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Hero's Song screenshot
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Genre: Role-playing (RPG), Simulator

Hero's Song

Hero's Song Early Access Update 6 - Hotfix 1

[B]Balance[/B]
[LIST]
<*>Fixed an issue where non-player characters could spawn at Level 0, which would prevent those entities from wearing clothes and rewarding loot, coins, and experience
[/LIST][B]Encounters[/B]
[LIST]
<*>Fixed an issue where the Shambler was not behaving correctly in response to damage
[/LIST][B]Visuals[/B]
[LIST]
<*>Added shadows to Inferno Wolves
<*>Adjusted scaling of Inferno Wolves to be consistent with Dire Wolves
<*>Improved the appearance of Dire Wolves
[/LIST]

What's New in Hero's Song Early Access Update 6

[B]IMPORTANT: [/B]We do not support old worlds. If you created a world prior to this update, please create a new world.

[B]General[/B]
[LIST]
<*>Significantly improved sever region performance and stability
<*>Improved city and dungeon generation performance
<*>Improved pathfinding accuracy and performance
<*>Fixed an issue where the game would crash while players moved away from each other across regions
<*>Fixed an issue where the game would freeze at a loading screen if there was a port conflict while setting up a single-player world
<*>Fixed an issue where the game would freeze at a loading screen if the player exited character creation and joined a world
<*>Fixed an issue where the game would freeze at a loading screen when the system hostname contained special characters
<*>Fixed an issue where purchasing an equippable item would desync the game
[/LIST]
[B]Balance[/B]
[LIST]
<*>Added a leveling system for non-player characters
<*>Smoothed world level between all cities and points of interest
<*>Dungeons now scale to and beyond world level when entered
<*>Leaving the underworld now fully restores the player character’s health
<*>Increased health for all playable classes by around 50%
<*>Increased base Nether resource regeneration to 5 per second
[/LIST]
[B]Multiplayer[/B]
[LIST]
<*>[I]Friends List[/I]
[LIST]
<*>Friends list is now functional.
<*>Added support for only Steam friends. All Steam friends that are online and in your world will be displayed on this list.
<*>Added small compass to each friend that displays position relative to your location
<*>Added teleport button with 30-second reuse time that will take you to your friend in the overworld. If either party is in the underworld, teleport will fail.
[/LIST]
[/LIST]
[B]Classes[/B]
[LIST]
<*>[I]Necromancer[/I]
[LIST]
<*>Added passive Nether resource regeneration
<*>Plague
[LIST]
<*>Plague now deals 4/7/10/12/15 area-of-effect disease damage over time
[/LIST]
<*>Rot
[LIST]
<*>Rot now deals 5/10/15/20/25 single-target disease damage over time
[/LIST]
[/LIST]
<*>[I]Paladin[/I]
[LIST]
<*>Holy Weapon
[LIST]
<*>Fixed an issue where switching weapons would cancel the effect
[/LIST]
<*>Lay On Hands
[LIST]
<*>Fixed an issue where the ability could not affect the player character in the underworld and after exiting the underworld
[/LIST]
[/LIST]
<*>[I]Ranger[/I]
[LIST]
<*>Spread Shot
[LIST]
<*>Increased the range on ranks 2-5.
<*>Decreased the cooldown on ranks 2-5 from 10 seconds to 8 seconds.
[/LIST]
<*>Volley
[LIST]
<*>Increased reuse time to 10 seconds
<*>Fixed an issue where the ability was not consuming ammo
<*>Changed ranks 2-5 from single target abilities to area of effect.
[/LIST]
[/LIST]
<*>[I]Shaman[/I]
[LIST]
<*>Hymn of the Elders
[LIST]
<*>Removed an errant requirement from the ability
[/LIST]
<*>Soothe
[LIST]
<*>Fixed an issue where the ability was not healing over time
[/LIST]
[/LIST]
<*>[I]Swashbuckler[/I]
[LIST]
<*>Blade Dance
[LIST]
<*>Added visual effects
<*>Fixed an issue where the critical hit chance modifier was not applying properly
[/LIST]
<*>Dervish
[LIST]
<*>Dervish now deals 15/25/35/50/75 damage per second
<*>Fixed an issue where the ability would not deal damage to nearby targets
[/LIST]
<*>Double Strike
[LIST]
<*>Double Strike now deals 125/150/175/200/225% weapon damage
[/LIST]
<*>Hamstring Slash
[LIST]
<*>Hamstring Slash now deals 115/125/135/150/175% weapon damage
[/LIST]
[/LIST]
<*>[I]Wizard[/I]
[LIST]
<*>Lightning
[LIST]
<*>Lightning is now an area-of-effect ability (was single target)
<*>Lightning can now strike up to four targets
<*>Increased cooldown to 8 seconds at all ranks
[/LIST]
<*>Zap
[LIST]
<*>Removed the wand requirement
[/LIST]
[/LIST]
[/LIST]
[B]Navigation[/B]
[LIST]
<*>Added a new procedurally generated roads and trails system
[LIST]
<*>Currently connects towns, dungeons, and points of interest
<*>Features variety of road and trail markers
[/LIST]
<*>Fixed an issue where Ithgald and Uthar players were not starting in the correct biomes
[/LIST]
[B]Points of Interest - General[/B]
[LIST]
<*>Added a new point of interest encounter system with minibosses
<*>Fixed an issue where points of interest could appear in same geotiles as cities
[/LIST]
[B]Points of Interest - Locations[/B]
[LIST]
<*>[I]Arcane Obelisk[/I]
[LIST]
<*>Added a new Sentinels encounter to the point of interest
[/LIST]
<*>[I]Fairy Glen[/I]
[LIST]
<*>Added new art for the point of interest
<*>Added a new Elder Treant encounter to the point of interest
[/LIST]
<*>[I]Vampire Castle[/I]
[LIST]
<*>Added a new Vampire Lord encounter to the point of interest
[/LIST]
[/LIST]
[B]Encounters - General[/B]
[LIST]
<*>Added a new dungeon boss and miniboss encounter system
[LIST]
<*>Added epic loot to bosses and minibosses
