Read all the changes applied today in the patch notes below.
September 14, 2019 Version 0.5.0 : BETA RELEASE
Add: A marker will be shown on top of the player if the character is hidden behind a wall or stones.
Adjustment: Player will receive more damage when hitting something.
Adjustment: Mood will be reduced a little faster with lighter gear.
Enhancement: Bots will now teleport if they get stuck.
Remove: Violence has been removed to make the game more attractive for younger players.
Cheers HikeDev
HikeJam - Patch Note 0.4.0
Read all the changes applied today in the patch notes below.
January 5, 2018 Version 0.4.0 : ALPHA(EARLY ACCESS)
Add: Steam Achievements
You can find the achievements in the steam community here
*Patch Attribution, thanks to everyone from the community who contributed to this release: MagoDev
Cheers HikeDev
HikeJam - Patch Note 0.3.0
Read all the changes applied today in the patch notes below.
December 21, 2018 Version 0.3.0 : ALPHA(EARLY ACCESS)
Add: Online trail ranks and improved score system. Your score will be as well influenced by the bot difficulty and the number of players in the game.
Enhancement: Shelters are now more evenly distributed on the hiking trail.
Enhancement: Character slow down was increased on the dirt terrain.
Enhancement: The time of day will change every time you start a new trail.
Fixed: In the tutorial, the point of interests sometimes disappeared while jumping.
You can find the leaderboards in the steam community here
*Patch Attribution, thanks to everyone from the community who contributed to this release: MagoDev
Warmest greetings of this festive season and best wishes for Happiness in the New Year!
Cheers HikeDev
HikeJam - Patch Note 0.2.1
Read all the changes applied today in the patch notes below.
December 11, 2018 Version 0.2.1 : ALPHA(EARLY ACCESS)
Fixed: Item pickup did sometimes not work flawlessly and could cause a bug in multiplayer where the player gets stuck.
The experience when you gather items should be now in general much smoother.
*Patch Attribution, thanks to everyone from the community who contributed to this release: MagoDev
Cheers HikeDev
HikeJam - Patch Note 0.2.0
Read all the changes applied today in the patch notes below.
December 5, 2018 Version 0.2.0 : ALPHA(EARLY ACCESS)
Add: Tutorial
*Patch Attribution, thanks to everyone from the community who contributed to this release: MagoDev
https://www.youtube.com/watch?v=N9KFafdJclk
Cheers HikeDev
HikeJam - Patch Note 0.1.6
Read all the changes applied today in the patch notes below.
November 23, 2018 Version 0.1.6 : ALPHA(EARLY ACCESS)
Add: Bots for Soloplayer.
Add: 2560 x 1080 display resolution to video settings.
Add: First-person view.
Enhancement: Every trail starts with a random daytime.
Enhancement: Decreased chainsaw tree cutting time.
Enhancement: Camera is now following the rope gun projectile.
Fixed: While the player is respawning sound will now fade out.
Removed: Mirror traps
Adjustment: Trail difficulty
Adjustment: Trail [Fantasy] Surf and Turf
*Patch Attribution, thanks to everyone from the community who contributed to this release: Curtyuio, MagoDev, Gruntled Employee
Cheers HikeDev
HikeJam - Patch Note 0.1.5, 0.1.5.1
Read all the changes applied today in the patch notes below.
October 12, 2018 Version 0.1.5 : ALPHA(EARLY ACCESS)
Enhancement: A billboard in the spawn area is now displaying game mechanics.
Enhancement: Respawn effect on the character.
Enhancement: Status light on the chainsaw if the light is green you can press "use" and cut the tree.
Fix: Mouse cursor did not show in certain situations while the inventory was active.
October 16, 2018 Version 0.1.5.1: ALPHA(EARLY ACCESS)
Fix: Certain trails did not display the correct complete status in the main menu.
Enhancement: It should be easier now to stand on the right spot to cut down a tree with the chainsaw.
*Patch Attribution, thanks to everyone from the community who contributed to this release: Curtyuiop
Cheers HikeDev
HikeJam - Patch Note 0.1.4
Read all the changes applied today in the patch notes below.
October 9, 2018 Version 0.1.4 : ALPHA(EARLY ACCESS)
Enhancement: Cliffs have now more rocks and are easier to climb with the rope gun.
Enhancement: Arrow zoom camera stays now fixed and returns to the player when movement is applied.
Enhancement: Jumping forward in standing position is now available. Jumping will as well slow your forward motion a little bit.
Fix: Jumping while waving is disabled.
Fix: Tree loot box did not have the same size on clients.
Fix: Bear traps could kill players when they jumped "in air" over it.
Fix: Game is waiting for all players to load the trail before starting(e.g. slow machines).
*Patch Attribution, thanks to everyone from the community who contributed to this release: Curtyuiop, SunlessHeart
HikeJam - Patch Note 0.1.3
Read all the changes applied today in the patch notes below.
Today I'm just releasing a small patch for a character movement related bug. The next milestone will be to get geocaching included in the "classic" mode and give the gameplay more complexity with it. If you have any feedback or ideas, let me know.
October 6, 2018 Version 0.1.3 : ALPHA(EARLY ACCESS)
Enhancement: Display attention note in main menu when receiving new inventory.
Fix: Running down on a ledge from certain stones did cause the character not to show fall animation.
You can always see the progress for the next patch in this thread:
Read all the changes applied today in the patch notes below.
October 5, 2018 Version 0.1.2 : ALPHA(EARLY ACCESS)
Fix: Rocket launcher/mine could kill players in multiplayer if they are already in the finish zone.
Fix: Rank did appear wrong if the game stats request was delayed in the main menu.
Fix: Switching to a different steam account on the same machine would cause inventory to be selected in the main menu inventory from the old user. You have to reselect your old inventory(badges, hats) with this patch.
Fix: Dropping/Picking/Use items in the air is now disabled.
Enhancement: Drifting has now a noticeable advantage.
Enhancement: Rockfall will be triggered with a rising chance if you move closer to the edge terrains. Rockfall will not happen on the grass soil and is not a time-based event anymore. Rockfall will now serve as a level boundary.
Enhancement: The character movement and terrain is less clunky and more fluid. The character should get stuck less likely on terrain elements. The movement will always be a work in progress for futures releases.