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Hero Siege screenshot
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Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Hero Siege

Patch 5.3.0.5

General
- Fixed a bug in the block and dodge system, the values did generate and were hidden. Even without 100% on either.
- Season Boss monster level fixed to 666
- Slightly tinkered the comparing indicators system to give more accurate value
- Made enemies from the season mechanic stronger depending on difficulty
- Tweaked pathing on all summons
- You can't set Minimap alpha to 0 anymore
- Unstable rifts should properly despawn now when entered
- Reduced the area you can enter portal after killing boss
- Block and Dodge stack now shows properly after going over the cap
- Negating damage 100% shouldn't be a thing anymore, max reduction is 90%
- Increased HP of Satans hands
- Made BattleField portals bit more worthwhile adding higher tier monsters to it
- Crash/minor bug fixes
- Server stabilation fixes

Items
- Buffed the attackspeed on 1h crystal infused weapons
- Weapon ability "Multishot" doesn't get divided anymore since it doesn't shotgun

Pyromancer
- Pyrokinetic Disorder now applies burning and third degree burns on enemies

Nomad
- Fixed Vagabond scimitar when using the set

Necromancer
- Fixed Summon AI
- Vengeful Spirit now properly gains summon frenzy
- AI improvement to Vengeful Spirit and increased movement speed

Demon Slayer
- Improved Demon Form projectile speed and visual

Shield Lancer
- Glory now increases all damage dealt(Before it was only AA)

Season 12 is now out!

Season 12 is here!



Our team has been working really hard to bring you these improvements, and we hope you are happy with them! Next on the line will be to start the production on the upcoming Act 8 Expansion "Gates of Valhalla" now, and we will be informing about the progress through our social media so make sure you follow us!

We will also be giving out both of these new skins to our Instagram followers today! So follow us to get a chance to get them! ^_^ @panicartstudios

https://store.steampowered.com/app/1552901/Hero_Siege__Phanton_Captain_Skin/
https://store.steampowered.com/app/1552900/Hero_Siege__Dark_Angel_Skin/

And here are the patch notes!

General



Season Rewards dont work currently, we will be fixing the issue with a patch tomorrow.

- Shields are now shown in your healthbar
- Enemies & Bosses now have unique cooldowns for each ability and the system is more dynamic
- Added new dungeons
- Projectiles now move relative to player speed (more dynamic + won't outrun your projectiles)
- Movement skills now check if you have flying and will pass terrain that requires flying
- Added tooltip to relics
- Removed projectile blocking capabilities from Paladin's Blessed shields and Demonspawn's Bonestorm. These along with high damage reduction or avoidances would make you nearly unkillable
- You can now see your party members location on your screen easily
- You can now set a confirmation option for picking up Relics. This can be toggled on or off based on preference
- Removed D tier satanics from Black Market and satanic crafting
- We have overhauled the Dodge & Block system. This new system will allow you to be able to dodge and block when you are at 0 stacks but it reduces your maximum cap. Melee characters using a shield will have a maximum of 75% block/dodge with no charges up. Ranged characters using a shield will have a maximum of 35% block/dodge with no charges up. Without a shield, melee characters remain at the 75% dodge/block and ranged characters will remain at 25% dodge/block without charges. This allows you to maintain some avoidance even when your charges reach 0
- Dodge & Block stacks are now hidden if 0
- All stats armor portion should now show in the item tooltip properly
- Added the new item scrap system for Steam crate, this allows you to scrap unwanted steam cosmetics into scraps, 10 scraps will provide you with another key
- Text is displayed whether your character can or cannot equip the Steam Crate cosmetic.
- Cooldown reduction overhaul: Cooldown of some skills got changed so that each hard point you invest them will reduce the cooldown of the spell. It first reduces the flat amount and after that it takes the % Cooldown reduction. Idea behind this is to reduce one pointers being too effective and we don't want to enforce players to get 50% CDR to gain 100% uptime on some skills, IE: Whirlwind
- Changed how Mining functions, now it takes 1 successful attempt to break the entire node
- Improved refresh rate options
- Added price to merchant confirmation prompt
- Added the single-hit system. This will properly calculate damage when one projectile hits multiple enemies
- Synced shield cosmetics in online so others will be able to see it now
- Added cosmetics and skins to Wormhole prompt
- Changed how our DOT system works. Now each player can individually apply their own dots/debuffs without conflicting with others
- Increased exp from quests
- Added minimap zoom with mouse wheel
- Added minimap moving with pressing and dragging minimap with mouse wheel
- Change whisper color for clarity
- Added localization changes to skills and items (Trying to make skill tooltips less vague)
- Added relic description to crafting menu
- Ton of changes on visual affects so they do not cover so much of the screen
- Adjusted mlvl of some dungeons & zones
- Added unique enemy pool to every key dungeon
- Added "Phasing" to the game, which allows players to walk through monsters. (Will be added to some items/relics maybe in future but for now it's used in some skills like whirlwind)
- Lowered the damage of arcane beams
- Reduced life leech effect from spells IE. Whirlwind

