Hellsweeper VR cover
Hellsweeper VR screenshot
Genre: Shooter, Hack and slash/Beat 'em up, Indie, Arcade

Hellsweeper VR

🛠️DeadEye: HOTFIX 1.9.1

[p]Summer is coming to an end, but the heat in Hellsweeper never stops. We’ve been listening to your feedback and have been busy squashing bugs.[/p][p][/p]
  • [p]Excessive force when telekinetically throwing certain objects. [/p]
  • [p]Stone Fists with attached weapons are not working in MP. [/p]
  • [p]Finger Gun's damage is not scaling properly when the 'Pew Pew' trait is stacked. [/p]
  • [p]Unable to levitate objects in water.[/p]
  • [p]Mace's hookshot hooks into the air when using the thrusting method. [/p]
  • [p]Stone Fist's attached weapons are able to shoot projectiles while mana is zero. [/p]
  • [p]Buggy water effects in MP. [/p]
  • [p]Battle Bounty is not giving the correct amount of rewards[/p]
[p][/p][p]As always, keep the feedback coming!
[/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/7290bf3db8547d6a2e7d8a68ce30d5b2d200210b.gif"][/p][p][/p]

Patch 1.9: Deadeye Update is LIVE!

[p][img src="https://clan.akamai.steamstatic.com/images/40990244/cb2fb137e29bac84c1263851a0621564cdc19a27.jpg"]Hey Hellsweepers, hope you’ve been keeping your trigger fingers limber—because Patch 1.9 is here, and we’re bringing the heat (and lightning, and frost... you get the idea).
[/p][p]This update focuses on chaos with new dynamic interactions in the environment, enemy variants, fresh traits to mess around with—and of course, FINGER GUN. Yep. You read that right.
[/p]

▶️ Watch the Patch 1.9: Deadeye Highlights Video:

[p][/p]

Finger Guns: Deadeye Style

[p]It's exactly what it sounds like. Hold out your hand. Make a gun shape with your fingers. Now pew pew.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/b77da3d187c61a53615d026387c93e43df4ea2bf.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/073da3d5e37790b067ca11c7084202f67b74f354.png"][/p]

Dynamic Environments 2.0

[p]Remember when you could light and extinguish lanterns from a previous update? Well, the world just got a lot more alive (and more deadly).[/p][p][/p][p]You can now:[/p]
  • [p]Freeze water surfaces to turn puddles into slippery traps[/p]
  • [p]Electrify water to shock enemies standing in it[/p]
  • [p]Ignite gas vents with Fire or Volt for explosive effects[/p]
[p][img src="https://clan.akamai.steamstatic.com/images/40990244/77763719aee37a2cd951538a82429935e4896b2c.gif"][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/e80c9e6f51fa728f3933445f03c29c0be2c6ccb2.gif"][/p]

New Toxin Variants

[p][/p][p]Toxin variants of enemies come with unique attacks and abilities like being able to self-heal. [/p][p]
[img src="https://clan.akamai.steamstatic.com/images/40990244/23f49a77b216509b25b10eb5e0f14c19e690713d.png"][/p]

New Traits to Play With

[p][/p][p]We've added a fresh batch of traits for you to discover and equip.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/40990244/1101b41a7ecbca941ed203f956d5959d58a96759.gif"][/p][p]▶ Full list of new traits below in the patch notes.[/p][p][/p]

What’s Next? Tell Us.

[p][/p][p]We love building this game alongside you. Drop your ideas in Discord or wherever you hang out—we're always watching. (In a friendly, non-creepy way.)[/p][p][/p][p]And as always: If you're enjoying Hellsweeper, drop us a review or share the trailer with someone who needs a little more chaos in their life.[/p][p]
Discord | Reddit | Twitter | Tiktok.
[/p][p]Crafted with love,
Mixed Realms[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/40990244/173e236a09447f35ca4cf5a85a008c377eacdcb0.png"][/p][p][/p]

Full Patch Notes

[p][/p][p]All items with * were inspired by community suggestions! :)[/p][p][/p]

