Hexad cover
Hexad screenshot
Genre: Strategy

Hexad

Release v22.05.24 - Diamond Loot Chests, HexBot, Vanilla Crucible Adjustments

Diamond Loot Chests

  • Diamond loot chests have been added to the game and to the Loot screen. These chests will only roll diamonds, gold, or fragments up to Epic level.
  • Diamond loot chests can only be earned by adding a gem reaction to the daily promotion on Discord.
  • This requires you to link your Discord account in game on the Home Overview screen.

Loot Chests

  • Loot Chests now have a 3% chance to roll Diamonds up from 1%.

HEXAD Discord Bot

  • A new bot has been added to the discord channel (join at hex.guildtag.com).
  • The bot will persist all game chat to the chat channel on discord, and discord users can chat with players in game from this channel as well.
  • The bot will post all players Crucible High Scores in the crucible-records channel.
  • Each day the bot will publish a new Diamond Loot Chest promotion in the promotions channel on discord. React to this promotion to earn a FREE Diamond Loot Chest. These promotions expire after 48 hours.

Merchant

  • Fixed a bug where training items cost 6 gold instead of being free.

Battles

  • Fixed a bug in AI and Adventure game modes that prevented Hero placement after 30 seconds even though there is not a game start timer.

Crucible

  • Vanilla Crucible Boss mobs now have a health multiplier of 25% down from 50%.
  • Vanilla Crucible Boss mobs no longer have a base damage multiplier.
  • Vanilla Crucible mobs now have a base health of 18 down from 36 and gain 6 health per crucible level down from 12.

Release Notes v22.05.16 - Quartermaster, Honor Items, Fragment/Crafting Changes

Honor

  • PvP battles will now award Honor to participants. The winner earns 36 honor and the loser earns 12 honor. Honor rewards diminish when the same players battle multiple times on the same day.
  • Honor can be spent at the Quartermaster.

The Quartermaster

  • The Quartermaster is a new vendor that sells items in exchange for Honor. They award a random slot type item in exchange for 6 honor. These items have a minimum of Epic quality and have the Honor influence. Honor items roll with at least one new Honor component.

Item Influences & Components

  • Influences are special attributes added to items that determine if any special components can roll on them.
  • Honor influence is displayed on the item image and the item tooltip.
  • Item crafting can now roll the following new components on items that have Honor influence:
    • Life on Hit : % chance to gain 20% of basic attack damage as health.
    • Ward on Hit: % chance to gain 20% of basic attack damage as ward.
    • AP on Hit : % chance to gain 1 AP.
    • Life on Kill : % chance to gain 20% of max health on kill.
    • Ward on Kill : % chance to gain 20% of max ward on kill.
    • AP on Kill : % chance to gain max AP on kill.
    • Resist Physical : Adds resistances to Slash, Pierce, and Crush.
    • Resist Magical : Adds resistances to Fire, Ice, and Energy.

Items

  • Base Power on all Main Hand items is now 30 up from 18. The previous release changes to health/resists and overall damage potential had slowed down games too much.
  • Damage Resist components have been removed from all Off Hand items and those items with these components have been rerolled.
  • All items that roll with inherent resists now roll with 6 resist down from 12.
  • All resist components now have a base value of 2 down from 3.

Resistance Changes

  • All Damage Resistance types are now capped at 50 down from 72.
  • Block Chance is now capped at 50 down from 72.
  • Block Mitigation is now capped at 50 down from 72.
  • Ward Mitigation is now capped at 50 down from 72.

Gem Fragment Changes & Jeweler Removal


The introduction of the Jeweler made Gem Fragment rarities redundant. Salvaged items now salvage to a single 'Gem Fragment' currency with the scaling multiplier reduced to 2 down from 3.
  • The Jeweler has been removed for now. They will return in a future patch to sell items that increase Item Crafting success chance and reroll rarity chances.
  • Common Components award 1 Gem Fragment.
  • Uncommon Components award 2 Gem Fragments.
  • Rare Components award 4 Gem Fragments.
  • Epic Components award 8 Gem Fragments.
  • Legendary Components award 16 Gem Fragments.
  • Artifact Components award 32 Gem Fragments.

Crafting Changes


Crafting is an important part of HEXAD. If you don't craft your items chances are you're going to have a mishmash of stats and your Hero will underperform. In the current system crafting is overly grindy and not as rewarding as it should be. The changes below will help make crafting more accessible to early players while still requiring some effort to create really polished end game items.

Previous System:
  • 243 common gem fragments to reroll an artifact component
  • 729 common gem fragments to upgrade a legendary component

New System:
  • 32 gem fragments to reroll an artifact component
  • 96 gem fragments to upgrade a legendary component

Appearance Editor

  • Fixed a bug where cycling backwards through faces was skipping a face type.
  • Right clicking on a Hero dye slot after changing the color will revert that slot back to the original color.
    Dye costs have been changed to the following values:
  • Common Dyes cost 1 Gem Fragment.
  • Uncommon Dyes cost 2 Gem Fragments.
  • Rare Dyes cost 4 Gem Fragments.
  • Epic Dyes cost 8 Gem Fragments.
  • Legendary Dyes cost 16 Gem Fragments.
  • Artifact Dyes cost 32 Gem Fragments.
  • Metallic Dyes cost 6 Diamonds.
  • Glowing Dyes cost 18 Diamonds.

