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Hide or Die

Patch 1.09 - Balance & Performance

There were a few hotfixes released between our last update and this one. We are now on v1.09

Please read our full patch notes on our website here.

CHANGELOG:


  • Fixed: Harpoon kill stats not being recorded
  • Fixed: Scientist Holodome blue light wouldn't display properly outside the tutorial
  • Fixed: If you have two keys both would get removed when you opened a crate
  • Fixed: Explosive tips could damage survivors in a hideable
  • Fixed: When you get the end game screen your player will no longer keep running
  • Fixed: Key would not remove from inventory if you were holding a different inventory item when you opened a locked door or crate
  • Fixed: Scoreboard scrolling would stop before reaching the bottom
  • Fixed: Taking damage while exiting hideable stopped animation (animation method fix)
  • Fixed: Tazed while reloading harpoon would prevent you from reloading
  • Fixed: Syringe third person pose
  • Fixed: Throwables being thrown down by characters feet
  • Fixed: If a player dies while the chosen menu is on the screen they can get doubled up UI and can become the killer when they are actually dead
  • Fixed: If you try to pick up item loot when your inventory is full, use your item that was preventing you from picking it up, and then try to pick it up again you would not be able to.
  • Fixed: Some Stitches jump states could get whack
  • Fixed: Blood particles were double spawning on shooter and not rotated properly
  • Fixed: Shooting survivors would incorrectly show a blood particle
  • Fixed: Issue where the final survivor may not be granted the ammo and LMS weapon
  • Fixed: Icon was very small at high fovs on scientist radar when player was sprinting
  • Fixed: Loot spawn chance was at a double rate in LMS and a 100% rate in Escape.
  • New Bespoke LMS Carnival Map (This is the only LMS map available during this time)
  • Massive weapon balance changes (too much to list) from fire rates, damage tables, reload times, etc...
  • Massive perk balance changes (again too much to list), especially on the hunter side.
  • Added ADS Sensitivity Sliders for PC controls
  • Damage indicators when shooting hunters/grunts
  • Starting bunker brought back for LMS
  • Added Bear Trap survivor item
  • Added Health Pack survivor item
  • Tazer needs to be charged to fire (using mouse 1) and the charge amount determines the stun length
  • Can now fullscreen your game at a non native desktop resolution. For example you have a 4k monitor but you want to play in fullscreen at 2560x1440
  • Added framerate limit in menu (default 60fps) this will help greatly with gpu usage for streamers
  • Hideables will no longer do enter/exit animations until further notice
  • Explosive tips now beep only twice instead of three times before explodingMotion sensor radius tripled
  • Removed some darkness warps that are in the environment and adjusted positions so they couldn't be cheesed too easily
  • Low level guns added back into power crates in lms after overwhelmingly positive reaction from our experiment last week
  • No longer can hear footsteps when in dark sight as a hunter
  • Time in forced darksight increased by 30%
  • Time it takes to manually leave darksight reduced from 2.25 seconds to 1.5 seconds
  • Players are granted an Arisaka in LMS when 1v1
  • Added more loot spawns in carnival
  • Time to fully regen health increased from 15 seconds to 25 seconds
  • When a hunter misses a melee attack there is a small slow down of the movement speed. If they connect a melee hit there is a longer slowdown
  • Max charge on harpoon for fisherman now does 40 damage
  • Health boost perk for survivors doesn't grant additional health, it instead decreases the time to regen your health.
  • Health pack item added 50 health in 1 second. This has been increased to 12 seconds.

Patch 1.06 - Bugs, Balance, & Experimentation

Restart Steam to get the latest. We're going to have some things in here that are a bit more experimental that we want your feedback on. These include granting the final survivor in LMS a Yama-15 while still also spawning additional weapons around the level.

In addition to that, when completing a fuse box in LMS a crate next to it will open with either a Switzer, Jackrabbit, or a Roacher in it that only the person who completed the fusebox can grab. These weapons will not damage the hunter but instead will help drain his corruption meter faster.

This portion of the build will be reverted on Saturday @ 12am CST. We will have a survey for you to complete after this period of testing is finished.

