Hide And Run will be removed from the store in coming weeks, it will be back in future.
Audio Indicator
Players can now enable indicator for audio via audio settings. Shows direction where whistle comes and helps players who play with low volume or not volume at all.
+ Added audio indicator + Added new version of Farm map + Added new version of Combined map + Added new animations for shooting, jump start and jump end + Camera can now see through the scan effect + Added splash damage + Added customization for jeans + Added Clothes
- Fixed issue where players spawned outside playable area - Fixed issue where players spawned with full black outfit
- Changed lighting effects
Volumetric Clouds
Fog
Lowered lighting intensitivty
Lowered overall saturation
- Lowered hunters shooting delay from 0.35 to 0.2
Hide And Run Update 1.0
Game
Overhauled UI
New Music
New Seeker
New Graphics
New Maps
New Maps
Container
Combined
Farm
UFO
Spring
Island
Mall
Seeker
New shirts, hats and jeans
Choose color for your character, hat, shirt or jeans
Added new water balloon weapon
Added new scan effect
Prop
Whistle
Added outline for easier indication when selecting new model
Increased Movement Speed
Easier damage indication
Older version can be played from Library > Hide And Run > Properties > Beta > hideandrunold - Older Version
I have been working new version from scratch in the last few months. Now is the time to show some upcoming maps.
Early version will be launching next month.
ːsteamhappyː
Update & Devblog
UPDATE
- Removed 2D backgrounds from main menu, lobby, game ending screen. - Map selection overhaul - Added info box to main menu - Added new ending game screens - Fixed issue where player could spawn under map - Fixed issue where achievements not unlocking - Fixed issue where cursor could go invisible - Fixed issue where scoreboard didn't show all players
DEVBLOG
Dummy Falls I've been working on a new game called Dummy Falls which is a co-op game where you and your teammate tries to overcome various obstacles until the end.
Hide And Run It's been a while since a new update released to Hide And Run. I've been remaking Hide And Run from scratch with new simplified style. With more simplified style, it makes me (team of one) to update the game with more maps and character customization without dramatically changing style. Every map will be recreated to new Hide And Run with new style.
Currently Hide And Run uses some paid assets which creates me to hard to create new maps which could still have same style as old maps.
I know some people will not like this change and prefer old style more. Anything approximate time when update lands I can't say, but when it drops, old Hide And Run can be played via beta depots.
New information will come when update is getting closer.
Image of unfinished map. Work in progess.
UI & Bug fixes
UI
- Added more buttons with rounded edges - Added "Return To Lobby" button to ready up screen - Changed pause menu - Options menu overhaul
Bugs
- Default FPS cap is now 120 which will lower GPU usage on high end PCs - Fixed issue where cursor didn't show up on ready up screen
If you are seeing high GPU usage consider capping your FPS from settings or lower graphical settings.
- Ready up system - Random Props - In-Game scoreboard - Main Menu, Lobby & Customize overhaul - End game screen - Removed hunter selection from the lobby
Ready Up System
- Players can choose between two teams - If all players choose to be a prop, the hunter is selected randomly - If the player chooses to be hunter, the player is spawned as a hunter - Countdown will not start if all players have hunter chosen
Main Menu, Lobby & Customize
- Added new animated background - Character can be rotated with left mouse button - Current changes to the UI is a work in progress and will get changes in the future
Random Props
- Prop has 50% change to spawn - Random props always spawn before match starts - Every map has randomly spawned props
Maps
Night - Optimized fog - Changes to lighting
All Maps - Volumetric clouds - Lighting overhaul - Added random props - Adjusted distance when grass is rendered
Bugs
- Fixed issue where wrong footsteps played - Fixed issue where end screen could duplicate - Fixed issue where mouse cursors didn't show up - Fixed issue where character movement slowed down when watching ground - Fixed issue where zone was different compared what was selected
- New map "Forest". - Custom Zones. - Match settings page overhaul.
Zones
- New zone feature is now available only for new forest for now. - Will be extended to other maps to in the future. - If prop goes out of the zone it will take damage. - Zone size can be selected from the lobby. - There are two options for now, medium and no zone.
Bugs
- Fixed issue where props could get inside containers - Fixed issue where props could get inside trees - Fixed issue where cursor disappeared on the lobby - Removed different whistles temporarily - Optimized blocking volumes around the island which could cause performance loss on some systems