Heroes of Fortunia cover
Heroes of Fortunia screenshot
Genre: Role-playing (RPG), Strategy, Adventure

Heroes of Fortunia

Version 0.4.0 is approaching!

Heroes of Fortunia version 0.4.0 is scheduled to be released next week. This next version will add the third playable hero (the Wizard), some more dungeon components, the new Dungeon Challenges gamemode, as well as some balance changes and bugfixes.

Replays recorded on the current 0.3.1 version will not be compatible with the new version, so your attack log will be cleared. Additionally, since the new update will balance the existing heroes, you will have to re-publish your current dungeon once the update is live before you will be able to enter ranked mode.

We'd like to thank everyone who submitted feedback using the in-game form and the Steam community forums, as a good amount of the changes in this update were based solely on feedback received. So, thank you for that!

Update 0.3.1: Super performance boost!

Hey everyone,

version 0.3.1 of Heroes of Fortunia just went live, and it brings a huge performance boost in attack mode with it.

We've had quite a few reports of people being able to play the game just fine during edit mode, but experiencing a noticeable decrease in frame rate when attacking. We believe we've discovered the issue at hand and fixed it, so if you had any issues in attack mode before this update, please do notify us either here on Steam or using the in-game feedback form and let us know if this update fixed it!

Below you will find a full list of other changes this update brings.

New Features



  • Leaderboards have now been enabled. You will be able to view the names of the top 50 players and their current crowns, as well as your crowns and what ranking that puts you at. In the future, we plan on introducing player profiles as well, although we need to collect a bit more data first to make the effort worthwhile.
  • When losing a defense in either ranked or casual mode, you are now given the opportunity to carry out a revenge attack against the assailant. Casual revenges are meant to be just for fun, but ranked revenges actually give you the opportunity to win some of your crowns back!


Other Changes



  • The victory screen for casual & ranked attacks has been slightly changed to be more awesome. Go beat a dungeon and check it out!
  • Changed the live replay buffer from 15 seconds -> 30 seconds in order to minimize the amount of times a live replay would send you back to the edit mode, due to having finished playing. This may cause certain attacks against you to not show up as a notification at all, if the attack takes around 30 seconds or less. Better check your replay log!

Version 0.3.0 is now live!

Heroes of Fortunia version 0.3.0 is now live. You may now update the game through Steam to enjoy the latest features. This version brings a new game mode, a few new traps and some quality of life improvements as well as bugfixes with it. Below you will find a full list of what's changed.

New Features




  • Ranked mode has been introduced into the game. Attack other players' dungeons in pursuit of glorious crowns that award you a spot on the leaderboards. Dungeons you are matched against are based on your current crowns, so as you gain more crowns you will encounter more difficult dungeons!

    Note: The leaderboards will become accessible within the next week, as we are waiting for more players to join ranked mode and populate the leaderboards.
  • There is now a visual pain effect when your hero is at low health, to remind you to be careful.
  • Sound & control settings have been added to the options menu.
  • There is now a visual effect when placing components in edit mode.
  • The currencies in edit mode now have a tooltip assigned to them.
  • New common trap: Furnace
  • New rare trap: Electric Fence


Balance Changes



Dagron the Undying:

  • Fire Breath: Reduced hitbox to match the visual effect, minimum damage reduced from 6 -> 2 (total damage depends on how long you stand in the fire)
  • Spit Fireballs: No longer apply a fire debuff. Effective damage reduced by 4. (also applies to fireballs spawned by the larger fireballs)
  • Large Fireballs: No longer apply a fire debuff. Effective damage reduced by 10.


Archer:

  • Replaced the Potion of Poison with a Potion of Swift Healing: Instantly restores 8 health and grants haste for 8 seconds.
  • Piercing Shot: Damage reduced from 7 -> 6.
  • Multi Shot: Damage reduced from 3 -> 2 per arrow.


Other Changes



  • Fixed an issue in replays where a minion would appear to fully execute their attack, yet deal no damage to the enemy hero.
  • Fixed an issue that would cause a defense gate to remain closed permanently if an enemy was killed inside its radius.
  • Fixed the description of the magma shield buff.
  • Fixed an issue that would cause the Archer's basic attack & abilities to not spawn any arrows when he was stood close to a wall.
  • Fixed an issue that would sometimes cause a replay to start over indefinitely.
  • Fixed an issue that would sometimes cause Dagron the Undying's fireballs to not be displayed correctly.
  • While building a dungeon, the regular loading screen is now shown.
  • You can now hit the escape button to immediately stop playing a replay and return to edit mode. This is sometimes necessary when attempting to play a live replay that is being uploaded by someone with a slow internet connection.


