Hexters cover
Hexters screenshot
Genre: Simulator, Strategy, Adventure, Indie

Hexters

Update - V0.9.0 "Tangy Tomato"

Hello,

Man, it's dank and unpleasant in here at the Subnet Swamp


Oh yeah, and Castle of Caretaker is here too


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Patch notes V0.9.0 - Tangy Tomato:




  • NEW Level Subnet Swamp
  • NEW Level Subnet Swamp music added to soundtrack
  • NEW Level Castle of Caretaker but it's a meme level and it will disappoint you
  • FIXED Environmental particles and fog is better clipped through FoW


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FAQ


How often do you intend to update the Early Access version?
No promises.

Does the game work on OSX?
Yes but be wary of the hardware requirements and is not tested in ages.

And Linux?
Yes, but has not been tested properly in ages.

Consoles? Mobile? Multiplayer
No resources for anything like that, sorry.

I found a bug or I got suggestions!
Let us know on the steam forums.

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Thanks for your support.

Update - V0.8.0 "Diddley Doo"

Hello,

Next level "Fortress of FDISK" finally out. One step closer to finalé.


Drone icon now visible on strategic map for making things more clear


Also made some changes to multiple building and entity tooltips and descriptions to give better understanding of some mechanics.

Old saves should work.

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Patch notes V0.8.0 - Diddley Doo:




  • NEW Level Fortress of FDISK
  • NEW Level Fortress of FDISK music added to soundtrack
  • FIXED Strat map breaking down if save was loaded in strat map
  • UPDATED Drone icon visible now on stratmap
  • UPDATED Changes to many tooltip texts etc describing the mechanics hopefully better
  • FIXED Camera long distance clamp being too small and clamping sky dome sometimes


------

FAQ


How often do you intend to update the Early Access version?
No promises.

Does the game work on OSX?
Yes but be wary of the hardware requirements and is not tested in ages.

And Linux?
Yes, but has not been tested properly in ages.

Consoles? Mobile? Multiplayer
No resources for anything like that, sorry.

I found a bug or I got suggestions!
Let us know on the steam forums.

------

Thanks for your support.

Update - V 0.7.0b

Patch notes V0.7.0b - Razzle Dazzle:




  • FIXED Problems placing buildings on geothermal and river points
  • FIXED Level Data Desert random location with no path to build


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FAQ


How often do you intend to update the Early Access version?
No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.

Does the game work on OSX?
Yes but be wary of the hardware requirements.

And Linux?
Yes, but has not been tested properly in ages.

Consoles? Mobile? Multiplayer?
No resources for such things.

I found a bug or I got suggestions!
Let us know on the steam forums!

------

Thanks for your support!

Update - V0.7.0a

Patch notes V0.7.0a - Razzle Dazzle:




  • UPDATED Changed maximum solar panel amount to 12
  • FIXED Solar power panels were broken and did not send out cycles
  • FIXED Freeplay starting problems in build version


------

FAQ


How often do you intend to update the Early Access version?
No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.

Does the game work on OSX?
Yes but be wary of the hardware requirements.

And Linux?
Yes, but has not been tested properly in ages.

Consoles? Mobile? Multiplayer?
No resources for such things.

I found a bug or I got suggestions!
Let us know on the steam forums!

------

Thanks for your support!

Update - V0.7.0 "Razzle Dazzle"

Hello,

Freeplay and next level finally here after year long hiatus!


Free play! It might be a bit rough around the edges, be gentle please!


Notice: Old saves might be incompatible due massive internal changes. Sorry.

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Patch notes V0.7.0 - Razzle Dazzle:




  • NEW Freeplay mode
  • NEW Level IRQ Island
  • NEW Level IRQ Island music added to soundtrack
  • NEW Booster: Battery
  • NEW Booster: Capacitor
  • NEW Booster: Feeder
  • NEW Booster: Heatsink
  • NEW Booster: Optimizer
  • NEW Booster: Reloader
  • NEW Booster: Scanner
  • NEW Booster: Transponder
  • NEW Technology: Basic boosters
  • NEW Technology: Combat boosters
  • NEW Technology: Cooling
  • NEW Recipe info panel for refineries
  • FIXED Strat map breaking down if save was loaded in strat map
  • UPDATED Hub power capacity is no longer upgradeable, use battery boosters
  • UPDATED Level Bios Beach hub upgrade optional objective removed
  • UPDATED Level Mountains of Memory hub upgrade objective removed


------

FAQ


How often do you intend to update the Early Access version?
No promises, we've been in limbo for long enough. At this point we're just focusing of getting out of the early access.

