The year is coming to an end and we hope you had a great 2024 with even greater games - and maybe even while creating a new city in Highrise City.
Recently we got a little quite regarding Updates for the game. However, be assured this does not mean we’re not working on something for Highrise City. The opposite is the case. However, this will require quite some time as it is huge effort we’re taking and we’re not yet sure if we can achieve what we want to. Time will tell. We’ll update you however once the time has come.
But: We’ve decided that you should get some free content for the game in 2024. So we’ve prepared a cool christmas update containing some fixes and adjustments (and visual improvements). Additionally there are new buildings which can now use to improve your city. The International Port can be built once per city and improves the volume of your trading capacities quite a bit. The Deep-Sea Fishery lets you finally improve the standard fishery. And the Triumphal Arc is a new massive building which allows your citizens to enjoy their spare time a bit more.
We wish you all a merry christmas and a beautiful time with your beloved ones, The Fourexo Team
Patchnotes:
New Buildingse:
Triumphal Arch
Deep-Sea Fishery
International Port
Small Port and the Port have been visually upgraded
Fishery and Port now have boats and ships in the water
Added a new texture for the Ship Containers
Improved the lighting
Improved the metal look (brither and more... uhm... metal)
Improved the grass texture (less repeated now)
Improved platforms (less repeating, look slightly more metallic)
Improved rougher surfaces look
Improved look of steal beams
Radial textureimprovements
German Dev Days & a belated Changelog!
Greetings Mayors!
The last two days the German Dev Days 2024 took place in Frankfurt, Germany. And we visited the show as Highrise City was actually nominated for three Awards, including Best Game. In the end we sadly didn't take home the prices as the amazing TerraScape also was nominated and took home nearly every award. And we'd like to congratualte as it is an amazing project.
If you ever get the chance to visit Germany around the time of the show however we can recommend to visit it, especially if you are interested in game development. Lots of great talks. But keep in mind that most talks are in German.
Besides that we noticed we did forget to post the full changelog for the free update when Vacation Season dropped. So here you go:
The building editor highlights the Help Button for the Tutorial now
Increased the amount of electricity Offshore Windparks produce
Adjusted the construction menu so that the menu doesn't move out of screen
IT-Service and canteens now need ressources to offer their services
Corrected an error which caused some buildings not to finish if ressources were too low
Improved performance when building space port
Graphs now scale better so that especially huge numbers are easier to understand
Added a tooltip in the subsidy menu so you can see the amount of produced resources
Fixed an error with copy pasting the space port
New Buildings:
Exhibition Center
Garden Tool Manufacturer
Mowing Tool Manufacturer
Parks now need Garden and Mowing Tools
Improved Buildings:
Huge Backeryi
Huge Toy Factory
Huge Furniture Factor
By the way, if you want to chat with us, feel free to Join our Discord!
Vacation Season is OUT NOW!
Greetings Mayors!
Vacation Season has begun! The new DLC for Highrise City is out now. And it has quite a lot to offer. There are 17 new unique buildings to discover, 7 new resources which you will need for your newly arrived visitors which also come along with an all new economy branch based on a new population group: Tourists. It's time to build some 5 Star hotels, to produce coffee and to sell some flyers. And make sure to make use of the Sightseeing Tours!
And there's more! Highrise City itself also received a fresh update. You can now build Exhibition Halls and the Mowing Tool Manufacturer which is needed for Parks. Also there are some Building Improvements available for three buildings!
If you waited with a purchase of Highrise City so far, we also have some exciting news for you today. Starting at at 7pm CEST (10am PDT) the game will be available through a Daily Deal on Steam with 50% off. You can also get an additional Discount if you buy the freshly released Complete Edition Bundle for the game:
We've got some exciting news for you today! Next week, on the 5th August we'll be launching a new DLC for Highrise City. The new DLC will be quite massive in terms of content and will contain also a free update for the main game itself.
The new Vacation Season DLC offers tons of new content, starting with a whole new economy branch to satisfy a new group of citizens: Demanding tourists who will visit your city to spend their hard earned money on products exclusively designed for them.
Build tourist spots and attractions, open up hotels and set up complex tourist lines with public transport to entertain your visitors. With seven new resources and 17 new buildings and all new mechanics this expansion indeed deserves the name DLC.
With the release of the DLC, the Highrise City base game will receive a major free content update, introducing new resources and buildings as well. Players will be able to build massive exhibition halls to satisfy the needs of companies and they will also be able to create mowing tools as certain developments, such as parks, will need this new service.
Office Needs are here!
Greetings Mayors!
June is here. It's update time. The office needs are here. Offices now require certain services and buildings to work at 100%. That means that quite a few buildings have been added to the game. From kindergardens to parking spaces and training centers. Some of the service buildings will require new resources such as ready meals and network cables.
But that's not all. We've fixed quite a few bugs and improved little things underneath to make the game even more stable. We also adjusted the streets menu which is now separated and only contains streets. Also, if you use it, it will automatically pick the latest street you've been building before which will save you some clicks.