Please let us know what you think of these changes either by using Steam's community features, or by using the in-game feedback form. The next major update will bring the third playable hero, the Wizard, as well as dungeon challenges. See you in the dungeon!

Coming Soon: Heroes of Fortunia version 0.3.0!

Heroes of Fortunia's newest update, version 0.3.0, will be released soon. This update will bring ranked mode, along with player leaderboards, as well as some new traps and a number of balance changes and bugfixes. The main focus is on fixing and improving issues mentioned to us via the forums and the in-game feedback form.

We will post detailed patch notes once the update goes live.

Replays recorded on the current version 0.2.1 won't be compatible with 0.3.0, and therefore your replay log will be cleared once the new version goes live.

We'd like to use this opportunity to thank everyone who has provided feedback & suggestions for this update, either via the community forums or the in-game feedback form. Please continue to do so as it is a great help!

Version 0.2.1 is now live!

Version 0.2.1 of Heroes of Fortunia is now live. This updated brings some minor gameplay improvements and bugfixes with it.

Changes:


  • Your work-in-progress dungeon will now be restored in case you close the game or get disconnected before being able to successfully publish it.

  • The Archer's skills now cause him to automatically turn towards the current mouse cursor position if he doesn't have a target.

  • You can no longer concede after completing a dungeon.

  • At the start of every dungeon attack, the game now waits for the dungeon to finish building completely. This should reduce some bugs and improve performance during the initial moments of an attack.

  • You can now right-click to destroy a component while you are placing/moving it.

  • A change has been made to improve replay stability. This only affects new replays.

  • The daily bonus cap has been raised from 20 -> 25.


Replays from the previous version are still compatible with the new update, but replays that were broken or unstable in any way before the update will remain so.

Please update the game to the latest version in order to continue playing, and do feel free to let us know what you think!

Heroes of Fortunia version 0.2.0 is now live!

Hey everyone!

Version 0.2.0 of Heroes of Fortunia just went live. We've been going through all of your feedback, as well as the data we've gathered so far to determine the best changes & new features to introduce. Below you will find a list of what's changed.

New Features:



  • In-app purchases for treasure chests have now been enabled. Now you can choose to support the development of Heroes of Fortunia and get some nice rewards in return! Keep in mind that pricing and contents of these chests is subject to change over the course of development.
  • The elixir you've accumulated so far can now be put to use, in the new "My Collection" menu in your Treasury. Elixir is used to craft minions & traps you don't already fully own yet, so if you find yourself getting unlucky with your chest contents, this is the place to fix that!


New Components:



  • Spike Field (common trap): 4 defense rating, "Periodically shoots spikes out of the ground that damage the enemy hero."
  • Mist of the Damned (rare trap): 6 defense rating, "If the enemy hero spends too much time in this mist, arms of the damned will rise and start attacking them until they leave."
  • Haunted Tomb (legendary trap): 9 defense rating, "Whenever a nearby enemy dies, summon a Ghost at the tomb that will immediately start attacking the enemy hero."
  • Ghost (common minion): 3 defense rating, 2 attack, 8 health.
  • Alarming Hound (rare minion): 4 defense rating, 2 attack, 12 health. "Engage: Cause all other nearby minions to engage. Does not work on minions with similar effects."


Balance Changes:



Traps:

  • Wall: Cost reduced from 4 -> 2

    The Wall is just a tiny bit shorter than 4 Barrels in a row, each having a defense rating of 1. A reduced defense rating of 2 should give the Wall a little more bang for its buck, considering it can't be freely placed anywhere in the dungeon due to its shape.
  • Explosive Mine: Cost increased from 2 -> 3, no longer sets the enemy hero on fire, but deals all of its damage instantly.

    The Explosive Mine has been a strong contender for most annoying trap in the game (alongside the Defense Gate), partly due to the plethora of effects that are going on when it is triggered. The removal of the fire debuff should rectify that, at least mostly.
  • Defense Gate: Automatic reopen timer reduced from 60 seconds -> 30 seconds.

    There are several instances in which a player would accidentally aggro a minion behind a defense gate, have the gate close, and then be locked out and unable to fight the minion. With the reduced reopen timer, players will no longer have to sit around and wait a full minute before getting back into the action!


Minions:

  • Night Prowler: Cost increased from 4 -> 6

    The Night Prowler has been a powerful addition in minion packs so far, and the stealth enables it to cleverly circumvent single target attacks until it's locked on and has applied its poison effect. An increased defense rating means an increased placement box, which means that the Night Prowler can no longer be used as freely as before.
  • Alarming Treant: Health reduced from 8 -> 3, defense rating reduced from 4 -> 2

    The Alarming Treant is meant to be a core part of every dungeon, as it is one of the few minions that has the ability to cause other minions to engage. However, at its current state, it is relatively difficult to counterplay it, and using it involves not much strategy. Reducing its health to 3 allows it to be killed instantly by the Archer, thus rendering it unable to perform its
  • engage* skill, forcing defenders to place it in strategic positions where it can't be sniped.

