Last fix before christmas, time to take the rest of the year easier now!
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FAQ
How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions! We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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Patch notes V0.1.0d:
FIXED: HUD resource grammar in Finnish translation
FIXED: Context menu strings now fit better in non-English versions
FIXED: Tweaked Survey Drone active and passive power consumption
FIXED: Increased Survey Drone light intensity for better illumination during night
FIXED: Cargo drone logistic problems
FIXED: Cargo drones causing problems if beacons were destroyed
FIXED: Broken node connections after loading a savegame
FIXED: Object selector updating now when building state chages
NEW: Added point light to Survey Drone for better illumination during night
NEW: FoW now has some visuals to differentiate it from darkness
How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks. Hotfixes are naturally faster.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions! We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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Patch notes V0.1.0c:
FIXED: Localization related problems, such as non-translated tutorial
FIXED: Info panel UI works better with long strings now
FIXED: Building decomission had too much priority over hauling and construction
FIXED: It was possible to decomission Survey Station in Level Defrag Desolation but not build it
FIXED: Survey Drone was actually invulnerable
FIXED: Screen was randomly flickering with white color
How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions! We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at http://forum.draconus.com/forum/3-hexters/
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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Patch notes V0.1.0b:
FIXED: Hexter compile queue number in HUD was not shown in Level Defrag Desolation
FIXED: Artifacts were not working after loading a savegame
FIXED: Wire connectors were missing in Level Mountains of Memory
FIXED: Restarting level under certain conditions caused level script errors
FIXED: F8 key for save load menu was missing in ingame F1 help menu
FIXED: F1 help menu back button not working
FIXED: Localization content fixes / changes
FIXED: Some particle effect related colour palette changes
How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions! We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forum.draconus.com
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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Patch notes V0.1.0a:
FIXED: Savegames not being loadable on another computer under certain conditions
FIXED: Survey Drone not being able to reveal FOW
FIXED: Savegame not being loadable under certain conditions because of Survey Drone AI