New Content

  • [p]Added option to display damage numbers in Options > Visuals.*[/p]
  • [p]Add the Finger Gun.[/p]
  • [p]Added new traits:[/p]
  • [p]---Straw Into Gold - Forged version of 'Experience is Gold'.[/p]
  • [p]---Pew Pew - Transforms bullets into a Finger Gun.[/p]
  • [p]---Approved Ammo - Bullets can be equipped without a gun equipped.[/p]
  • [p]---Improv Attachment - Adds a mounting bracket for attachments to the top of the Shotgun.[/p]
  • [p]---Savanna Prowler - Firing Rifle's Alternate Fire will switch its firing mode between Burst and Auto.[/p]
  • [p]---Zappity - Raise the melee weapon above your head for 2s to infuse it with Volt.*[/p]
  • [p]---Legally Separated - When thrown, the Chakram will split into 2.*[/p]
  • [p]---Psycho Toss - Axe can be Power Thrown in any form.[/p]
  • [p]---Try Confidence - Player dashes forward when Flashspeed is performed.[/p]
  • [p]---Bleeding Flower - Katana's Blossoms will selt-detonate after 3s.*[/p]
  • [p]---The Invisible Blade - Katana can't be drawn from the scabbard but can still perform Flashspeed.[/p]
  • [p]---Spot Seeker - The Katana is conjured in its bow form.*[/p]
  • [p]Added bow traits to the Katana:[/p]
  • [p]---Projectile Mastery[/p]
  • [p]---Deadeye[/p]
  • [p]---Bouncy Arrows[/p]
  • [p]Added Roguelike option to disable treasure chests and loot totems. Loot drops are increased to offset the changes.*[/p]
  • [p]Added environmental interactables:[/p]
  • [p]---Gas Vents that can be ignited with Fire or Volt, spewing out fire.[/p]
  • [p]---Water can be frozen with Frost or electrified with Volt.[/p]
  • [p]New Toxic variants:[/p]
  • [p]---Minion[/p]
  • [p]---Flying Head[/p]
[p][/p]

Balancing & Optimization

  • [p]Added penetration for Frost Tempest.[/p]
  • [p]Changed the elemental effects of the Chakram*:[/p]
  • [p]---Fire Chakram will leave behind a burning trail.[/p]
  • [p]---Frost Chakram will shoot ice projectiles.[/p]
  • [p]---Volt Chakram will drop explosive projectiles.[/p]
  • [p]Increased damage for Fire Tempest.[/p]
  • [p]Increased Rifle's damage, including its Alternate Fire.*[/p]
  • [p]Increased detection range for the whistle \[PSVR Only][/p]
  • [p]Improved player sliding.[/p]
  • [p]Improved the ejecting of the Chakram.[/p]
  • [p]Made the Mage Staff's off-hand grip slidable.[/p]
  • [p]Reduced delay after firing Rifle's Alternate Fire.[/p]
[p][/p]

Bug Fixes

  • [p]Fixed Bullets being able to block enemy attacks.[/p]
  • [p]Fixed torque of thrown objects during bullet time.[/p]
  • [p]Fixed Mage Staff's spell not stopping after being released from Phantom Limb.*[/p]
  • [p]Fixed certain weapons not activating when attached to the Kanata Scabbard.[/p]
  • [p]Fixed auto-nocking of the bow not spreading to bows that are being phantom limbed.[/p]
  • [p]Fixed Gyro Ring unable to descend after reaching the height limit.*
    [/p]

Hellsweeper VR【Patch 1.8.1】

Here are some of your most requested fixes and updates for the recent Reckoning Update.
What should we work on next?🤔

All items with (*) were inspired by the community.

QOL Updates:



  • Added damage numbers when hitting the training dummy.
  • Added HP regenerating effect on the HP bar to show increased HP regeneration from melee attacks.
  • Added a new tab for Options, Calibration.
  • Added option to enable UI Scrolling, using the thumbstick or trackpad to scroll UI.
  • *Added option to adjust the pitch for aim-assist that use the head's forward direction.
  • Added indicators when adjusting the slide height and hip holster offset in the Hall.
  • *Increased detection length when drawing bows.
  • *Increased return timer in MP from 30s to 60s.
  • *Reduced volume of the thrown Chakram.
  • Updated Player Stats page, renaming it to Epithets & Blessings.


Balancing & Optimization:



  • *Increased base damage of Stone Fist from 45 to 55.
  • Gauntlet will clear unused objects to free up some memory when the day-night changes.