Weapon Abilities


- Arcane Fury damage has been reduced
- Arcane Fury can now only roll on caster weapons
- Arcane Fury desync fixed
- Increased proc rate of Wind Fury from 10% to 20%

Relics


- Reduced Storm Dagger proc rate from 36% to 22%, this did way too much damage
- Changed Token of Luck's magic find bonus from 50% to 200%
- Increased Bonsai Tree to 3% all stats from 1%

Items


- Reworked every item in the game, from stats to item tiers. All changes can be seen under the S12 Item Change List sheet at bottom of the page
- Changed Angelic droprate from 1:2.5m to 1:750k
- Many runewords are changing from a randomly selected element to purely elemental damage
- Changed Satan's Set to now properly give 25% armor break per application
- Changed most boss items into elemental damage & maxed sockets on the SS tier satanics we missed
- Introducing 16 new sets and 1 revamped set of class set items into the game for secondary class trees
- Increased the damage of some Angelics
- Reduced the cooldown of Revelation to 6 seconds
- Increased the damage of Revelation active
- Reduced the critical rate and damage of some items
- Re-balanced all shields due to dodge/block revamp
- Mevius Chaos Meteor is now based off your classes elemental damage + weapon damage
- Reduced the damage from Steve's set by a bit, these provided too much damage
- Added 3 new runeword weapons. Arcanum, Carnage and Virulence (Arcanum won't be craftable on the launch! needs tweaking)
- Nerfed the effect from Damien's set by a bit, the damage scaling was a little too high
- Changed the stat addition to Gem King's Garb for perfect topaz, they will now give armor instead of magic find and lightning resistance
- Increased magic find on all magic find items substantially
- Fixed the Pirate Captain's set from also giving 100% additional damage and increased Bomb Barrel size. This was the old set bonus and it just never got deleted
- Added the Cloud Key, this will take you to Sheeponia when used at the demon statue near the gravestones in town
- Sight of the gods now grants bit bigger AOE vision
- Amazon's set bonus now grants 50% additional poison damage instead of 25%
- Added keybindings for show loot (alt) and new playerlist (§)
- Changed required level for C tier satanics to level 68 and B tier satanics to level 88
- Increased the hp summons get from Death Lord's Set from 100% to 250%
- Pyromancer's Firefly set now gives addition damage to fireflies while using it
- Drastically increased Rune droprates

Enemies


- Added aggro detection to enemies, this means when you attack an enemy from far away, they will begin to pursue you
- Added damage meter (so no more dummy tests needed)
- Added boss ability timer
- Reduced Uber Reaper's damage by 15%
- Changed the cast times on Uber Reaper's abilities
- Changed all Uber rooms to monster level 666
- Monster damage is no longer capped at 1k monster level, it is now capped at 2k monster level
- Reduced the mask size of Death Coil a little bit, these were extremely hard to dodge and sometimes would clip you even if you were out of the way
- Act bosses are partially re-made to be more challenging and some gimmicks have been changed
Zones & Instances
- Unstable rift has had a rework, it now teleports you to one of the following random locations:
Original Unstable Rift, the monster spawn rate and monster quantity has drastically increased
Random Rare or semi-rare Chaos Tower floor, this will NOT affect your Chaos Tower progression
in any way
Random Key Dungeon Inferno only
Shadow Realm Inferno Only
Rift of Fortune Inferno Only
[Redacted] (Void)
- Increased token drops from Unstable Rifts
- Sheeponia has been entirely remade to be more thematic and linear and can now be entered with a Cloud Key, which can drop anywhere. Use this key to the hydra statue in Town to unlock Sheeponia
- Added keybindings for show loot (alt) and new playerlist (§ or ~)
- Some of the more rare Chaos Tower floors now come with a static Chaos Shrine spawn
- We have placed large air pockets at the entrance and exits of underwater zones so there is no silly d/c deaths
- Key Dungeon end chests are now more rewarding
- Uber chest is now more rewarding
- Uber Inoya now can drop all Boss set and Steve set items
- Uber Inoya has been recreated and has monster level 666
- Reaper's Breach is now monster level 666
- Key Dungeons on Inferno are now monster level 500
- All overworld zones can now spawn with multiple special tiles. For example, you can get a Chaos Shrine, Chaos Tower and Shadow Rift in one zone
- We have made various quality of life changes to Boss dungeons for gameplay and visual look.
- Added 5 new Key Dungeons to the overworld: Ancient City, Sand Cave, Cauflax Tomb, Devils' Hole and Fuji Crater
- We also updated the amount of enemies and the enemy pools of the Key Dungeons
Wormholes
- Removed Parasect and Annie as bosses
- Added Kalcifer and Kayako as bosses
- Changed monster level progression from +8 to +25 per successful Wormhole
- Completely revamped Wormhole maps. They are now all handcrafted maps rather than auto generated. This allows us to have better boss arenas and less obstructions. There are 10 new maps with different themes.
- Removed nests and dens from WH