Fixes:

  • Localized text now scales properly on the TVs in the bunker lobbies
  • Crows would show up on the scientist radar
  • Founder's wall was floating off the structure at Extraction Site West
  • Issue where a survivor would beep on the scientist radar but not actually show up if they were moving and within range
  • Power crates may not properly show their correct animation state
  • Hideables display an "EXIT" tip when the player is allowed to exit
  • Viewing a 3d tip while reverting back to Hunter would cause the tip to stay up permanently on the screen
  • Gas Can would temporarily disappear after being thrown
  • Darkness warps are now inactive during pre-game
  • Phone could be viewed from outside hideables
  • Could fly as a dead bird
  • Fixed fireman boots from clipping through other character clothing pieces
  • Increased loot around graveyards and in the loot cave
  • No collision on spotlight on cement variant
  • Fixed gap in Extraction Site West's terrain
  • Death screen text shows character level, but text would say Survivor Level
  • Darkness orbs should no longer spawn on fences near radio tower in LMS
  • Darkness Warp exploit to avoid hunter damage
  • Slightly bumped up shadow quality on low spec
  • An extra darkness orb doesn't spawn after the 1v1 in LMS is over (unless the hunter exits the game very quickly)
  • Removed cliff between slaughterhouse and radio tower as players would get caught on it when running away in LMS
  • Issue where your health pack with the Health Boost perk would put the item in your second weapon slot, not your first item slot
  • Stitches arms would get very bright after leaving darksight
  • Darkness orbs are changed back to an Interact key for use, but fixed the issue where two players would interact and one would be stuck floating
  • Punching hunter in LMS as they are transforming would kick them out and a new orb would spawn


Additions:

  • Chat muting feature in scoreboard - Not fully implemented
  • Added new LMS map - River Factory
  • You are granted a Yama-15 when you are the last survivor in LMS. Other guns will still spawn
  • Corruption draining re-enabled in 1v1 LMS. Hunter will die when corruption reaches 0. Added to prevent games from being held hostage by hunters.
  • Added crates for LMS when finishing a fuse box
  • After completing a fuse box you can get a low level gun that directly drains hunter corruption when shot - Only you can grab it for twelve seconds and then the crate will close. - This is just something we want to test and see if you like it for LMS. This will help give incentive to players to complete fuseboxes.
  • When trying to pickup a weapon you already have you will now get some additional ammo. This will 'pickup' the weapon so noone else can use. So be careful when playing with friends
  • Additional items in the store (this will be getting a bigger revamp in the near future)


Balance:

  • Increased moleculizer cloak time by 50%
  • Spawn chance of Credits increased by 50%
  • Spawn chance of Legendary items decreased from 5% to 3%
  • Poison tips for fisherman now has an area effect instead of a direct set amount of dmg per char it hits
  • Explosive tips now have a short beeping warning for nearby players before dealing dmg
  • Each fusebox reduces hunter corruption by 10%
  • Removed survivor speed boost after being hit, will be experimenting with hunter slow down after melee in next patch


Known issue:
<*>If nobody becomes hunter in Escape end game the server can crash. This will be fixed in a hotfix probably tomorrow or this weekend.

Hotfix 1.05 - Bugs & Performance

We have another patch live on steam that should address some pressing issues. As always there is more work for us to do so please keep reporting bugs as you have been. It is tremendously helpful.

FIXES:
-Fixed scientist blue light blowing out the camera brightness on local client after returning from dark sight
-Fixed the level 2 survivalist perk not showing loot through walls
-Possible fix for two people interacting with darkness orb at same time with one floating up in the air endlessly while the other turned to hunter (Still one orb one hunter). We need some testing from you to let us know if this fixes it.
-Fixed inability to peek with scientist
-Fixed inability to mute phone message buzzing in the menu and decreased buzz notify frequency from every 5 seconds to 15
-Fixed issue where scientist radar would not play a beep sound if a survivor was pinged
-Fixed tree exploit near Crash Site that Monto found (If you check it out you’ll see he left his mark)
-Fixed issue where you could spawn at Swamp Shacks during lobby que (I kind of liked this one so it hurts me to fix it)
-Fixed issue where the Scientist's Carrying Bag Perk when equipped at level 1 or higher would actually make your dome deploy time very slow instead of twice as fast

