Drone icon now visible on strategic map for making things more clear
Also made some changes to multiple building and entity tooltips and descriptions to give better understanding of some mechanics.
Old saves should work.
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Patch notes V0.8.0 - Diddley Doo:
NEW Level Fortress of FDISK
NEW Level Fortress of FDISK music added to soundtrack
FIXED Strat map breaking down if save was loaded in strat map
UPDATED Drone icon visible now on stratmap
UPDATED Changes to many tooltip texts etc describing the mechanics hopefully better
FIXED Camera long distance clamp being too small and clamping sky dome sometimes
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FAQ
How often do you intend to update the Early Access version? No promises.
Does the game work on OSX? Yes but be wary of the hardware requirements and is not tested in ages.
And Linux? Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer No resources for anything like that, sorry.
I found a bug or I got suggestions! Let us know on the steam forums.
------
Thanks for your support.
Update - V 0.7.0b
Patch notes V0.7.0b - Razzle Dazzle:
FIXED Problems placing buildings on geothermal and river points
FIXED Level Data Desert random location with no path to build
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FAQ
How often do you intend to update the Early Access version? No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.
Does the game work on OSX? Yes but be wary of the hardware requirements.
And Linux? Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer? No resources for such things.
I found a bug or I got suggestions! Let us know on the steam forums!
------
Thanks for your support!
Update - V0.7.0a
Patch notes V0.7.0a - Razzle Dazzle:
UPDATED Changed maximum solar panel amount to 12
FIXED Solar power panels were broken and did not send out cycles
FIXED Freeplay starting problems in build version
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FAQ
How often do you intend to update the Early Access version? No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.
Does the game work on OSX? Yes but be wary of the hardware requirements.
And Linux? Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer? No resources for such things.
I found a bug or I got suggestions! Let us know on the steam forums!
------
Thanks for your support!
Update - V0.7.0 "Razzle Dazzle"
Hello,
Freeplay and next level finally here after year long hiatus!
Free play! It might be a bit rough around the edges, be gentle please!
Notice: Old saves might be incompatible due massive internal changes. Sorry.
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Patch notes V0.7.0 - Razzle Dazzle:
NEW Freeplay mode
NEW Level IRQ Island
NEW Level IRQ Island music added to soundtrack
NEW Booster: Battery
NEW Booster: Capacitor
NEW Booster: Feeder
NEW Booster: Heatsink
NEW Booster: Optimizer
NEW Booster: Reloader
NEW Booster: Scanner
NEW Booster: Transponder
NEW Technology: Basic boosters
NEW Technology: Combat boosters
NEW Technology: Cooling
NEW Recipe info panel for refineries
FIXED Strat map breaking down if save was loaded in strat map
UPDATED Hub power capacity is no longer upgradeable, use battery boosters
UPDATED Level Mountains of Memory hub upgrade objective removed
------
FAQ
How often do you intend to update the Early Access version? No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.
Does the game work on OSX? Yes but be wary of the hardware requirements.
And Linux? Yes, but has not been tested properly in ages.
Consoles? Mobile? Multiplayer We have no resources for such things.
I found a bug or I got suggestions! Let us know on the steam forums!
------
Thanks for your support!
Update - V0.6.0c
Yet another hotfix
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Patch notes V0.6.0c - Star Platinum:
FIXED Level Adobe of Administrator cannon script not triggering
FIXED Finally managed to fix the strat map icons causing problems
------
FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions! Let us know on the steam forums!
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Update - V0.6.0b
Another small hotfix for fixing previous hotfix, heh.
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Patch notes V0.6.0b - Star Platinum:
FIXED Level Abode of Administrator missing in the previous hotfix build
FIXED Level Corruption Caverns now allows building Mausoleums properly
FIXED Some enemy spawning problems and ranges in level Corruption Caverns
FIXED More attempts to fix the strat map icons causing problems
------
FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions! Let us know on the steam forums!
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Update - V0.6.0a
Small hotfix for refixing Caves of CMOS museum bug.
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Patch notes V0.6.0a - Star Platinum:
FIXED Resurfaced bug which caused Museum not being available properly in Caves of CMOS
FIXED Corner case problem for strategic map crashing and causing massive FPS problems
------
FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions! Let us know on the steam forums!
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)
------
Thanks for your support!
Update - V0.6.0 "Star Platinum"
Hello,
Time to get those administrative rights! Here are some highlights of this release:
Time for some indirect fire! New technologies Healing! Expect some new suprises as well.
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Patch notes V0.6.0 - Star Platinum:
NEW Level Abode of Administrator
NEW Level Abode of Administrator music added to soundtrack
NEW Building: Cannon
NEW Building: Munitions Factory
NEW Resource: Shells
NEW Technology: Digital Esoreticism
NEW Technology: Garbage Collection
NEW Technology: Restoration
NEW Ability: Chaplain heal
NEW Introducing a new NPC
NEW Continuous spawning of enemies during long nights
FIXED Messages are now cleared on level restart
FIXED HUD 2x speed had wrong graphics when active
FIXED Neutral buildings are now more properly defined
FIXED Sunlight damage particles are no longer visible in FoW
FIXED Stratmap entity icons background had some alpha artifacts
FIXED Stratmap power overlay now shows power only for own buildings
FIXED Monolith research unlock no longer spawns Research Facility particles
FIXED Some typos
FIXED Stratmap river point icon no longer has outline artifacts
FIXED Crypt overload sometimes dropping below zero
FIXED Hexters are now less prone to fall into water when building or idling near cliffs
FIXED Some projectiles collided with wrong things, like enemies hitting seaweed etc
FIXED Adjusted bridge collider so Laser Tower properly aims enemies on top of the bridge
FIXED Cancelling blueprints no longer spawns destruction particles
FIXED Workshop autorepair no longer tries to repair blueprints or derelict buildings
FIXED Mortar grenade no longer explodes twice and adjusted explosion as well
FIXED Solar panel efficiency tooltip was missing
FIXED Danger prop caused some collision and navigation problems in certain conditions
FIXED Some resource / logistics related problems when loading a game
UPDATED New steam UI capsule and UI art
UPDATED Converted the soundtrack DLC to new steam soundtrack + new cover art
UPDATED Changed seaweed stratmap visibility for both botany and phycology
UPDATED Changed solar panel level of detail so status lights are visible further away
UPDATED Added working sfx for Smelter
UPDATED Reaper no longer harvests souls if Crypt is full
------
FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions! Let us know on the steam forums!
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
------
Thanks for your support!
Update - V0.5.3b
Very small patch regarding some map deadends and unity version problems.
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Patch notes V0.5.3b - Sublime Sealion:
FIXED Upgraded Unity version which (hopefully) helps with some version problems
FIXED Map dead ends so probe wouldn't get stuck (especially in level Defrag Desolation)
FIXED River point having wrong tooltip if bridge cannot be built
------
FAQ
How often do you intend to update the Early Access version? As often as possible, but it will be weeks, maybe even months since we're only a two-man team.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.
I found a bug or I got suggestions! Let us know on the steam forums!
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)