Hinterhalt cover
Hinterhalt screenshot
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Genre: Strategy, Indie

Hinterhalt

Hinterhalt 2 is coming!

Hey there,
it is finally time to announce the very soon release of Hinterhalt 2.
https://store.steampowered.com/app/949210/Hinterhalt_2/

Thanks for all the great support for so far. I hope you will enjoy the next game in the series as much as the first one!

Hinterhalt 2 will be based on the art style of part one, but this time in as first person mode and with more factions and nations and unique cool maps and locations.

Have fun!

Update v.1.04




Change log for v.1.04



  • Flags of all factions changed and updated
  • Game engine updated


----------------------------------------
All updates so far
----------------------------------------


Version 1.03 :


Game engine upgraded

Version 1.02 :


Fixed spelling mistake at the main menu
Fixed path (-finding) issues on the "Winter-Map"

Version 1.01 :


Bug fixed: Spawning wrong tank

Version 1.0 :


Fixed collision issues on tanks.
Bug fixed: Soldiers trying to run through tanks.

Version 0.55 :


AIs behaviour is randomly chosen and less aggressive than before.
Intro scene has been reworked.

Version 0.54 :


Combat: Soldiers now do less damage to ensure longer fight scenes
Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
Combat: Probability of one-shot-one-kill has been reduced
Changed: Zombies now take more damage
Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances
Loading screen(s) slightly changed.
Fixed: Achievement bugs

Version 0.53 :


Campaign: Multiple erros and severe bugs fixed

Version 0.52 :


Improved: In-game esc-menu look
Changed: In-game font of unit labels
Minor bugs fixed (null pointer exceptions)

Version 0.51 :


Bug fixed: Patch notes not entirely scrollable
Improved: Tanks now continue their path after combat
Improved: AI should return to the last assigned position after combat
Bug fixed: Unable to rotate units after position marker disappeared

Version 0.50 :


Bug fixed: Background music stopping after loading screen finished
Bug fixed: Friendly units tagged as enemies
Potential fix: Shooting trails and muzzles not disappearing or moving
Typo in mission one (Poland) fixed: Sovietic => Soviet
Typo in the in game menu fixed.

Version 0.49 :


Improved: Watchtower-Climbing
Bug fixed: Several floating objects in the "Free Battle Map" due to wrong ground offset

Version 0.48 :


Bug fixed: Construction during Zombie Mode not working properly
Changed: Infantry has a 35% reduced range. Tanks have a 10% reduced range

Version 0.47 :


Bug fixed: Placing certain buildings resulted in an infinite loop of errors
Bug fixed:"Barrier-Wall"was not placed correctly on the ground

Version 0.46 :


Bug fixed: Instead of the M8 greyhound a german light tank was spawned
Improved: Zombie scores can now only be uploaded to the leaderboard if > 0
Changed: Zombie waves now spawn more zombies

Version 0.45 :


Bug fixed: Unable to zoom after closing the construction panel manually
Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
Improved: Watchtower grants a range bonus of +25 (instead of +16)
Bug fixed: Units not finishing "ladder climbing" animation

Version 0.44 :


Bug fixed: Shooting traces not working correctly
Bug fixed: Leaderboard not sorting correctly
Bug fixed: Certain default buildings in "free-game" mode could be destroyed
Bug fixed: Uploading wrong score to the zombie wave leaderboard
Bug fixed: AI tried to spawn buildings even tho the construction worker died
Bug fixed: Enemies not disappearing during the tutorial scene
Bug fixed: Watchtower not being able to be placed
Bug fixed: Unit drop box selection displaying during build mode
Bug fixed: Unable to place a "wooden fence" sometimes
Bug fixed: Units destroyed own buildings (after mass placing them)
Crash fixed: Trying to place a "tank supply building" resulted in crash
Coding improved

Version 0.43 :


Improved: Units movement controls in terms of speed detection and handling
Bug fixed: Missing shadows
Bug fixed: Units continued shouting after dying
Bug fixed: Game not ending in Zombie Mode
Bug fixed: Zombies not able to destroy buildings
Bug fixed: Zombies ignoring buildings
Bug fixed: Units ignoring zombies

Version 0.42 :


Bug fixed: Selecting units after completing the tutorial not working
Crash fixed

Version 0.41 :


Bug fixed: "Troops stop after combat and do not continue towards waypoint"

Version 1.03 :


Game engine upgraded

Version 1.02 :


Fixed spelling mistake at the main menu
Fixed path (-finding) issues on the "Winter-Map"

Version 1.01 :


Bug fixed: Spawning wrong tank

Version 1.0 :


Fixed collision issues on tanks.
Bug fixed: Soldiers trying to run through tanks.

