HighFleet cover
HighFleet screenshot
Genre: Strategy, Adventure, Indie

HighFleet

Version 1.163 (Hotfix)

1. Fixed camera shift during air raids.
2. Fixed AI logic when launching AA missiles.
3. Fixed range rendering on the map for very slow squadrons.
4. Fixed projectile piercing of blocks (only empty blocks will be pierced).
5. Fixed ship repair bugs.

Version 1.162 (Hotfix)

Fixed an issue with shooting when a gamepad is connected.

Changelog version 1.161

Good day everyone!

After being in beta for a while, version 1.161 is ready for release. Huge amount of bugfixes, rebalance and quality of life improvements.

We brought back the glitch effect that was in the original version, if you don't like it, you can disable it in the menu (Glitch low). I hope you enjoy it!

Version 1.151 Hotfix

Corrections to the save system.

Changelog version 1.15

Hi everyone! We have updated the version of the game. This time only bug fixes and improvements.

1. Fixed the bug with fuel for strike forces.
2. Fixed a bug with enemy refueling in hidden cities.
3. Fixed bugs and exploits with refueling and repairing aircraft.
4. Fixed the drawing of the squadron on the global map after it sends/returns aircraft.
5. Fixed bug with sublists in editor.
6. Added exit from the battle to the title screen.
7. Fixed a bug which caused a money penalty after losing negotiations.
8. Fixed bug with combining module slots when repairing ships.
9. Fixed bug with disappearance of player's ships.
10. Corrected armor weight.
11. Fixed bug with reloading of player's APS.
12. Fixed crash in map mode when using navigational tools.
13. In the battle incorrectly calculated sectors where you can shoot depending on the overlap of the guns and turn the ship's hull.
14. Fixed bug with possibility to choose a transport at campaign start (it was sold at once).
15. Fixed bug with freezing ELINT level in player's squadron.
16. Fixed bug with displaying the purchase price in Supplies for last money.
17. Fixed a bug which caused the GUI to not update when merging squadrons in map mode, such as the list of available missiles.
18. Fixed the incorrect position of the thrust slider in map mode during detailing.
19. Added ability to move the camera while dragging.
20. Fixed errors with display of squadron's flying range on the map and on the mini-screen.
21. Fixed corrected shells operation.
22. Fixed mathematical calculation of the weight of the systems in the ship.
23. Fixed an error in fuel purchase calculations due to rounding.
24. Added bindings for 4 and 5 mouse buttons.
25. Bindings for up/down/left/right buttons now work in map mode and editor.
26. Fixed incorrect amount of resources for armor modules and hull parts.
27. Fixed disappearance of Supplies after a battle in a captured city.
28. 57mm and 100mm in one ship are now assigned to different firing buttons.
29. Small fix in player warning logic on IRST.
30. Fixed bug with AI use of nuclear weapons.
31. Marching engines can be rotated 90 degrees.
32. Added correct torque for marching engines.
33. Each enemy ship uses only one type of special ammo (as does the player).

Changelog version 1.14

Hi everyone! Patch 1.14 is on its way to release. The main changes are the long-promised key binding, the ability to test landings in the editor and to fight with different types of ammunition and of course a huge pile of different bug fixes too.

Full list of changes:

