Hero Generations cover
Hero Generations screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Indie

Hero Generations

FREE "Explorers" Content Update out now!

Hero Generations has been updated with an awesome new set of 8 exploration-themed game objects, and it is free for all players! We've also added separate music and sound effect controls, and a slew of other bug fixes! Check out the full update list below.

*If you like this update, we definitely appreciate more positive reviews on our store page!*

Full v1.19 Game Update Change Log



New Content!


  • Oracle (world building): offers rare knowledge items every 75 years.
  • Guide (trait): Reveals the location of all towns in the current world.
  • Seer (trait): Reveals the type of 4 cards on the flip board when mating
  • World Map (item): clears the clouds instantly for the current world.
  • Conch Shell (item): calls an airship to your location instantly.
  • Emerald Hammer (item): repairs buildings by 800 years.
  • Dagger (item): small attack item that adds 0-3 attack in combat.
  • Blueprint (item): ??? (it's a secret!)


Features & Bug Fixes


  • Can now toggle Music and Sound Effects separately from the settings menu!
  • Bug Fix: Inventory UI for dropped items will now show even after continuing from the tutorial.
  • Bug Fix: fixed black screen on load due to a player not having a hometown loaded.
  • In combat, enemy information on sidebar stays visible while the battle plays out.
  • Other minor bug fixes and tweaks.

Hero Generations v1.18 Update Now Available!

Hello! I've got another great set of updates to Hero Generations to share. this update is v1.18, and you can trigger the new version download by restarting steam.

Change List




  1. Major display bug where the screen would go white and show broken graphics is now fixed (was due to graphic textures running out of space). Was mostly a problem in 1080p.
  2. Station Building revamp: Stations now offer a "back" button that lets you return to destroy/upgrade it. you can also destroy/upgrade non "linked" stations as well.
  3. Station bug 1: crash when transitioning to other worlds due to broken station links now fixed. Existing saves with this issue should work.
  4. Station bug 2: Stations now properly unlink themselves when destroyed, and destroy associated tickets when linked or destroyed (note: rare situations allow tickets to stick around but should not be game breaking)
  5. Station bug 3: fixed save/load/travel situations that improperly showed building buttons.
  6. Traits Full pop-up now properly displays the description of a newly learned trait.
  7. Fixed bug where the hover arrow used for keyboard controls would appear visible in the wrong situations.
  8. A variety of other minor fixes.


I'm continuing to work down the feature request / bug list, and we're thankfully getting close to tackling the remaining big things. Thanks to everyone that took the time to report a bug and submit their save game files, it was very helpful in fixing the above bugs!

Take care,
Scott Brodie
Lead Designer, Programmer
Heart Shaped Games

v1.17 Update! Item Management, End Game Fixes, and more!

This week's Hero Generations update is live, and it addresses one of your biggest player complaints - managing multiple items in the world! It also fixes/unlocks the volcano world end game issues many of you experienced. Here is the full change list!

Version 1.17 Change List




  • When in a space with items on the ground, and your hands are full, a new UI will appear on the sidebar below your character that will show all items in the space. You can click on any of the "Items on Ground" buttons to swap the specific item with the last item in your hand. There is a maximum of 4 items allowed on the ground in a single space. Screenshot: http://imgur.com/gallery/QkKuOmz
  • Traits Full UI improved: The message that appears when you get a new trait when you trait slots are full is more user friendly. The message displays the function of the new trait you learned, the existing trait buttons now have roll-over tool-tips, and the "continue" button has had its text changed to "Pass" to clarify its function.
  • The Volcano Boss (Demon) will now appear appropriately, as well as its associated quest.
  • The Monolith offering bowls now function properly. Also fixed a memory leak associated with this bug.
  • The Monolith clock timer text now updates immediately upon entering the area, not after 1 move.
  • Other nodes also fixed to update their visuals immediately on loading an area.
  • Minor bug with ESC menu fixed.
  • Minor bug where some buttons could be hit during transition to menu fixed.



As always, let me know what you think, and post in this discussion forum if you run into any bugs. Also, if these changes address any issue you have called out in a user review, I'd appreciate having those updated to reflect the current build! If you haven't reviewed the game yet and are enjoying it, I'd also greatly appreciate having your recommendation.

Thanks,
Scott

v1.16 Update is Live! (Bug fixes, in-game menu)

I've just pushed the 2nd update to Hero Generations (v1.16) which addresses a number of bug fixes and community requested features. Here's the full list, be sure to restart steam and grab the update!


  • Fixed soft crash when moving onto a cleared Spirit Statue node.
  • Fixed crash during loading when returning to a world where you had already killed the boss. Existing broken games stuck here should now work again.
  • Player life icon now only turns red and throbs when the player lifespan is 10 or less.
  • Trait Books now properly pick a random trait (fixed bug where it was always the "haggler" trait)
  • Changed hover description text of Monster Lairs once cleared so fast-travel behavior is more discover-able.
  • Hitting the ESC key on the main game board will bring up a exit to menu dialogue, which takes you to the main menu. Allows for settings adjustment.
  • You can now exit the game from within the game UI using the new main menu exit button (upper left corner)
  • Temples now cost 1000g and spawn life potions every 16 years (up from 15).
  • The hover info UI for world objects now dynamically changes position to avoid overlaps with objects on the bottom of the game board.
  • Shortened description text of some legendary items.
  • Increased text size on main message box for OUYA version.
  • Other minor fixes, tweaks, and under-the-hood code cleanup.


Next week roadmap:
-fixing annoyances with dropping/picking up multiple items in the same space.
-Clearer Trait Choice UI when your trait slots are full.
-General performance improvements
-More polish to "white space" areas on larger resolutions.
-OUYA build improvements
-Fullscreen investigation (estimate of work involved)
-New gameplay items and content.

v1.15 Now Available (Save Game Fixes)

I'm pleased to report an update (v1.15) is now available that should address most issues with Save files not saving/loading properly. Please restart steam to trigger the update.

This update includes a new settings feature, "Clear Data". If you were having issues with save/load, confirm the game version is the latest (v1.15 in bottom-left corner), then please run the "Erase Saved Data" command pictured here before trying to play: New Options Menu Diagram

Full Change list:


  • Fixed: Issue where Starting New Game, Load, or Tutorial result in crash on loading screen. (Mac issue mainly)
  • Fixed: Issue where loading saved games resulted in loading to earlier, incorrect state. (unconfirmed on all platforms, but should be)
  • Fixed: Bug where trying to load saved data with no history entries resulted in crash.
  • Refactored save system to no longer rely on the Adobe Flash local save system. This should remove edge cases where people who have disabled features of web saving on their machines can't save/load data.
  • Fixed: Fighting enemies in squares surrounded by water/borders results in game hang (possible when traveling with rafts)
  • Altered trait description text to read properly during info pop-up messages.
  • Other minor fixes and tweaks.

    This update is singularly focused on addressing save game issues. Once it is confirmed there are no remaining major save/load issues, I'll be moving on to adding new heavily requested features, such is in game exiting and fullscreen mode.

    Thank you for your patience as I worked through these bug fixes. Please let me know if you are still encountering issues and I'll work to fix them ASAP!

Hero Generations is Released on Steam!

I'm excited to announce Hero Generations is released! Hero Generations now available on Steam!

It's been an amazing journey to get here, and we hope you like the game. Help us out by writing a positive review on the store page, tagging it, and participating on our community hub!

Also feel free to follow me on twitter and share my launch post: Designer Scott Brodie on Twitter

See you in chat and in discussions!