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Genre: Platform, Puzzle, Adventure, Indie

Hoa

Hoa Takes Home Three Webby Awards!



Hoa won THREE Webby awards! 😱🎉🎉🎉
We were nominated for two categories, Art Direction and Music, and won BOTH by selection of a jury of industry experts 😎

In addition, we also brought home a ✨People's Voice award✨ for Art Direction, which is all thanks to your online voting! 🥰💚

Sending our love to everyone who voted and shared, press and friends who helped spread the word. We wouldn't be here without you. We should probably prepare a sale for the game in celebration!

Hoa Nominated for Best Art Direction & Best Music!



Hoa from Skrollcat Studio has been nominated for Best Art Direction & Best Music via The Webby Awards! A project created out of love for nature and exploration by a small team in Vietnam has grown to be loved by so many all over the world.

We're asking our fans to help vote on Hoa under the nominated categories below!

Best Art Direction

Best Music/Sound Design

https://youtu.be/1q1z2_wewUg

Voting ends April 21.

Hoa is Steam's Daily Deal!

Hello friends!

We've been hibernating, but our little fairy is on sale! Until tomorrow, November 18 at 10am PST, Hoa is Steam's Daily Deal and can be purchased for 50% off! The Hoa Original Soundtrack is also 30% off as well.



Off to play in the leaves,
stay safe and cozy!

Level Select, Window Mode & Bug Fixes!

Hey all! Since the launch, we have received a lot of awesome feedback from players suggesting ways to further improve the experience of Hoa, and while we could not implement all of them, we tried to include the ones that we believe will make the most impact in this first update of Hoa. Let's look through it..

Level Selection



Players can now jump to any level they want with ease right from the main menu. Anybody who got stuck can now easily unstuck themselves with this feature, or reply any level you want!



Window Mode



Players can now choose to play the game in a window instead of full screen. This setting can be found in the Options pop-up from either the Main Menu or Pause Menu.



Bug Fix - Factory, Red Level Room



Players will no longer get kicked into oblivion by the robot in the room with the red level. For those who got stuck here, you can get out by going to Level Selection, and choose to restart the Factory level.



Bug Fix - Factory, Oven Room



Previously there was a bug in which if players input more coals into the oven after the fire was lit and before they blow the fire 4 times, they won't be able to activate the robot's chains. We fixed this, and now the robot's chains can be activated in any scenario. For those who got stuck here, you can get out by going to Level Selection, and choose to restart the Factory level.



Bug Fix - Underground, Entrance to Ladybug Level



Players used to be able to use only Double Jump to get to the right end area of the cave (refer to the image below), while it should require Smash skill too. Those who managed to get there without Smash skill will get stuck and cannot go back to learn it. We fixed this, and now players will need to learn Smash skill to be able to reach there. For those who got stuck here, you can get out by going to Level Selection, and choose to restart the Underground level.



We hope these new features and bug fixes will help improve your Hoa experience. Have fun!

动人配乐是如何炼成的?

各位玩家朋友们好,得益于大家的大力支持,《花之灵》(Hoa)一经发售便冲上了“Steam新品与热门商品销量榜”,并维持着90%以上特别好评的优秀成绩。在此对各位玩家献上真挚的谢意,鞠躬~

在游戏评价中,我们看到大家除了对游戏的生动画面赞叹有加之外,亦对本作中情绪渲染起到重要作用的原声音乐印象深刻。因此,为了让更多玩家充分领略《花之灵》悦耳旋律的魅力,我们将与您分享游戏配乐制作的幕后故事,并带领各位一同欣赏《花之灵》中那些动人的乐章。

原声录制现场:
https://www.youtube.com/watch?v=_31eXuaCKJ0


在制作游戏的主题曲时,我们选择以管弦乐与钢琴曲结合的方式进行演奏,在乐章伊始时,钢琴弹奏出浪漫优美的旋律,即刻展现给玩家游戏的唯美童话风格。在几个小节之后,运用长笛覆盖钢琴的旋律,给音乐蒙上了一层神秘色彩。



随后,通过加入合唱团人声以及管弦乐的渐强,凸显出音乐的层次感。在乐章中段,我们加入了定音鼓与其他打击乐器,对情绪上的转折进行铺陈,也让所有乐器在此处形成“同呼吸”状态,长笛圆润饱满的音色、钢琴处变不惊的适中音量、合唱团音色唯美的和声……各声部彼此协作,打造出这首契合游戏基调的主题曲。