Bug Fixes:



  • [PSVR]*Fixed missing controller icons when viewing the Epithet perks.
  • [Not Available in China*Fixed mini-Bloodfists not dealing damage when swung.
    [*] *Fixed forging traits beyond the max limit.
  • *Fixed Katana's Flashspeed not hitting Corruption's rings.
  • Fixed melee attacks damaging totems twice.
  • *Fixed incorrect values on Hellhound and Chakram's stat charts.
  • [PSVR]*Fixed incorrect alignment of the Mace and Katana when attached to the Rifle.
  • *Fixed lighting issue on the Lost Ships map.


If you've got bugs to report, please create a thread under the Hellsweeper #support channel on our Discord. See you in the next update soon!

Crafted with Love,
Mixed Realms Team


Hotfix for Update 1.8 Reckoning


  • Added a toggle for enabling object gripping based on finger pressure on the Valve Index.
  • Fixed an issue where OpenXR was not functioning properly.

Reckoning Update is LIVE!

Hey Hellsweepers, how is it going?

This latest update features a new weapon, upgraded moves, and a few surprises you've been asking (and voting) for. We've said it before, and we’ll say it again: your feedback is the molten core that keeps our hellfire burning. From Discord sneak peeks to poll votes, this update has your fingerprints all over it.

▶️ Watch the Highlights Here:



P.S. Share this video to give our team a virtual fist-bump! :p

New Weapon: Chakram


The Chakram spins its way into Hellsweeper as our first-ever throwing weapon—and it’s not shy about showing off. This elegant-yet-deadly disc arcs through the air and returns to you like a loyal boomerang from hell.



But it doesn’t stop there. With a flick of your wrist, it can split into two separate half-blades, adding new dimensions to your mid-air mayhem.

(Fun fact: Chakram was the third most-voted weapon in our community poll.)

Mace’s New Hookshot Update


The Mace just got a brutal upgrade. With the new Hookshot mechanic, you can now yoink enemies into the sky and then slam them down hard enough to generate a shockwave. Yes, it’s as fun (and violent) as it sounds.



New Fist Epithet: Weaponized Knuckles


If you've been lurking in our Discord (👀 we see you), this one might look familiar.



The latest Epithet transforms your Stone Fists into a Swiss Army knife of pure destruction. You can now attach weapons directly to your Fist. This allows you to activate two groups of weapons per fist as you can use both your trigger and grip.

Unlock Content Through Challenges


We recently ran a Discord poll based on plans to change the upgrade system. With 79% of the vote, we’re moving away from level- and soul-based unlocks. Instead, gear and items will now be tied to completing challenges owing UI that shows locked weapons.



This also means you can access:

  • Katana: No longer purchaseable. Now unlocked by clearing a run with the Vanguard Epithet.
  • Tempest: Previously unlocked at Level 4. Now unlocked by clearing a run with the Gunslinger Epithet.
  • Rifle: No longer purchasable. Now unlocked by killing 300 enemies with bullets


Full Patch Notes Below


This update also includes bug fixes, quality-of-life tweaks, and some spicy under-the-hood improvements. Scroll down to check out the full list of changes. Refer to the end of the post for the full list.

Thanks again for being part of this wild ride with us. If you're enjoying Hellsweeper, consider leaving a review or sharing the video with a friend. :)

Discord | Reddit | Twitter | Tiktok.

Crafted with Love,
Mixed Realms



Full Patch Notes



All items with * were inspired by community suggestions! :)