CHANGES:
-Added grass density to take into consideration your graphics settings
-Added tooltip in tutorial so you know when you can exit the dumpster
-Added some preparations for being able to mute specific players from the scoreboard (The functionality isn't in yet, but the UI will show it)
-The difference between LOW and EPIC settings should have a bigger difference/impact on fps. The darkness orb is hard to see (red beam still shows) on low and we went very aggressive so some LOD popping in, texture res, etc may be ugly. We’ll scale things back once we’re happy with performance.
-Made some optimizations to the terrain material and others across the project to help reduce VRAM usage on the GPU. This may fix blurry textures on some hardware configurations
-Simplified Chinese and Thai localization added
-Changed scientist radar to not require Mouse 1 button to be pressed (This will temporarily make the Pocket Ping Perk less useful)
-Temporarily setting max players in Escape mode to 20 until we can find out what causes ping issues when we have more than that.
-No longer required to press your Interact key to turn into a killer on an orb. Simply run into it. If you are standing at the orb waiting for your corruption meter to get to 100 you will not convert unless you take a few steps back and re approach the orb after getting to 100.

Hotfix 1.04 - Server Optimizations

We have a hotfix live that should help server and network performance.

We still have more we're working on so let us know how this is.

Hotfix 1.03 - Multiple Hunters in LMS

With the performance fixes in the previous patch we got a bit overzealous which caused an issue where multiple hunters could be in the LMS gamemode. We're happy to report that it should be fixed. We've heard from many that gpu performance has improved from the 1.02 hotfix and now we're turning our focus towards network performance.

Please keep on reporting bugs in our discord.gg/HideOrDie so we can keep squashing them and putting out hotfixes.

We should have another hotfix tomorrow that hopefully addresses some of the network performance. Thanks for sticking it through with us.

Hotfix 1.02 - Bugs & performance

-Fixed spawning of orb in cornfield on carnival in LMS
-Fixed players not receiving a percentage of darkness they acquired when they die in Escape (They get 25% of their total now when they die)
-Fixed issue where you would type in the phone in non english and the text would be broken, but the message would send correctly
-Fixed 'T' input binding not showing up in the tutorial or the key binding menu which basically made people stuck in the tutorial
-Fixed issue where the Health Boost perk for survivors would not properly grant them their health boost
-Fixed issue where your death screen would not show you the proper amount of darkness you will leave the match with
-Fixed ability for hunters to leave the hunter state while in the LMS gamemode effectively breaking LMS and halting the game
-Fixed issue where going from crouched to sprinting would have the wrong animation state and player speed
-Fixed invisible radar with the young scientist skin
-Fixed flickering of first person arms on young scientist skin
-Fixed issue where AI Grunts would drop darkness at an inconsistent rate
-Fixed some audio balancing issues
-Fixed Phone readability in high FOVs by changing the position to your screen based on your FOV value
-Added in ability to preview clothing items in the store before purchasing (just hover over them)
-Added in some network call optimizations for server performance (more to come)
-Added in some performance optimizations that should help framerates
-Removed a couple exploitable locations
-Possible fix for visual desync in LMS for the large purple sphere


Stuff we're still working on:
-GPU Optimizations
-Network optimizations - This one has high priority
-Loading into escape or lms with long load times can mess with your spawning
-Multiple orbs are appearing in LMS
Survivor/hunter balancing in end game of lms and escape

Some known issues that we'd like to get in another hotfix tonight:
-Multiple orbs spawning in LMS
-There is a rare possibility that you could spawn outside of the bunkers in the lobby.

Hotfix 1.01 - Die On Spawn Bug

We sincerely apologize for this launch issue and appreciate you sticking with us through it. We believe we have found the cause of the bug where you join a match, spawn, and are killed by the fog.

If you joined a server that was still in the lobby que you would spawn okay, but if the match had already started, our server backend was failing to close the matchmaking que which would allow players to join in and then die instantly.

In our internal testing this seems to be fixed. If anyone continues to experience this after getting the latest update on Steam please let us know right away.

We also would like to make note that Korean Localization is now in the game and functioning. We fixed the teleporter not working in the tutorial and the bug where you couldn't pick up loot that was previously swapped.

Release - Localization

Release Date Reveal

The Overhaul