Version 0.4.8 brings more world content, a whopping 7 new events and one new location. Event levels should now be better leveled to your game progression too.
I'll probably slow down on new events for the next patch, and plan on focusing on some of the reported bugs that I have in my back log.
7 new events
1 new location
Adjusted game progression calculation for event levels
Fix the Volcano Eruption event
Update notes for version 0.4.7
Version 0.4.7 is now out. The 0.4.x updates are still focused on world events and locations. This patch brings the total number of events to 17 and total locations to 13. My goal is to have ~40 events and ~20 locations in the final game. I may not finish them all before I move on to the 0.5.x series of updates, but I expect to have at least 80% of them before calling 0.4.x done.
There are still some fundamental features missing in world events, and event levels will need balancing still. Also I'd love to hear feedback on the events.
Too frequent? Too long or too short? Too easy or hard? Fun? Boring? Let me know!
5 new events
1 new location
Fix some typos
Event levels are now based roughly on game progression
Add message to dungeon map if dungeon is cleared already
Higher level recruits now test job requirements
Quick fixes for 0.4.6
Fixing some bugs reported in 0.4.6 - thanks for the bug reports!
Fix hang when entering certain event dungeons
Fixes for the Archaeologist event
Fix some typos
Tweak Quest list UI
Events are live!
Version 0.4.6 enables the last missing major feature of the game: World Events.
These are random events that occur from time to time. They range in size and complexity from a random dungeon to a choose-your-own adventure style narrative. They should make the game world seem more alive and dynamic and add some random variety to the game.
There's many more of these to be added (I'm aiming for 40+ of various lengths), and some new functionality needs to be added to enable this variety, but I think 13 events is finally enough to enable this feature.
Enabled world events and added 13 event scripts
Fix bug where resurrecting party members killed in combat could make them disappear
Fix bug where audio levels were not always restored on game start
Adjust counter skill activation chance, lowering from 100%
More fixes!
A bunch of fixes have landed. Fixing some new issues as well as some longer standing bugs. This is beginning to become a pattern now: a release adds new features and content and a fix release comes out soon after.
Thank you to everyone who has been filing bugs! Easy to reproduce issues get fixed *much* faster making the game better for everyone!
Version 0.4.5:
Fix for keys not always dropping from monsters
Fix for dungeons that are cleared of monsters, but not detected as cleared
Broken Portal quest logs now point to correct location for next quest step
Fix missing/duplicate L5 Tactician skill
Fix town quest dungeon located on top of town
Variety of quest fixes
Correct a number of typos
Fix issue where collectables and monsters interfered
Fix bug where looking at character stats could affect HP
More locations to explore!
The latest update adds 4 new world locations to find: wishing wells, the forbidden library, magical fountains and a camp to recruit new heroes from. Additionally you'll start to see higher level heroes available to recruit. Plus some bug fixes as usual.
The next update may take a while. I'll be focusing on adding what I call world events - there are random events that occur just about any time: visiting merchants, new dungeons, traveling heroes and random disasters. It will take time to create enough of these to be worth enabling, so they don't get too repetitive. Plus I need to improve some internal tools to make them easier to create and debug.
Version 0.4.4 changes:
Higher level heroes are now available to recruit
Add hero recruitment world location
Add forbidden library world location
Add magical fountain world location
Add wishing well world location
Allow number keys to select dialog options
Fixed issue where combat skills didn't appear disabled correctly
Fix for aura based skills not ending on death
Fast follow for 0.4.2
Version 0.4.3 is now out, with some quick fixes for issues found in 0.4.2
Fix the lack of Boss dungeons
Fix collectable text message
Fix moving through inactive portals
Larger worlds await
New dungeon activities have been added - not all quests are about killing the boss, now there are treasure hunts! This will add some new variation to dungeon exploring. Only a few items are available currently but more will be added over time as various new quest types are added.
I've unlocked world sizes in new games, previously they were defaulting to small worlds due to lack of content. I've stopped that and now you can select any size. In the future Custom will allow more detailed customization, but for not it's just a very large world.
Finally thank you to everyone who's been reporting bugs! Bug reports go noticed and you can see I've been fixing a number of smaller (and not so smaller) issues while I work on improving world content and variety.
I expect the next version to bring a few more world locations before I move on to adding random world events into the game.
Version 0.4.2 brings the following improvements:
Fix bug where you could close the town screen while recruiting and break
Fix some typos
Possible fix for keys not always dropping
Adjust Holy Word energy cost
Item recovery dungeon goals added
Fix some Scholar skill text not showing up properly
Clarify the text for melee boosting elemental skills (Stone Blade vs Stony Blade, etc.)
Fix for randomized faces not resetting if cancelled
Fix bug where some air elementals acted as ice elementals
Fix issues when training at non-town buildings
Fix cross-fragment pathfinding
Fix a number of combat damage adjustment bugs
Allow world size to be manually set again when creating a new game
Some long over due fixes!
Version 0.4.1 doesn't bring any new content, instead I decided to spend some time and go through the bug back log to fix some long outstanding issue (and some newly reported ones!)
Thanks for everyone who has been reporting bugs, recently and in the past, your reports are immensely important to improve this game!
Fixes:
Fix to allow loading older save games (0.3.x or older)
Fix issues with Scholar selecting the wrong skill
Fix bug where Scholar would show unusable skills in battle
Fix Holy Word Burn
Fix training tab not allowing you to scroll through heroes
Fix Powerful Bolts damage bonus
Fix issue where not all items showed up in player inventory
Fix fog not affecting bridges on the world
Some performance improvements in the over world and player status UI
Fix issue where party/recruit screens could delete heroes when party disbands
Worlds to Explore
The latest version bring some new world content - specifically new locations of interest. Enhancing the world map is the focus of 0.4.x. The 0.2.x and 0.3.x mostly focused on skill and monsters, and while a number of different dungeon types were added, the improvements have mostly been on dungeon crawling.
A number of world locations you can visit and interact with were added: weapon smiths, armour smiths, alchemists, ranger camp, windmills and fairy groves. These add some depth to the world and are just the start of location other than dungeons that will be added to the game.
Currently the buildings act just like ones you can build in your town. You can upgrade them, shop, and such. This might change in the future, but we'll see how this works for now.
Expect more locations types to be added in the next few updates. Unfortunately you while save games should still work, you won't see any new world locations unless you start a new game.
Version 0.4.0 Changes
Fix tutorial dungeon to not have all monster types
Weaponsmith, Armoursmith and Alchemist buildings can be found in some fragments
Windmill, Fairy Grove and Ranger Camp locations can now be found in some fragments
Fix some situations where you could select a party while a script was running