Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Hero Siege
Season 10 release date!
New era of exploration
Hero Siege season 10 will launch on 14th of July bringing completely re-worked classes and 2 talent trees for each class instead of the single talent tree we had for them before + more awesome QOL changes, balance, back end re-works, optimization and bug fixes for long existed problems!!
Paid Content
We put out some paid content also, so you can support our constant work to keep the game alive and refreshing since most of the work we do is free for everyone who owns the base game!
STEAM Lootboxes
We also put out a steam integration for awesome custom skins that can be obtained from lootboxes. Keys cost $1.49 and the items are tradable + sellable on the Steam Marketplace. We want to be completely transparent with our playerbase so here are the drop chances for each item tier:
Chances for the lootbox drops are: - Superior Items (Blue) 65% - Legendary Items (Orange) 20% - Mythic (Purple) 10% - Satanic (Red) 4% - Angelic (Light Yellow) 1%
Here is a samurai with the new skin and satanic weapon skin + angelic shield skin
We will post the patch notes with the release, but you can still tune in on the open Beta to try out the new abilities and classes!!
We are also going to start working on ACT 8 - Gates of Valhalla after the season comes out, so its going to be a really busy summer. We plan on completely overhaul the questing system, add new stuff to the guild system and bring a new class to the table "Jötunn" which is an Ice / Lightning mage with the good old Orb of Frost from Diablo 2 sorceress!
BETA Patch 119
General
- Steam Lootboxes + Key purchases & skins are now set up, currently will only work in beta but items you gain will be added to your steam inventory, so you will have them forever. the Steam Inventory can be accessed from PAUSE menu. Lootboxes have a chance to drop from all bosses and crystal chests with a steam set interval of 15 minutes.
- Abilities now have maximums you can put to it before reaching a certain level (the level is displayed after the name when its locked) - Raised player HP bar by 10 pixels - Optimized mana costs for spells, please inform what you think so we can set accordingly
Fixes
- Fixed Relic names not working correctly - Fixes and corrections to requirements for talent points
White Mage
- Fixed a crash with curse spreading
Samurai
- Clone now mimics Blade Barrier
Marauder
- Fixed Rend Flesh not proccing
Demon Slayer
- Class now playable
Pyromancer
- Fixed Pyrokinetic disapearing from others when you level up pandemonium
Plague Doctor
- Increased Crow Mask duration from 5 to 10 seconds
BETA Patch 118
We are now ready with the content for next season, but will put time to polish everything and work on balance. We will announce a release date for Season 10 soon.
General
- Plague Doctor is now 100% playable - Shield Lancer is now 100% playable - You can no longer cast town portal in the tutorial room - Added a light source to exit portals in dungeons - Relics now show the stats + the effect text - Added player level as a multiplier to manacosts - Increased base MP per level - Physical Damage now shows as Physical Damage, not "Damage" - Increased gap from superior to rare, from rare to legendary and from legendary to mythic - Increased Mythic item value from 9.75 to 12.75 - Balanced Commander enemies having too much hp etc
Fixes
- Fixed the Mana and Health replenish system
Marksman
- Fixed Territorial Offense image speed - Explosive Technician now gives rockets after level 10 on talent - Decreased Turret attack speed a bit
Pyromancer
- Fixed Calamity not increasing damage - Fixed Burning ability scaling to crazy numbers
White Mage
- Increased Curse proc chance & removed the knockback - Black Mass corrected, now deals damage according to enemy current HP & slows them - When attacking a curse enemy, white mages attacks can spread curse to enemies close to the target - Healing Zone is now following the player
Demonspawn
- only 1 Bone Fragment can be attached to a single enemy - Ossification now gives you an absorption shield instead of damage reduction - Cartilage Buildup now explodes when in contact with enemy or ground, releasing a bone fragment - Fixed the bug where 0 mana will result in constant cartilage from mana shield
Nomad
- Sun Ray now increases its damage 10% after every cast up to 5 stacks
Marauder
- Fixed Chains not dealing damage
Necromancer
- Optimized Poison Burst
BETA Patch 117
General