New Content



  • New Weapon: Chakram
  • The Fist Epithet - Players can only conjure Stone Fist but it can be infused with magic and have weapon attachments.
  • Stone Fist and enemy weapons can now be infused with magic after it is created.*
  • With the 'Child Of Earth' trait equipped on Unarmed, Stone Fist can be equipped and conjured like a weapon.*
  • New Traits:
  • ---Rifle - Safety Disengaged
  • ---Rifle - Flip Magazine
  • ---Rifle - Devil Engine
  • ---Rifle - Full Metal Jacket
  • ---Rifle - Pyro Rounds
  • ---Rifle - Cryo Rounds
  • ---Rifle - Charged Rounds
  • ---Unarmed - Child Of Earth
  • ---Axe - Throwback Star
  • ---Axe - Return Policy
  • ---Mace - Reactive Grapple
  • ---Levitation - Time 4 Pain
  • ---Blast - Cotton Candy Pop
  • ---Hellhound - Bow Wow Days
  • New Blessings:
  • ---Fox n' Friends
  • ---Big Brain Coyote
  • ---Grindstone
  • ---Apex Predator
  • With the player's hand at the mouth and pressing Trigger, the player can whistle to summon all available Companions to your side. It has the same effect as using the Hellhound's squeaky toy to get their attention.*
  • Added option to adjust the amount of force needed for conjuration.*
  • Players can now hook onto multiple environments at once, the forces will average out.
  • Mace's hookshot can now hook onto large objects like rocks, allowing the user to swing them around*
  • Holding down the kick button will increase the damage of the kick.*
  • Players can toggle between their display name or username for the in-game name.*


Updates



  • Added a spinning icon that appears when the game is saving.
  • Exiting the Options UI will save the game options.*
  • Added Unstuck button in the Pause Menu.*
  • Added individual volume sliders for each player in the team.*
  • Improved the detection of the Mage Staff's crucible for elemental infusion.
  • Improved controls when using hookshot on enemies, allowing players to throw them in more directions.*
  • Tamer's Flying Strawheads can now be infused by throwing a magic orb at them aftering getting their attention by using the whistling mechanic.*
  • Attached guns can be auto-reloaded without the Auto-Reload trait but with penalties.*
  • Players can now start at a higher stage in Gauntlet if they have reached that stage. The stage interval is every 12 stages.*
  • Hellhound Toy and Sweeper's Broom are added to the attachment system.
  • Nerf stats of the Bulkwark Epithet.
  • Updated how skills and epithets are unlocked. If they are already unlocked, the player will keep them:
  • --- Katana is no longer purchasable, players have to clear a run with the Vanguard Epithet.
  • --- Tempest is no longer unlocked at Level 4, players have to clear a run with the Gunslinger Epithet.
  • --- Rifle is no longer purchasable, players have to kill 300 enemies with bullets.
  • --- Volt is no longer purchasable, players have to clear a run with Spellcaster Epithet.
  • --- Unholy is no longer purchasable, players have to dismember 666 times.
  • --- Bulwark is now unlocked after clearing a run on Beginner difficulty.
  • --- Sunwalker is now unlocked after clearing a run on Extreme difficulty.
  • --- Acrobat is now unlocked after killing 150 enemies while sliding, wall-running or in the air.
  • Adjusted grip detection for the Valve Index
  • Change Orientation for Fury Blade when it is attached to another weapon.
  • Instead of getting reeled in when hooking onto large or flying enemies, players have to pull the hookshot first.


Bug Fixes



  • Fixed hookshot ending unexpectedly.
  • Fixed damage of Stone Fist being very high due to wrong calculations.
  • Fixed Bow's 'Lingering Attachment' trait reducing damage to 0.*
  • Fixed certain achievements not unlocking when playing in Gauntlet.
  • Fixed Shotgun unable to eject shell via one-hand pump or spinning unchamber when 'Fully Loaded' is equipped.*
  • Fixed Sword's 'Radient Technique' trait not working when it is attached onto another weapon.
  • Fixed Levitation's 'Lasting Touch' affecting objects that cannot be levitated.*
  • Fixed 180 rotation not working as intended when Free Rotation is active.*

Early Reminder for the Upcoming Update



Hey Hellsweepers!

Our next update is nearly ready to slice its way into the fray, and with it comes a pretty major change to how you unlock weapons and gear in Hellsweeper VR.

👇



Unlocking Content will not be tied to just Souls anymore



One of the most common questions we get is… “How do I unlock [x]?”

We realized that many new players weren’t sure how to progress toward unlocking the weapons they’ve been eyeing. On top of that, we received suggestions asking for more variety in the unlock process to better highlight the depth of progression that Hellsweeper already offers.

We hear you. Previously, weapons and items were unlocked using Souls and levels. That’s changing. Starting with the upcoming update, unlocks will be tied to specific combat challenges or tasks. You'll earn your gear by proving your worth in battle.


What does this mean?




  • If you’ve got Souls saved up and there’s an item you’ve been eyeing, now’s the time to spend them.
  • Any content you've already unlocked will stay unlocked. No take-backs.
  • This change mostly affects new players coming in fresh after the update.

