We've updated Hero-U: Rogue to Redemption with several "quality of life" improvements along with dozens of game tweaks (mostly audio, along with a "final" fix to the long-troublesome Katie quest chain) to reported issues. Steam will automatically give you the new update when you play the game.
The biggest changes are in the Settings page - now also available from the main menu. A much-requested feature is the ability to speed up character (including monsters and other non-player characters) in the game. If you like a faster pace, this feature is for you. Character animation might look a bit strange at higher speeds.
Also added to settings are options for switching between full screen and windowed mode and some other options for the adventurous.
"Done" items in the Journal To Do list now show the most recently completed ones on top so you don't have to page to the end to see your progress.
Deleting game saves now works better.
The Boss Wraith battle is now slightly more challenging with the Wraith's ability to summon monsters to help him. The well-prepared player will still get through it just fine, but it's no longer a pushover.
Speaking of bosses, we've decided to make the Rogue to Redemption Bestiary a free download! This is a beautiful art book PDF with all of the Hero-U: Rogue to Redemption monsters and a few strategy tips. For now, click on "View the quick reference" on our store page to download it. We will make it available as Free DLC soon.
Also coming soon to https://www.hero-u.com will be a free interactive Hint and Strategy Guide. We're making it a web page so that we can update it easily with new and improved hints.
Treats and Tricks at Hero-U
Halloween at Hero-U
Noctes de Mortuis - Nights of the Dead - are an important Fall event at Hero-U: Rogue to Redemption. They are a time when the veil between the worlds of the living and the dead becomes stretched thin. With the proper preparation, communication with the dead becomes possible at this time of year.
Halloween has always been one of our favorite holidays. What’s not to like about creepy decorations, people in costumes, and candy? This year Lori and Corey will celebrate with a live stream on the Hero-U: Rogue to Redemption channel on YouTube. We’re still setting it up, but what could possibly go wrong? :-) Oct. 31 from 1 pm PDT until probably 1 am on Nov. 1.
The event will include a “slow play” of Rogue to Redemption - looking at all the jokes and clues in the first room or two. We’ll also have Quest for Glory and Hero-U trivia quizzes, giveaways, “ask us anything,” and much more!
Patch 3 Is Live
There is a new patch, primarily to fix 16:10 monitors and the Fitness ability.
Fixes include:
The game now supports 16:10 ratio monitors properly.
The Statistician achievement now works properly with 100 Fitness.
We've fixed some typos and improved some game text.
The final "endgame" combat is more challenging now, as the boss avoids all traps.
Occasional camera problems after combat have been fixed.
We have not yet changed the Wraith combat. It will be a much more dangerous battle in a future patch.
Patch 2 is live!
We've updated Hero-U: Rogue to Redemption to the latest patch.
Patch 2 includes:
Upgraded Unity version, requiring some lighting changes
Fixed the Bossa Nova achievement so it is now achievable
Fixed sound volume problems with the cinematics
Added features including "overwrite" to Save and Load
Fixed problems that prevented romance with Thomas and Joel
Miscellaneous scripting and "wall collision" fixes
Quality of life improvements such as ability to sell extra Fine Daggers
Early Press Coverage of Hero-U: Rogue to Redemption
The gaming press is gradually discovering our "indie RPG adventure gem." Here's some of the coverage so far:
Contact your favorite gaming site or magazine and ask them to review Hero-U: Rogue to Redemption. Tell them to contact press@hero-u.com for more information about the game and its development.
We've pushed a major update we're calling "Patch 1." Through the magic of Steam, all players will automatically get it.
Anyone who switched to the beta version of the game to help us test this patch - currently it's the same as default/Live, but if you don't feel adventurous, you might want to "opt out of all betas" for now. That way you won't be surprised by a future update.
The major reason for this patch is to fix a problem some players have experienced with Shawn's movement being "wonky." He would appear to walk in place, then rapidly move a short distance, then walk in place again. We previously suggested a work-around involving setting monitors to 60 Hz and/or disabling GSync. Those work-arounds should no longer be necessary.
However, that is far from the only update. We have fixed dozens of bugs and exploits (leaving a few in for fun). We've also made a number of small corrections to graphics and text.
Per player request, we have slowed the passage of time while moving by about one-third. Actions still take the same amount of time, and time is an important and limited game resource.
Known bugs/issues:
1. It has been reported that the Bossa Nova achievement is impossible. We'll look into that and make sure it is fixed in the next patch.
2. The cinematics are still somewhat choppy and not up to the standard of the rest of the game. We're working on upgrading to a newer version of Unity that should allow us to improve movie quality.
3. There are a few minor graphics issues we haven't yet addressed. We'll continue to fix those, plus typos, etc. in future patches.
What we're working on July 2018
The initial game reception has been very positive, for which we are happy and grateful. Still, one of the nice things about the digital era is that we always have a chance to fix, tune, and refine the game.
The first released version has one major issue that only affects some players, but is our top priority currently. That has to do with Shawn not walking properly; he appears to walk in place or close to it. A suggested work-around is to set your monitor to 60 Hz. We're working on a more general solution that will not require players to change their settings. As soon as that's tested, we will release our first patch.
We've also increased walking and sneaking speed by 10%, and reduced the rate at which time passes while moving. These are small improvements to the game "quality of life" that several players have requested. Running speed will stay the same.
Several players have spotted that the game locks up when interacting with a plaque dedicated to the Paladin Pyoter. We fixed this before the game was released, but that small change would have delayed release by two weeks for testing and approval, so that will be in the first patch instead.
The Journal has been hard to read because of the "script" font we used for flavor. We are changing it to an easier-to-read font that still gives the impression of a handwritten journal.
There are some issues with Achievements. A few were impossible or extremely difficult to achieve. Some will still be very challenging, but we've fixed the broken ones.
We're adding Steam Trading Cards. You will get a random card (out of a set of eight) after about one hour of play. All of the students and one famous creature are included. Faculty and staff might make it into a future set.
We've also fixed a number of small issues reported by players or found by the team - typographical errors, repeatable actions that should be once-only, and so on. We'll continue to do that sort of tuning with every patch.
Thank you to everyone who is helping to improve the game by posting on the forums, and to all of you for playing and supporting the game.