Version 0.55 :


AIs behaviour is randomly chosen and less aggressive than before.
Intro scene has been reworked.

Version 0.54 :


Combat: Soldiers now do less damage to ensure longer fight scenes
Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
Combat: Probability of one-shot-one-kill has been reduced
Changed: Zombies now take more damage
Changed: Units accuracy system changed (~reduced) to ensure longer combats at longer distances
Loading screen(s) slightly changed.
Fixed: Achievement bugs

Version 0.53 :


Campaign: Multiple erros and severe bugs fixed

Version 0.52 :


Improved: In-game esc-menu look
Changed: In-game font of unit labels
Minor bugs fixed (null pointer exceptions)

Version 0.51 :


Bug fixed: Patch notes not entirely scrollable
Improved: Tanks now continue their path after combat
Improved: AI should return to the last assigned position after combat
Bug fixed: Unable to rotate units after position marker disappeared

Version 0.50 :


Bug fixed: Background music stopping after loading screen finished
Bug fixed: Friendly units tagged as enemies
Potential fix: Shooting trails and muzzles not disappearing or moving
Typo in mission one (Poland) fixed: Sovietic => Soviet
Typo in the in game menu fixed.

Version 0.49 :


Improved: Watchtower-Climbing
Bug fixed: Several floating objects in the "Free Battle Map" due to wrong ground offset

Version 0.48 :


Bug fixed: Construction during Zombie Mode not working properly
Changed: Infantry has a 35% reduced range. Tanks have a 10% reduced range

Version 0.47 :


Bug fixed: Placing certain buildings resulted in an infinite loop of errors
Bug fixed:"Barrier-Wall"was not placed correctly on the ground

Version 0.46 :


Bug fixed: Instead of the M8 greyhound a german light tank was spawned
Improved: Zombie scores can now only be uploaded to the leaderboard if > 0
Changed: Zombie waves now spawn more zombies

Version 0.45 :


Bug fixed: Unable to zoom after closing the construction panel manually
Improved: Pressing "shift" while in build mode selects the last placed building type (if not moving the camera with keys at the same time)
Improved: Watchtower grants a range bonus of +25 (instead of +16)
Bug fixed: Units not finishing "ladder climbing" animation

Version 0.44 :


Bug fixed: Shooting traces not working correctly
Bug fixed: Leaderboard not sorting correctly
Bug fixed: Certain default buildings in "free-game" mode could be destroyed
Bug fixed: Uploading wrong score to the zombie wave leaderboard
Bug fixed: AI tried to spawn buildings even tho the construction worker died
Bug fixed: Enemies not disappearing during the tutorial scene
Bug fixed: Watchtower not being able to be placed
Bug fixed: Unit drop box selection displaying during build mode
Bug fixed: Unable to place a "wooden fence" sometimes
Bug fixed: Units destroyed own buildings (after mass placing them)
Crash fixed: Trying to place a "tank supply building" resulted in crash
Coding improved

Version 0.43 :


Improved: Units movement controls in terms of speed detection and handling
Bug fixed: Missing shadows
Bug fixed: Units continued shouting after dying
Bug fixed: Game not ending in Zombie Mode
Bug fixed: Zombies not able to destroy buildings
Bug fixed: Zombies ignoring buildings
Bug fixed: Units ignoring zombies

Version 0.42 :


Bug fixed: Selecting units after completing the tutorial not working
Crash fixed

Version 0.41 :


Bug fixed: "Troops stop after combat and do not continue towards waypoint"
Bug fixed: Main Menu glitched on certain resolutions
Crash fixed: At disabling camera effects
Improved: Patch notes scroll view

Version 0.4 :


First release.
Bug fixed: Main Menu glitched on certain resolutions
Crash fixed: At disabling camera effects
Improved: Patch notes scroll view

Version 0.4 :


First release.