<*>Set bosses and minibosses to equip their loot
[/LIST]
<*>Added a new system where humanoids now build campfires and sleep at night
<*>Increased global diversity of population centers within biome preferences
<*>Improved influence of non-player civilizations on wilderness encounters
<*>Fixed several issues where some creatures would attack campfires and containers
[/LIST]
[B]Encounters - Classes[/B]
[LIST]
<*>[I]Priests[/I]
[LIST]
<*>Temporarily removed from encounters
[/LIST]
<*>[I]Wizards[/I]
[LIST]
<*>Fixed an issue where the NPCs would cast Firewall ability too often
<*>Fixed placement of NPC wizard’s Firewall
[/LIST]
[/LIST]
[B]Encounters - Creatures[/B]
[LIST]
<*>[I]Bats[/I]
[LIST]
<*>Added creature to own faction
<*>Fixed an issue where shadows did not match creature shape
[/LIST]
<*>[I]Bears[/I]
[LIST]
<*>Fixed an issue where bears were not spawning correctly
[/LIST]
<*>[I]Dire Wolves[/I]
[LIST]
<*>Added Tough Leathery Skin loot
<*>Improved shadows attached to creature
<*>Fixed an issue where glowing eyes on Dire Wolves would not turn off on death
[/LIST]
<*>[I]Gnolls[/I]
[LIST]
<*>Increased global encounter distribution range
<*>Decreased melee damage multiplier by 20%
[/LIST]
<*>[I]Goblins[/I]
[LIST]
<*>Increased global encounter distribution range
<*>Decreased melee damage multiplier by 20%
<*>Decreased the minimum and maximum damage on Goblin Clubs
[/LIST]
<*>[I]Goblin King[/I]
[LIST]
<*>Increased encounter difficulty to Miniboss
[/LIST]
<*>[I]Orcs[/I]
[LIST]
<*>Increased global encounter distribution range
<*>Decreased melee damage multiplier by 20%
[/LIST]
<*>[I]Rats[/I]
[LIST]
<*>Fixed an issue where shadows did not match creature shape
[/LIST]
<*>[I]Scorpions[/I]
[LIST]
<*>Added sound effects
<*>Fixed an issue where Scorpions were hostile toward Scorpion Hatchlings
[/LIST]
<*>[I]Skeleton King[/I]
[LIST]
<*>Added the encounter to the end of dungeons
<*>Increased encounter difficulty to Miniboss
[/LIST]
<*>[I]Varloosh[/I]
[LIST]
<*>Set biome preferences to Rocky and Snowy Mountain
[/LIST]
<*>[I]Wolves[/I]
[LIST]
<*>Added crafting loot
<*>Added creature to own faction
<*>Improved flanking behavior
<*>Reduced Bite ability damage by 20%
<*>Reduced the number of footstep sound effects
[/LIST]
<*>[I]Zombies[/I]
[LIST]
<*>Improved death sound effects
[/LIST]
[/LIST]
[B]Items[/B]
[LIST]
<*>Added a large variety of rare piercings that boost attributes
<*>Rebalanced torches to have a 10% chance to set targets alight, instead of a 100% chance to cause fear and damage over time
<*>Temporarily removed eye patches from non-human races
<*>Temporarily removed jewelry from non-human races
[/LIST]
[B]Visuals[/B]
[LIST]
<*>Added a unique visual effect to critical hits
<*>Improved the torch visual effects
<*>Fixed an issue where weapon effects would be disabled after initial attack
<*>Fixed an issue where weapon effects would be disabled permanently after switching between melee and ranged weapons
<*>Fixed an issue where ranged weapon effects were not using the correct slot
[/LIST]
[B]User Interface[/B]
[LIST]
<*>[I]World Selection[/I]
[LIST]
<*>Added new delete world button to world row on the world selection menu
<*>Added new world deletion prompt with red confirmation button
<*>Fixed an issue where the max font size of the world description was too large
[/LIST]
<*>[I]Recorded History[/I]
[LIST]
<*>Fixed an issue where the player could return to the world creation screen using the Back button on the recorded history screen
[/LIST]
<*>[I]Character Creation[/I]
[LIST]
<*>Fixed an issue where the character name was no longer randomly generated
<*>Fixed an issue where clicking the Next Character button would generate three characters
<*>Fixed an issue where the character name would become NoNameSpecified after clicking the Previous Character button
<*>Fixed an issue where hovering the mouse cursor over a projectile on the character creation screen would not display the associated tooltip
[/LIST]
<*>[I]HUD[/I]
[LIST]
<*>Added new art and layout for the day-night cycle indicator
<*>Increased the floating text size for damage dealt and received
<*>Increased the floating text size for experience and coin rewards
<*>Fixed an issue where the nameplate did not correctly reset buff icons when switching targets
<*>Fixed an issue where effect icons could scale incorrectly
[/LIST]
<*>[I]Character Statistics[/I]
[LIST]
<*>Added a new Statistics window that can be found to the top left of the paper doll
[/LIST]
<*>[I]General Inventory[/I]
[LIST]
<*>Fixed an issue where general inventory slots did not update correctly when a bag was unequipped
[/LIST]
<*>[I]Crafting[/I]
[LIST]
<*>Fixed an issue where crafting progress was not interrupted when switching recipes
<*>Fixed an issue where crafting progress was not interrupted when closing the crafting window
<*>Fixed an issue where recipes were identifying equipped items as components
[/LIST]
<*>[I]Merchant[/I]
[LIST]
<*>Added sell button
<*>Fixed an issue where tooltips would break when the window was closed
<*>Fixed an issue where item names were not displayed correctly
[/LIST]
<*>[I]Tooltips[/I]
[LIST]
<*>Fixed an issue where stats would disappear from item tooltips in some situations
[/LIST]
[/LIST]
[B]Text[/B]
[LIST]
<*>Added new combat dialogue lines
<*>Fixed an issue where Ithgald and Uthar race descriptions were switched
<*>Fixed an issue where Ithgald town names and descriptions were not correctly assigned
<*>Fixed an issue where the Vampire Castle point of interest name was labeled incorrectly
[/LIST]

