
There's actually way too much going on, so I'll only be able to cover the major features:
ADVENTURE BUILDINGS
- New overworld buildings: Monuments
- New overworld buildings: Palaces
MODDING
- Unit modding
- Hero class modding
- Artifact modding
WORLD
- 7 new types of terrain
- New terrain assets
- Map styles improvements
- Map generation improvements
- Underground maps
FACTIONS
- New Order faction mechanic and building: Idolatry
- Earthen Temple of War and Monument of War rework
- Reworked Decay faction mechanics
TOWNS
- New town screens (WIP)
- New town building: Architect
- New town building: Mercenary Hall
- Rebalanced costs of all faction-specific buildings
UNITS
- Several new unit abilities
- 14 new rare units
- 20 new faction units - a unit + an upgrade for each faction
- 18 new units for 11th faction (named Pillar)
UI
- Several UI updates and changes
- Reworked options screen
- More options

So! That's it for now. But in the new year, exciting things will happen!
I'll be starting work on a 12th faction, which will be called the Community Decided Faction. While the 11th faction is finished now, the 12th faction will start development in January and will be added later in the game. I'm hoping to be able to use this time to do some involved community votes to decide how this faction should turn out.
In both cases, I'll be sending some info out onto the waves of the internet by then. But if you want to stay more closely in touch, you can join the Hero's Hour discord.
I wish you happy holidays and great hopes for the new year!
- ThingOnItsOwn

