Hero's Story cover
Hero's Story screenshot
Genre: Role-playing (RPG), Adventure, Indie

Hero's Story

Early Access Update #3

Greetings, Heroes!
A third, slightly delayed due to technical difficulties, Hero's Story Early Access update containing new content was uploaded to Steam today.
It includes updated locations, several important fixes, minor edits, as well as new books and sounds.
Despite the seemingly small volume in terms of gameplay, this update is very important for future versions of the game!
The full list of changes can be found below.

Early Access Update from 20th of November

Changelog:

Additions
- Updated location: Village
- Added a new type of enemies: Outlaws*
- Added ranged combat mechanics**
- Now you can enable mouse inverting in the Settings menu
- Now coins are easier to pick up (changed pickup mechanics)
- Added several new books
- Added several new sounds
- Minor level fixes

Bugfixes
- Fixed a bug where it was possible to call the menu when the interface was hidden (Alt) and get stuck
- Fixed a bug where the Skeleton Archer was holding the wrong side of the bow
- Slightly modified (optimized) lighting in the Expanse of the Fortress and the Duke
- Minor sound improvements (3D sound)
- Minor fixes

Balance
- Reduced Stamina cost for Sprint, and Stealth for all classes
- Reduced the distance from which the player can pick up items and read books

Known Issues
- Sometimes game stutters at the start of new game
- Animation glitches

*Outlaws can appear on the map at night
**for testing purposes character can cast fireball (R) - temporarily not doing damage!

Enjoy the game! Your Silentplaygames.

Hero's Story Dev Blog #3

Greetings, Heroes!
Due to small lull in terms of updates for Hero's Story, I would like to again share with you details of development of the game.



First of all, I want to thank everyone who supported the project and wrote a review in the comments in the relevant discussion topics! I remind you that all found errors can (and should) be reported to the appropriate topic . Your suggestions to improve the gameplay please write here . Also feel free to write to the support email address if your problem requires urgent attention - for example, buttons for AZERTY keyboards were included in the control scheme this way!



Secondly, not all of the planned content managed to fit in the first two weeks after the release of the game in Early Access, and there are several technical reasons for that.
For example, when creating the Cave location, I used old 3D models designed for Unity. When imported to Unreal, these models fell apart into hundreds of pieces, lost collision and scale. This is due in part to the fact that you can not directly import prefabs from Unity to Unreal, and, of course, it is very inconvenient.
However, the problem with the collision was solved with just one tick, but with the pieces had to work - in the case of Mines, every tunnel, every lantern, every segment of the path was going (or rather-reassembled!) manually, which led to additional time costs. The problem with the scale (size) is present in all game engines, and there is no escape from it.



Also in the Cave for the first time there were problems with the light, which were partially solved by installing torches there, as well as adding a post process and changing its settings. In any engine, there are restrictions on the number of light sources, as well as features of their interaction (for example, in Unreal, point light sources simply turn off each other when superimposed). And so far, some levels in the game are too dark, and some are too light, so the light will still await adjustments.



The third thing I would like to talk about is plans for the near future.
In terms of settings, it is planned to add ability to invert the mouse, because for some of you it was vital. In terms of locations - to update the Expanse (the first and so far the only open area available to players), to make it bigger.
In terms of enemies - on waiting lists there are outlaws and one more type of skeletons. Outlaws will be waiting for you at night!



Also I hasten to please you that the next update for Hero's Story Early Access is scheduled for the end of this week!

Be strong. Sincerely, Silentplaygames.

Early Access Update #2

Greetings, Heroes!
Here comes second update with the new content for Hero's Story.
It includes new location, which was planned long ago, new enemies, sounds and books.
This update, however, contains almost no fixes.
You may find full changelog below.

Early Access Update from 4th of November

Changelog:

Additions
- Added new location: The Mines
- Added new monster type: Skeleton Archers
- Added critical damage mechanics for some characters
- Added few new books
- Added few new sounds

Bugfixes
- Fixed bug when main quest task was not updating correctly
- Fixed lighting on certain levels
- Minor fixes

Known Issues
- Sometimes game stutters at the start of new game
- Animation glitches

P.S.: for now there is no fall damage mechanics in the game so don't bother with the descent to the Mines :)

Have fun! Your Silentplaygames.

30th of October Hotfix

Greetings, Heroes!

Our journey continues.
Today's small update contains several important fixes and also introduces support for AZERTY keyboards.
From bugfixes-now the random damage works correctly, and from the settings in main menu you can now see game controls.
An update containing new content is scheduled for release this weekend!
The full changelog can be found below.

Hotfix from 30th of October:

- Added control settings to the game menu*
- Added Z and Q buttons to control scheme to support AZERTY keyboards
- Random damage mechanics is also applied to the player character
- Fixed a bug where enemies random damage didn't work in some cases
- Fixed a bug where fire did not impose a status effect on the player
- Minor fixes

* settings will be further refined in future updates

Thank you for your attention and enjoy the game! Sincerely Yours, Silentplaygames.