What's New in Hero's Song Early Access Update 5

[B]IMPORTANT:[/B] If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.

[B]General[/B]
[LIST]
<*>Fixed an issue where the server was crashing due to an argument out of range exception
<*>Fixed an issue where pathing through fall nodes could cause a crash
<*>Fixed an issue where health regeneration, food, water, and blood were not synchronizing correctly with all clients or incorrectly saving on the player
<*>Fixed an issue where geotiles were repopulating incorrectly
<*>Fixed an issue where players could load into worlds without a character name
<*>Fixed an issue where deep water was not traversable by projectiles
[/LIST][B]Multiplayer[/B]
[LIST]
<*>Added world descriptions that can be used to provide more information about worlds
<*>Added a new friends list window that is not currently usable (coming soon!)
[/LIST][B]Balance[/B]
[LIST]
<*>Increased overall worldwide difficulty and smoothed level curve
<*>Fixed an issue where wildlife entities could not level up
<*>Fixed an issue where inventory set distribution was not scaling with NPC level
<*>Fixed an issue where coin loot was not scaling with NPC level
[/LIST][B]Quests[/B]
[LIST]
<*>Added a new quests feature!
<*>Added 16 collection quests offered by commoners (15% chance; more quests on the way)
[LIST]
<*>Talk to a quest giver to learn about the items required to complete the quest. With the required items, talk to a quest giver to turn in the items for a reward. The reward is an amount of experience based on the difficulty of the quest.
[/LIST]
<*>Added a new object interaction cursor for quest givers
[/LIST][B]Combat[/B]
[LIST]
<*>Fixed an issue where the hold position key allowed melee abilities to hit distant targets
<*>Fixed several issues where a number of melee abilities required a target
[/LIST][B]Classes[/B]
[LIST]
<*>[I]Assassin[/I]
[LIST]
<*>Blade Toss
[LIST]
<*>Blade Toss now deals 100/115/125/150/175% weapon damage
[/LIST]
<*>Evasion
[LIST]
<*>Fixed an issue where the particle effect was not displayed
<*>Fixed an issue where the sound effect was not played
[/LIST]
<*>Stealth
[LIST]
<*>Stealth now generates 10 surprise per second
[/LIST]
[/LIST]
<*>[I]Druid[/I]
[LIST]
<*>Trait: Wildling
[LIST]
<*>Fixed an issue where the trait caused a faction change
[/LIST]
[/LIST]
<*>[I]Paladin[/I]
[LIST]
<*>Turn Undead
[LIST]
<*>Fixed an issue where the delivery type was not set correctly
[/LIST]
[/LIST]
<*>[I]Ranger[/I]
[LIST]
<*>Strike
[LIST]
<*>Fixed an issue where the ability required a target instead of using an arc
[/LIST]
<*>Volley
[LIST]
<*>Volley now deals 80/100/125/150/185% weapon damage
[/LIST]
[/LIST]
[/LIST][B]Merchants, Trade and Economy[/B]
[LIST]
<*>Fixed an issue where merchants could sell items that would not be added to the player character’s inventory
<*>Fixed an issue where merchants could sell items when the player character had no inventory slots available
[/LIST][B]Items, Loot and Crafting[/B]
[LIST]
<*>Added rare loot to evil humanoids that scales with NPC level
<*>Added base block bonus to all shields
<*>Fixed an issue where crafted Leather and Plate armor was not dropping on death
<*>Fixed an issue where Silk Kneeguards were assigned to the wrong slot
[/LIST][B]Encounters[/B]
[LIST]
<*>[I]Bears[/I]
[LIST]
<*>Fixed an issue where bear nameplates did not display their names
[/LIST]
<*>[I]Gnoll Queen[/I]
[LIST]
<*>Fixed an issue where the Gnoll Queen was missing behaviors
[/LIST]
<*>[I]Merchants[/I]
[LIST]
<*>Added a chance for wandering merchants to appear with patrols
<*>Added jewelry that scales with merchant level to wandering merchants
[/LIST]
<*>[I]Rats[/I]
[LIST]
<*>Added rat encounters to all difficulty levels
<*>Removed large encounters from very low level geotiles
[/LIST]
[/LIST][B]User Interface[/B]
[LIST]
<*>Added a center map button to the World Map window
<*>Added an error notification for when targets are out of range
<*>Added an error notification for when an ability requires a target
<*>Fixed an issue where button states were not resetting properly
<*>Fixed an issue where the Settings screen did not have a title
<*>Fixed an issue where the World Map was not centering after switching characters
<*>Fixed an issue where the stats accordion was not sorted correctly on the character creation screen
<*>Fixed an issue where the stats accordion was not expanded by default on the character creation screen
<*>Fixed an issue where tooltips were not displayed on the character creation screen
<*>Fixed an issue where tooltips were not positioned correctly on the character creation screen
[/LIST]

