It’s been a long time since our last transmission. We’re still here. We appreciate your loyalty to the H.S.A. and our effort to reclaim the planet from the alien scum. Read on to hear news from the front lines!
HIVE JUMP 80% OFF DURING THE STEAM WINTER SALE!
There has never been a better time to JUMP! Get Hive Jump for less than $5 during the sale.
HEY: Why not tell your friends about the game too!? After all its lonely to jump alone. Fire up a facebook or twitter post and tell your buddies to join you in the hive!
Switch and XBOX Fans: Prepare to Jump!
After several months of development and preparation, the team at Graphite Lab is excited to share that we’ve been approved for release on Nintendo Switch and XBOX One!
Help us spread the word - share, post, tweet, snap, etc and let your friends know that Hive Jump is coming to Switch and XBOX One Jan 11, 2019!
We’ve got some clean up to do on PC. In our efforts to bring Hive Jump to new platforms, we’ve done a little clean up, overall, to the game. We’ve invested time toward improving game elements such as the collision system and some basic bug fixing. There were some questions about certain achievements which we’ve worked to clear up and some other “behind the scenes” optimizations to tackle. We’ve learned of a few new bugs about controller detection which we’ve got in the bug queue.
About Re-bindable Controls, on all platforms… I know it’s not natural to have the jump button on a shoulder button. Decades of other titles demand that we jump with a face button. I get it. But, if you put it anywhere else you can’t jump, aim and shoot well. We’ve tried. Its not a feature that is completely off the table, but we’ve not found a config that works better so we chose to prioritize other tasks. If you want to try out different configurations on PC in the meantime, tools like JoytoKey do offer that type of support.
A few of you were asking about controller maps in the Steam forums so we’ve whipped up a few quick guides which are over at hivejump.com but are also included here:
Q: Will PC Multiplayer ever come out of BETA?
Online Multiplayer is not a system that is easily perfected. It works great in some cases, but in others it suffers from desyncs and performance issues. We’ve invested considerable time toward making this experience better for everyone, but issues still come up. We’ve had to be a bit pragmatic in choosing ways to move Hive Jump forward and aren’t yet in a spot where we can take that beta tag off the Online Feature.
Q: Will you be coming to PS4 next?
Nothing is announced for PS4 or any other platform at this time.
Would you like to know more?
As always, please leave us questions and comments below or email info@hivejump.com.
We love hearing from members of the Jump Corps! Also, if you haven't already, you should join our Hive Jump Discord server and say hello.
STEAM SALE! Wii U Release! More!
Attention Jumpers!
We’ve got news from the H.S.A! The Hive Jump team at Graphite Lab has been keeping busy since the last update. Read below for some news regarding the Wii U platform, conference schedules and some frequently asked questions!
HIVE JUMP 75% OFF DURING THE STEAM WINTER SALE!
There has never been a better time to JUMP! Get Hive Jump for less than $5 during the sale. We've been waiting to share this super low price and are excited to see more jumpers join up!
HEY: Why not tell your friends about the game too!? After all its lonely to jump alone. Fire up a facebook or twitter post and tell your buddies to join you in the hive!
Looking to play Hive Jump on your Wii U? We've launched!
Back in September we sent out a celebratory note to our Kickstarter backers that we’d released on the Wii U. We're thrilled to be out on that platform and even wrote a featured post on Gamasutra about the experience.
FAQ
What is the state of the Steam version? Will there be updates?
The steam version is content complete. Our team is solely focused on physical rewards for our backers in the short term. Our testers have been continuing to review some issues with the multiplayer desyncs and have recently put in some tracking systems which will help us better identify when desyncs occur. We don't have things like additional skins or weapons as a priority right now.
Where are my other rewards?!
Are you a backer wondering about the status of your sweet backer loot? They are in the works! We’ve been delayed by the Wii U progress described above, but are nearly past those issues and have resumed work on these!
Thanks for being patient and for being an amazing group of fans!