Fixes


- Fixed issues with "Enemies left" counter
- Fixed C and B tier drops not dropping on Inferno
- Fixed Elemental Break having a 100% proc rate, now it is 25% like the other breaks
- Fixed Necromancer Death Lord skin causing lag when using poison nova
- Fixed Marauder Unstable Bomb causing major lag
- Fixed projectiles relative movement to players so it doesn't behave in a strange way
- Fixed Mercenary issue where you could snapshot stats and then change gear
- Fixed multiple relic issues with blacksmith crafting
- Fixed Marauder's Unstable Bomb's from padding
- Fixed a crash when inspecting players
- Fixed nomads Vanish causing screen to stay blurred
- Fixed many outdated/incorrect tooltips
- Fixed vague tooltips to make sense
- Fixed Marketplace's mailbox animation from not working
- Made some improvements to the minimap
- Fixed Spell weapons gravity. This means your projectiles will travel further
- Fix Flask & Projectile fps dependency
- Fix stash dlc button being always active
- Fix mouse move not working while tab menu is active
- Fix relic crafting producing wrong results
- Ton of crash fixes
- Fixed a lot of sound clutter ( We will filter more of them in future if some sounds get too spammy)

Auction House & Trade


- Added search function for runewords
- Fixed issue on PC and Mobile interaction with the auction house tax
- Added a pending request ingame popup on trade
- Added extra layers of security

Classes


Most of classes has gone through quite a bit of changes since we introduced the new "Single hit" system which fixed a major bug that caused players to deal absurd amounts of damage. We also revamped attackspeed / animation cooldown.

Demon Slayer
- Increased damage of Bullet Hell
- Fixed cast delay on lower hz settings
- Heavily increased the damage of Slicer of Shadows
- Increased proc rate of Slice of Shadows
- Fixed all cooldowns to be able to get full uptime with 50% cdr now that we have changed the set
- Changed Vitals to have 4 cardinal directions rather than 8. Should give you more up time on Vitals damage
- Slice of shadows now scales with oversized

Paladin
- Reduced Steel Shields damage
- Reduced Steel Shields proc chance by a small amount
- Increased Lightning Fury damage slightly
- Reduced Hammer damage slightly
- Reduced Steel Shield proc rate slightly
- Buffed Infusion of Righteousness slightly
- Increased scaling on Thunder Hammers
- Swapped Thunder Hammers and False Salvation on the tree
- Increased Holy Hammer damage

Marksman
- Reduced damage on Multishot Turrets
- Explosive's Technician has received a small damage increase to the flat damage, this will help during leveling
- Added damage scaling to Agility. This stopped working for some reason.
- Increased Agilitie's scaling
- Increased Master Mechanic scaling
- Decreased the damage of Gunner Drones slightly
- MM set now gives piercing instead of homing
White Mage
- Heavily buffed Curse
- Heavily buffed Fanaticism Aura
- Increased Curse proc rate
- Increased Chain Lightning damage
- Increased Malediction scaling
- Reduced damage of Restless Spirits
- Increased Mana Orbs damage
- Increased tick rate on Mana Orbs
- Reduced scaling on Soul Spurn
- Reduced scaling on Absorb Shield
- Reduced scaling on Healing Zone
- Absorb Shield is now connected to the tree
- Increased Heavenly Fire damage
- Increased Burst of Light damage
- Increased Benediction scaling

Shield Lancer
- Heavily increased the rate of how much damage damage return inflicts for Lancer
- Buffed Flank
- Buffed Defenseless
- Buffed Crushing Lance
- Buffed Flank proc rate
- Added 10% damage reduction to Steel shields
- Increased the additional return damage proc rate so this is a very good damage return skill now
- Buffed Glory scaling
- Increased the time between additional damage reduction procs to once every second
- Added 10% damage reduction with Shield Wall up
- Using Thrust on a thrown lance will pull you to the lance
- Reduced scaling of Thor's Fury

Amazon
- Increased Master Poisoner damage
- Increased damage of Poison Knives
- Increased damage of Death from Above
- Increased damage of Leap
- Increased damage of Caustic Spearhead
- Increased damage from Toxic Remains
- Heavily increased Lightning Dash damage
- Increased Envenom's scaling
- Increased Envenom's cooldown to naturally allow stacks to drop while maxed out. This will not cause your stacks to be reduced, it will only be overlapped with a new instance of poison damage. This is to prevent infinite Envenom scaling
- Reduced Lightning Dash cooldown to 2.5 seconds from 3 seconds
- Increased Tropical Thunder's damage
- Increased Spearnage damage

Viking
- Increased the proc rate of Stoneskin from 20% to 38%
- Increased the damage scaling of Whirlwind
- Increased Shield Bash damage
- Shield Bash can now leech
- Increased the speed of Whirlwind's tickrate from .35 to .30
- Increased damage of Seismic Slam
- Increased damage of Throw!
- Increased scaling of Weapon Master
- Increased damage from Shockwave

Pyromancer
- Increased Pyrokinetic Disorder's damage
- Increased the tick rate of Pyrokinetic Disorder from 1 tick per second to 3 ticks per second
- Increased Comet damage a bit
- Increased Meteor damage a bit
- Increased scaling of Calamity a bit
- Fixed Pandemonium of Flames not applying properly
- Fixed Second-Degree Burns not applying properly
- Increased Flame Shields scaling
- Flame Shield now gives 10% damage reduction while active
- Increased proc rate of Burning
- Increased damage of Blazing Trail
- Increased the scaling of Splitfire
- Increased the damage of Armageddon
- Increased damage of Fireswarm
- Increased damage of Fire Nova
- Increased the scaling of Burning
- Reduced how many Hydra's can be out at one time
- Increased Hydra damage
- Increased damage on Inferno

