Her Name Was Fire cover
Her Name Was Fire screenshot
PC Mac Steam
Genre: Role-playing (RPG), Indie

Her Name Was Fire

HNWF 0.1.18 - Patch Notes

- Fixed controller issue in which player stopped randomly.
- Fixed issue where certain players weren't getting The Gambler and Dear Prudence achievements.
- Adjusted Magician's hitboxes to make the game more fair. Also turned off Sword hitbox upon its defeat.
- Added redrawn/skipped counts to end run summary.
- Decreased damage dealt by fires caused by The Friction.
- Decreased Hierophant initial idle time.

HNWF 0.1.17 - Casting Allegory Chamber issue


  • Fixed boss encounter casting issue: Bosses dies immediately while casting was active.

Her Name Was Fire is Here!

We are happy to share that Her Name Was Fire's full version has just released!



We will be providing updates for a few months, including new cards, bosses, enemies, etc. We hope you enjoy the full version!

The game supports the following languages:

  • English
  • Spanish
  • French
  • Portuguese - Brazil
  • Catalan
  • Japanese
  • Simplified Chinese


Tissue Inu

Watch the Developer Play

Watch the developer play the full version of Her Name Was Fire!

Her Name Was Fire Releasing October 11th!

Her Name Was Fire is releasing on October 11th - which is only 5 days away! The full version will contain new cards, card levels, play modes, enemies and bosses.

One of the new bosses you will find is The Tower:



The demo will be available until October 10th (full day), until the full game releases on the 11th.

The supported languages will include:

  • English
  • Spanish
  • Catalan
  • French
  • Portuguese - Brazil
  • Japanese
  • Simplified Chinese

If you want to get all the updates about Her Name Was Fire before its launch, you can follow and wishlist the game!

https://store.steampowered.com/app/2083840/Her_Name_Was_Fire/

Her Name Was Fire Next Fest Stream 2

Join us for a special livestream of Her Name Was Fire's full version with the developers during Steam Next Fest!

On Wednesday 5th October at 4pm CEST / 7am PT the developer of Her Name Was Fire will be streaming the full version of the game, which will release October 11th!



See you there!

Wishlist Her Name Was Fire



https://store.steampowered.com/app/2083840/Her_Name_Was_Fire/

New Major Demo Update - Official Patch Notes - v.0.1.0

Hi everyone! Thanks for playing the demo and providing your feedback. We have just released a major demo update with some exciting additions. See below for the full changelog:

- New sorcery: Gatling Twig
- Redraw mechanic + Penalization Cards
- Skip card selection mechanic
- New default firing mechanism: Hold to Fire (can be set back in Options)
- UI overhaul
- Balancing changes
- Improved boss/enemy attack signaling
- Added bosses SFX
- Boss card events

New Cards:
- The Hierophant
- The Slowcooker
- The Static
- The Drift

New essences available for Demo Version:
- Luck
- Rush

Additional Language Support for Demo Version:
- Spanish/Latin Spanish
- French
- Brazilian Portuguese
- Catalan

Official Patch Notes - v0.0.12

Hi everyone! We have just released a small update with some control options:


  • Added accessibility option to cast with click and fire automatically. Right now it's enabled by default, but you can activate click to fire in options (like in last version)
  • Added option to see control scheme in-game. It can be disabled in options


If you would like to stay up to date with all changes, join our Discord!

Official Patch Notes - v0.0.11

Hi everyone! We have just released an update with a few changes, including a new card! Here is the full list of changes:


  • New Card: Bullet Pulse
  • New rare enemy variant
  • Added support for AZERTY keyboard layouts
  • Added support to cast using controller right bumper


If you would like to stay up to date with all changes, join our Discord!

Official Patch Notes - v0.0.10

Hi everyone! Thanks for playing the demo and providing your feedback - we have just released an update with a few changes, including a new card! Here is the full list of changes:


  • New Card: The Sunburst
  • New larger enemy variant
  • Adjusted level threshold to make game feel more dynamic in early stages
  • Adjusted enemy experience drop rate and HP to make enemies not feel as hard to beat in later stages
  • Fixed layer issue that made reticle not appear sometimes while using controller
  • Adjusted dash iframes to make dash feel more fair
  • Added objective label in bottom left corner to improve player experience
  • Several performance improvements
  • Reduced Essence prices


If you would like to stay up to date with all changes, join our Discord!