Besides the usual small improvements and bug fixes (you can check the full changelog in the discussions), this version also includes a bunch of more significant updates, like modifications to the movement code to try to eliminate the stuttering some players were noticing and changes to the beginning and endings (especially ending B) to make them more visually unique and cohesive and add a few extra details, so they fit better with the changes I've been making so far for the story mode I'm working on.
But the most important one is a new experimental save system allowing to save the progress in a level (with some limitations). This save system is disabled by default (you can enable it from the settings>gameplay menu) as it still needs testing and future versions may make older saves incompatible if a fix requires it, but hopefully it will work fine as it is and it will only require some more testing and small bug fixes at best.
Once I make sure it works fine, my plan is to make it available by default in a future update, but in the meantime I've created a topic in the discussions with more information and for people who want to help me test it to leave feedback.
Thanks for playing, Álvaro
Update 1.2.4
This update adds a new batch of bug fixes and improvements, the most interesting probably being the following: the computers now have a help command that opens a GUI with info about some basic commands, after reading an important document it's saved in the inventory and can be read again from there, a couple new setting options to help those with motion sickness, some adjustments to the enemies' hitboxes...
The Top Releases of September 2020 post on Steam's Blog just included "High Entropy: Challenges" among the top 5 free releases of the month... Thanks everyone for trying my game!