What's New in Hero's Song Early Access Update 4

[B]IMPORTANT:[/B] If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.

[B]General[/B]
[LIST]
<*>Fixed an issue where some characters in underworld could not be continued
<*>Fixed an issue where characters could start in underworld at the wrong position
<*>Fixed an issue where the underworld was not repopulating correctly
<*>Fixed an issue where the Male Islathi Warrior was not rendering
[/LIST]
[B]Multiplayer[/B]

[B]WARNING:[/B] To prevent critical version mismatch issues, including connection failures and instability, [U][I]incompatible clients and servers are no longer allowed to connect[/I][/U].
[LIST]
<*>Added an automatic minimization behavior to the Chat window
<*>Removed the scroll bar from the Chat window
<*>Fixed an issue where the Message of the Day was not saved between restarts
[/LIST]
[B]Balance[/B]
[LIST]
<*>Fixed an issue where Fervor was not decaying correctly
[/LIST]
[B]Classes[/B]
[LIST]
<*>[I]Alchemist[/I]
[LIST]
<*>Magefire
[LIST]
<*>Changed the particle effects
<*>Fixed an issue where the ability was using the wrong projectile
[/LIST]
<*>Red Potion
[LIST]
<*>Fixed an issue where the projectile was assigned overbroad collision
[/LIST]
[/LIST]
<*>[I]Warrior[/I]
[LIST]
<*>Bull Rush
[LIST]
<*>Bull Rush stomp now deals 175/250/325/400/475% weapon damage as crushing in area of effect
[/LIST]
[/LIST]
[/LIST]
[B]Items, Loot and Crafting[/B]
[LIST]
<*>Added Silk Kneeguard recipe
<*>Fixed an issue where the Silk Collar recipe was missing an icon
[/LIST]
[B]Encounters[/B]
[LIST]
<*>[I]General[/I]
[LIST]
<*>Improved distribution and consistency of spawns across difficulty levels
<*>Temporarily enabled warrior behaviors on commoners
[/LIST]
<*>[I]Analathi[/I]
[LIST]
<*>Fixed an issue where Analathi were friendly with Gnolls and Orcs
[/LIST]
<*>[I]Brown Bears[/I]
[LIST]
<*>Added a new creature and encounter
<*>Added Brown Bear sound effects
<*>Increased Brown Bear encounter variation across difficulty levels
[/LIST]
<*>[I]Inferno Wolves[/I]
[LIST]
<*>Increased encounter rarity
<*>Broadened spawn preferences
<*>Fixed an issue where the encounter would not spawn near ruins and magical POIs
[/LIST]
<*>[I]Rats[/I]
[LIST]
<*>Added a new creature and encounter
<*>Increased spawn chance in Negligible and Easy encounters
[/LIST]
<*>[I]Scorpions[/I]
[LIST]
<*>Added a new model and animations
[/LIST]
[/LIST]
[B]User Interface[/B]
[LIST]
<*>Added a new icon for the EULA button on the main menu
<*>Sorted Character Selection menu by last played first with dead characters at bottom
<*>Fixed an issue where activating a missing item would not display an error
[/LIST]
[B]Testing and Debugging[/B]
[LIST]
<*>Improved logging to trap various issues
[/LIST]

Hero's Song Early Access Update 3 - Hotfix 1

[B]IMPORTANT:[/B] If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.

[B]Multiplayer[/B]
[LIST]
<*>Fixed an issue where the game would crash when players managed to leave the grid
[/LIST][B]Testing and Debugging[/B]
[LIST]
<*>Added more logging to help trap various issues
[/LIST]

What's New in Hero's Song Early Access Update 3

[B]IMPORTANT:[/B] If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.