We want Hellsweeper’s progression to feel like a true test of skill and mastery. That’s why we’re shifting to achievement-based unlocks. It rewards those who rise to Hell’s challenges.

See you in the next patch soon!

Crafted with love,
Mixed Realms Team

Wrapping Up 2024 in Hellsweeper VR



Hey Hellsweepers, what a year it’s been! In 2024, we rolled out a total of 13 updates, including 4 Major Content Drops and 9 patches. None of it would’ve been possible without your support, feedback, and passion. Thank you for being with us on this incredible journey!

Which update did you enjoy the most and why?


Was it any of the new bosses, fresh weapons, or something else that hit just right? Let us know in the comments!

Here’s a quick recap of the major content updates from March to December:



Alliance (Dec 2024):


In our final update of 2024, we expanded co-op to 3 players, introduced Gauntlet Mode, added Day/Night mechanics, and unleashed the Avarice boss. Plus, we added more ways for you to flex with weapon skins!


Resurgence (Sep 2024):


We celebrated Hellsweeper VR's first birthday with the addition of the katana, our most expansive weapon yet. Chieko made her return, and Pride ascended to boss status. 🎂


Ascension (Jun 2024):


We introduced Frost and Volt Wrath variants, dual-wielding bonuses, and overhauled the traits system to reshape how you build your runs.


Wrath (Mar 2024):


Wrath joined to complete the lineup of 7 Deadly Sins enemies. We also added the Magic Staff, delivered graphical upgrades, and rolled out QoL enhancements.


So, which one was your favorite? :)



We wish you all an amazing New Year filled with glory (and maybe a little more chaos in Hell...sweeper!).

Crafted with Love,
Mixed Realms Team

Hotfix Notes for Alliance Update: Patch 1.7.1

We've got a quick drop of fixes before the holidays ~

Bug Fixes

  • Fixed 'Fully Loaded' trait not disabling the Pistol's Quick Reload.
  • Fixed Duality Of Dog's blood infusion not working as intended.
  • Fixed Wrath not engaging in melee.
  • Fixed Winged Serpent affecting movement of other players in multiplayer.
  • Reduce latency when damaging enemies.


Updates

  • Added volume slider for the player's microphone for Multiplayer.
  • Added ping display for each player in Multiplayer, making it easier to identify lag. We recommend the host select the region with the lowest ping to ensure the best experience for everyone.
  • Increased the max enemy cap for Gauntlet.
  • Players will no longer be trapped in the rooms when the objective starts, it will be triggered locally in Multiplayer.
  • Reduced the amount of reward from the Stone Hand in Gauntlet.


If you've got bugs to report, please create a thread under the Hellsweeper #support channel on our Discord. Don't forget to pick "Hellsweeper" under the role selection channel so you can see all the relevant channels and discussions about Hellsweeper.

Crafted with Love,
Mixed Realms Team

Alliance Free Update is LIVE: Gauntlet Mode, 3-Player Co-op, New Boss and MOAR!



Hey Hellsweepers, are you ready to pull more friends into the fiery depths of hell? The Alliance Free Update is here -- From expanding co-op to 3 players to the all-new Gauntlet Mode, a relentless boss in Avarice, and Day & Night System, this update is packed with content that will test your endurance, teamwork, and style.

And as always, your feedback has been crucial in making this happen. So grab your weapons, rally your squad, and let’s dive in!

Watch the highlights here:




New Game Mode: Gauntlet


Endless. Relentless. Brutal.
The Gauntlet is a trial of pure endurance, throwing waves of enemies and bosses at you in an endless loop.


How far can you descend into hell before your strength gives out? This mode is available in both Single-player and Multiplayer. Bring your A-game (and a buddy or two) because hell doesn’t hold back.

Co-op now supports up to 3 players!


One of the most requested features is here—3-player co-op! Grab two friends, sharpen your blades, and see how long your alliance holds in the face of unrelenting demons. Huge thanks to our beta testers on Discord for helping us battle-proof this mode. You’re the real MVPs.


With the update finally live, our team will be doing another sweep to check the build's stability, and we thought... what better way to do it than with all of you? If you're in the mood for a co-op sweep, join us on December 12th from 9 PM to 10 PM EST for a game or a chat. We'll be opening several public rooms in the game!




