Hero's Descent cover
Hero's Descent screenshot
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Genre: Role-playing (RPG), Strategy, Indie

Hero's Descent

Hero's Descent Summer Patch

A new update has just gone live! This includes major revamps to character balance, the battle system, and adds a ton of new content. Additionally, controllers are now fully supported!

Some highlights:

Characters



  • All 3 characters have a plethora of new traits
  • The Wizard has learned a third spell, Frost Breath
  • Upgrade cost tables have been redone for every character
  • New character-specific achievements have been added


Content



  • 8 new areas have been added to the map pool
  • Doors and traps have been added to the Castle and Caverns
  • New enemy: Bat
  • New enemy: Snake
  • New enemy: Angel
  • New enemy: Beholder
  • New enemy: Wraith
  • New enemy: Spider
  • The Fairy Queen fight has been redone
  • Various enemy stats have been tweaked


Systems



  • Controllers are now fully supported
  • Key and control mapping is now implemented
  • The UI has been redone
  • The font has been replaced with a more retro version
  • Experimental death replays have been added

Hero's Descent v.11 Patch Notes

Change Summary (Spoiler-free):


  • You can now pause the game and view your current stats/traits
  • "Restart" has been added as an option in the pause menu. This is disabled during a Daily Challenge
  • "Quit" has been added as an option in the pause menu
  • "Quit Game" has been added to the main menu
  • Skills, traits, achievements, and various other things have new icons more in-
  • line with the art style
  • Slight changes to the way your skills are displayed ingame
  • The Beholder and Angel now have Codex entries
  • More changes to aspect ratio support. 16:10 now has a letterbox effect in order to display the entire level without stretching the art
  • All levels have been remade to be two tiles wider
  • The Lost Cells have been added to area 2
  • The ugly Unity options menu is gone and has been replaced by real options. These persist locally for now, but I've opted not to persist them in the Steam Cloud, since I assume your graphics options will vary from computer to computer. Instead, I try to default to the settings that should make the most sense for your setup.
  • Various UI issues have been tweaked/fixed
  • You can now play the game in offline mode. This disables the Leaderboards for your current session
  • Riposte has replaced Zap for the Hero. This skill allows you to counterattack most incoming attacks, and prevents all damage from them, for a few turns.
  • Some monsters have had their balance values tweaked
  • Fixed a bug where getting a game over when running in Steam could cause you to be unable to save your progress/start a new game
  • Fixed the modal dialog behind the game over screen
  • Started adding Steam Achievements
  • Floating combat text now fades as it rises to help you focus on the most recent event
  • Floating combat text is now more robust and informative. For example, using a skill without the proper mana will trigger some text informing you of such
  • Enemies now drop powerups
  • The Stopwatch has been added to the game
  • Health Potion has been added to the game
  • Mana Potion has been added to the game
  • Doors have been added to the game (but do not currently exist in any of the main levels)
  • Enemies can now be inflicted with status ailments
  • MSAA has been removed from the camera rendering the game content. This should slightly sharpen the image, especially on larger displays
  • The tutorial should be functioning again
  • Key Guardians now have an icon matching the stairs they block
  • Water Elemental is no longer appearing as an extremely powerful Blue Slime
  • Fire Traps now warn you of impending attacks when you stand on them
  • Maps can now force spawn specific monsters. This makes some of the areas a bit more...flavorful
  • Very slightly reduced Par Times for Hero and Wizard
  • Fixed a rare issue regarding quitting the game when a thread is still awaiting a response from the server
  • 'Enhanced Zap' is no longer in the Hero's class-specific trait pool
  • Minor bug fixes for the final boss fight

Patch Notes - 10/11/2017

Change Summary (Spoiler-free):



  • A bunch of work has gone into preparing the game for a desktop release. The aspect ratio has been switched over to 16:9 to support more standard displays.

  • A new telegraph system has been added. In addition to the "!" icon, enemies now pulse and telegraph some of their attacks. If a square will result in you taking damage next turn and is the result of an enemy directly attacking you, it will shine red. This change doesn't impact very fast players, but is designed to help newer/casual people keep up with the game and learn enemy patterns. In some cases (mainly the Dragon Key Guardian), additional tiles may glow red in order to teach you how their attacks work.

  • Un-targeted attacks (like the spells cast by bosses that nuke specific areas) will render an animated target reticle. Entering these damages you as well, but the icon is different in order to help indicate how the attack works.

  • Thanks to the new telegraph system, the Angel and Beholder are now showing up as enemies in Area 2. They may migrate elsewhere soon.

  • Traps have been added. For now there are Fire Traps in Area 2, but more are coming.

  • Music and SFX have been added to a bunch of areas and actions.

  • Experienced players may encounter a different boss in Area 1.

  • Misc bug and UI fixes. Probably added some new bugs as well



Known Issues:



  • The tutorial is horridly out of date

  • Some SFX are missing or don't make sense

  • Area 3 is no longer tuned properly.

  • Sometimes monsters under the effect of a certain shield don't render the effect. Their HP values do properly reflect it for now, though.



***SPOILERS*** New Content ***SPOILERS***:



The Beholder:
HP: 1
ATK: 3

Rotates clockwise every 3 turns. 1 turn after rotating, it telegraphs a laser, and fires it 1 turn after that. Entirely stationary, serves as more of a dynamic obstacle than an enemy.

Angel:
HP: 1
Shield: 3
ATK: -3

The angel seeks to heal and buff nearby allies. It will heal for 3 HP, and can apply a 3 HP shield to fully-healed targets. It will prioritize the nearest target that needs assistance (< max HP or no shield), and will branch out searching for targets that meet this criteria. Angels will not assist Rats or other Angels, primarily for balance reasons.

Fire Trap:
ATK: 3

Simply burns the area it occupies every 3 turns. If you're nearby, you'll be able to see how close it is to going off. If you're speed running, learn to count!

The Fairy Queen:
This is a new boss encounter that appears in Area 1 if you've beaten the game. It has a 50% chance to replace the Slime King. It's intended to essentially be an "expert" variation of the Slime King fight, and the same general tactics apply.

The Queen herself is virtually un-killable until you cross the two bridges and take out the weaker Fairies. Portals will periodically summon Moths. Learning to deal with the Moths here is tricky, as they behave entirely randomly. Good luck!