    The previous functionality of Alarming Treant can be found in the newly added Alarming Hound, which is a rare minion, meaning you can only place a maximum of 5 of it in your dungeon.
  • Burly Brute: Cost increased from 8 -> 9

    The Burly brute is one of the stronger common cards, a bit too strong for a rating of 8 in fact, hence the increase.
  • Big Brute: Health increased from 40 -> 45

    The Big Brute has been underwhelming to some extent, considering it's an epic minion. A slight health increase should allow it to live ever so slightly longer, and thus increase the threat it presents.

Other Changes:



  • Bonus Gold for successful attacks increased from 50 -> 75
  • Bonus Elixir for successful attacks increased from 5 -> 10
  • Daily bonus cap reduced from 30 -> 20. Keeping the above changes in mind, this changes nothing in regards to how much gold you can earn per day, but it increases the maximum amount of elixir from 150 -> 200.
  • Maximum number of dungeon rooms reduced from 8 -> 6.
  • Maximum defense rating increased from 240 -> 260.
  • Players can now use the R key to rotate minions/traps while they are moving them.
  • Reduced the chance to find players running the default dungeon when matchmaking.
  • Fixed an issue that would cause the Explosive Mine to behave incorrectly in replays.
  • Fixed an issue that would cause the Immunity Tower to behave incorrectly in replays.
  • Fixed an issue that would cause the Holy Wizard's healing projectile to engage minions.
  • Added more sound effects to Dagron the Undying.
  • Changed the way music loops during a dungeon attack.


Please let us know what you think of these changes by commenting down below, or by using the in-game feedback form (accessible by pressing ESC while in edit mode). The next update is scheduled to bring Ranked mode into the game, as well as player profiles and leaderboards, so be sure to look forward to that!

Heroes of Fortunia version 0.2.0 is approaching!

The first update for Heroes of Fortunia, version 0.2.0 is scheduled to be distributed within the next few days.

This update will feature the ability to purchase treasure chests using real-world currency, the ability to craft minions & traps using your leftover Elixir, some new minions & traps, as well as a few balance changes, bugfixes and minor improvements.

Replays recorded on the current version will not be compatible with 0.2.0 and thus be removed from your replay log once the version goes live. We will post detailed patch notes once that happens!

Heroes of Fortunia is now available as Early Access!

You can now download & play the Early Access version of Heroes of Fortunia for free!

We chose to provide the game as Early Access because the most important aspects of the game, the dungeons you'll encounter, will be shaped by the community regardless, so it only seems right to involve all of you in the development process of the game itself.

It's not much yet, and the selection of dungeon components is scarce, but over the coming months we will gradually introduce additional content to the game, including but not limited to:


  • A bunch more minions, traps & rooms
  • A ranked mode
  • Dungeon Challenges
  • A singleplayer campaign
  • Features to craft the minions & traps you want
  • More heroes
  • More dungeon themes


Please feel free to liberally use the feedback form provided in the game (accessible via the ESC button in edit mode) to let us know what you think, what you feel could be better, should be adjusted, could be added, or just to let us know that everything's alright.

We hope you'll enjoy the game as much as we do making it. See you in the dungeon!

Early Access coming this March! (Updated)

Hey everyone, we've got some exciting news!

Development on Heroes of Fortunia is constantly progressing, and thus comes the time where we are ready for you to help us make this game as great as it can possibly be.

Therefore, we've decided to open the floodgates for everyone to try out the game and give us their feedback & suggestions, by moving Heroes of Fortunia to Early Access at the end of March.

The Early Access version of the game will feature a number of minions, traps & monsters for you to play with, and as with the first closed test, everything will be unlocked from the start.

You'll be able to test & evaluate everything, and play the game as we develop it. More information will follow soon!

Edit: The confirmed date for Early Access release is now April 2019. A bit later than we've hoped, but sometimes things happen that are out of our control. Regardless, we hope you stay tuned and remain excited!

Closed Beta has started!

The first closed beta test for Heroes of Fortunia has now begun!

If you are one of the lucky few participants, you may now log into the game and start testing the dungeon building & attacking aspects of the game.

To submit feedback, press the Escape key whilst in Edit Mode and select "Submit Feedback".

If you are still unsure whether or not you have received a beta key, make sure to check your spam mail folder as well. Emails containing beta keys were sent out on November 16th.

This beta test is scheduled to last until November 30th, so have fun! :)