- Changed Moon to unlock automatically 5 minutes after research - Colonist Orders are linked to the PlayerCard - All researchs have a link to PlayerCard, storymode. Clicking "Finish" on research, you receive a message. - New Solar Power Plants on moon increase power from 10w to 15w - Thanks Lord Timmahh for some English corrections. (also taught me a lot) - Tiles now will be hidden in some distance to avoid lagging in big bases/map maker (VRAM) - In Map Maker you can change Draw Distance of Hexes and Decorations (Experiment) - Fixed not showing power for some minutes when loading savegames - Added number of Cycle, Population, Buildings and Credits to LOAD and SAVE menu. (Will start saving it in the next savegame) - Fixed TIN CAN FACTORY recipe from STONE to TIN ORE and IRON PLATE - Trash costs -200 donation points now. (Instead -20) - Coal and Solar power can be constructed on Water,Tin and Silicon too - Set exploration increase of 0.1% for every tile expanded, starting costing 1. (After 100 tiles, the cost for each tile will be $1.1. After 1000 tiles $2.7) - Added a little more WOOD and STONE where it required - More Territory now accepts to buy only 1 tile, but more expensive - Added HEX Vanisher (Terraforming Research), to remove Land
v0.0.12 - Thank you very much UBI!!!!
v0.0.12 - Thank you very much UBI!!!! - Reduced prices for More Terrain (Now raises at 0.5% by exploration, not 2%) - Fixed going to moon (HOPE) - Fixed Spaceship
New version - v0.0.10
v0.0.10 - Thanks to Xial and Ubi
- Fixed Map Maker limiting camera space - When hiding Background, the background color is configurable in settings - Now researchs specify that the buildings have to be ""working"" - Hexcaping: Buff 50% to 60% of getting something. More Iron and Copper Probability - Fix Power pausing buildings when loading a game. (Fixed power reseting to 0 and pausing buildings) - Now Power Generators starts to produce immediately after building - Now takes 10 seconds to check if all roads is connected when you remove a road (or load a savegame), avoiding loading a savegame and see a lot of missing roads - New Player Card: (Informations about you and your missions + introduction to Ambassador Jamie and the way messages will come) - Mouse Pointer is gray degradee now - New Settings: Show Cars on Roads - Reduced every cycle from 120 to 100 seconds - Segregate Savegames by world - Remove DELETE button for savegames (Because of a bug) - Updated Saving System v1.39"
Update 0.0.9
Update 0.0.9 - A big thanks to U_B_i
- Added SaveTime on Savegames - Disable Autosaves (Settings - Enable Autosave every 10 cycles / Enable Autosave on Research/NewTerritory / Enable Autosave OnQuit) - Hide/Show Background 3D Meshes and Animations (New HUD Button) - Hexscaping now has more chances to get Coal or Copper than the other resources - Small introduce to Ambassador Jamie and the story in the first Tutorial phase - Removed the rotation screen at Start menu
Patch Notes v0.0.8
Patch Notes v0.0.8
- Added Progress Bar in the UI_Parts of every item produced - Added Timed refresh of UI_Parts - Changed position of icons for all widgets in HUD: ShowMoreParts | Research | Stats | Stock Market | Achievements | Ingamemenu - Improved ColorWheel in Build Menu - Warehouses: Now shows Item Icon on 3D view - Warehouses: Now shows Item Name on HUD when hovering over it - Warehouses: Added new Donate button (10x / 100x / 1000x / 10000x) - Warehouses: Auto-donation - Now it has a slider to set how many items you want to keep on storage - Houses now shows how many taxes will give in the next cycle - Changed Missions to Colonists Orders and now, when you accept the order, you create a temporary "virtual" storage for the missions items. - When pressing J, it will save your current Decoration View (Alt), getting it back when exiting the spaceship. - New setting - Enable/Disable "Random building rotation". Reload the game to make it work. - New setting - Show Building Animation - Now im very confident that i fixed the Science Achievement - Added 3 more quitting process when clicking QUIT.
Thanks for testing and for all the amazing ideas JAMIE! :D
Patch Notes - 0.0.6
v0.0.6 - Again, a big thanks to JamieD
- Added grayscale/black/white color range to Paint Menu. - Added Building Effect to all buildings. (Sky Ray) - Tried another attempt to fix Science Points Achievements - Terraforming for Grass now available for all EARTH terrain - Platforms now uses the secondary color (for more contrast) - Now, pressing C/V/Shift V copy and paste colors AND PLATFORMS - 100% increase in chances of generating terrain of coal or copper - New 3D graphics for Road Moon - New Hexcaping - Landscaping - Turns Grass into Resources - New UI for warehouses - New automatic donation to warehouses. Research Level 4.2. You can automatically donate a parts when your storage is over 70% full - Containers now shows in alphabetic order in Build Menu
Patch Notes 0.0.5 - Thanks Jamie
0.0.5 Thanks Jamie for all testing and help. <3
- Fixed Build Menu button trespassing mouse click - Fixed MoonGoods and MoonRoads missing from the Build Menu - Fixed Terraforming Grass always showing red on Build Menu - Now, pressing Enter closes the Welcome Widget - Now, when you finish the tutorial, the Copper Research will auto open in 10 seconds.
Patch Notes 0.0.4
Patch Notes - 0.0.4
UI - Small Tutorial Review - Full HUD UI / Research UI Review - Moved warning widget to the top of the screen - Build menu: Buildings now are in alphabetical order
Gameplay - Twice the population is now required for research. (Tier 4 and 5) - Colonist Houses and Colonist Complex now take 40 seconds to Consume/Produce (from 30/36s) - Added advice to build a Rocket Silo when you're done researching Moon Expedition, so you can go to the moon. - Added 2 new Researchs: Terraforming to Grass and Landmark - Added the ability to Terraform Terrains to Grass (On Earth). Its under OTHER tab on Build Menu - Fixed buildings setting Only Earth, Only Moon and Universal - Set the default Build Menu Tab to "Miner" when clicking in resources - Fixed Building Button on Build Menu been red even if you have the materials to build - Fixed error/warning on building roads outside the map - Clicking or pressing Shift on resources shows purity of all same resources of the map. - Settings to change MOUSE SENSIBILITY (Still Work in Progress)
Achievements - Fixed Monument and Tutorial Achievement - ALL ACHIEVEMENTS ARE POSSIBLE NOW :D
Patch Notes
0.0.3
SAVE/LOAD - Fixed Auto-save on Research to save image - Added the DELETE button to loading games too (It was only on savegame menu) / Little change in the design of buttons. - Added small Show Folder in loading/saving menu - Improve the way Thumbnails are displayed in the Save/Load menu to reduce issues with FPS
SOUND - Changed the sound of Buying lands/Finish Research
UI - Improved the way TABS are showed on Build Menu - Fixed ESC failing to exit the widgets and go back to viewport. - Now, when deleting savegames, mouse is positioned over the DELETE button. - Improved Hexpedia (But just a little, to be more visible. Soon will be completely reworked.)
GAMEPLAY - Shift button now avoid spawning highlights on roads - Added 2 Checkbox in the HUD: Lock screen (Locks screen moving when mouse is on the edge) / Lock HUD (Locks HUD appearing and disapearing)
0.0.2
- New Save System - Unfortunately all progress in the game will be lost, but it will be for a good cause. I bought the best save system on the Unreal market so we don't have any more problems. - Tutorials can now be closed without completing by waiting a few seconds. - Buffed Solar Panels to 10MW and Nerfed Coal Gens to 70MW - Nerfed Miner Iron, Miner Stone and Miner Coal by 10%