Heroes of Avranche cover
Heroes of Avranche screenshot
Genre: Role-playing (RPG), Adventure, Indie

Heroes of Avranche

Labor of Love Competition and Finally a new update

Hey guys!
Long time no see :) sorry about that :( It's been one hell of a period, but it is for everyone I guess. So I'm not going to bother you will all of that, let's get back to games!
I finally managed to squeeze in enough time for a long-overdue update!

I reworked the entire multiplayer (again... T_T) and a big thanks for the community feedback about all the multiplayer issues. I'm still expecting some of the things not to work entirely as it's brand new (again... T_T). I also managed to fix the missing hotkeys bug (I think).

There were also a ton of other bug fixes, but let's not mention those. (Thankfully nobody ran into really serious ones, I hope :D)

Also, also! I finally got around to implementing direct Steam workshop communication into the game so you can download and upload community made adventures! Yay!

I also wanted to put my game forward for the labor of love award, I'm not expecting much from that but I just wanted to invite you all to help me out if you're so inclined!

As far as the updates go, I'm still not able to return to my regular once-every-two-weeks schedule, and I will probably have to wait until the next opportune time, but as soon as things go back to normal I'll be right back to it with twice a month updates.

Obviously, I will not be hitting the full-release status that I promised when I released as early access this year. I mean I could but we have enough half-baked games on here I don't want to just throw it out there.

Sorry for taking so long (once again). I won't take any more of your time.

Thank you all for your continued support, I will keep working whenever I can, and I hope all you guys are doing good and I hope you like the new update!

Cheers!

The... NEXT Update! (I'm losing count)

Hey guys!
Sorry for not being around a lot these last several weeks due to the familiar situation with the virus thingie and all. But! I don't want you to think that I'm not working hard still!

I was going to delay this update even more, but the recent bug report regarding the tutorial (which I was working on as it was anyway) prompted me to release the update immediately.

Thanks to @twitch/idodmg and @horonir for pointing this out! There was a bug that prevented people from finishing the tutorial and had to exit/enter the game to continue playing, but it's (hopefully) fixed now!

On top of that, the Intro is fixed! When I migrated to the new architecture there were some complications with the Intro and it was completely impossible to view it and the Linux crowd couldn't play the Intro in any of the versions and, I believe, it is fixed now! I did test this as well but computers are strange little things, to say the least.

That all being said, I hope you are all doing well and are healthy and that you are all having at least a bit of an awesome downtime from the regular day-to-day business.

Cheers guys,
Love you all!

The journey so far... (But not over!)

Hey guys!
I wanted to make an overview of what we've managed to achieve together so far! And to thank you all once more for taking this beautiful journey with me!

So, without further ado, in no particular order, these are the things that we've managed to do so far:


  • Multiplayer (including an entire system rework)
  • Lobby rework
  • Procedural Quests
  • Collectible lore
  • Voice acting
  • Achievements (including Steam Achievements)
  • Linux Build
  • Clues System
  • Keybindings
  • GUI Improvements
  • Help pages
  • In-game patch notes
  • Flexible loot
  • Loot all button
  • Dungeon Merchant spawns
  • Storyteller / Adventure Maker
  • Identify all
  • Resource trader
  • Snow environment
  • Mansion environment
  • Snapbox (Player generated maps)
  • PhysX objects / Destructible environments
  • Desert environment
  • ~20 new Enemies
  • Crafting custom items
  • Enchanting
  • Gem cutting
  • New gems (30+)
  • Custom zone cutscenes (Player generated cutscenes)
  • Graphics options
  • 4k Support (requires fiddling with depth of field)
  • A million of bug fixes! (This is an ongoing crusade for every developer)


I hope that you guys are half as satisfied with this list as I am in awe of it!
Thank you all once again! And look forward to many many more improvements, updates and content as soon as the ongoing world-encompassing issues tone down a little bit!

Stay safe, stay healthy and always find a reason to be happy!
Love you all!