Friends! We launched the official HoCWar website on the new domain hocwar.com!
This site is the only official website of the HoCWar project. The site with the domain hocwar.net does not belong to our project, therefore, the developers of HoCWar do not bear responsibility for everything that happens on it.
The launch of the site did not happen quickly due to technical and organizational reasons, so we published all the news for the past period on the site at once.
Follow the news, we are preparing a lot of new for you!
Untitled
Change in balance
Dear friends!
We have had small changes in the characteristics of the following cards:
Germany:
- Machine gun grew
Reduced damage from 5 to 3.
Additional damage to the infantry remained equal to 2.
-StuH 42
The cost of the card is increased from 5 to 6 units.
-Operation " Tank pincer movement"
The cost of the card is increased from 4 to 6 units.
Neutral:
-Operation " Flank Strike"
The cost of the card is increased from 4 to 5 units.
THE USSR:
-M-60
The cost of the card is increased from 4 to 5 units.
If you have any questions or suggestions on the topic - write in the comments, or visit us on the Discord channel for discussions :-) Your opinion is very important to us!
Untitled
Guide to the game
Dear friends!
With you the rubric "Guide to the game" and today we will talk about cards.
There are several types of cards in the game, we will describe each of them in detail in the following posts. Now let's talk about common characteristics and attributes.
To the characteristics, which, as a rule, everyone understands, we can relate:
- cost- the amount of initiative that is spent when to play a card.
- damage -damage inflicted to the enemy during attack and counterattack.
- defense- the amount of damage that can withstand the card.
More questions are usually caused by badges on the cards:
1. Type of troops.
This icon displays the card's belonging to Infantry or Machinery.
Please note that the card's abilities may have specialization in this parameter. Also, operations cards can act differently on different types of troops.
2. Card landing zones.
Contain information about which areas of the battlefield the card can be played.
We recommend that this indicator be taken into account when drawing up their decks, and also to protect the landing zones of their troops.
3. Special abilities of the card.
Show what additional abilities the card has.
Clicking on the card with the right mouse button, you will see a full description of the ability.
We hope that this information will help you to create your winning deck!
Untitled
Guide to the game
Dear friends!
Today in the "Guide to the game" we will tell you about in-game chat. Many know about its existence, but not everyone is aware of all its possibilities.
To open a chat, use the button at the bottom left (screen 1).
Opening the chat, we see how many players are online now. The arrows at the top left allow you to open the list of players (screen 2).
Not everyone knows, but you can send private messages in the chat. To do this, click on the nick of the player you want to send the message to. From the bottom you will see who will be sent a message (screenshots 3,4,5). If you selected someone for a personal message, and then changed your mind, then you can cancel this action by pressing the Enter key.
When a player receives a private message, he sees an indicator with the number of messages (screen 6).
Also in our chat you can send text-graphic memes, which will help brighten up the complicated everyday life of a brave fighter (screenshots 7,8)
Untitled
Guide to the game
Good day, friends!
On air, the rubric "Guide to the game" and today we continue our story about the battlefield.
On the field, we fall right after choosing an opponent.
Next, players need to determine who will be the first to go. The player and his opponent choose one card, on each card the number is from 1 to 5. To whom the card with the largest number falls, he goes first.
The game is provided with 25 cards, 5 of them are already in the player's hand.
Few people know, but for a better view of the battlefield, the cards in the hand can be hidden (by pressing the triangle, the hand with the cards is lowered).
The following elements are marked in the figures:
1. Decks, for them we can understand how many more cards the opponent has left, but we must take into account that he can also have a strong card in his hand.
2.Points of the initiative, which are used to draw cards. In the first turn, players receive 5 units each, in the subsequent 5 + n, where n is the number of moves. We advise you to be careful when collecting decks: many newcomers are collecting expensive heavy cards and as a result they can not make the first move, as they lack initiative points. And in the game there are maps with abilities that allow you to steal the initiative of the enemy or just get an additional initiative, we recommend to take into account this fact.
3.Discard cards player and his opponent.
4. Opponent turn button. It has a timer indicator, the turn is given for 2 minutes and after their expiration all indicators go out.
The battlefield is divided into different strategic areas: front, flanks, rear, neutral line (for a big field)
Different cards have different landing zones, but many players believe that this is unnecessary.
Experienced soldiers who learned to calculate the strategy at the expense of these mechanics, categorically opposed to allowing the cards to land at any point in front of the headquarters. And for beginners, it would help to sort out the game faster.
At the moment this issue is in discussion. Therefore, if you have your own vision of this situation, we will be happy to hear your opinion!