Hexfactory cover
Hexfactory screenshot
Genre: Simulator, Strategy, Indie

Hexfactory

v0.0.13



v0.0.13 Thanks UBI , Xial and Lord Timmahh

- Changed Moon to unlock automatically 5 minutes after research
- Colonist Orders are linked to the PlayerCard
- All researchs have a link to PlayerCard, storymode. Clicking "Finish" on research, you receive a message.
- New Solar Power Plants on moon increase power from 10w to 15w
- Thanks Lord Timmahh for some English corrections. (also taught me a lot)
- Tiles now will be hidden in some distance to avoid lagging in big bases/map maker (VRAM)
- In Map Maker you can change Draw Distance of Hexes and Decorations (Experiment)
- Fixed not showing power for some minutes when loading savegames
- Added number of Cycle, Population, Buildings and Credits to LOAD and SAVE menu. (Will start saving it in the next savegame)
- Fixed TIN CAN FACTORY recipe from STONE to TIN ORE and IRON PLATE
- Trash costs -200 donation points now. (Instead -20)
- Coal and Solar power can be constructed on Water,Tin and Silicon too
- Set exploration increase of 0.1% for every tile expanded, starting costing 1. (After 100 tiles, the cost for each tile will be $1.1. After 1000 tiles $2.7)
- Added a little more WOOD and STONE where it required
- More Territory now accepts to buy only 1 tile, but more expensive
- Added HEX Vanisher (Terraforming Research), to remove Land

v0.0.12 - Thank you very much UBI!!!!

v0.0.12 - Thank you very much UBI!!!!
- Reduced prices for More Terrain (Now raises at 0.5% by exploration, not 2%)
- Fixed going to moon (HOPE)
- Fixed Spaceship

New version - v0.0.10

v0.0.10 - Thanks to Xial and Ubi

- Fixed Map Maker limiting camera space
- When hiding Background, the background color is configurable in settings
- Now researchs specify that the buildings have to be ""working""
- Hexcaping: Buff 50% to 60% of getting something. More Iron and Copper Probability
- Fix Power pausing buildings when loading a game. (Fixed power reseting to 0 and pausing buildings)
- Now Power Generators starts to produce immediately after building
- Now takes 10 seconds to check if all roads is connected when you remove a road (or load a savegame), avoiding loading a savegame and see a lot of missing roads
- New Player Card: (Informations about you and your missions + introduction to Ambassador Jamie and the way messages will come)
- Mouse Pointer is gray degradee now
- New Settings: Show Cars on Roads
- Reduced every cycle from 120 to 100 seconds
- Segregate Savegames by world
- Remove DELETE button for savegames (Because of a bug)
- Updated Saving System v1.39"

Update 0.0.9

Update 0.0.9 - A big thanks to U_B_i

- Added SaveTime on Savegames
- Disable Autosaves (Settings - Enable Autosave every 10 cycles / Enable Autosave on Research/NewTerritory / Enable Autosave OnQuit)
- Hide/Show Background 3D Meshes and Animations (New HUD Button)
- Hexscaping now has more chances to get Coal or Copper than the other resources
- Small introduce to Ambassador Jamie and the story in the first Tutorial phase
- Removed the rotation screen at Start menu

Patch Notes v0.0.8

Patch Notes v0.0.8

- Added Progress Bar in the UI_Parts of every item produced
- Added Timed refresh of UI_Parts
- Changed position of icons for all widgets in HUD: ShowMoreParts | Research | Stats | Stock Market | Achievements | Ingamemenu
- Improved ColorWheel in Build Menu
- Warehouses: Now shows Item Icon on 3D view
- Warehouses: Now shows Item Name on HUD when hovering over it
- Warehouses: Added new Donate button (10x / 100x / 1000x / 10000x)
- Warehouses: Auto-donation - Now it has a slider to set how many items you want to keep on storage
- Houses now shows how many taxes will give in the next cycle
- Changed Missions to Colonists Orders and now, when you accept the order, you create a temporary "virtual" storage for the missions items.
- When pressing J, it will save your current Decoration View (Alt), getting it back when exiting the spaceship.
- New setting - Enable/Disable "Random building rotation". Reload the game to make it work.
- New setting - Show Building Animation
- Now im very confident that i fixed the Science Achievement
- Added 3 more quitting process when clicking QUIT.