Plague Doctor
- Reduced the cooldown on Surgical Bloodletting from 3 seconds to 2.5 seconds
- Reduced the scaling of Lifeblood Aura
- Buffed Defunct Surgeon scaling slightly
- Buffed Booster Shot proc rate
- Buffed scaling of Plague Master
- Increased damage of Rat King
- Increased damage of Malpractice
- Increased damage of Surgical Bloodletting
- Increased damage of Jar of Leeches
- Increased damage of Crematus!
- Increased Oops! damage
- Increased the damage of Toxic Flask
- Increased tick rate and aoe of Toxic Flask

Redneck
- Increased damage of Stomp
- Increased damage of Bear Trap
- Chainsaw Massacre properly applies Armor Break from talents
- Increased Chainsaw Massacre's tickrate
- Increased Chainsaw Massacre's damage
- Increased Firebreak damage
- Increased Spontaneous Combustion damage
- Increased Agility scaling
- Fixed issue with Chainsaw Massacre not proccing Armor Break
- Made stamina% and armor% static on Durable wear, it now only procs movement speed

Necromancer
- Poison Barb now deals damage (somehow this skill hasn't been doing damage since s10)
- Increased damage from Lingering Toxins
- Poison Burst now shoots farther

Demonspawn
- Increased the damage from Blood Surge
- Increased Blood Tendril scaling
- Increased Demonic Presence scaling
- Increased Blood Demons damage
- Increased Bone Fragments damage
- Increased Impale damage
- Increased damage of Bone Storm
- Increased Cartilage Build Up damage
- Increased Spinal Tap's damage
- Increased damage of Bone Barrage

Marauder
- Increased the proc rate of Heavy Ball
- Increased the damage scaling of Heavy Ball
- Increased the damage scaling on Wrecking Ball
- Increased damage scaling on Overwhelming Force
- Buffed Madness of the Arena
- Buffed Serrated Chains
- Buffed Rend Flesh
- Reduced proc rate of Unstable Bomb from 22% to 14%
- Reduced Unstable Bomb's damage
- Madness Control is now attached to the tree
- Increased damage of Chain Trap
- Increased Master Trapper scaling
- Increased the scaling of Madness of the Arena

Pirate
- Increased damage of Explosive Barrel
- Increased damage of Buckshot
- Decreased Bomb Barrage damage
- Increased Cannonball damage
- Increased Grenade Jump damage
- Increased damage of Powder Trail
- Increased scaling on Explosive Bullets
- Increased damage of Kneecap
- Increased scaling from Rapid Fire slightly
- Increased damage of Freezing Chain Shot
- Increased the damage of Torrent
- Increased the damage of Parrot
- Increased the damage from Anchor Swing
- Increased scaling of Remiges
- Increased scaling of Frozen Lead
- Heavily buffed magic find on Treasure Hunter.
- Reduced the cooldown on Land Ahoy! slightly
- Increased the damage of Land Ahoy!
- Increased all of Gunner trees proc rates

Nomad
- Increased the scaling of Phantom Blades slightly
- Increased damage of Eye of Ra
- Increased Sun Ray damage
- Increased damage of Wind and Sand
- Increased Sand Tremor's damage
- Increased Demolishing Tornado damage
- Increased Sandstorm's damage

Samurai
- Increased Glance damage
- Increased Warrior Plunge damage
- Increased Smoke Bomb damage
- Evasion now shows dodge chance
- Increased damage of Evasion
- Increased damage of Shuriken Throw
- Increased scaling of Shadow Clone
- Increased damage of Explosive Kunai
- Increased scaling of Live by the Sword
- Increased the damage of Fan of Knives
- Increased damage from Omnislash
- Increased damage from Exploding Bolas
- Increased damage of Blade Barrier
- Fixed Blade Barrier to show dodge and block values
- Increased damage from Way of the Warrior
- Increased the damage from Shadowstep
- Increased damage of Empire Slash
- Omnislash hit amount now scales based on hard skill points
Shaman
- Increased damage of Storm Totem
- Increased damage of Totems
- Increased damage of Fire Totem
- Increased damage of Earth Totem
- Increased Elemental Blast damage
- Changed Totemic Awakening skill. This will no longer provide a buff for the player and totems. It will now summon a very large totem that deals heavy damage

5.2.1.0

General


- Price for name change is now 10 million gold due to people abusing it.
- Skins are now usable for all the weapons in its category, for example a melee skin is usable for all melee weapon types.

Items


- Fixed Catastrophe Armageddon damage scaling


Fixes


- Fixed CT Boss ground slam not visible to clients
- Fixed Samurai Omnislash stucking you to walls
- Fixed Boss room walls, no longer penetrable by spectral shots
- Fixed Player projectile speed & gravity
- Added extra layers of security and tweaked anticheat


Classes



White Mage


- Black Mass now adds curse to the enemies

Demon Slayer


- Vitals now stay and refresh every 2 seconds, so every attack to the vitals direction is affected.