Changelog
Scrolling with the mouse on the edges has been speeded up by factor 3
Nuclear Powerplant and Fusion Powerplant now produce twice as much
Fixed an error which made some ingame hints not show up
Added more descriptors to indicate when an interaction is possible
Fixed an error which made the alternative construction mode work incorrectly with very low numbers of ressources
Fixed typos all over the place
Streets now have their own category
When clicking the the streets menu the last build street is automatically selected
New Buildings:
Small Car Park
Car Park
Ready Meal Factory
Network Cable Factory
Kindergarden
IT-Service
Training Center
Executives Training Center
New Resources:
Ready Meals
Network Cables
Sneak Peak on Office Needs
Greetings Mayors!
We have a timeframe for the next Update. Early June we will be releasing the Office Update for Highrise City. The Update will introduce new mechanics for office buildings. For the future all offices will also require certain service buildings such as car parks.
Each office level will have different requirements. We don't want to spoil too much here about what we have prepared, just wanted to let you know that the new things are coming along fine. It might be that we will move one certain building to the following update as it is one of the hugest buildings we've ever did and we're not yet sure if it will be ready in time.
To give you another small hint on how we adjusted certain mechanics for office needs... well, take a look yourself:
Silk, Corn and E-Bikes
Greetings Mayors!
We hope your cities grow and your citizens are happy. Cause today we want to give you even more options for your economy. We’ve been working on some new product chains recently which also come with new buildings. The new distillery and the Corn Farm are just two of the new buildings you will be able to discover.
We also thought a bit about those new lines, especially with balancing in mind. The distillery enables you to produce spirit early on in the game. It is now needed for the level 1 and 2 citizens. And it also enables you to get some much needed cash early in the game. The new E-Bikes however are needed for the Level 3 and 4 inhabitants. But keep in mind that these also need Electric Motors so they are quite hard to produce. At 4 and 5 your citizens will now need no common clothes anymore but elegant ones which require the production of silk.
Besides all that we’ve also fixed a crashbug for the electricity lines. The flickering while building zones is also gone. Next up we’ll implement the office needs!
Changelog
New Buildings
E-Bike Manufacturer
Electric motor factory
Distillery
Corn Farm
Silk Farming
New Ressources:
Corn
Spirit
Electric Motors
Electric Bicycle
Silk
Elegant Clothes
Fixed the flickering when building new zones
Building streets: Help markers don’t flicker anymore
Fixed a crashbug when electricity lines got too long
Balancing of the production lines
If you have are placing a building and while rotating the building with “N” or “M” you can slow down or speed up the speed of the rotating with “Shift” or “Ctrl”
Coming next week: New Production Lines
Greetings Mayors!
Just a little tease: Next Wednesday new production lines will be added to the world of Highrise City. And of course we've been fixing some issues and adding little improvements again. But for now, here's a sneak of what's going to be added (there's more you'll see next week):
A look at our plans
Greetings Mayors!
As promised before, today we'd like to give you a rough overview on what we are currently working on for Highrise City. And that's quite a lot actually. Obviously, Bugfixes and optimizations are always being worked on, that's a given. If you run into issues or crashes, let us know via the Steam Forums or the official Discord so we can look into the issues to fix them.
In the meantime we've updated the Roadmap a bit to show you what we are currently working on. Looking at the main game that's mainly extensions regarding the gameplay.
Soon we will start introducing needs for Office Buildings. The general mechanis for these have already been implemented. There will definitely be more needs for the Offices, that's for sure. Parking garages are one thing we are currently implementing. We also have some other ideas we'd like to realize. But that also requires some internal testing in terms of balancing.
After that we'll put our focus on new product chains. Internally we already defined some products we really want to have in the game. For others we are still thinking about how we can actually implement them, also from a visual point of view. We'll share more details soon.
For summer we are planing with a big expansion for Highrise City. Details we'll announce once we are ready. What we can say already is that this expansion will extend the gameplay and the complexity of the game quite a lot. A little sneak preview? Sure!
A Patch and a tease!
Greetings Mayors!
Welcome to the new year! We really hope you could use the holiday season with your friends and family. We ourselves took some time off. But the time has come. We’re back. And we’ve already started workinng on the future of Highrise City. In the coming weeks we’ll give you some detailed insights about what is coming next and what we have planned. We’ve been working on some interesting new features which will change the gameplay quite a bit recently and we’ll share more details soon. Although it will still take a while till we can introduce these changes, we are also currently planning out some other interesting changes. We’ll keep you posted.
In the meantime we used the time to implement some smaller changes. Todays patch introduces some smaller fixes and some visual upgrades for the game.
Changelog:
The cinema has a new variation for the parking spaces
Replaced all warehouse models
Status of buildings (e.g. deactivated) get now displayed correctly when loading a game or exiting the options menu
Laws can now only be activated when the needed building is placed
Option “Window Edge Scroll” now saves correctly
The “Construction menu position X” in the options menu saves correctly now
There are new 3D Models in the decoration menu and in the building editor
A crash caused by driving your own car has been fixed