Hello friends! Sorry that it's been a long time since we've talked about development progress. There are a lot of events and mostly not very nice.
The war in Ukraine has affected us as well. There was active fighting in our city, and the city itself was very badly destroyed.
We had to evacuate our families. For a while we moved from one place to another, trying to find permanent housing.
Now we are safe and can continue to develop. Unfortunately, right now, it's a lot more important to provide for the family, so development has slowed down. But we haven't given up hope of getting back to what we love as soon as possible!
Peace and no war for everyone!
Devlog #6
Hi friends! It will be a short blog. We just want to share a new trailer - you can check it on the main page.
We added some parts from our story cinematic (still in production). We hope you like it! Don't hesitate to share your impressions!ːsteamhappyː (and add to wishlist ;))
We were chosen for Epic MegaGrants!
Great news! We still can't believe it, but we were chosen to participate in the Epic MegaGrants program. For our small team, this support is very important, especially now when everything is so unstable.
Now we can definitely implement our localization plans and even more!
Many thanks to the Epic Games team for this wonderful initiative.
Devlog #5
Hi friends! In this blog we want to talk about the global map.
The global map is generated randomly at the beginning of each run. Then the player travels from point to point, choosing which of them are more suitable for him at the moment.
At the moment, we have implemented these types of points:
Battle - the name speaks for itself. Here you find yourself on a combat location.
Event - here you can get a text event with options to choose from. Or you will be asked to solve a riddle in the Catacombs.
Traveling Merchant - here you can replenish your supply of combat spells. If, of course, you have collected enough coins.
Altar - the altar has no final implementation yet. We plan that the player will be forced to make some kind of sacrifice (for example, give 99% HP) in exchange for a rare skill or perk.
Chapter Boss - well, everything is simple here. A boss fight at the end of each chapter.