Would you like to know more?
As always, please leave us questions and comments below. We love hearing from members of the Jump Corps! If you’d like to get quarterly updates about what Graphite Lab is up to, please sign up here!
Status Update, Conferences and FAQ!
Attention Jumpers!
We’ve got news from the H.S.A! The Hive Jump team at Graphite Lab has been keeping busy since the last update. Read below for some news regarding the Wii U platform, conference schedules and some frequently asked questions!
Looking to play Hive Jump on your Wii U? Keep your blasters at the ready… we’re coming soon.
Back in March we sent out a celebratory note to our Kickstarter backers that we’d submitted to Nintendo of America for certification. Our review took a little longer than expected because of a few issues regarding our developer registration. However, thanks to the awesome work of some folks at Nintendo those issues got resolved quickly and we went into review in early April.
What is the state of the Steam version? Will there be updates?
The steam version is content complete. Our team is solely focused on Wii U and then physical rewards for our backers in the short term. Our testers have been continuing to review some issues with the multiplayer desyncs and have recently put in some tracking systems which will help us better identify when desyncs occur. Beyond that, we’re still researching options to improve the connectivity and reliability of the online game experience. So we're not done yet, but we don't have things like additional skins or weapons as a priority right now.
Where are my other rewards?!
Are you a backer wondering about the status of your sweet backer loot? They are in the works! We’ve been delayed by the Wii U progress described above, but are nearly past those issues and should be able to resume work on these very soon. Several of our artists have been compiling art for the art book and jumper guide, we have the hoodies and shirts designed and have new partners for printing selected, too!
Thanks for being patient and for being an amazing group of fans!
Indy POP CON!
Graphite Lab will be returning to Indy Pop Con July 7 – 9, 2017! Last year we were absolutely shocked to bring home the Top Prize as well as Best Gameplay. We’re proud to be returning so we can celebrate the teams in competition this year!
We’ll have Hive Jump on the show floor, so stop by if you are around and say hi!
Would you like to know more?
As always, please leave us questions and comments below. We love hearing from members of the Jump Corps! If you’d like to get quarterly updates about what Graphite Lab is up to, please sign up here!
Challenge crash, sound slider, and other bugs fixed!
Challenge crash, sound slider, and other bugs fixed!(1.00.4017)
ATTENTION JUMPERS!
We've got a hot-fix inbound for Challenge modes which were uncompleteable! Thanks for the quick reporting of these bugs from the community. We've also fixed an issue with the volume slider not adjusting the volume of all sound effects. For complete build notes, see below!
Version 1.00.4017 - Full Change List
Fixed Challenges crashing on black-screen on failure/victory.
Fixed Volume slider in settings not impacting all sound effects.
Fixed Quantum Blink particles remaining after some teleports.
Fixed an issue where changes to gamesettings.gls made outside the game wouldn't save.
Other minor bug fixes and improvements.
Give us a Steam review!
Thanks for jumping with us! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!
Help grow the Hive Jump Community!
You can join our Discord community by following this link. This is the best way to make new friends, find buddies or Online Multiplayer missions, and get in touch with the developers directly! Hive Jump Discord
Overshield Nerf, Ambush Fix, and other improvements!
Overshield Nerf, Ambush Fix, and other improvements!(1.00.3943)
ATTENTION JUMPERS!
We've been listening to your feedback and bug reports, and have even more improvements on the way. We agree that the Overshield is too forgiving, and have adjusted the way it functions. It now has twice the health, from 50hp -> 100hp extra, but large sources of damage like spikes or explosions will now penetrate the shield and do the remaining damage to the Jumper's health. This means that spikes will now insta-kill a Jumper with an overshield, however, get a max hp+ relic or a impale resist relic in play, and a shielded player will be at about 20hp remaining if they walk into an explosive egg with an Overshield on (as an example). Let us know how this feels!
Please keep the great feedback and bug reports coming on the Steam forums. Thanks for all your support, and we hope you're all having a blast!