Does the game work on OSX?
Yes but be wary of the hardware requirements.

And Linux?
Yes, but has not been tested properly in ages.

Consoles? Mobile? Multiplayer
We have no resources for such things.

I found a bug or I got suggestions!
Let us know on the steam forums!

------

Thanks for your support!

Update - V0.6.0c

Yet another hotfix

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Patch notes V0.6.0c - Star Platinum:




  • FIXED Level Adobe of Administrator cannon script not triggering
  • FIXED Finally managed to fix the strat map icons causing problems


------

FAQ


How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.6.0b

Another small hotfix for fixing previous hotfix, heh.

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Patch notes V0.6.0b - Star Platinum:




  • FIXED Level Abode of Administrator missing in the previous hotfix build
  • FIXED Level Corruption Caverns now allows building Mausoleums properly
  • FIXED Some enemy spawning problems and ranges in level Corruption Caverns
  • FIXED More attempts to fix the strat map icons causing problems


------

FAQ


How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.6.0a

Small hotfix for refixing Caves of CMOS museum bug.

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Patch notes V0.6.0a - Star Platinum:




  • FIXED Resurfaced bug which caused Museum not being available properly in Caves of CMOS
  • FIXED Corner case problem for strategic map crashing and causing massive FPS problems


------

FAQ


How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.6.0 "Star Platinum"

Hello,

Time to get those administrative rights!

Here are some highlights of this release:

Time for some indirect fire!

New technologies

Healing!

Expect some new suprises as well.

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Patch notes V0.6.0 - Star Platinum:




  • NEW Level Abode of Administrator
  • NEW Level Abode of Administrator music added to soundtrack
  • NEW Building: Cannon
  • NEW Building: Munitions Factory
  • NEW Resource: Shells
  • NEW Technology: Digital Esoreticism
  • NEW Technology: Garbage Collection
  • NEW Technology: Restoration
  • NEW Ability: Chaplain heal
  • NEW Introducing a new NPC
  • NEW Continuous spawning of enemies during long nights
  • FIXED Messages are now cleared on level restart
  • FIXED HUD 2x speed had wrong graphics when active
  • FIXED Neutral buildings are now more properly defined
  • FIXED Sunlight damage particles are no longer visible in FoW
  • FIXED Stratmap entity icons background had some alpha artifacts
  • FIXED Stratmap power overlay now shows power only for own buildings
  • FIXED Monolith research unlock no longer spawns Research Facility particles
  • FIXED Some typos
  • FIXED Stratmap river point icon no longer has outline artifacts
  • FIXED Crypt overload sometimes dropping below zero
  • FIXED Hexters are now less prone to fall into water when building or idling near cliffs
  • FIXED Some projectiles collided with wrong things, like enemies hitting seaweed etc
  • FIXED Adjusted bridge collider so Laser Tower properly aims enemies on top of the bridge
  • FIXED Cancelling blueprints no longer spawns destruction particles
  • FIXED Workshop autorepair no longer tries to repair blueprints or derelict buildings
  • FIXED Mortar grenade no longer explodes twice and adjusted explosion as well
  • FIXED Solar panel efficiency tooltip was missing
  • FIXED Danger prop caused some collision and navigation problems in certain conditions
  • FIXED Some resource / logistics related problems when loading a game
  • UPDATED New steam UI capsule and UI art
  • UPDATED Converted the soundtrack DLC to new steam soundtrack + new cover art
  • UPDATED Changed seaweed stratmap visibility for both botany and phycology
  • UPDATED Changed solar panel level of detail so status lights are visible further away
  • UPDATED Added working sfx for Smelter
  • UPDATED Reaper no longer harvests souls if Crypt is full



------

FAQ


How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Thanks for your support!

Update - V0.5.3b

Very small patch regarding some map deadends and unity version problems.

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Patch notes V0.5.3b - Sublime Sealion:




  • FIXED Upgraded Unity version which (hopefully) helps with some version problems
  • FIXED Map dead ends so probe wouldn't get stuck (especially in level Defrag Desolation)
  • FIXED River point having wrong tooltip if bridge cannot be built


------

FAQ


How often do you intend to update the Early Access version?
As often as possible, but it will be weeks, maybe even months since we're only a two-man team.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting but we need some serious sales figures before this is realistic.

I found a bug or I got suggestions!
Let us know on the steam forums!

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by helping Hexters to get some wind under it's wings and it becomes more realistic :)

------

Thanks for your support!