Hidden Deep cover
Hidden Deep screenshot
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Genre: Platform, Adventure, Indie

Hidden Deep

Stability fix

This fix will hopefully address the game crashes on Directx 11 that some users have reported. Unfortunately, neither I nor my testers were able to replicate this error but I did found possible problematic spots in the code.

PS. Multiplayer news soon.

UI Scaling Hotfix 0.95.43.2.1

Greetings explorers!

I have a long-awaited fix for you: UI scaling to high resolutions. All main UI elements have been redrawn to achieve a high level of detail.

Additionally, the patch includes:
- performance optimization for DirectX 11
- fixed problem with key assignment, especially on AZERTY keyboards where there was a problem with the Z key
- fixed loss of stability when playing on a gamepad
- some minor fixes

ALSO I have one more little bonus this time only on the EXPERIMENTAL branch:

- In Survivors mode, I added an anti-fall jet engine. When you start falling, you can press the space bar and the engine will turn on and run for a maximum of 7 seconds. The next use of the engine will be possible after 1 minute (the icon in the window at the bottom will light up)
- This gadget has not been sufficiently tested yet, so it is in experimental branch
- You can select branch in Game properties->Beta (in Steam)

Hot-fix 0.95.42.6

Well, as they say better is the enemy of good. There were new DirectX 11 rendering engine with many optimisations but it turned out that not all PCs liked it :( So I temporarily rolled back to old DirectX11. Of course all the newest game features stays. This will fix following issues:

- Black screen when going into game menu in fullscreen mode
- Crash on Steam Deck
- Crash on game start (rare but was reported too)

I hope this time all will work fine. The only feature taken back is you cannot choose GPU Adapter in SafeMode launcher. If you need to change the adapter use the routine described in troubleshooting post.

Quick hotfix 0.95.42.5

Hello! This is just a quick hot-fix:

Fixed: on some machines game was crashing after level fail screen

Apologies for the inconvenience.

A life sign from the depths

Greetings dear Survivors,

Please don't misunderstand my radio silence as some sign of danger - I'm still alive and working meticulously on the game. Being a solo developer has surely it's upsides, but it’s definitely harder to focus on multiple things simultaneously. Especially when the feature I am currently occupied with, is the one with the highest demand from you, the dear community: The native Multiplayer mode. Below you see some screenshot from work in progress, for that particular event timing is crucial, otherwise your friends will die a graphic death.





Since the framework I am using doesn’t bring much to the table in regards to net code and all the strings that are attached to multiplayer infrastructure, there’s a lot of tinkering, trial and error and, admittedly, sometimes frustration. Not to mention that testing a multiplayer setup as a solo-dev adds another layer of difficulty to the task - Did I hear someone say (upcoming) playtests?



But things are going forward, and I am positive that we take some of the next steps together soon. So stay tuned, you’ll be the first to know when it’s time to grab your friends and go exploring together (and let them drop off a cliff, probably).

Best regards
Wookie




PS: There's also a little update attached to this news, which contains small improvements and fixes that came along during the work on the multiplayer mode. Please see the changelog below:


  • Another iteration of controls responsiveness
  • Improved jumping behaviour.
  • Easier ledge grabbing (just hold button for left or right during jump)
  • You can now jump with weapons drawn. (but no shooting).
  • Improved movements on grappling hook when characters are close to the hook.
  • Improved crane lift magnets.
  • Overhauled the challenges menu.
  • Continue button should now work instantly upon finishig a level.

Hotfixes pack v 0.95.41.5

Greetings explorers!


Here goes another hotfixes pack v0.95.41.5:

  • fixed: on some PC game crashed on loader screen
  • fixed: fps drops dramatically the longer you play in Depth Survivors
  • fixed: crash when scan-ball explodes near big number of enemies

Scan-ball hotfix

Turns out there was an annoying Scan-Ball bug that could crash the game. Sorry, error removed.


  • fixed: game crashes when you shot the Scan-Ball and then press shift+1
  • fixed: enemies electrocuted by Scan-Ball did not emit crystals in Depth Survivors mode

Survivor Mode! (plus some Fixes & Overhauls)

Hello dear fellow cave explorers!

Today we're introducing a new content update to Hidden Deep, including a brand new, albeit hard (so we heard) game mode. The long radio silence is something we apologize for, but the time was well spent. Not only in form of this update, it also leads us closer to one of the most requested features for this game. Since the development of Hidden Deep is still basically a solo endevaour, we always have to find the balance to tackle exhaustive and complicated features while also providing new content in the meantime, which undfortuntely not always plays out as intended. Nonetheless - keep your eyes open for further announcements in the near future, so we can enjoy this new feature together (wink wink, nudge nudge).

Team Cogwheel Software & Daedalic Entertainment

List of changes:


  • New game mode: Depth Survivors (rogue-lite, permadeath, random loot) introducing dozens of new assets, mechanics and a dedicated equipment upgrade system.
  • Rewritten weapon handling so it is now fast and fluent.
  • Rewritten ladder and edge climbing to be reliable and fluent.
  • Rewritten crane cable physics - no more pushing objects by extending the cable. 🙂
  • New inventory system where you can freely assign weapons and items to keys 0-9.
  • Animation speed adjustments.
  • You can now shoot while on a zip-line - and turn around.
  • Lamps destruction model overhaul for more sparkly fun.
  • Added optional bullet tracers.
  • Many graphic assets upgraded to HD resolution.
  • New loading screens.
  • Added missing voice overs.
  • New Safe Mode launcher to adjust settings.
  • Engine optimization leading to 30% faster rendering.
  • Fixing of lots of smaller bugs.

New Levels and some fixes!

Greetings rescue squad!

While we are hard at work with the most requested features, this smaller update contains the following content and fixes:

  • Two new levels, selectable via ‘Load Mission’ submenu from ‘Play game’ if you already finished level Day 86.


    1. Day 89 - Security breach
    2. Day 92 - Disclosured

  • Gamepad input further improved.
  • Added keys to improve terminal and inventory navigation.
  • Throwable rope now works like the other tools by using it with LMB/RT after selection.
  • Fixed a crucial bug that crashes the game on loading if there was a zip-line mounted somewhere in the level.
  • Some smaller tweaks and fixes.
  • Fixed Direct X 11 rendering bugs.


Stay peeled for further updates in the near-ish future, until then: Happy exploring!

Team Cogwheel Software & Daedalic Entertainment

Up from the deep: Steam Awards!

Heyho fellow explorers!

After climbing through all those caves, it's once again the time of the year! The autumn sale is in full swing and comes with its annual celebration of video games: The Steam Awards.

And that's where you come in.
We're proud of the work we put into Hidden Deep and obviously feel that it is the best game ever developed - and if you only think the slightest bit alike, nominating us only makes perfect sense, right?

These are the awards for which we feel most eligible:


  • Best Game You Suck At
  • Better With Friends
  • Game of the Year
  • Labor of Love
  • Outstanding Visual Style


If you prefer to nominate us for other awards, that's great as well!
Thank you so much for your support and your help with nominating us for the Steam Awards!

Lukas from Cogwheel Software