Shaman


- Removed knockback from elemental blast

5.2.0.9

General


- Chaos Tower Karp Kings Tresure Room fixed you can now reach the bottom of the room
- Act boss ruby drops buffed by 50%
- Improved Samurai Omnislash collision checking
- Fixed Chaos Tower reward chest not dropping loot correctly
- Added indicator for chaos tower floor number
- Hero level tab not accessible until level 100
- Added screen indicators for party members when they aren't in the same screen with you
- Fixed desync that allowed people to loot rubies off the ground multiple times

Items


- Ascendancy no longer proc from skills

Market


- It should be more difficult to cause error when removing or adding items

Classes



Paladin:


- Thors fury was proccing from everything now only procs from Justiciar's talents

Necromaner:


- Corspe explosion was scaling way too high we had to fix this

5.2.0.6

General


- Slightly reduced rewards from the CT chest
- WH boss Abominations spike balls didn't have hitbox, now they do beware!

Items


- Fixed a bug with Gem King's Carb, rubies were giving mana instead of HP
- There should be more variety with rune drops now

Fixes


- Dying in a group at Chaos Tower now resets your progress as intended
- Fixed more desync problems with towers that could be abused for extra floors
- Fixed a bug where resetting the tower didn't actually reset the monster level
- Fixed a bug where Samurai could teleport behind the gates at CT boss room

Market


- Buy/Claim button fixed
- Improved loading time of item filtering
- Item sorting (available soon)
- Sold items appear at the top of the list (available soon)
- Expired items aren't listed for buying anymore (available soon)
- Server notification about expired items (available soon)

Classes


Marksman's staysafe fixed (it was working even without skill points in it)

Patch 5.2.0.4

General


- Season rewards fixed
- Monster level in CT will go up 2 per floor + 15 per tower (The difficulty curve was bit too low)
- Bumped up Chaos Tower boss HP
- Black hole monsters removed from Chaos Tower boss room

Items


- Buffed non satanic one handers, they were still far inferior to 2h even with satanic shield
- Added some max mana to travelers set, to ensure fluid leveling!
- Ist and Jah can now be obtained from Black Tower and crafting
- Val, Sal and Hyg removed from Black Tower and crafting
- Travelers set bonus changed from 70 MS to 25 and flight
- Demon & angel damage fixed
- Fixed Club/Spear/Wand skins

Fixes


- CT tower progress reseting after DC/crash or leaving the game fixed
- Trading stack of runes traded only 1 and discarded the rest fixed
- More Chaos Tower desyncs fixed
- Players being able to leave and rejoin a game to refresh Chaos Tower fixed
- Bosses were able to drop CT Boss items fixed
- Chaos Tower reward chest should give more rewards now based on how far you are pushing the tower
- Visual glitch on Marksman hellfire drones that made it look like MM was shooting the chain lightning fixed
- Fixed a bug with the new "Soul Reaper" gun skin, you should be able to equip it now properly
- Uber item filter for AH fixed
- Boss dungeon desyncs fixed, this should help with the exits not working or appearing
- People getting stuck on "loading" text while climbing ladder fixed

Market


- Uber item filter for AH fixed
- Name search for tokens added to AH(Satanic dice, reroll token etc)

Classes



Paladin:


- Increased Holy Hammer damage

Season 11 Patch Notes

General


- Special Dungeons and Chaos Shrines are now indicated in the map
- Introducing our new drop system
- Increased base movement speed from 0.5 per level to 3 per level. (Reduced speed drastically on items, except boots)
- The difficulty bar now scales higher
- Heavily reduced hero level experience needed to level up
- Introducing D tier leveling items (Nightmare-Hell)
- Reduced Maryos Pipe cooldown from 10 to 6 seconds
- Most items have now bit more standard socket randomization. Helm/Gloves/Boots/Charms roll 1-4. Shields & 1h roll 1-5. 2h & Chests roll 2-6 etc. Most high rarity items Angelics/boss sets have max sockets
- Upgrade token changed to "Socket token" which can be used to reroll sockets [REMOVE THIS IF WE DIDN'T ADD IT IN TIME! :D]
- Buffed base movement speed from 1:1 to 1:3 per level (reduced speed on all boots due to this check item section).
- Act Boss dungeons now show visible indications on the map for entrance and exit
- Improved multiplayer damage sync, enemy debuffs and talents now work much better
- Increased the Damage Return in hero levels to 15% per hero level invested
- Increased proc rates on most proc abilities, but decreased their damage. This will give more consistent dps

Market


Players can now buy and sell items through an ingame market, accessible from Town of Inoya
- Search for specific items
- Multiple filters can be applied to narrow results

Visuals


- Legendary+ items now have a glow below them
- Health & Mana Globes now have a glow instead of a black shadow
- Mortar ground blaze is now more visible
- Decreased Explosion visual size (not collision mask) for player abilities to have less clutter
- Improved plenty of attack impact effects
- Players can now see each others cosmetic items
- Season 7 Wings now show in chat lobby