Version 1.00.3943 - Full Change List
Nerf: Overshield health doubled, but full damage amounts penetrate shield.
Fix for Lurkers not triggering proximity grenades.
Scorcher lava platforms now wait for 3 seconds before starting to submerge in the Scorcher fight.
Chat logs will now display Steam Aliases instead of Profile Names.
Fix for Hive Jump themed cursor not displaying.
Removed a stats check that may have been slowing the game down when picking up goo.
Cleaned up some DOT particle effects
Spreadshot semi-auto exploit with custom mousewheel rebinding should be fixed.
Give us a Steam review!
Thanks for jumping with us! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!
Help grow the Hive Jump Community!
You can join our Discord community by following this link. This is the best way to make new friends, find buddies or Online Multiplayer missions, and get in touch with the developers directly! Hive Jump Discord
Sign up for e-mail updates from Graphite Lab
Want to keep up with the developers of Hive Jump? Sign up for Graphite Lab's newsletter here: Sign up! (Updates every 1-3 months)
Tesla Orb Rebalance and Bug Fixes!
Tesla Orb Rebalance and Bug Fixes!(1.00.3861)
ATTENTION JUMPERS!
We hope you're enjoying Hive Jump and we're continuing to improve the gameplay experience by making some balance tweaks and bug fixes. Community QA testing is ongoing to improve the multiplayer stability of the game as well. Progress is slow on the 1.01 "quality of life" update that will bring Rebindable Controls and other goodies. We thank you for your patience!
Please keep the great feedback and bug reports coming on the Steam forums. Thanks for all your support, and we hope you're all having a blast!
Version 1.00.3861 - Full Change List
Fix for lag going in and out of relic room doors in Online MP.
Tesla Orbs now do more damage after bouncing off of surfaces.
Dropped height of backpack input prompt.
Fixed harvester vomit projectiles not colliding with rejuvenation field
Fix for Crusher's loot being able to be picked up all at once by one player
Slight graphical improvements to Codex screen glitch screen cover
Various level design tweaks and fixes
Harvester's ingest attack does more damage to the backpack now.
Harvester's ingest attack more reliably grabs the backpack and players.
You can no longer hide in the mud in front of the Harvester safely.
Backpack temporary invulnerability when drop decreased from 1s to 0.5s
Improved flamethrower performance.
Added extra achievements checks for Early Access players.
Give us a Steam review!
Thanks for jumping with us! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!
Help grow the Hive Jump Community!
You can join our Discord community by following this link. This is the best way to make new friends, find buddies or Online Multiplayer missions, and get in touch with the developers directly! Hive Jump Discord
Bug Hotfixes
Bug Hotfixes (1.00.3781)
ATTENTION JUMPERS!
This update will fix a couple minor issues such as the relic room warnings appearing at wrong times and some online stability increases.
Version 1.00.3781 - Full Change List
[Fix] Relic room alerts now appear at the correct times.
[Multiplayer] Cooldowns and boss health will now sync better.
[Fix] Queen related achievements should now be working properly.
[Fix] The Nuke cannot die after queen is captured to prevent it from canceling out the beam out.
Other misc UI/Stabilty improvements.
Give us a Steam review!
Thanks for jumping with us! We're still looking to get over 100 Steam Reviews! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!
Help grow the Hive Jump Community!
You can join our Discord community by following this link. This is the best way to make new friends, find buddies or Online Multiplayer missions, and get in touch with the developers directly! Hive Jump Discord
Quality of life patch #1
Quality of life patch #1! (1.00.3761)
ATTENTION JUMPERS!
We've got another patch coming in hot!
We're please to be launching another patch today that should improve the experience of the game for all of our players. We've added some more safety code for online play that should help improve stability, but we know all the desyncs aren't gone yet!
Keep playing online multiplayer and helping us find the causes of desyncs so we can fix them all! We appreciate your help and will keep at it until all issues are resolved!