[B]General[/B]
[LIST]
<*>Fixed an issue where the game would freeze on a loading screen after returning to the world selection screen and joining a world
[/LIST]
[B]Multiplayer[/B]
[LIST]
<*>Implemented world chat
[LIST]
<*>Press Enter to broadcast a message to the world
<*>Press Esc to close the chat window
<*>Note: Local chat is currently broadcasted to the world.
[/LIST]
<*>Fixed an issue where the game would crash when too many regions were active
<*>Fixed an issue where the game would crash when players crossed regions near each other
<*>Fixed an issue where the game would crash when players moved in and out of interiors
<*>Fixed an issue where the game would crash when players moved away from each other
[/LIST]
[B]Balance[/B]
[LIST]
<*>Added new encounters at varying difficulty levels
<*>Significantly reduced the overall population of friendly humanoids in and around towns
<*>Increased hostile spawns in lower level areas -- particularly near cities
<*>Increased overworld population slightly
<*>Decreased dungeon and underworld population slightly
[/LIST]
[B]Classes[/B]
[LIST]
<*>[I]Swashbuckler[/I]
[LIST]
<*>Blade Dance
[LIST]
<*>Blade Dance now increases critical hit chance by 50/100/200/300/400% for 6/7/8/9/10 seconds, and slightly increases movement speed
[/LIST]
<*>Double Strike
[LIST]
<*>Change the sound effect to the default melee attack sound effect
[/LIST]
[/LIST]
[/LIST]
[B]Loot[/B]
[LIST]
<*>Added crates, vases, and barrels to dungeons and caverns
[/LIST]
[B]Creatures[/B]
[LIST]
<*>Added more variation to wasp names
[/LIST]
[B]Art, Graphics, and Lighting[/B]
[LIST]
<*>Added overworld cloud shadows
<*>Added glowing eyes to Dire Wolves
<*>Added more variation to crates and barrels
<*>Scaled down the size of female hands
<*>Fixed an issue where the eyes of the Bat would stay lit after death
<*>Fixed an issue where the eyes of the Wolf would stay lit after death
<*>Fixed an issue where Bees and Wasps would glow in the dark
[/LIST]
[B]User Interface[/B]
[LIST]
<*>Added labels to map markers that appear when selected or moused over
<*>Improved zoom speed consistency across zoom levels on the World Map
<*>Fixed an issue where the World Map would not zoom relative to the mouse cursor
<*>Fixed an issue where tooltips in the Merchant window would not be positioned correctly
<*>Fixed an issue where Ithgald and Uthar race names were swapped on the Inventory window
[/LIST]
[B]Testing and Debugging[/B]
[LIST]
<*>Added more logging to help trap various issues
[/LIST]

What's New in Hero's Song Early Access Update 2

[B]IMPORTANT:[/B] If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.

[B]General[/B]
[LIST]
<*>General pathfinding fixes and optimizations, including pathfinding support for islands
<*>General world and encounter generation fixes and optimizations
<*>Fixed several issues where the game would freeze on loading screens [I](Note: We are continuing to investigate other similar issues.)[/I]
<*>Fixed an issue where the game would freeze on a loading screen after exiting to character selection and joining another world
<*>Fixed an issue where the game would crash when trying to spawn an invalid creature
<*>Fixed an issue where time of day was not synchronizing with the server properly
[/LIST][B]Multiplayer[/B]
[LIST]
<*>Fixed an issue where the selected server on the world selection menu could become linked to a different server in the same list
[/LIST][B]Adventure and Exploration[/B]
[LIST]
<*>Fixed an issue where towns would be repopulated regardless of existing population
<*>Fixed an issue where invisible collision would appear near shorelines
<*>Fixed an issue where the incorrect debris type was assigned to wood fences in snow and desert biomes
[/LIST][B]Balance[/B]
[LIST]
<*>Increased the spawn rates of Easy and Moderate difficulty encounters
<*>Reduced the spawn rates of Negligible difficulty encounters
<*>Reduced the frequency of Bat encounters
<*>Decreased the health of the Small Bat
[/LIST][B]Classes[/B]
[LIST]
<*>[I]Alchemist[/I]
[LIST]
<*>Bomb
[LIST]
<*>Added a new ability, Bomb, which allows the Alchemist to place up to 3 bombs that will explode on contact or after 30 seconds
<*>Bomb now deals 100/130/160/190/220% weapon damage as fire and hits up to 3 nearby targets when each bomb explodes
[/LIST]
[/LIST]
<*>[I]Beastmaster[/I]
[LIST]
<*>Quick Shot
[LIST]
<*>Quick Shot now mapped to Right Mouse slot by default
[/LIST]
[/LIST]
<*>[I]Illusionist[/I]
[LIST]
<*>Aneurysm
[LIST]
<*>Fixed a minor text issue
[/LIST]
<*>Mind Control
[LIST]
<*>Increased duration to 10/15/25/40/60 seconds
[/LIST]
[/LIST]
<*>[I]Paladin[/I]
[LIST]
<*>Holy Weapon
[LIST]
<*>Decreased damage to 115/125/150/175/200% weapon damage
[/LIST]
<*>Lay On Hands
[LIST]
<*>Fixed an issue where Lay On Hands could not be cast on self
[/LIST]
<*>Shield Bash
[LIST]
<*>Fixed an issue where Shield Bash would not stun enemies (note: enemies may become stuck in the Stunned animation)
[/LIST]
[/LIST]
<*>[I]Ranger[/I]
[LIST]
<*>Frozen Arrow
[LIST]
<*>Frozen Arrow now consumes arrows when used
[/LIST]
[/LIST]
[/LIST][B]Combat[/B]
[LIST]
<*>Fixed an issue where summoned creatures would attack the summoner
<*>Fixed an issue where an ability could be disabled when its animation was interrupted by another ability that caused an animation to be played (e.g., Wizard’s Magic Bolt)
[/LIST][B]Crafting and Loot[/B]
[LIST]
<*>Added crates around the world, primarily towns, dungeons, and caverns, that can be looted for coins, food, potions, ore, and gems
<*>Added recipe for Empty Vial (used by the Alchemist)
<*>Added recipe for Throwing Daggers
<*>Added Pouch of Silica Sand, a component for the Empty Vial recipe
<*>Increased the number of arrows produced by recipe for arrows
<*>Fixed several issues where some food items were hazardous to your health, such as Chicken Sandwich and Haggis
<*>Fixed several issues where some recipes did not have the correct product icon
[/LIST][B]Creatures[/B]
[LIST]
<*>Added sound effects for the Gargoyle
<*>Updated sound effects for the Wolf
<*>Fixed an issue where the Cave Spider’s bite attack could cause incurable bleeding
<*>Fixed an issue where the Dire Wolf was hostile toward campfires and other static creatures
<*>Fixed an issue where the Wasp was not hated by default
[/LIST][B]Art, Graphics, and Lighting[/B]
[LIST]
<*>Optimized water to run on lower-end GPUs and IGPs at higher frame rates
<*>Optimized campfires to use less particles and render faster
<*>Added more variation to ground floor cover in various biomes
<*>Improved the visual appearance of water ripples and splashes
<*>Fixed an issue where water noise generation was inconsistent across platforms
<*>Fixed an issue where the Goblin net was not lit correctly in the dark
[/LIST][B]User Interface[/B]
[LIST]
<*>Added location window that provides world coordinates of the player character
<*>Fixed an issue where the first world under My Worlds could not be selected after selecting a different entry on the world selection menu
[/LIST]

