Whenever we release a new game, we are always pushed to improve our underlying engine and platform support. Our latest title Star Traders: Frontiers has some goodies to share with all of our other games!
With this release, we've backported the improvements from STF including Linux tooltips, fixing issues with stuck tooltips, improved hover speeds and better resolution support!
We've also done another round of balancing on the late game E4 Orcin as we've heard they are still to hard. Please note, if the monsters are already spawned in your saved game, this update will not reduce their stats. If you are having an issue and can't get around OP'ed monsters, please email me the saved game at andrew@tresebrother.com and we can help fix.
A long time coming, perhaps, we've improved Holy Retribution and Banishment's base damage! Rararah Kyera!
Please, leave a review this holiday season to help spread the cheer!
Oh, and play Star Traders: Frontiers!
http://store.steampowered.com/app/335620/Star_Traders_Frontiers/
While we've had a slight delay in updates as we finished Star Traders: Frontiers launch, we're moving into testing on the next chunk of story content for Heroes and it shouldn't be too long.
v4.4.21 - 12/1/2017
- Late Episode 4: further rebalanced of Orcin in Braeys lands
- Increased damage for Kyera's Holy Retribution and Banishment
- Fixed issue with tooltips getting stuck
- Win32: Boosted mouse hover speed by 100ms
- Linux: Added mouse hover support, Improved 3rd Button
- Mac OS X: Improved mouse hover performance
- Fixed issues with Moonstones looting as Bloodstones
- Fixed map bugs
Update #103: Orcin Rebalance + Crafting Cleanup
NOTE: This update had a few bugs in it. We have fixed them all. Apologies. We've been busy with Star Traders: Frontiers and made a few mistakes in testing.
We've had a short break from updating Heroes of Steel as we march toward the upcoming release of Star Traders: Frontiers. We've looped back for a quick update to knock out some balancing issues with the late Episode 4 Orcin. The Oricn in the new areas should no longer be so hard to hit.
We've also fixed a bug with the legendary items that add +1 Range as well as fixing the root issue that was causing some categories of armors to be un-craftable.
The next update will add new content again. In the mean time, check out Star Traders: Frontiers' coming soon page!
http://steamcommunity.com/app/335620
v4.4.19 - 11/12/2017 - Late Episode 4: rebalanced Orcin in Braeys lands
- Fixed issue with +1 Range Legendary Items and self-buffs
- Improved balance of E4 loot drops
- Fixed issues with multiplied crafted items
Save 50% + Update #102: Episode 4 Story Booster
We're on a roll with pushing forward in the Episode 4 story now. Another update, another extension. We're working in small chunks, but it allows us to move forward and add exciting new content quickly.
The new content includes new shops that can provide some awesome mundane weapons and armor you might want to craft as well as a new magical gear shop popping up in Reis Lodge.
This update focuses on opening the Braeys lands again in Episode 4. You can now head west and return to Reis Lodge and Vrenhaulm. Beware and travel carefully, because more choices as the Chosen of Death are starting to catch up with you now.
Also, we've fixed all of the armors that were reported as uncraftable. Thanks to everyone for sharing these, they help us make fixes.
We're planning the next update to also include another Episode 4 booster that will bring us the storyline to the very edge of the final dungeon and confrontation. Thanks to everyone for your support and encouragement!
v4.4.17 - 9/22/2017
- Episode 4: opened westward travel out of Braeyshaulm
- Two new travel dungeons to reach Reis Lodge and Vrenhaulm
- Return to these Braeys cities, tread carefully!
- New mundane weapons and armors for sale -- crafting!
- New magical gear shop in Reis Lodge
- Fixed issues with multiple crafted armors
Update #101: Episode 4 Story Bump + Crafting Fixes
This week's release drops a minor, but important, bit of story development for Episode 4. Specifically, it re-opens the pathways to major town centers like Braeyshaulm, Brunehorn, Freeport and the Storm Bastion. While the content we've included in this update doesn't go any farther than that (the western Underdeep is still closed) it puts us right on the edge of releasing the new set of travel dungeons, towns, and ramp up to the game's final dungeon sequence. It's great progress and we're going to be release story in small bumps for a bit now before we corral everything for the final sequences.
We've fixed a few reported issues with crafting different types of armor. Also, we've added the ability to access crafting from within the Episode 4 war camps. A few weapons you could find in late Episode 4 chests we causing the game to flip, so we've fixed that -- thanks to the players who reported the weapons by name! Finally, we've made a few improvements to the formatting in item and pawn shops.
Thanks for your support and your reviews!
v4.4.15 - 7/31/2017 - Added abililty to return to Braeyshaulm, Brunehorn, Storm Bastion in late Episode 4
- Fixed issues with crafting some armor, added crafting to E4 war camps
- Fixed crashes with some E4 weapons
- Fixed typos, map spawn bugs, missing portraits in E4
- Improved format of item shop and pawning shop
Update #100: Patches and Story Prep
This week, we've rolled up a set of patches that have been brewing for a while. This is allowing us to clear the decks in preparation for the next set of small story expansions that will give Episode 4 groups full access to the entire Underdeep once again.
We fixed some bugs with Tuning crafted items -- +HP, +MP, and +Res stats were not being correctly counted when tuning newly crafted items. For shields and armors, this is especially important.
For anyone stuck in the Necromantic Sanctuary, we fixed the stairs!
For those groups hitting issues with the final story encounter with Nikolai, we've fixed the bug for all future groups coming through that area. We still have some work to do for groups that have already passed that event, but we'll get there.