Early Access Update #1

Greetings, Heroes!
I promised, that there will be update with new content for the Hero's Story this weekend - and here it is.
This update includes new type of neutral mobs, new location, new books and sounds, and also a little bit of fixes.
Not everything was able to fit into this version, but more interesting things are waiting for us in the future!
You may find full changelog below.

Early Access Update from 27th of October

Changelog:

Additions
- Added new location: The Cave
- Added new monster type: Spiders
- Added minor introduction at the start of the game
- Added random damage mechanics for some characters
- Added few new books
- Added few new sounds
- Now the game will not end in the Crypt
- Now attacked enemies will engage in combat
- Now fire hurts player

Bugfixes
- Fixed bug with only one possible book to exist on the game level
- Minor fixes

Known Issues
- Sometimes game stutters at the start of new game
- Animation glitches

Have fun! Your Silentplaygames.


22nd of October Hotfix

Greetings, Heroes!

A day has passed since the release of Hero's Story in Early Access, and the first adventurers have already set foot on the cold floor of the Duke's Keep!
I would like to thank everyone who has given their time to try out my new game and look forward to having more content in the future.
Initially, I wanted to release an update for the game only on the weekend, but a large number of technical problems forced me to do it earlier.
So, meet the first (but not the last!) update for Hero's Story Early Access.
Warning: this small update contains mostly bug fixes and no new content. An update containing new content is scheduled for release next weekend.
Full changelog you can find below.

Hotfix from 22nd of October:

- Now the player can no longer activate block, open game menu or move while reading a book
- Now picked up keys will no longer respawn
- Fixed bug when crouch and sprint animations were played when character was moving with normal speed
- Fixed bug with empty pages in books
- Fixed bug with Zombie AI
- Lighting in the Crypt was changed
- Minor fixes

Thanks for attention and have fun! Your Silentplaygames.

Prepare for battle!

Greetings, Heroes!
Today is important date for all of us. Today Hero's Story releases in Steam Early Access and begins available to players!
From this day you can finally set our hero free from prison, begin to explore bit of Teandria, get achievements and share your ideas in discussions!
But this is only the beginning of our journey, as there are many updates awaits us, nearest of which will include bugfixes, new location, updated AI and more!
I plan to release regular updates approx. once a week, and hotfixes - as soon as possible. Remember that i am working alone, but determined to bring the game to perfection.
Yet many game mechanics are very raw, but i hope that you will be interested in Factions system, will defeat all skeletons (and not only them) in the Crypt and gain much gold for the future!
Below you will find more detailed changelog in comparison to version from 2nd of October, while i will continue working. Good luck to all of us, and have fun!

About all found bugs you can write here: https://steamcommunity.com/app/649970/discussions/0/1607148447827991729/
Also i would appreciate your overall feedback: https://steamcommunity.com/app/649970/discussions/0/1607148447827992918/

Early Access Version (21st of October Update) Changelog:

Additions
- Added choice of allegiance at the start of the game*
- Added sounds (for example, footsteps sounds)
- Added regular pickup system (instead of temporary)
- Added first achievement: Light in the Darkness
- Parchments are back (added books)
- Pickup animation is back

Fixes
- Fixed bug when player's Health, Energy and Stamina were always full at the start of new level
- Fixed bug when Sprint spent Stamina while character was standing still
- Fixed bug when Sneaking spent Stamina while character was standing still
- Fixed bug when player tried to open multiple doors at once
- Minor fixes

Known Issues
- Some animations allow player to see beyond the level
- Zombie AI is not working properly
- Sometimes game stutters at the start of new game

*allegiance can be changed later

Also you can buy my first game Wanderer of Teandria with huge discount for limited time: https://store.steampowered.com/app/477910

Thanks for attention! Your Silentplaygames.

End of Testing

Greetings, Heroes!

Today I finish testing of Hero's Story Pre Alpha version. All keys will be invalid after 9 PM GMT.
Thanks to everyone who took part in the testing! I'll spend the rest of my time checking out the game and adding content. See you in Early Access.

Stay strong! Your SIlentplaygames.

Test Version Update - 2nd of October

Test Version (2nd of October Update) Changelog:

Additions
- Sprint (Shift) is back to the game
- Sneaking (Ctrl) is back to the game
- Day and Night Cycle turned on in Expanse*
- The player will appear at a random time of day
- Reduced the cost of the Block

Fixes
- Minor bug fixes

*to turn off open the console and enter the command "ce DisableDayNightCycle"

Your Silentplaygames.



Test Version Update - 29th of September

Test Version (29th of September Update) Changelog:

Additions
- Added (in test mode) basic day and night cycle*
- Optimized UI textures
- Now Heal can not be used without cooldown
- Take animation is temporarily down for revision
- Changed lighting on some levels
- Removed unnecessary part of the program code

Bugfixes
- Fixed a bug where character animations were played out of time
- Fixed a bug where a block would waste a character's Stamina without using an ability
- Minor fixes

Known issue
- Some enemy animations do not play correctly

*to access the system you need to open the console on an open level and enter the command ce_EnableDayNightCycle (disable - ce DisableDayNightCycle)

Most likely, this is the last update of the test version - next i will add content for the Early Access!

Your Silentplaygames.