Enemies


- Improved Enemy AI a bit + enhanced each individual enemy's abilities
- Added a damage type indicator as a icon below the health bar (physical, magic, cold, fire etc)
- Made HP text a little smaller to lessen clutter
- Added some new enemies to the game
- Decreased rarity to visual size a bit to lessen clutter + removed scaling projectiles for bigger enemies
- Satan's Hands now have more health
- Monsters no longer block attacks randomly
- Increased the monster level significantly in Reaper's Breach
- Increased the speed of Shadow Skull from Uber Reaper

Fixes


- Fixed Ye and Xeo runes
- Fixed Resistance system, now works correctly
- Nol and Drax runes now have the proper sprites
- Fixed Many items with +1 all talents not being able to go to +2 when diced beyond 100%
- Fixed issues with ranged and spell weapons ranged attacks
- Fixed weapon projectile speeds not affected by mercenary's own weapon but players weapon
- Minions have a 25% chance to apply elemental break if they are using shroud of elements or odin's spear now rather than 100%
- Body Double, Shadow Clone & Valkyrie's speed has been increased
- Darts and Explosive Kunai projectile animation didn't follow the target direction, now it does
- Old Trash Loot system is in place for normal-mythic items
- Fixed localization for Traveler's set bonus
- Fixed the difficulty slider's magic find from being multiplicative to additive
- Now only show 1 bosses hp at a time

Items


- Normal-Mythic items 2-handed weapons now have higher damage but slower attack speed
- Changed mevius set to elemental and buffed it slightly
- Kogarasumaru effect added to the item
- Valkyrie effect added to the item
- Added Thorns aura to Bristle
- Khodo's Wedding Band no longer works on Uber Reaper's Pentagram Slam
- Ist rune cannot be crafted anymore
- Increased rune, key etc pickup range/mask
- Hel rune to 0.5% from 1.5%
- Ox/Vex/Efoel/fem to 1.5% from 3.0%
- Pirate Captain's gear now can roll either Fire & Cold damage
- Reduced the dodge on Aztech Coin down to 10%
- Removed fire and cold damage from Aztech Coin
- Increased lightning damage on Aztech Coin significantly
- Reduced the attack speed on Molten Hands slightly to match other element gloves
- Added +2 talents to Aztech Necklace
- Reduced the Critical Damage on Raven's Claw & Commander's Sash as they were too strong
- Reduced the base damage of Poison Ivy significantly
- Increased Poison Ivy's poison scaling
- Increased Glimmerfury's cold damage and base attack speed slightly
- Reduced the physical damage on Feral Talons a bit
- Increased the damage & attack speed on the elemental daggers & darkness
- Shadow Carver, Beacon of Shadows & Shadowfury's damage have been increased significantly
- Buffed Rift Commander's Axe damage quite a bit
- Buffed Storm Katana's damage quite a bit
- Buffed Hellslayer slightly
- Buffed St HouDeanii's Tiny Fire Rod's attack speed slightly and changed to elemental damage
- Removed a lot of attack speed from Necro set, gave it additional energy in its place
- Damien's Soulstone and Cage can now roll cold as well
- Gave Wasteland Sigil Stamina% and stamina
- Buffed Catastrophe's damage significantly
- Gave Shadowfury +2 talents
- Gave Beacon of Shadows +1 talents
- Reduced the elemental scaling on RT XQC-4910 significantly
- Buffed The Undying's damage and damage return
- Reduced mana% on most items
- Ascendancy and Sovereignty are now elemental damage and no longer just magic
- Reduced Mana Shield scaling on Thinking Cap by 10%
- Fixed the low scaling of Critical Damage on Assassin's Mitts
- Reduced most items stamina% and hp%
- St Wooxy's Glorious Hauberk now has less hp
- Reduced all Break abilities to 25% per stack and can only be stacked twice. +talents raises the value above 25%
- Demon & Angel now has increased projectile speed and range
- Marine's Buddy now has increased projectile speed and range
- Buffed the elemental% on Darkhide Boots slightly
- Reduced Strength% on most items
- Reduced Stamina% from Doctor's Mask in a Jar
- Buffed all of the physical damage bows quite a bit
- Ravager is now only 2 handed melee weapons
- Big Joe can no longer be crafted on 1 handed chainsaws
- Change name of Redneck's set from Woodcutter to Burning Rubber since was not thematic.
- Added Val rune to the boss runes and it provides 2.5% elemental damage
- Made Sovereignty's Rule of Order boost elemental damage not just magic so all casters can use it now
- Reduced Ascendancy mana scaling to 100-200% (previously 300-400%)
- Big Joe & Ravager can no longer be crafted on the incorrect base
- Removed Ist and Jah from the boss only rune drops
- Added Sal and Hyg runes to the boss only drops
- Added Val Rune (2.5% elemental damage). This will be a boss only drop
- Tweaked the runes of some runewords
- Buffed Potency and Breath of the Dying significantly
- Reduced Perdition's damage a bit and made it so it only requires inferno runes to craft
- Added the Traveler's Set
- Added some Nightmare satanic weapons
- Increased the drop rate of all boss runes
- Reduced RT XQC-4910 exp% to 5%
- Reduced Odin's Battle Axe exp% to 5%
- Reduced Satan's Bible exp% to 5%
- Reduced speed on all boots around 30% (This due to us buffing base MS from 1:1 to 1:3, per level.)
- Increased the random elemental damage on Jack & Fred
- Gave Warbringer a small amount of random elemental damage
- Revelation now has a chance to proc a large aoe circle that will buff allies and damage enemies that come into contact with it
- Nerfed flat HP regen on early game items
- Fixed a problem with All Seeing Eye's all talents not going +5 at 113% quality
- Reduced upgrade cost on leveling runewords

