Special thanks to those of yall coming to hang with us in the Lasso Games discord. We have gotten some reports on a bug that causes the game to crash when playing as Trucker X and using the trailer summon ult. We have issued a fix for this and set it live.
Thanks for your continued support and engagement!
Check us out on discord: https://discord.gg/QAjXppvn2Z
Cruisin’!
Hey everyone! We’re back with a quick patch to fix up a few bugs and to help out with readability of some of the text in the garage and character select menus! But first, we’d like to say thanks to everyone who has stopped by and checked out the game - it’s been just about a month since we launched 1.0 and the response has been very nice!
We even got a very positive little writeup in Rock Paper Shotgun last week: https://www.rockpapershotgun.com/highway-rampage-is-an-overwhelming-hypnotic-arcadewell-rampage Hello to everyone who found us through this article, it was a great surprise!
On to the patch notes: - Updated some fonts and text sizes in the garage and character select menu to enhance readability, especially on Steam Deck and smaller screens.
- Addressed an issue with some minibosses getting knocked off screen and not being able to return.
- Fixed a few CTD events that the map display could trigger in certain early sectors.
As always, you can reach us in the Steam forums if you have questions or comments - thanks again for playing!
Fix Comin' In Hot!
Oops!
Thanks to all of you who detected this bug early, we got a fix in early AM today and have now resolved the major crash issue from the reports.
You should be able to unlock new drivers now in the main game!
Please do continue to let us know in the forums like this if you encounter more issues, it will help us find a fast fix!
Leaving Early Access!
Highway Rampage is OUT! 1.0 is here!
Greetings drivers! We've got some big news today - with this patch Highway Rampage is officially moving out of early access! We're very pleased to show you what all we've been cooking up, got a little of everything for you: QOL additions, new content and some balance changes to make the mid and late game more of a challenge!
Here's a quick rundown of what we've got for you today:
- A map of the wastelands to help you chart your course and track where you've been (and have yet to explore)! Visible in the pause menu, the garage and the end of game screen, the map will light up the path you've taken on this run. - In addition to the map we've added signage on end of sector turnoffs to better show you which areas you have available to go into. - Tons of new enemies and enemy variants in the mid to late game areas. - Changed the KPH score multiplier system to be a little more difficult to maintain - keeping your score multiplier high now requires you to take less hits in addition to racking up kills! - Added in a handful of dashboard graphics to spice up the sidebars of the in game screens! - Graphical revamp of the upgrade truck menus! - Elemental/DOT effect weapons should be more effective against bosses. - Later game bosses/minibosses HP increased to scale better with player power ramping. - Some sound balancing. - Several weapon reworks and damage rebalances. - Last but not least, an opening cutscene!
As always, thank you for playing - we'd especially like to thank all of our early access players for giving us a chance and providing some invaluable feedback along the way! As always, we can be reached via the Steam discussion boards or on our socials if you have questions or comments!
Highway Rampage Summer Update!
Howdy, long time no see! Hope you have enjoyed rampaging through the desert so far. We've been hard at work on a new slate of updated content to explore and explode - a complete rebalance of the enemy spawn rates and health pools, huge graphical and QOL additions to the garage and added a bit more controller support! But, we've saved the best for last - the roster is now complete! That's right, we've got 6 more drivers for you to unlock and deploy, bringing us to a total of 24 unique vehicles of all shapes and sizes!
New Features
6 more drivers to unleash on the wastelands
Visual scroll speed is now variable, some vehicles are faster/slower than others
Adjusted scaling of enemies to each zone, as well as rebalancing enemy HP/spawn rates
Added left stick support for xinput controllers
Hovering vehicles can now miss some ground obstacles
New unique headlights for all vehicles, friend and foe!
Some new tunes, as well as some rebalancing of the sound mixes
New background transition art for moving between zones
QOL and visual additions within the garage menus
Bug Fixes
Fixed Titanitrain to stay on rails
Bosses and enemies adjusted for difficulty scaling
Various text fixes within the garage
As always, thanks for playing - we've got a little more in store for you before the release out of early access, so stay tuned!
Racing into 2023!
Happy new year, drivers!
We're back with a big update for you today, with more on the way - look for a roadmap to full release coming soon! In the meantime, we hope this will tide you over:
- Evolved weapons now display a unique icon once upgraded. Over 100 new icons added!
- 6(!) new drivers/vehicles to unlock! We've got some wild ones for you, including a new control type - collect 'em all!
- A few bugs weeded out!
See you in the new year! If you have questions/comments feel free to catch us over in the Steam forums and we will try to get back to you ASAP. Thanks for playing!
Early Access build is launched!
Howdy!
Hope you enjoy this title! It started as an entry in a 48-hour game jam we participated in back in 2015 called gm(48), but we had such a good time competing that we decided to continue work on the game and see if we could put a broader experience out in the world. The game is now complete with all sorts of rad explosions and hi-octane destruction, but also jampacked with subtle hidden lore. Maybe even some connections to some of our other titles????
Hardly seems like an appropriate place for a changelog since it's most of yall's first time laying eyes on this title, but here it goes anyway!
New Stuff
All sprites and background tiles in the game have been assigned texture pages
Road Prince now has twin autocrossbows instead of twin assault rifles on the front.
Building gibs impart minor screenshake to player vehicle.
Licenses now display vehicle drive type as well as a fictional heat gen number (in kJ/sec) that is scaled up from per frame vehicle chassis heat generation.
Bug Fixes
Gib production now makes all parts at correct scale.
Player melee contact no longer imparts loss of control to boss class enemies.
Super icon displays at correct oreintation on select car screen.
Carseat linkage fix for Radtruck
Implemented melee weapon evo sprites into engine.
Enemy bullets are now incapable of hitting their generating unit, but will now hit all other enemies in the way and also obstacles and knockoverables.
As always, be sure to check us out on Twitter (@lasso_games), and maybe check out our new Steam creator page if you get a chance. Thank you for playing and supporting us all these years!