What's New in Hero's Song Early Access Update 1

[B]IMPORTANT:[/B] If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.

[B]General[/B]
[LIST]
<*>General pathfinding fixes and optimizations
<*>Fixed an issue where the game would crash after pet/minion death or removal
<*>Fixed an issue where the game would crash when an interior was entered
[/LIST][B]Multiplayer[/B]
[LIST]
<*>Added a Refresh button to the world selection screen
<*>Forced inclusion of lobbies hosted at long distances
<*>Removed servers from Online Worlds tab that do not respond to client ping
[/LIST][B]Balance[/B]
[LIST]
<*>Increased the minimum and maximum damage of Orcish weapons so that they provide an upgrade over starting equipment
<*>Reduced piercing resistance of Skeleton to 50%
[/LIST][B]Classes[/B]
[LIST]
<*>[I]Alchemist[/I]
[LIST]
<*>Bomb
[LIST]
<*>Added icon for Bomb
<*>Improved the bomb shader so that the bomb model glows in the dark
<*>Change the ability equip slot type to Key
<*>Fixed an issue where the bomb model was not scaled correctly
[/LIST]
[/LIST]
<*>[I]Dreadlord[/I]
[LIST]
<*>Dark Weapon
[LIST]
<*>Dark Weapon now deals 115/125/150/175/200% weapon damage
[/LIST]
<*>Mark for Death
[LIST]
<*>Fixed an issue where Mark for Death would not increase the critical hit chance
[/LIST]
<*>Trait: Leeching
[LIST]
<*>Added new trait that offers a 33% chance to return a small amount of health when attacking enemies
[/LIST]
<*>Trait: Unholy Champion
[LIST]
<*>Added new trait that increases damage by 25%
[/LIST]
[/LIST]
<*>[I]Druid[/I]
[LIST]
<*>Thorn Shot
[LIST]
<*>Fixed an issue where the first rank of Thorn Shot did not deal damage
[/LIST]
[/LIST]
[/LIST][B]Combat[/B]
[LIST]
<*>Reduced threshold for switching to walking when wounded
<*>Fixed an issue where the player character could not attack after changing realms
[/LIST][B]Loot[/B]
[LIST]
<*>Decreased the sell values of Copper, Silver, and Gold Ore
<*>Fixed an issue where spiders were dropping Tough Leather instead of Spider Silk
[/LIST][B]Creatures[/B]
[LIST]
<*>Added additional melee animations to all Trolls
<*>Fixed an issue where the Cave Spider could cause incurable bleeding
<*>Fixed an issue where some races would not spawn in the preferred locations
[/LIST][B]Art, Graphics, and Lighting[/B]
[LIST]
<*>Added a close button icon
<*>Fixed an issue where drinking and eating animations would not play
<*>Fixed an issue where water splashes would not play sometimes
<*>Fixed an issue where particle effects would render below characters
[/LIST][B]Music and Sound Effects[/B]
[LIST]
<*>Added ambient background loops to various biomes
<*>Adjusted the volume of some sound effects based on player feedback
[/LIST][B]User Interface[/B]
[LIST]
<*>Added an exit button to menu screens
<*>Increased the mouse wheel speed on the EULA window
<*>Repositioned the Decline and Accept buttons on the EULA window
<*>Altered the behavior of the Accept button to encourage reading the EULA
<*>Fixed an issue where the nameplate would display when the mouse cursor was placed over the player character
<*>Fixed an issue where the force attack modifier key would not update the mouse cursor icon
<*>Fixed an issue where some buttons would appear white
[/LIST]

What's New in Hero's Song Early Access

[B]IMPORTANT:[/B] If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.