1. Key binding.
2. Updated ship designs, all modules are brought to the same characteristics.
3. Added ability to change ammo types in editor to test ship.
4. Added ship test landing in the editor.
5. Added ability to stretch screen for widescreen monitors.
6. Fixed the bug with sound when changing the playback device, such as switching to a Bluetooth headset.
7. Fixed the bug with getting information about hidden cities.
8. The point at which the strike groups spawn is chosen randomly.
9. Added ship's role icons.
10. Added a division of the moral accrual: fleet moral, squadron moral, ship moral.
11. Fixed automatic selection of ships to attack cities.
12. Fixed the bug with session time during radio interception.
13. Fixed spamming of merchants' radio calls.
14. Fixed super-fast repairing in cities with bonuses.
15. Fixed the bug with the tarkhan ship not appearing in the city.
16. Fixed the bug with the merchant lands and takes off if the enemy is nearby.
17. Fixed the bug which led to the loss of the item when leaving through the escape button.
18. Fixed the bug at the separation of tankers (when the initial squadron remains in the small ships fuel was lost).
19. Fixed the bug which caused the repair values of the landing towers to change during the landing.
20. Fixed the bug which led to inability to rename ships back to the system name.
21. Limit on number of characters in ship's name (20).
22. Fixed crash in the story script.
23. Fixed the bug that caused APS to shoot down its own planes.
24. Marketplace removed from the tutorial.
25. Fixed the bug when there is no loot left at the battle site.
26. Fixed the bug with instant refueling on the undo button.
27. Fixed the bug which caused unarmed ships not working APS and Flares.
28. Fixed the bug which led to incorrect order in the battle if there are ships with zero morale.
29. Ships with insufficient thrust to fly are now crashing.
30. Fixed the bug with connecting engines.
31. Fixed the bug with ability to take out hull parts from under FSS.
32. Fixed the bug where a frame would flip in the editor.
33. Fixed the bug with the tiling of combridges.
34. Fixed crash on the global map.
35. Fixed screen jerking bug.
36. Fixed bugs with destroyed planes on the global map.
37. Fixed the bug which caused MRLS sights not to be drawn when MRLS go to the secondary.
38. Fixed the bug which caused the loss of ammo if you load it on the ship, but do not use it in battle.
39. Added a number of fixes to remembering radar settings between saves/battles.
40. Fixed the bug with instant and free refueling if you remove and put the fuel tanks.
41. The ram algorithm was tuned.
42. Added an auto repair of slightly damaged modules.
43. The landing procedure was fixed.
44. Fixed the bug in the quest "A MATTER OF HONOR".
45. Added a special cursor when selecting planes.

Changelog V.1.13

Fixed a lot of crashes, added the first version of the easy difficulty and started rebalancing the game.

A list of all the changes (well, almost) is below:

- Easy mode with free saves.
- Large rebalancing of armor.
- Numerous fixes related to missile interception and logic.

- Fixed crash during ship repair, after evacuation.
- Fixed a bug with the disappearance of transport in the player's squadron when meeting a missile / aircraft and the disappearance of transport after the death of an escort from missile strikes.
- Fixed a bug where missiles / planes did not attack single transport.
- Fixed a bug with explosions of objects on the map (for example, the explosion of an anti-missile and ballistic missile).
- Fixed the logic of aircraft returning to aircraft carriers: correct direction, correct position on the deck.
- The game no longer minimizes on ALT-TAB.
- An exploit in the editor has been fixed: when a module is attached to 2 hull parts, one could be removed and the module remained in place.
- The entire ship can no longer be rotated in the editor.
- Removing antennas by RMB.
- Fixed an error of incorrect operation of modules when connecting two large parts of the ship.
- Fixed an error occurred when attaching a ship to an object in the editor if it was rotated.
- Fixed entries in error.log when logging into Shipworks.
- The possibility of starting the landing of a non-flying ship has been excluded.
- Fixed a bug due to which when the last ship (flagship) hard landing, the game ended in defeat even if the flagship survived.
- Added one more, the lowest, level of graphics.
- Fixed a bug with calculating the time until the end of the repair in the presence of spare parts.
- Fixed a bug with instant repair of squadrons when they were connected.
- Fixed a bug in Yehuda's quest.
- Fixed a bug in the dialogue with admiral Wan.
- Fixed bugs in the Alsahir's Revenge event.
- Fixed a bug in the quest Matter of Honor.
- Fixed exploit with the final battle.
- Fixed a bug in the final briefing.
- Fixed a bug in the dialogue with the Steward.
- Fixed bug with buttons on the GAME OVER screen.
- Fixed a bug with the spawn of the Varyag in Khiva.
- The game cannot be unpaused in menues.