Version 1.00.3761 - Full Change List
[Multiplayer] VSync is now disabled in Online games for avoiding desyncs
[Multiplayer] LootDropper is now synced by seeding, should help with Desyncs.
[Addition] Ledge forgiveness ala Spelunky. This helps with Online input-lag for player platforming.
[Addition] Pressing left/right on pause menu will cycle through relic descriptions.
[Balance] Queen has more HP, but so does the nuke.
[Addition] Added a Depth display on Pause Menu so you can see how deep you are.
[Balance] Lurkers are now colored magenta like other elites, should help visibility in Lava Environment.
[Balance/Performance] Reduced the fire rate of the incendiary pinwheel grenade
[Addition] Alert displays at top of screen when hive enters a Swarming state
[Improvement] "No Jetpack" alerts now display faster when going to a relic room.
Other misc Art/Sound/Balance improvements not worth mentioning by name.
Give us a Steam review!
Thanks for jumping with us! We're still looking to get over 100 Steam Reviews! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!
Help grow the Hive Jump Community!
You can join our Discord community by following this link. This is the best way to make new friends, find buddies or Online Multiplayer missions, and get in touch with the developers directly! Hive Jump Discord
Desync Improvements, Balancing, misc bugs fixed!
More balance tweaks and bug fixes! (1.00.3744)
ATTENTION JUMPERS!
Thank you so much for your continued feedback on Hive Jump. We're continuing to address issues with game balance and bugs, and we couldn't do it without your help! If you like how frequently we're updating, please leave us a positive review so we can gain more visibility on the Steam store and hopefully bring you cool NEW content in future updates!
Version 1.00.3744 - Full Change List
[Addition] Added way to Replay Campaign Dialogues on Campaign Map Screen.
[Fix] Potential fix for Queen-related Online MP desyncs.
[Fix] Potential fix for DOT related desyncs in Online MP.
[Fix] Mud-related player clipping through level issue resolved.
[Fix] Enemies will now spawn AFTER completing the "mound" dialogue in Tutorial.
[Fix] Col. Keller now appears on the Player Stats portion of the Codex screen.
[Balance] Difficulty of Hive Nodes in Easy/Med/Hard campaigns now more in keeping with the labels for those campaigns. (difficulty curve smoother now)
[Balance] Laughing Stalkers won't spawn in dark levels easier than Hard difficulty.
[Balance] Easy Missions have 0% dark level chance unless Necronomicon grabbed.
[Balance] Lurker trigger area for attack shorter.
[Balance] Lurkers don't spawn on Easy.
Give us a Steam review!
Thanks for jumping with us! A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!
Help grow the Hive Jump Community!
You can join our Discord community by following this link. This is the best way to make new friends and get in touch with the developers directly! Hive Jump Discord
Fixes for movement glitches and game balance improvements!
Fixes for movement glitches and game balance improvements! (1.00.3728)
ATTENTION JUMPERS!
We're continuing to iron out some minor bugs with the help of the community! Keep reporting any issues you find on the Steam Community Forums or info[at]hivejump[dot]com.
Version 1.00.3728 - Full Change List
Fixed movement glitch where player would requently pop up through ceilings.
Reduced difficulty on Easy and Medium difficulties.
Caretaker boss's body now flashes, to avoid confusion about weak-points.
Laughing Stalker respawn time issue fixed. Was .2 seconds, now 20 second.
Non-elite Floaters move slower and don't explode immediately after spawning if player is nearby.
Fixed some minor animation issues with player torso animation using Controller.
Game now automatically sets Input Delay higher for smoother online play. (at expense of control responsiveness)
Give us a Steam review!
Thanks for jumping with us! We're looking to get over 100 Steam Reviews by 1/18/2017. A positive review on Steam will help bring more Jumpers to our growing community, and result in you having more comrades to jump into hives with!
Help grow the Hive Jump Community!
You can join our Discord community by following this link. This is the best way to make new friends and get in touch with the developers directly! Hive Jump Discord