[B]General[/B]
[LIST]
<*>Optimized loading times and memory usage
<*>Fixed an issue where the game would crash when loot was collected
<*>Fixed an issue where the graphics quality setting was defaulting to Low instead of Medium
<*>Fixed an issue where loot would not display when entering worlds in the same session
<*>Fixed an issue where health was reported differently between the client and server
<*>Fixed an issue where the player character could spawn in collision
[/LIST][B]Multiplayer[/B]
[LIST]
<*>Added additional world information to world selection screen, including ping, player count, and message of the day
<*>Added a player-configurable message of the day that can use colored text tags (e.g., )
<*>Added invite and join features through Steam Friends
[LIST]
<*>While in the same world, inviting a friend asks that friend to warp to you.
<*>While in the same world, joining a friend warps you to that friend.
<*>Only works for players who were friends before connecting to the world.
[/LIST]
<*>Fixed several issues where the game would crash during normal multiplayer play
[/LIST][B]Adventure and Exploration[/B]
[LIST]
<*>Increased overworld population
<*>Adjusted speech bubbles to improve aesthetics and readability
<*>Fixed an issue where NPCs would crowd around buildings and idle
<*>Fixed an issue where biomes were not blending correctly
<*>Fixed an issue where some humanoids would respond positively to members of other factions when they should remain neutral
<*>Fixed an issue where some dialogue lines would appear in the wrong situations
<*>Fixed an issue where the proper race names were not generated correctly
<*>Fixed an issue where class plurals were not generated correctly
<*>Fixed an issue where faction plurals were not generated correctly
[/LIST][B]Classes[/B]
[LIST]
<*>[I]Alchemist[/I]
[LIST]
<*>Liquid Ice
[LIST]
<*>Added sound and visual effects to all ranks of Liquid Ice
[/LIST]
<*>Love Potion
[LIST]
<*>Added sound and visual effects to all ranks of Love Potion
[/LIST]
<*>Poke
[LIST]
<*>Poke now deals 100/150/200/250/300% weapon damage
<*>Added sound and visual effects to all ranks of Poke
[/LIST]
[/LIST]
<*>[I]Beastmaster[/I]
[LIST]
<*>Quick Strike
[LIST]
<*>Updated sound and visual effects for all ranks of Quick Strike
[/LIST]
[/LIST]
<*>[I]Dreadlord[/I]
[LIST]
<*>Soul Rend
[LIST]
<*>Added sound and visual effects to all ranks of Soul Rend
[/LIST]
[/LIST]
<*>[I]Druid[/I]
[LIST]
<*>Thornshield
[LIST]
<*>Added sound and visual effects to all ranks of Thornshield
[/LIST]
[/LIST]
<*>[I]Illusionist[/I]
[LIST]
<*>Aneurysm
[LIST]
<*>Aneurysm now deals 5/10/15/20/25 damage per second and lasts 6 seconds
[/LIST]
<*>Blur
[LIST]
<*>Fixed an issue where Blur would not increase dodge chance
<*>Fixed an issue where Blur and Sharpen Minds would stack incorrectly
[/LIST]
<*>Sharpen Minds:
[LIST]
<*>Increased reuse time to 25 seconds
<*>Fixed an issue where casting Sharpen Minds would play the incorrect sound
[/LIST]
<*>Trait: Intense Focus
[LIST]
<*>Decreased reuse time reduction to 20%
[/LIST]
[/LIST]
<*>[I]Necromancer[/I]
[LIST]
<*>Raise the Dead
[LIST]
<*>Fixed an issue where the Skeleton Archer would cause the game to crash
[/LIST]
[/LIST]
<*>[I]Ranger[/I]
[LIST]
<*>Fixed an issue where the Ranger would not always start with a bow and sword
[/LIST]
<*>[I]Shaman[/I]
[LIST]
<*>Hymn of the Elders
[LIST]
<*>Hymn of the Elders now heals nearby allies for 25/40/55/70/85 health
<*>Added sound and visual effects to all ranks of Hymn of the Elders
[/LIST]
<*>Soul Burst
[LIST]
<*>Added sound effects to all ranks of Soul Burst
[/LIST]
<*>Soul Shield
[LIST]
<*>Soul Shield now mitigates 100% of incoming damage for 3/4/5/6/7 seconds
<*>Added sound and visual effects to all ranks of Soul Shield
[/LIST]
[/LIST]
<*>[I]Swashbuckler[/I]
[LIST]
<*>Double Strike
[LIST]
<*>Double Strike now deals 125/175/250/325/400% weapon damage
[/LIST]
[/LIST]
<*>[I]Thief[/I]
[LIST]
<*>Cut
[LIST]
<*>Cut now deals 170/190/210/230/250% weapon damage with a 25/30/35/40/45% chance to cause a Minor/Minor/Moderate/Moderate/Severe wound
[/LIST]
<*>Deadly Daggers
[LIST]
<*>Deadly Daggers now deals 120/140/160/180/200% projectile damage per projectile
<*>Added sound and visual effects to all ranks of Deadly Daggers
<*>Fixed an issue where Deadly Daggers I was not automatically assigned to the right mouse button slot
[/LIST]
[/LIST]
[/LIST][B]Combat[/B]
[LIST]
<*>Reduced infighting between encounters spawned in the same room
<*>Improved orc behaviors related to grouping for combat
<*>Fixed an issue where dodges, fumbles, and misses were not shown to the player
<*>Fixed an issue where self-targeted abilities would not always hit as a result of friendly fire
<*>Fixed an issue where damage was reported differently between the client and server
<*>Fixed another issue where Dire Wolf Pack Leaders would attack their own pack
[/LIST][B]Loot[/B]
[LIST]
<*>Fixed an issue where Broken Bones and Cracked Skull would spawn within interiors
[/LIST][B]Creatures[/B]
[LIST]
<*>Tuned core attributes for many non-player character classes
<*>Reduced health of Bee by 50%
<*>Reduced speed of Zombie by 50%
<*>Increased spawn rarity of Giant Bat
<*>Reworked default melee attack for Bat
<*>Reworked default melee attack for Goblin
<*>Improved Scorpion behavior and sound effects
<*>Fixed an issue where Bat, Gargoyle, and Wasp creatures would not ignore campfires and other static creatures
<*>Fixed an issue where the Cave Spider was not aligned with its own webs
<*>Fixed an issue where the Vampire would slide while moving
<*>Fixed an issue where the Wold would slide while moving
[/LIST][B]Art, Graphics, and Lighting[/B]
[LIST]
<*>Added a blood puddle effect to many character death states
<*>Added a water splash effect to movement through water
<*>Added various icons for Bone Armor and Pearl
<*>Improved specularity on most character textures
<*>Improved the look of all three sizes of Scorpion
<*>Fixed several issues with armor, necklace, ring, earring, and other items using the incorrect icons
<*>Fixed an issue where the bow-wielding combat stance would loop incorrectly
<*>Fixed an issue where the Bat would not die on the ground
<*>Fixed an issue where one type of Goblin would not use animations
<*>Fixed an issue where the largest Scorpion was not rendering correctly
<*>Fixed an issue with male and female Dwarves not using the correct skin tones
<*>Fixed an issue where the Elathi male was using the incorrect neck material
<*>Fixed several issues with male elf armor visibility
<*>Fixed several issues with collision with male and female Humans, Dwarves, and Elves
<*>Fixed several issues with collision with Ghouls, Goblins, and Orcs
<*>Fixed several issues with skinning on Ghouls, Goblins, and Elven male armor sets
<*>Fixed an issue where character and environment lighting would flash when exiting an interior or dungeon at night
[/LIST][B]Music and Sound Effects[/B]
[LIST]
<*>Reworked sound and visual effects for the Wolf Bite attack
<*>Fixed an issue where some Elves did not play sound effects
[/LIST][B]User Interface[/B]
[LIST]
<*>Added loot pickup effect
<*>Removed player’s name from map marker on World Map
<*>Reduced the map marker icon size on the World Map
<*>Reduced the map marker label opacity on the World Map
<*>Fixed an issue where the World Map was incorrectly centered in an interior or dungeon
<*>Fixed an issue where pressing the force attack modifier key would not refresh the mouse cursor icon or target outline color
[/LIST]