New Boss: Avarice


Greed has kinda ascended, and its penchant for chaos is insatiable. Meet Avarice, the wheel of destruction that rolls across the battlefield with relentless force. Simple in form, devastating in action—don’t let your guard down. Sometimes, the deadliest enemies are the ones you underestimate.



Day & Night Mechanics


The Day & Night System brings a new layer of strategy to your runs:



  • ☀️Daytime: Totems will remain dormant, but treasure? A little scarce. Certain enemies prefer day time.
  • 🌙Nighttime: Treasure chests are more abundant, but darkness brings offensive totems and more of certain enemies.


And while not necessarily related to the Day and Night mechanics, here’s a fun bonus—torches are now interactive! Light them up with Fire Magic or extinguish them with Frost Magic... just for fun. :p



Show Off with Weapon Skins


What better way to celebrate dragging a third teammate to hell than showing off your weapons in style? With the addition of Weapon Skins, you can finally personalize your tools of destruction.



Bringing Back Launch Options for Steam Players


Important: We've brought back the Runtime launch options by popular request!

  • OpenXR - This can be described as the one-size-fits-all mode. It will allow devices to use their proprietary app, eg. Oculus devices using the Meta Quest Link app. However, the customization is lacking as it is not possible to make any changes outside of the game.
  • SteamVR - We recommend this to Valve Index users. This allows customization outside of the game, like putting bindings on certain buttons for controllers we don't support. The downside is that certain devices have to run their app through SteamVR, which will cause a bit of performance issues.


And as usual, there’s moar.


This update comes with a slew of improvements to make your runs smoother and deadlier than ever like new Traits, Epithets, Max Skill levels and community-requested QoLs.


Please refer to the full patch notes below.




If you’ve enjoyed Hellsweeper VR’s free content updates, help us keep the fire burning! Share the game with your friends or on social media. We know it’s not a new game anymore, but we hope these updates continue to give you something to look forward to.

Lastly, you could help playtest our studio’s next game 13Z—it’s not in VR yet, but we’d love to bring it to VR if there’s enough demand from the community. Your feedback could make all the difference!



Thank you, Hellsweepers, for being part of this ever-evolving journey. From all of us at Mixed Realms, happy holidays ahead. Let’s tear through hell together one last time before the year ends!

Discord | Reddit | Twitter | Tiktok.

Crafted with Love,
Mixed Realms



Full Patch Notes (#1.7)



All items with (*) were inspired by community suggestions! :)

New Content



  • New Game Mode: Gauntlet
  • New Boss: Avarice
  • Added "Day & Night" mechanics.
  • --- Certain enemies have increased chances of spawning in the day, while others at night.
  • --- Island and Vault are considered to be neither day nor night.
  • --- No totems will attack during the day. More treasure chests at night."
  • Added skins for the weapon skills.
  • Added Phantom Limb to the Katana skill.
  • New Epithets:
  • --- Sun Walker - Increased stats during the day, special mechanics at night.
  • --- Bulwark - Increased defences."
  • New Traits:
  • --- Mana Engine - Casting spells with the spellball will not delete it, allowing players to keep casting spells.
  • --- Hex Payback - Increase duration of status effects.
  • --- Springboard - Applying the Haze status effect will throw enemies into the air.
  • --- Dust Devil - Increase the movement speed of Haze Tornado.
  • --- Gazing Snake - Default special trait for Haze Magic.
  • --- Winged Serpent - Players can ride a Haze Serpent and fly around the level.
  • --- Fully Loaded - Guns will spawn with max ammo and buffs but cannot be reloaded.
  • --- Mimic Quiver - Arrow Conversion will no longer consume the item.
  • --- Chasing Comet - Axe Glaive will hit additional targets before returning.
  • --- Silk Steel - Increase flail damage but reduce the chain's length.
  • --- Radiant Technique - Players can conjure Energy Spike without releasing the trigger, it appears after a thrust."
  • Laser, Haze and Charge magic have their own status effect. This secondary status effect will not replace the primary status effects like Burning or Freeze.
  • --- Laser - When the enemy takes damage, it will shoot out additional laser projectiles towards nearby enemies.
  • --- Haze - Applying it for the first time will stagger the enemy. It will deal damage to all nearby enemies.
  • --- Charge - Target takes increase damage from all sources, the damage is then stored. When the duration is up, it will explode with all of the accumulated damage."
  • Players can extinguish torches with Frost magic and ignite them with Fire magic... just for fun!
  • Increased the max skill level for all skills.*


Multiplayer Updates



  • Increased the max number of players for MP to 3.*
  • When clients abandon the run, they will disconnect from the host instead of causing everybody to return to Hub.