A longstanding issue that you could take two separate guides into the Otherworldly Haven has finally be fixed. Thanks to the users who provided the saved games that made this fix possible!
v4.4.13 - 7/5/2017
- Fixed issue with Tuning items in crafting not consider +HP, +MP, +Res
- Fixed issue exiting Necromantic Sanctuary
- Fixed issues with Nikolai resolution in E4
- Fixed map issues in Ruins of Ember
- Fixed issue with multiple guides taking you to Otherworldly Haven
Save 50% on Summer Sale + Update 99 + New Story
We see your big summer sale (50% off!) and raise you some new story content! This week, we've released two new dungeons and the ability to move forward in the Episode 4 story another step.
If you're at the end of the current arc in Ember, this one is for you. The next set of releases will all feature small expansions to allow you to travel the full world again -- both east and west -- with all the changes of your choices in the end of Episode 1 - 4 coming to bear.
To help with tracking your buffs and curses, wherever they are displayed they now include the level. Thanks to the community for this suggestion!
v4.4.11 - 6/22/2017
- Added 2 new dungeons in the final Ember area in Episode 4
- Added ability to exit Ember and return to war camps
- More Episode 4 content coming in next releases
- Wherever shown, Buffs and Curses include level #
- Fixed story issues related to Vlotgar's fate
Update #98: More Loot + Crafting Fixes
This week's update finishes off a series of additions we've made to the loot tables in Episode 4, blowing up the available types of weapons, armor, and magical gear you can find throughout. We've also fixed a few bugs related to certain loot groups that were repetitively dropping the same staves.
We received a lot of good feedback on the new accuracy / damage stat display for weapons, and have completed some fixes.
For the love of numbers, we're working on porting the newly released combat log from Templar Battleforce back to Heroes of Steel in our next update.
We've wrapped up some bugs in crafting (thanks for reporting!) and we've broken ground on the final story expansion that will close out the story of our four heroes. What a journey, but we're nearly there.
v4.4.9 - 6/10/2017
- Added more magical gear to loot groups in Episode 4
- Fixed issues with new accuracy and weapon stat display
- Fixed issues with armors impossible to craft, fixed Kiresh Bolter
- Fixed map bugs and typos
Update #97: Tower Battlements and Status Improvements
This week, we've fixed a bug that was trapping some players on the Tower Battlements area of Episode 4. If you were stuck up there, the stairs are once again functional! Sorry about the bug.
We also have resolved an issue with the loot group around the Tretherin Staff in late Episode 4 ... where it was supposed to be dropping lots of juicy staves, the loot selector was only pulling the Tretherin over and over and ... over. Now fixed -- some really powerful rods coming out of that group now.
Finally, a big thanks to a couple of Steam players pressing us to improve the status display around magical weapons and the strong and standard dice pools. As you can see in the screenshot above, we've made some really nice quality of life improvements to bring all the data together in one place. In the dice pool calculations, an 's' indicates Strong Dice where no letter indicates Standard Dice. There are more details on that in the Combat Guide here on Steam if you want know exactly how all those D10s are rolled!
v4.4.7 - 5/23/2017
- Fixed issue leaving Tower Battlements in Episode 4
- Fixed loot group issues around Tretherin Staff
- Magical weapon stats shown inline with accuracy and defense
- Accuracy and Defense display indicate strong dice with an 's'
- Accuracy and Defense display show calculated totals for all dice pools
- Fixed map bugs
Update #96: Improving Legendary Item + Patches
First off, a big thanks to the player who pointed out the issue with Kyera's legendary items. Certainly, they weren't supposed to have +1 SP ... no, that was intended to be +1 Move Point (MP). Bingo! Major upgrade, have fun.
Second, we've released a set of patches based on player feedback. We've fixed a few issues in the latest E4 story content related to dying in a boss fight and choosing to Restore.
We've also made some fixes to the crafting system, which was having some odd display issues with certain types of armor, hiding their bonuses after crafting was complete and confusing players in a big way.
And, if you're at the end of the Episode 4 content and have a Talent point to spent for Kjartan, Vincent, Tamilin or Selen, you ca now spend it! Sorry about that bug.
Thanks to everyone leaving a review!
v4.4.5 - 5/15/2016 - Fixed Kyera's legendary items to have +1 Move Point bonus
- Re-fixed issue with leveling Sneak or Mystic Talents after story event
- Fixed issues with spikes on Tower Battlements and repeat dialogs after Restore
- Fixed issue with disappearing Stealth and Dodge bonuses in Crafting display
- Fixed map bugs and typos
Update #95: Story Expansion Patch
Following up the major story expansion over the weekend, we're dropping a big patch release to wrap up all the reported issues! Thanks for your patience with the bugs, we're lucky to be able to respond and fix so quickly.
We also took the opportunity to add +16 new Bloodstones across Episode 1. The clamor and cry for "more Bloodstones" is pretty strong, and this is a great way to introduce the crafting system into the first Episode, which was locked up until at least the start of Episode 2.
If you happened to have an issue with Vincent's new Legendary Weapon, just reload your game -- it will appear either in his hand or in your inventory. Our apologies about this ghosting bug!
Thanks to everyone leaving a review!
v4.4.3 - 4/28/2017 - Added 16 new Bloodstones to Episode 1 - craft early and often!
- Fixed issues with Vincent's Legendary Weapon - reload game
- Fixed Head Taker's Boon and Words of Holy Bond items
- Fixed issue with leveling talents, re-ordering group after new story events
- Fixed issues with Crafted Armors, uncraftable armors, weapon names
- Fixed exit from Ruins of Platinum Peak, impassible tiles in Great Salt Flats, empty chests