If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 65"
Patch notes for version 65
Fixed bug where general store would be empty sometimes when it shouldn't be
Fixed imp/shrine/well/elevator exploit where they could be used multiple times
Fixed several achievements being awarded when joining other peoples' games
Added button for selling 10 ore at a time to the ore trader
Liches should no longer be able to teleport through walls and get stuck
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 63"
Patch notes for version 63
Gameplay:
Added achievements
"Fixed" item shop exploit, now the shop can be randomly empty instead
Certain debuffs can now affect bosses
Increased enemy health for large lobbies
Scorched Earth now does damage to static enemies (towers, spawners)
Consecrated Ground now properly heals other players
You can now only pass the levelcap by going in to NG+ yourself
Balance:
Paladin
Reduced armor gain by level from 1 to 1.2.
Reduced resistance gain by level from 0.5 to 0.25.
Priest
Increased health regen gained by level from 0.025 to 0.05.
Divine Protection: Removed from default Priest, (opening up for optional builds without Divine Protection).
Divine Protection: Reduced damage percentage absorbed from 40%/45%/50%/55%/60% to 30%/35%/40%/45%/50%.
Holy Light: Changed scaling of healing amount from 3/3/4/4/5/5 to 2/3/4/5/6/7.
Thief
Reduced mana gained by level from 8.5 to 8.
Increased mana regen gained by level from 0.05 to 0.075.
Warlock
Reduced health gained by level from 9 to 8.
Reduced mana gained by level from 18 to 17.
Gargoyle: Changed scaling of mana cost from 45 to 45/55/65/75.
Gargoyle: Increased cooldown from 2s to 4s.
Gargoyle: Increased duration of Gargoyle from 4s/5s/6s/7s to 6s/8s/10s/12s.
Gargoyle: Decreased range of Gargoyle bolts from 80 to 60.
Wizard
Blast Wave: Changed scaling of mana cost from 35 to 35/40/45/50.
Meteor Shower: Increased mana cost from 75/90/110 to 80/120/160.
Technical:
Added console functions "lobby_members" to list everyone in your lobby and "lobby_kick " for kicking a player
Fix for random load screens appearing and causing disconnects
Added g_save_slot function to cfg in order to manage multiple separate saves
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 60"
Path notes for version 60
Gameplay:
Fixed missing potion bug
Lowered xp-gain a bit in NG+
Fixed cost on armor piercing blessing
Fix for archives boss books getting stuck
Technical:
Fixed a disconnection issue
Added ability to name multiplayer games
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 59"
Patch notes for version 59
Gameplay:
Lowered tax rates
Removed experience loss from death
Full heal and potion refill when entering mines
Fixed bug where the wrong character titles got applied
Tooltips added for showing tax rate and gold gain
Technical:
Fix for certain rejoining issues
Can't accept invites when not connected to network
Fix Steam Controller still being used which could cause crashes on startup
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 57"
Patch notes for version 57
Replaced the controller system
Updated the multiplayer system to the latest version
If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 54"