Genre: Real Time Strategy (RTS), Role-playing (RPG), Strategy, Indie
Heroes of Delum
Minor patch 1.2.4
Hi,
a new patch is online!
We improved the tutorial to welcome new players of the genre and also added in-depth explanations for advanced techniques. Make sure to check it out!
Tweaks
Reworked the tutorial and added basics as well as advanced aspects of the game
Added popup in the menus to invite player to play the tutorial
Removed elements in the environment that looked harvestable to avoid confusion
Fixes
Fixed a bug where enemies were stuck with the walking animation
Enemies can't attack you anymore when still in the spawning animation
Fixed health regeneration skill on client side
Minor patch 1.2.3
Hey guys,
a new minor patch is online!
First, we decided to switch the weekly reset of the leaderboard to a monthly reset. This makes the ranking less ephemeral and more rewarding. It is also more realistic in order to have a competitivity since we are a small community ;)
The enemies now start roaming if a too great number is following a single player. This avoids having a herd of units following the player and blocking each other. Also, this creates some ambush potentials when the player wonders around the map, or runs for too long.
Here is the detailed patch note.
New
Enemies start roaming when too many are following the same player
When using queued actions (shift) a small flag spawns on the targeted position
Tweak
Added shortcut to learn new skills (ctrl + 1 2 3 4)
Switched weekly leaderboard to monthly
Prevent small freezes during game loading
Add difficulty in player match history
Add Steam Profile button in player's profile
Until the next update!
Minor patch 1.2.2
Hey guys,
a new minor patch is online, with some balancing and fixes.
Also, we made a prettier and plainer game creation menu now containing details about the different modes and difficulties.
Tweaks
Reworked game creation menu
Added last week leaderboard
Reduced hero health on higher levels
Reduced Korhus spawn amount on wave 8
Fixes
Clamp camera zoom speed to avoid strange behavior on highly sensibles configurations
Fix lich totems emitting FX after despawn
Fix lich buff FX offset on enemies
Until next time!
Minor patch 1.2.1
Hey guys,
a new minor patch is online, mostly with some hotfixes.
Features
Players' profiles are now accessible from the leaderboard
Tweaks
In case saving to the leaderboard failed, add a retry button
Do not longer destroy structures on death on hell difficulty
Better precision to distinguish winners from the same team
Fixes
Fix scroll on leaderboard
Fix join with game not launched
Fix coconut having collisions with players
Hide retry button after success after XP saving failed
Fix boss can no longer miss a very near target
Thank you for playing!
Major patch 1.2.0 is live!
Hey guys,
This is a big patch and it's finally live! We apologize for the wait.
Let me summarize for you the most notable new features.
A new miniboss: the Lich
We worked on a new unit to spice the gameplay up a bit. When you expect it the least, the lich will appear and freeze your mines and towers! With a brand new model and animations, we hope to make the game feel fresh with some icy actions!
The Endless (Ranked) mode
Following the advice of our playerbase, we implemented a new mode which has two important aspects Heroes of Delum was missing: replayability and competitivity.
The goal of the Endless mode is to survive as long as possible. There is no end (as the name states) and the different types of enemies will come in a different order than in the classic mode.
The Endless Ranked mode lets all players experience the same world for a whole week. Every sunday midnight UTC, the winner will be decided, the leaderboard will be reset and a new seed will be generated to create a new world for everyone. A new world each week means a new meta to study, based on the map and the order of the different waves!
Will you make it to the top?
In-game market
Too much wood? Not enough gold? Or is your teammate not having a good day?
All of that is no longer a problem with the new market feature we created!
With the in-game interface, use the market tab to trade gold with wood and vis-versa. You can also send resources to your teammates at any time!
Reworked the menus
Because of the new modes, we had to adapt the menus. The lobby has been reworked, allowing the host to change server parameters and kick players if necessary.
Player profiles are now available, including different stats and a match history!
We're very excited about this update, tell us what you think!