为了奏出理想中的效果,我们在录制时使用了交响乐团级别的人员配置完成演出。乐团的组成包括小提琴、中提琴、大提琴、低音提琴、长笛、中音长笛、双簧管、单簧管、巴松、杜杜克笛、箫、锡哨、尺八、英国圆号、竖琴、钢片琴、小号、长号、定音鼓、管风琴、钢琴以及合唱团人声,总计22种乐器参与了演奏。



除了悠扬婉转的主题曲,我们也为《花之灵》的每一章节分别制作了音乐,不同的章节都包含自己的情感色彩,当您从一个关卡跨越到另一个关卡时,视觉效果会完全改变,音乐体验也会随之发生变化。



游戏里每张地图都有属于自己的主题音乐,用来代表关卡的情绪和氛围,只要您在游戏中,音轨就会一直循环。在游戏开发时,我们尝试将更多注意力放在用音乐讲故事上,为不同的角色和情感设置不同的主题,并且希望音乐尽可能地让《花之灵》的世界和故事栩栩如生。



《花之灵》的游戏音乐能够拥有如此高质量的编排与演出,我们的音频团队居功至伟。团队由 3 位非常有才华的艺术家组成,约翰内斯·约翰逊(Johannes Johansson)和劳里·科伊维斯托(Lauri Koivisto)是音乐创作的主力军,负责作曲和编曲。音响工程师西蒙·帕尔达纽斯(Simon Paldanius)则负责录制钢琴、小号和长号。另外,制作团队还与乔什·普洛托纳(Josh Plotner)合作录制了木管乐器,弦乐器。



约翰内斯·约翰逊是一位了不起的瑞典作曲家,有人评价他为真正的钢琴巫师。约翰内斯与《花之灵》结缘的故事也十分有趣——有人在社交媒体上将《花之灵》介绍给他,游戏的精美画面立刻勾起了他的兴趣。看到的越多,他就越止不住对这部作品的喜爱!恰逢当时我们为寻找音乐制作人而举办了一场作曲比赛,获胜者将有机会为《花之灵》作曲。最终,经过两天不间断的作曲之后,他的作品在比赛中脱颖而出。



“音乐如何能使一个美丽的环境更加美丽?一个快乐的生物更加快乐?音乐如何帮助讲述游戏故事?”在为《花之灵》作曲时,约翰内斯总是想到这些问题。显然,最终他找到了答案,“在钢琴上的为曲子勾勒第一个音符时,我就认为这些音符属于《花之灵》的世界。”如今精致的游戏音乐从那时逐渐开始成型。

不仅是约翰内斯,那场作曲比赛还让我们结识了劳里·科伊维斯托,一位来自芬兰的作曲家、音响设计师,他此前参与过很多动画和戏剧表演的音乐设计。



“《花之灵》的团队超级专业,与他们合作非常愉快。”劳里这么说到。工作时约翰内斯会给他钢琴谱初稿,随即他们便会开始思考结构和整个作品的调性,然后劳里会开始在上面添加管弦乐元素。最终形成了《花之灵》平静的乐曲风格,就像如梦如幻的画面一样,当故事开始展开的时候,您也会听到充满惊喜的游戏音乐。

团队中的音响工程师西蒙·帕尔达纽斯来自瑞典奥布罗,他与约翰内斯是高中同学,目前从事自由音乐制作人工作。制作电影和电子游戏音乐一直以来都是西蒙梦寐以求的工作,所以能够参与《花之灵》制作可以说是梦想成真。



在游戏音乐的制作中,西蒙的主要关注点是创造宛转悠扬,同时适配游戏基调的声音:“我想要音乐保持舞台感,同时也希望玩家能感受到大自然的魅力和超凡脱俗的感觉。”

为了打造出让自己和玩家满意的音乐,西蒙和约翰内斯曾在斯德哥尔摩的一个录音棚里录制一段游戏中的钢琴曲,那时一度要记录17条音频轨道,几乎好几天没有睡觉。但当一切完成尘埃落定时,他们为共同完成的优秀作品感到骄傲。

而在华美乐章背后,《花之灵》究竟讲述了一段怎样的奇妙冒险故事,您可以进入游戏的世界中一探究竟。



对于游戏音乐感兴趣的玩家还可以购入游戏原声集,或选择包含游戏原声音轨的《花之灵 原声音轨版》。再次感谢大家的支持!

更多游戏动态,敬请关注 @中电博亚 官方微博获取。