Viking


- Whirlwind can now proc breaks, procs, life & mana leech etc.
- You can no longer use Shield Bash while Whirlwinding
- Fixed Throw! mask not working correctly
- Lowered Throw! cooldown to 2.5 seconds
- Fixed Warbringer to correctly grant attack speed
- Weapon Master now also increases damage if using a 1 handed weapon + shield, damage increase now shows in the stats page
- Viking's Whirlwind mask is too small with Oversized
- Increased how much you can scale Whirlwind with attack speed
- Throw! ability can now pick up bosses
- Reduced Warbringer scaling
- Reduced Shield Bash damage

Redneck


- Chainsaw Massacre can now proc breaks, procs, life & mana leech etc.
- Reduced the cooldown of Firebreak to 7 seconds
- Increased Firebreak's damage
- Increased Chainsaw Massacre damage
- Increased Fire Tire damage weapon damage by 100%
- Increased the scaling of Experienced Logger
- Redneck's Pickup Raid now shoots faster

Pyromancer


- Fixed Third Degree Burns not working correctly
- Fireflies now proc whenever the killing blow comes from the Pyromancer
- Decreased aoe on Fire Nova
- Changed Chaos Induction into a chaining fire proc
- Third-Degree Burns will now always proc on a burn
- Fixed Fireflies stacking infinitely

Necromancer


- Summons now gain your total poison damage as extra damage
- Slightly buffed Summon Frenzy
- Increased the damage on Poison Barbs
- Increased scaling of Soul Rend
- Reduced cooldown of Poison Nova to 4 seconds
- Increased Summon Mastery's scaling
- Increased all of Venomancer's castable ability damage
- Increased Lingering Toxins scaling
- Necro summons hp was significantly buffed
- Improved summoned minion's AI
- Slowed minions down a bit so they are less spastic

Marauder


- Increased Crazy Grapple cooldown from 3 seconds to 7 seconds
- Marauder projectiles no longer benefit from homing shots
- Gladiator abilities can now proc Serrated Chains
- Increased Chain Trap damage
- Decreased Chain Trap cooldown
- Overwhelming Force can only proc on same target once per attack

White Mage


- Curse can now only be procced by white mages
- Healing Zone has a bit more transparency now
- Soul Spurn is now capped to 5 enemies
- Restless Souls now increase soul amount by 1 per 5 points in the talent
- Reduced Duration of Mana Orb by 50%
- Increased Black Mass damage significantly
- Reduced the Damage Reduction on Healing Zone by 25%
- Reduced the scaling of Fanaticism

Paladin


- Changed The Venerated One to empower Holy Hammer damage & speed + they follow the players during the buff
- Added Divine Storm reduction into the tooltip
- Changed Holy Bolts to Consecrated Teleport
- Increased Holy Hammer damage
- Increased Steel Shield's damage
- Increased Divine Storm's damage
- Removed the knockback from Holy Hammers
- Increased the spin duration on Steel Shields by an additional rotation

Pirate


- Maniac Skin bombs are now working
- Explosive Barrel now bounces bullets to the nearest enemy instead of destroying them
- Buckshot can now shotgun enemies
- Bomb Barrage Explosions are now a bit bigger
- Grenado ability changed to Grenade Jump (Drops a grenade and launching her to the direction faced)
- Freezing Chainshot now pulls enemies into it
- Land Ahoy! cooldown is 8 seconds now
- Heavily increased the damage from the Plunderer trees castable abilities
- Increased Rapid Fire scaling
- Powder Trail now does not knock enemies back

Samurai


- Live by the Sword now also increases ability damage
- Evasion now increases 1% dodge per every talent point up to 20% + gives a 2% per level chance to cast smoke bomb when dodging up to 40% (you need to have points in Smoke Bomb)
- Omnislash now teleports the player to the target
- Fix Shotgunning on Samurai's Fan of Knives
- Removed the lag caused by Fan of Knives

Plague Doctor


- Fatal Curse is now added on top of Chant of the Weakness
- Increased damage of all Plague Caller castable abilities
- Increased damage of Oops!
- Lowered Rat King rat's attack cooldown, they attack faster now
- Decreased the cooldown of Rat King

Shaman


- Earth Bind radius increased by 30%
- Increased all proc rates on abilities
- Increased damage for both Elementalist and Chieftain on most abilities & procs
- Decreased cooldown of totems a bit. This will allow players to farm better on Chieftain
- Fix Shotgunning on Shaman's Fire Totem
- Fire totem no longer shotguns