Patch note 1.2.0
Features
Reworked multiplayer lobby
Added player's profile in menus with stats and match history
Added a new mode: Endless
Added a new mode: Endless ranked
Added a new miniboss: Lich
Added in-game market feature, allowing to trade gold vs wood, or send resources to an ally
Added "depleted mines" feature: when a mine is depleted, it now keeps harvesting gold but at a lower rate
Tweaks
Players are now allowed to repair allied structures
Chicken heal 20% instead of 30hp
Added HP & HP regen on hard (50%)
Reduced damage of lightning tower after each bounces (-50% per bounce)
Heal player when saving allies
Reworked final boss: more fast, more responsive, less boring
Improved performances
Increased Taunt cooldown from 25s to 35s
Rebalanced level values for profile borders
Added some details to terrain
Hide "live left" on end screen
Fixes
Removed extra lives text in tutorial
Fixed coop game achievement "At least I have friends!"
Fixed ennemies update in fog of war (were sometimes appearing in the fog)
Fixed top notifications not displaying
Minor patch 1.1.2
Hey guys,
a new minor patch is online, with the following changes.
Features
Added icons on the minimap to easily track wood
Added extra lives for single players
Added new OST for the menu, in-game and for the boss
Tweaks
Added a new ground texture for the "mushroom biome". This texture makes buildings and enemies more visible on it
Enemies no longer go "into target" while attacking
Fix chain lightning FX which was not displaying for the client
Correctly assign minimap color of buildings when a client disconnected
Fix in-game ping indicator on tab menu
Fix in-game sound during the end of the loading
Fix a bug where the client got stuck during the loading when he disconnects from lobby then reconnects
Minor patch 1.1.1
Hey guys,
We uploaded a minor patch with the following changes:
Tweaks
Hide "Save player" notification if in singleplayer mode
Esc key cancels selection. If nothing is selected, opens menu
Better minimap markers for ennemies
Fixes
Fix "not ready" button's translation
Fix inviting in a game from the lobby
Fix "Hero of Heroes" success' trigger
Correct zoom sensibility
Correct canceled death animation
Fix line breaks on some texts in the tutorial
Fix a DE translation
See you soon!
1.1.0 is live!
Hello everyone!
Since the launch of Heroes of Delum, we have been working intensively to apply some of the great feedback that we received from you guys.
Along with a lot of fixes and balancing/tweaks, the major changes of this version include:
Steam Networking
Since we received a few complains from players who couldn't create or join a game, we reworked entirely our networking system to use Steam Networking. This will now cover 100% of the rare connections problems that were occurring until now!
New in-game UI
We improved the in-game interface to be much more lighter, and cover more functionalities, like for example the attack and hold position actions.
Zoom feature
It is now possible to zoom in and out using the scroll wheel!
Pause feature
The host is now able to pause the game at will. Ideal when a short break is needed!
Here is the complete list of this version's changes:
Patch notes 1.1.0
Features
New networking system (Steam Network)
Pause feature (host only)
Zoom in and out feature
New lighter UI, including hero actions (attack and hold)
New FX & SFX for the boss ultimate which is reducing all players's max health to 50%
Reworked play menu with singleplayer mode
Use escape to open main menu
Click on ground to unselect a building or unit
Added outline on food & better collision detection
Reworked UI (Selection, Hero, Events)
Boosted shield duration & effect & reduced CD
Reduced taunt totem life & duration
Boosted heal totem Health per seconds
Reworked research system
Display chat message when a game is created
Better rivers borders
Totem boundboxes reduced
Vision tower now sees invisible units at full range
Fixes
Fix boss crossing bridges
Clear Chat when switching lobby
Fix building name truncated
Fix false requirement for vision tower
Fix difficulty -1 on clients
Prohibit winning and losing at the same time
Fix magic meh achievement which was wrongly triggered
Fix fairy behavior
Fix FR text on end screen (D"é"faite)
Fix bad music looping
Fix lightning FX impact
Stop building placing on death
Fix enemies stuck on slopes
Fix vision totem (totem didn't see units)
Fix shrine randomness algorithm for last shrine spawning
Fix desert shrine HUD
Fix minimap gold icon color
Thank you for playing Heroes of Delum!
Launch + Hotfix 1.0.1 !
Heroes of Delum has launched!!
The feedback from you guys has been so great, we are very thankful to all of you!
We spotted one major bug preventing the game to continue in certain conditions. A hotfix for this bug is now live and you should be able to play without inconvenience!