Hero's Song Early Access is now available!!

Hero's Song Early Access
Now Available on Steam

Players Around the World Can Jump into the Virtual World and Join the Early Stages of Game Development

SAN DIEGO – November 7, 2016 – Pixelmage Games, an independent games studio formed earlier this year by a team of industry veterans, announced today that Hero's Song, a new open world 2D pixel art action RPG, is now available for download on PCs worldwide through Steam Early Access at $19.99 USD, Hero’s Song recently entered its Alpha phase of development inviting Indiegogo offering backers to be among the first to experience and play out the game’s living world fantasy.

“We’re investing in Hero’s Song for the long term so it’s important to us that we’re transparent through the course of the game’s development,” said John Smedley, CEO of Pixelmage Games. “We are making a game that the community and our own developers want to play, and having players involved in the process from the beginning is an important step in bringing the best of this virtual world to life.”

Patrick Rothfuss, the #1 New York Times best-selling author of The Name of the Wind and a principle lead in crafting the Hero’s Song universe added, “It's been such a delight to work with this team. They're such profs. Veterans who want to make something fun and familiar, but who know there’s no real point unless you’re bringing in genuine innovation too. And seriously, Hero's Song is different. I've never played a game that lets me create my own world, THEN go out and have an adventure in that place I've helped shape. Well... I have experience something like that once, but only if you count my books as a game."

Hero’s Song is being developed by a core team of nearly 20 seasoned industry veterans, including former Sony Online Entertainment President John Smedley, and Lead Designer and EverQuest Co-Creator Bill Trost. The development team will be fully transparent in its approach to early access for the game and will share roadmaps with the community that define what the team is working on. Hero’s Song Early Access will offer different experiences within the game nearly every day as updated builds are added regularly with new features, abilities, progression paths, characters, navigation improvements, bug fixes and more during the final polishing and balancing stages of the game.

For more information on what to expect in Hero’s Song Early Access, visit the official website at: http://pixelmagegames.com