Update v.1.03



Change log:



  • Game engine upgraded to Unity 2018
  • Potential performance boost

Update v.1.1



Update v.1.1



  • Fixed bug where the wrong tank type was spawned
  • Fixed bug where units would try to run through tanks
  • Spelling error fixed


Update v.1.0



  • Bug fixed: Units trying to run through tanks at certain circumstances.
  • Bug fixed: Tank collision not working properly.
  • First stable release


Other


The game has left early access since enough feedback has been collected and most issues and bugs have been fixed. There will still be updates, patches and improvements in the future and feedback is still appreciated!


Update v.0.55



Combat: Ai behaviour is now chosen randomly as follow:

DEFENSE_SKILL = Random.Range (0f, 1f);
ATTACK_SKILL = Random.Range (0f, 0.7f);
PATROL_SKILL= Random.Range (0f, 1f);
AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f);

The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills

In short: AI's behaviour is randomly chosen and less agressive than before.
------------
Main menu has been changed

Update v.1.02



Update v.1.02



  • Fixed path finding bug on the "WinterMap"
  • Spelling error fixed


Update v.1.01



  • Fixed bug where the wrong tank type was spawned
  • Fixed bug where units would try to run through tanks


Update v.1.0



  • Bug fixed: Units trying to run through tanks at certain circumstances.
  • Bug fixed: Tank collision not working properly.
  • First stable release


Other


The game has left early access since enough feedback has been collected and most issues and bugs have been fixed. There will still be updates, patches and improvements in the future and feedback is still appreciated!


Update v.0.55



Combat: Ai behaviour is now chosen randomly as follow:

DEFENSE_SKILL = Random.Range (0f, 1f);
ATTACK_SKILL = Random.Range (0f, 0.7f);
PATROL_SKILL= Random.Range (0f, 1f);
AGGRESSIVENESS_SKILL = Random.Range (0f, 0.5f);

The percentage of each skill is finally calculated as : Corresponding skill / sum of all skills

In short: AI's behaviour is randomly chosen and less agressive than before.
------------
Main menu has been changed

Update v.0.54


Change Log:



  • Combat: Soldiers now do less damage to ensure longer fight scenes
  • Combat: Soldiers now take less damage. Random [0.1,0.4] (before [0.1,0.8])
  • Combat: Probability of one-shot-one-kill has been reduced
  • Changed: Zombies now take more damage
  • Changed: Units` accuracy system changed (~reduced) to ensure longer combats at longer distances
  • Loading screen(s) slightly changed.
  • Fixed: Achievement bugs

Update v.0.53



Update v.0.53:



  • Fixed severe bugs and issues conserning the campaign
  • Fixed path finding bug on map: "River crossing"


Update v.0.52:



  • Changed: Added a more readable font for unit labels
  • Improved: The ESC menu has a better and easier readable font as well
  • Bug fixed: Zombie wave achievement not triggering
  • Typos corrected
  • Minor bugs fixed (null pointer exceptions)

Update v.0.51



Change log:



  • Bug fixed: Patch notes not entirely scrollable
  • Improved: Code execution performance slightly increased
  • Improved: Tanks now continue their path after combat
  • Improved (experimental): AI should return to the last assigned position after combat
  • Bug fixed: Unable to rotate units after position marker disappeared

Update v.0.50



Update v.0.50:



  • Bug fixed: Background music stopping after loading screen finished
  • Bug fixed: Friendly units tagged as enemies
  • Potential fix: Shooting trails and muzzles not disappearing or moving
  • Typo in mission one (Poland) fixed: Sovietic => Soviet
  • Typo in the in game menu fixed.

Update v.0.49



Update v.0.49:



  • Improved: Watchtower-Climbing
  • Fixed minor issues

Update v.0.48:



  • Bug fixed: Construction in Zombie Mode not working properly
  • Changed: Infantry has ~35% reduced range
  • Changed: Tanks have ~10% reduced range

If the reduced range turns out to be too strong, weak or unbalanced, feel free to post your suggestion(s) as a comment below or in the forum.