong calculations.
  • Fixed Bow's 'Lingering Attachment' trait reducing damage to 0.*
  • Fixed certain achievements not unlocking when playing in Gauntlet.
  • Fixed Shotgun unable to eject shell via one-hand pump or spinning unchamber when 'Fully Loaded' is equipped.*
  • Fixed Sword's 'Radient Technique' trait not working when it is attached onto another weapon.
  • Fixed Levitation's 'Lasting Touch' affecting objects that cannot be levitated.*
  • Fixed 180 rotation not working as intended when Free Rotation is active.*

Early Reminder for the Upcoming Update



Hey Hellsweepers!

Our next update is nearly ready to slice its way into the fray, and with it comes a pretty major change to how you unlock weapons and gear in Hellsweeper VR.

👇



Unlocking Content will not be tied to just Souls anymore



One of the most common questions we get is… “How do I unlock [x]?”

We realized that many new players weren’t sure how to progress toward unlocking the weapons they’ve been eyeing. On top of that, we received suggestions asking for more variety in the unlock process to better highlight the depth of progression that Hellsweeper already offers.

We hear you. Previously, weapons and items were unlocked using Souls and levels. That’s changing. Starting with the upcoming update, unlocks will be tied to specific combat challenges or tasks. You'll earn your gear by proving your worth in battle.


What does this mean?




  • If you’ve got Souls saved up and there’s an item you’ve been eyeing, now’s the time to spend them.
  • Any content you've already unlocked will stay unlocked. No take-backs.
  • This change mostly affects new players coming in fresh after the update.

We want Hellsweeper’s progression to feel like a true test of skill and mastery. That’s why we’re shifting to achievement-based unlocks. It rewards those who rise to Hell’s challenges.

See you in the next patch soon!

Crafted with love,
Mixed Realms Team