Skills

  • Smoke Bomb damage type has been changed to Crush from Pierce. Existing items will not be updated.

Lobby

  • PvP games can now be queued for from the lobby using two icons in the top navigation.
  • Fixed a bug where account achievement and auction data would not be displayed after playing a game.

Stash

  • Removed the 'Salvage all Epic items' button.
  • Added tooltips to the filter buttons.

Visual Effects

  • Added a new Poison effect.
  • Added a new Fireball effect.
  • Added a new Frostbolt effect.
  • Added a new Firebolt effect.
  • Added a new Cone of Cold effect.

Sound Effects

  • Moving now has a sound effect.
  • Fixed most of the skill and basic attacks so they now play a sound effect.

Leaderboards

  • Multiplayer leaderboard has been renamed to PVP.
  • PVP leaderboard is now sorted by total Honor instead of rank points.
  • Added Geared Game data to the PVP leaderboard.
  • Added Vanilla Crucible Game data to a new leaderboard.

Loot Chests


Gem Fragments found in loot boxes now award:
  • Common 6 Gem Fragments.
  • Uncommon 12 Gem Fragments.
  • Rare 24 Gem Fragments.
  • Epic 48 Gem Fragments.
  • Legendary 96 Gem Fragments.
  • Artifact 192 Gem Fragments.

Battles

  • Panning the camera in battles now pans smoothly instead of locking to the 6 edges of the map.
  • Popup text should now be much easier to read.
  • Fixed a bug where a battle could get stuck in a pending shutdown state if the client disconnected on the game results screen.
  • Fixed a bug where Confused status was lowering block chance instead of Shocked status.
  • Fixed a bug where Confused mobs could move to an adjacent tile that does not have a valid path to it.
  • Fixed a bug where Ward applied in PvP games used the targets PvE stats to calculate their max Ward.
  • Fixed a bug where Bleeding status effects were not reduced when a mob used a basic attack.

PvP

  • 1v1 Geared PvP has been added to the Game Queue window. This game mode uses all item and Hero stats.
  • Players are now rewarded Honor for participating in PvP battles.
  • Wins against a specific player awards 36 Honor, scaling down to 30, 24, 18, 12, and finally 6 Honor for each win against that player per day.
  • Losses against a specific player awards 12 Honor, scaling down to 10, 8, 6, 4, and finally 2 Honor for each win against that player per day.
  • The 'per day' timer uses UTC time.

Crucible

  • Vanilla Crucible is a new game mode that limits Heroes and Enemies to only use inherent stats. For now the rewards will be the same as in geared crucible but may be changed in the future.

Release v22.03.11 - Item Power, Effects, Bug fixes

Items

Skills

Lobby

Visual Effects

Sound Effects

Battles

Release v22.03.07 - Padded Armor Set

Items

Item Components

Skills

Game Log

Lobby

Hero Levels

Models

Model Animations

Battles

Networking

Release v22.03.05 - Itemization, Achievements, Spectator Mode

Items


Current itemization design creates an exponential power level ramp between common and artifact items. At end game levels this makes everything that isn't an artifact instantly salvage fodder.
The following changes are being made so that more item rarities are competitive in end game play and also reduce the power ramp while progressing. By design, Common/Uncommon/Rare items are intrinsically less competitive than Epic/Legendary/Artifact items and are still unlikely to be useful for end game content. Presenting too many item components on low level items to new players creates a more confusing onboarding process for players who may not have played an ARPG or RPG with this type of itemization.

Items now retain the same inherent base stats and will no longer scale with item rarity. This change helps with a few things:

Inherent Item component changes (applied retroactively):

Item Components

Item Crafting ... So you're telling me there's a chance?

Spectator Mode

Achievements

Game Log

UI

Hero Stats/Equipment

Artisan

Battles

Crucible

Release v22.02.20 - Turn Timer Removal, Bug Fixes

Game Log

Skills

Leaderboards

Battles

Crucible

Release v22.02.04 - Hero Leveling, New Items and Skills

Hero Levels

Game Log

Items

Item Components

Skills

PvP

Models

Shop

Battles

General

Release v22.01.28 - QoL, Chat

Chat System

Settings

Game Log

Home

Lobby

Hero Appearance

Jeweler

Loot Chests

Skills

Items

Battles

Crucible

Maps

Release Notes v0.2022.01.22

Crucible Rework


My intention for this game was to be casual friendly without requiring large time investments in a single session. As players advanced, the initial Crucible design fell short of that goal. Forcing players into an hour long session to try and reach the top of the leaderboard is completely unacceptable. It also created a huge barrier for players that want to try and push their top score when they were already near the top of the leaderboard. For those reasons the following major changes have been made to the Crucible.

Battles

Items

Hero Appearance

Maps

Release Notes v0.2022.01.17

Heroes

Items

Skills General

Skills

Models

Leaderboards

Shop

Artisan

Jeweler

Battles

General