Updates & QoL



  • Changed skill XR system, players have to pump in 'Echoes' into the skill and once it is full, the augment is unlocked.*
  • Added new resource, 'Echoes', which is used to rank up skills.
  • Experience is Gold' now gives echoes when completing an Act. It is removed afterwards.
  • Updated the behavior of Axe Glaive, allowing it to stay around longer.
  • Improved Phantom Limb system, the weapon will follow the swing and angle of the main weapon.
  • Added button binding for Levitation and settings for "Complex Levitation".*
  • --- Players can now levitate objects while holding onto an item.
  • Added button binding for Quick Infusion.
  • --- Holding down the button, players can open a small menu for the current magic skills to infuse the held item.
  • --- Move the hand over to the magic skill and release the button to infuse.
  • Added button binding for Reload.*
  • --- Pressing the button will reload the currently held gun for that hand.
  • Added option to adjust controller vibration strength.*

Playtest Invitation: Calling for Hellsweepers to test 3-Player Co-op!



Yup, 3-player co-op is coming! From November 25th to December 9th, we’ll be running a playtest to introduce the 3-player multiplayer mode along with a brand-new game mode. This is your chance to experience and test some of the upcoming features before they officially go live (and help some pretty anxious devs haha :D).

What’s in the Playtest?


The playtest build doesn’t contain all the new content for the upcoming update (of course, we need to same some of the goodies for the actual launch! ;)). It mainly focuses on the stability and performance of multiplayer, with these key highlights:

  • 3-Player Co-op Mode: As requested by many in the community, multiplayer sessions now support three players instead of two.
  • New Game Mode: Dive into a fresh multiplayer mode. Details are under wraps for now, so jump in and discover it for yourself!
  • Focus on Multiplayer Stability: While this playtest doesn’t include all upcoming content—such as the new boss—it’s designed to test and refine multiplayer performance ahead of the update.

Note: Single-player content is unavailable during this playtest. You’ll have access to multiplayer game modes and the Training Hall only. You’ll start with a mid-level profile and receive extra souls and echoes to level up or purchase cosmetics.

How to Give Feedback


To help us refine multiplayer gameplay, we’d love for you to share your thoughts and report any issues.

  • Head to our 3P Co-Op Beta Announcement Thread on Discord (under #news) and include the following details:
  • Number of players in your session.
  • Devices used by each player (e.g., PCVR, Meta Quest 2/3, etc.).
  • Game mode played (Roguelike or Gauntlet).
  • Issues faced, if any (e.g., bugs, performance, or connection problems).
  • A recording of the issue (if possible) to assist us with troubleshooting.

If your feedback is related to connection issues, it'll be helpful to our team if you could follow the following format in your report:

  1. What was the message or error encountered?
  2. Did you use any third-party apps or VPN?
  3. Please provide us with your Player Name. You can find this info in the in-game profile page.
  4. Please share your region/state. We want to make sure the game is pinging the right / nearest servers.

How to Opt into the Playtest


The playtest beta is available for PCVR [Steam] users and Meta Quest 2/3 users. Follow the steps below to access it:
For Steam Users:

  1. Right-click Hellsweeper VR in your library.
  2. Select Properties > Beta.
  3. In the dropdown menu, select (Beta) 3P Multiplayer Playtest.

For Meta Quest 2/3 Users (applies to Meta store only):

  1. In either your Oculus App or Web Store Page, select Hellsweeper VR.
  2. Select Additional Details > Change Version > Select Channel: (Beta) 3P Multiplayer Co-Op


Why This Matters


This playtest is all about making the 3-player multiplayer mode as stable and enjoyable as possible. Your participation helps us optimize the experience, ensuring the smoothest gameplay when the update drops. Thank you for helping us make Hellsweeper VR a better game!



Crafted with Love,
Mixed Realms Team