- Changed drop color for relics and ores + removed the [ ] - Sanguine Physician tree for Plague Doctor is now playable - Marauder is now completely playable - Improved mouse movement - You can now zoom your Field of View down (zoom in) in the options - Local game now has sub difficulty slider in the mapscreen
White Mage
- Fixed curse
Demonspawn
- Mana Shield now scales the amount of damage converted into mana
BETA Patch 116
General
- White Mage is now playable - Spell Mirror ability on mirage now has a 2% chance per ability level to cast spell mirror, so max is 40% - Statistics can now be navigated and hovered with mouse to see the description - Buffed Elemental Break, Spellbreak and Armorbreak from item abilities by 5 as base + level - Lowered all satanic tier numbers: SS: 160k, S: 125k, AA: 95k, A: 80k, B 65k, C 50k - Improved talent screen headers
Fixes
- Fixed plenty of tooltips
Demonspawn
- Fixed Damien set checking wrong ability (Mana Shield), now corrected - Bone Fragment now ticks 1 time per second - If you change your manashield off from your skillbar it will now deactivate
Necromancer
- Fixed a crash with sacrifice
BETA Patch 115
General - Decreased norm-myth item base stat scaling - Decreased norm-myth item base flat elemental stats - Nerfed Rune drop rates a bit - Increased base mana regen per level - Flying now gives you less gravity on jump and doesnt trigger diminishing landing or sound/effect - Made the menu font into a sprite font for more clean visual
Demonspawn - Mana Shield is now deactivated once reaching 1% of your max mana - Mana Shield now also drains 2.5% of your max mana per second when active
Necromancer - Fixed a crash with Acid Cloud - Fixed a bug that caused too much poison damage - Made Poison Burst only proc 3 projectiles instead of 9
BETA Patch 114
General
- Necromancer is now "playable" as in scuffed - HPS and MPS are now only 25% of the true value while in combat - Re-worked the whole crit system, every enemy now rolls for crit when they get hit. - Increased all enemy type drop factors
Fixes
- Fixed Eye relic crashing
Demonspawn
- Manapool Aura now shows correctly - Fixed Blood Bolt crash + re-worked it - Bone Storm no longer works with mirage - Fixed flight - Spinal Tap now stuns enemies - Reduced Bone Barrage projectile speed - Bone Storm now always gives 6 bones - Blood Bolts now summon blood demons - Fixed Mana Shield
Samurai
- Blade Barrier no longer works with mirage
Pirate
- Torrent causing crash fixed
BETA Patch 113
General
- Mining Nodes now show red text if you are not able to mine them - There is now a portal back to entrance in every special dungeon such as Black Tower - Improved enemy particle system - Talent level requirements are now shown correctly - Sub difficulty is now shown in the minimap label - Player HP is now yellow to avoid confusion with enemies - Demonspawn is now playable
Fixes
- Fixed Exp Gain not being in statistic screen - Fixed object colors in satans throne room
Pyromancer
- Fixed firefly, was not working correctly - Fixed Chaos Induction
Demonspawn
- Mirage no longer works on Mana Shield
Samurai
- Fixed Live by the Sword drawing a rectangle outline behind objects
Marksman
- Decreased turret attack speed a bit
Nomad
- Increased Rupture Scaling
BETA Patch 112
General
- Changed the algorithm for Synergy damage, should increase more now - Optimized the player buff system and removed a bunch of junk code
Fixes
- Fixed a crash when an enemy dies in multiplayer - Fixed a crash with Necromancer's Finger Relic - Fixed the Synergy system (was broken) - Fixed APS not showing correctly in stats screen
Pyromancer
- Changed Apocalypse name to Calamity - Fixed Armageddon causing crash
Marksman
- Fixed Turret crashing
BETA Patch 111
General
- Ranking is now displayed in Chat as the position - Increased base mana regen from 1 per second to 5 per second - Player inspection screen is now re-worked - All summons are now destroyed if the talent no longer has points in it - Added an ingame border in the hud
Fixes
- Fixed a bunch of crits not showing properly - Fixed the whole back end of projectiles, crits should now show correctly always - Fixed minions couldnt crit at all - Fixed Elemental Break not showing up - Fixed Unable to put points into unlinked talents - Fixed a crash in Talent Screen - Fixed Crash in inspecting players weapon - Fixed some quest objects not updating their depth correctly
Samurai
- Re-worked Empire's Slash
Marksman
- Volatile Shot AOE increased + more grenades - Fixed Master Mechanic not working - Multishot is now optional - Fixed Land Mine not dealing damage
Amazon
- Spearnage now always pierces enemies
Pyromancer
- Pyrokinetic Disorder is now affected by Pandemonium of Flames - Calamity now increases Meteor and Comet damage - Fixed tooltip for Chaos Induction