Thanks for testing and for all the amazing ideas JAMIE! :D

Patch Notes - 0.0.6

v0.0.6 - Again, a big thanks to JamieD

- Added grayscale/black/white color range to Paint Menu.
- Added Building Effect to all buildings. (Sky Ray)
- Tried another attempt to fix Science Points Achievements
- Terraforming for Grass now available for all EARTH terrain
- Platforms now uses the secondary color (for more contrast)
- Now, pressing C/V/Shift V copy and paste colors AND PLATFORMS
- 100% increase in chances of generating terrain of coal or copper
- New 3D graphics for Road Moon
- New Hexcaping - Landscaping - Turns Grass into Resources
- New UI for warehouses
- New automatic donation to warehouses. Research Level 4.2. You can automatically donate a parts when your storage is over 70% full
- Containers now shows in alphabetic order in Build Menu

Patch Notes 0.0.5 - Thanks Jamie

0.0.5
Thanks Jamie for all testing and help. <3

- Fixed Build Menu button trespassing mouse click
- Fixed MoonGoods and MoonRoads missing from the Build Menu
- Fixed Terraforming Grass always showing red on Build Menu
- Now, pressing Enter closes the Welcome Widget
- Now, when you finish the tutorial, the Copper Research will auto open in 10 seconds.

Patch Notes 0.0.4

Patch Notes - 0.0.4

UI
- Small Tutorial Review
- Full HUD UI / Research UI Review
- Moved warning widget to the top of the screen
- Build menu: Buildings now are in alphabetical order

Gameplay
- Twice the population is now required for research. (Tier 4 and 5)
- Colonist Houses and Colonist Complex now take 40 seconds to Consume/Produce (from 30/36s)
- Added advice to build a Rocket Silo when you're done researching Moon Expedition, so you can go to the moon.
- Added 2 new Researchs: Terraforming to Grass and Landmark
- Added the ability to Terraform Terrains to Grass (On Earth). Its under OTHER tab on Build Menu
- Fixed buildings setting Only Earth, Only Moon and Universal
- Set the default Build Menu Tab to "Miner" when clicking in resources
- Fixed Building Button on Build Menu been red even if you have the materials to build
- Fixed error/warning on building roads outside the map
- Clicking or pressing Shift on resources shows purity of all same resources of the map.
- Settings to change MOUSE SENSIBILITY (Still Work in Progress)

Achievements
- Fixed Monument and Tutorial Achievement - ALL ACHIEVEMENTS ARE POSSIBLE NOW :D

Patch Notes

0.0.3

SAVE/LOAD
- Fixed Auto-save on Research to save image
- Added the DELETE button to loading games too (It was only on savegame menu) / Little change in the design of buttons.
- Added small Show Folder in loading/saving menu
- Improve the way Thumbnails are displayed in the Save/Load menu to reduce issues with FPS

SOUND
- Changed the sound of Buying lands/Finish Research

UI
- Improved the way TABS are showed on Build Menu
- Fixed ESC failing to exit the widgets and go back to viewport.
- Now, when deleting savegames, mouse is positioned over the DELETE button.
- Improved Hexpedia (But just a little, to be more visible. Soon will be completely reworked.)

GAMEPLAY
- Shift button now avoid spawning highlights on roads
- Added 2 Checkbox in the HUD: Lock screen (Locks screen moving when mouse is on the edge) / Lock HUD (Locks HUD appearing and disapearing)

0.0.2

- New Save System - Unfortunately all progress in the game will be lost, but it will be for a good cause. I bought the best save system on the Unreal market so we don't have any more problems.
- Tutorials can now be closed without completing by waiting a few seconds.
- Buffed Solar Panels to 10MW and Nerfed Coal Gens to 70MW
- Nerfed Miner Iron, Miner Stone and Miner Coal by 10%