Genre: Role-playing (RPG), Indie, Card & Board Game
Hero.EXE
Hero.EXE Demo Overhaul Update 0.0.7
Hey Pilots! Long time no see-- here's a nice juicy update to our Demo, complete with a massive Art & Animation overhaul!
Changelog:
+ Character Art Overhaul (incorporating Spine2D animation system) + Combat Stage Art Overhaul + Combat Projectile VFX Art Overhaul + New Cards added to the Pool + New Enemy Variants added + Partial Controller Support added (Combat-Only currently, still undergoing refinement) + Remappable Controls added to Options + Further SFX backend system improvements + Improvements and adjustments to VN Scenes + Improvements and adjustments to SFX + Various minor Bugfixes and Gameplay feel refinements - Further reduced frequency of Random Encounters
Known issues:
- Phantom Tile highlights can occasionally be triggered by Health Volcano and Charge Attack - Grenade projectiles can occasionally get stuck spinning - Lovely.ldy enemy will occasionally not finish her attack animation
To see our Development Progress, check out our latest Kickstarter Update Post: https://www.kickstarter.com/projects/heroexegame/heroexe/posts/3736557
And if you'd like to give us your feedback, or encounter any bugs you'd like to report, come find us on our Community Discord-- let's chat! http://discord.gg/BHk2fJ6
EPILEPSY WARNING: Post-Credits scene has some flashing!
Hero.EXE Demo Hotfix 0.0.6
Thank you to everyone who has helped support the game so far! We have a small update for today to address an audio issue that cropped up in the latest demo patch.
Changelog: - Buffer based audio distortion issue addressed
Hero.EXE Demo Update 0.0.5 and Kickstarter Announcement!
Attention Pilots! The Grid needs you!
Hero.EXE is now live on Kickstarter! We have a ton of exclusive physical rewards for all of our amazing fans! Pledge early to get access to the Early Bird rewards! If you can’t pledge please like and share to help us reach our goal!
We also have some exciting updates for the demo coinciding with the launch of our Kickstarter campaign!
Changelog: + NEW DEMO BOSS + New tutorial system + New event CG scenes + New intro video sequence for Valentine campaign + ‘Morale’ system overhaul + Voice acting content updated + Sound effect and system overhaul - 'Message' system in POCIT disabled for demo while we flesh out content for it - Reduced random encounter probability + Credits screen updated + Various bug fixes
Known Issues: - Splash screen volume is louder than surrounding sequences. - Possible slight lag/unresponsiveness when first launching the game. - Fire particle sorting order is incorrect.
Hero.EXE Demo Update 0.3 Hotfix
Notes
VN character size adjusted We adjusted the characters to be a bit smaller
Charge attack adjusted The Charge attack was not consistently firing. We've adjusted them
New credits video added We added the new credits video at the end of the demo. We'll be adding the new VA lines soon.
Broken tile time reduced by half We got some feed back that the broken tiles lasted to long so we adjusted them to half their original time.
Valentine talks less during combat Valentine will now speak less during combat encounters.
Added new VN illustrations Added 2 new illustrations to the Meet the merchants scene.
Crack cards no longer crack the tile you are standing on When using wave based crack cards the card would also crack the tile you are standing on. Now all projectiles start on the tile in front of you.
More SFX added We added a few more sound effects to the game in various spots.