Amazon


- Increased the ability damage for multiple Huntress skills and procs
- Poison Knives now only launches a singular knife which then spreads into the nearest enemies
- Death From Above AOE increased
- Increased Toxic Remains AOE from 48px to 128px
- Tropical Thunder now deals damage from the mask, not the individual lightnings (Removes shotgun effect)
- Brunhilde's Chosen now increases movement speed with flat 50 and the damage increase shows in the statistics screen
- Increased Odin's Battle Maiden duration from 4 seconds to 7 seconds.
- Increased damage of Spearnage & Tropical Thunder
- Decreased the cooldown on Envenom from 16.5 to 8 seconds
- Reduced the scaling of Bruhilde's Chosen
- Reduced the scaling of Thrill of the Hunt
- Increased Tropical Thunder proc rate

Nomad


- Reduced the damage of Rupture
- Reduced the cooldown of Wind Blades to 10 seconds
- Eye of Ra no longer causes you to teleport :D
- Decreased Sandstorm cooldown by 2 seconds
- Increased Sandstorm vertical mask

Marksman


- Decreased Volatile Shot cooldown from 8 to 4
- Increased the scaling on Critical Attack
- Increased all castable abilities damage.
- Increased Gunner Drones damage significantly (double the damage)
- Increased Multishot scaling
- Increased Multishot Turret damage
- Increased all Sharpshooter active abilities damage
- Increased the scaling of Armor Piercing Rounds
- Decreased the cooldown of Arrow Rain from 8 seconds to 4 seconds
- Decreased the cooldown of Arrow Rampage from 8 seconds to 6 seconds

Demon Spawn


- Increased damage of all abilities and passives in the Blood Lord tree

Lancer


- Increased Counter damage significantly
- Increased the damage of Spiked Shields
- Increased the tick rate of Spiked Shields
- Reduced Counter's knockback

Patch 5.2.0.2

General


- Season rewards should be in
- Introduction of the Halloween chests, these drop instead of Hellfire chests
- Added guide sign to the south pole CT map

Fixes


- Boss dungeon exits / levers / gates, desyncs fixed
- Fixed desyncs regarding Chaos Tower in group play
- Dropping keys / runes to the ground caused a crash, fixed
- Market should work better now regarding missing items/rubies
- You can't remove auctions anymore with full inventory (This caused players to lose items)
- Black screen of death in Chaos Tower level transition fixed
- Double boss floor in Chaos Tower not dropping any loot fixed
- Fixed ton of the crashes

Patch 5.0.0.8

General


- AA tier upgrade cost is now 5000, A is 3500, B is 3000 and C is 2500 Rubies

Fixes


- Fixed a bug in the aura system for items + damage loading for items like mjolner
- Fixed unable to upgrade angelics
- Fixed Zeus Set so it now deals damage
- Fixed Buff stacking system

Items


- Fixed Boots of the Golden Gods armor, there was extra 0 in there
- Fixed Wizard Boots armor, these also had an extra digit on the armor value
- Reduced armor on Uabels Helmet since it already had all stats (which include armor)
- Fixed art on "Talons of Wisdom"
- Big Joe now procs 3% per ability level (max 60%)
- Mjolner ability damage increased a bit. This will be getting a further increase soon
- Increased proc rate of Armor Break and Spell Break to 25% to match other forms of "Breaks" in proc rate
- Fixed the proc rate of Elemental Break. It was 100%, now 25% where it should be

Amazon


- Fixed Snapshotting Odin's Battlemaiden
- Increased Spearnage damage significantly
- Increased Rebound scaling slightly
- Increased Tropical Thunder proc rate slightly

Samurai


- Slight fix to Shadowstep, shouldnt take you out of map anymore

Plague Doctor


- Fixed all crashes
- Fixed Devout Doctor not applying properly

Viking


- Fixed Stone Skin
- Fixed a bug with Warbringer
- Defensive Tactics now increases cold damage too if Ymir's Champion is taken
- Toned knockback on shield bash down a lot + increased its hitbox size

White Mage


- Soul Spurn absorb shield no longer stacks

Shield Lancer


- Re-programmed Stand United, should now work correctly
- Adjusted the armor scaling on Counter to give 1.1% phys per 1k armor instead of 0.3%

Redneck


- Buffed Logger's Endurance

Patch 5.0.0.7

Fixes


- Fixed STEAM related crash
- Fixed prices in ingame shop
- Fixed Item Ability cooldowns, were not working at all so expect enigma to get a cooldown depending on ability level
- Fixed a crash with enemy destroy event
- Fixed Soul Spurn and Mjolner damage sources (item abilities)
- Fixed MF only being used from player 1 inventory in local play
- Items that are in your Loadout are no longer sold when using the "Sell All" option.

White Mage


- Fixed Snapshotting Dark Oath with items

Viking


- Buffed Whirlwind scaling per point by 15%
- Slightly tinkered Whirlwind and increased the maximum tickrate from AS

Nomad


- Vagabond abilities can now proc Rupture