Last Friday and Saturday we had a lot of fun and productive time in our game, discussing various controversial issues and holding friendly matches.
Therefore today and tomorrow from 7 to 9 pm Moscow time, we will repeat it! We will be happy to all players who want to join the battles!
And a little about the update:
- added an indication of the characteristics of the card when wounded or added (buffs)
- the algorithm of search of the contender is a little changed
- on the battlefield there were additional elements that help beginners understand the mechanics of the game.
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Update v.230632 - join the battle!
Hello, friends!
In the past weeks we have been working on correcting a number of small but very annoying bugs, which the players wrote to us.
Also in full swing is work on the modernization of the training regime, of which we received a lot of constructive criticism!
Today and tomorrow, from 7 to 9 pm Moscow time, with a small group of testers, we will hold friendly fights, in which we will check the stability of the game after eliminating bugs.
We invite all comers to join the game and try themselves in battle with a real rival!
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Happy New Year!
Dear friends!
Congratulations on the New Year 2018!
We wish you new victories in the new year! And that all the conflicts and confrontations that you met on your life's path were only on the battlefield HoCWar!
Happiness and health to you and your loved ones!
Thank you for being with us!
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New Year's decoration
Ho ho ho, dear friends!
The New Year is not far off, and the festive mood has not bypassed us, so we lightly decorated our game! New Year's decorations turned out a bit (after all, we have a serious game), but each of them was so carefully hanged by our developers :-)
Also we inform you that for all holidays instead of our beloved Petrovich, Santa will fight, do not miss this opportunity! ;-)
In general, come to us in the game and see for yourself!
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Update v.230623
Friends!
We did not share news with you for a long time, because most of the work took place in a special version of the game and was visible only to a small number of testers who agreed to help us with the adjustment. Separate them for this thank you!
During this time, many things have changed, rather complicated organizational issues have been resolved, which hampered the work on the game. At some point, it was impossible to play.
BUT! We were able not only to withstand the onslaught of problems, but also continued to work on the game all this time!
Below we have collected all the innovations and improvements that have been made since the publication of the last major update. All this can already be seen in the game!
So:
- Introduced the rating system Elo, the global rating table.
- A collection of cards, in it you can see the current collection of player cards, as well as all possible cards in the game. Later, the card parsing function will be launched.
- Added rarity indicators on the maps. More details about the rarity will be written later in a separate post.
- Tablet-menu: opens after a click
- Control of disconnect of the opponent: if someone disconnects, then loses.
-Multiple rework of the network mode of the game.
-New type of lighting. When highlighted for attack, the card is highlighted in yellow. If the card can only attack, then orange. A card that is waiting for a target to be selected for its special opportunity is highlighted in purple.
- In the chat you can write to private messages.
- In the chat added a window with players online who are in the game.
- New card abilities are introduced, we'll talk about them later.
- Sound effects card on the field.
-Added a description of the abilities of cards. When you right-click a mouse: an enlarged card + window with a detailed description of the abilities that the card uses
- The work of artillery is realized: the card can attack on all left or right side of the field, depending on where it is located, and also on the center. The map attacks without a counterattack. If the artillery card is in the center, it can attack on both sides, i.e. on the whole field. Walk like an ordinary unit.
-Recovery of neutral cards. Neutral cards - cards that can be used in the decks of the USSR and in the decks of Germany. But you can not create a deck of "neutrals" and they do not have their own side. Neutral cards are only auxiliary.
7) Pz.Kpfw. I Ausf. C
Deployment: Damage enemy headquarters by 5. Manoeuverability
8) 10,5 cm leFH 18
Assault 1. Rearguard
9) Pz.Kpfw. 2 J
Rearguard. Last Breath: Give +1 attack rate to all your units
10) Т-60
Last Breath: Deal 2 damage to nearby units
11) PTOP deployment
Deal 4 famage to chosen Machinery
12) Arrogant Mining
Deal 4 damage to all enemy units on your side of the field
13) Wespe
Deployment: Deal 3 damage on enemy flanks
14) 4,7-cm Pak 36(t)
Deployment: Deal 1 damage on a neutral ine
15) Radio Operator
Brotherhood. Deployment: Deal 3 damage to chosen unit
16) Ф-22
Deployment: Give chosen unit +2 attack rate
17) Cadets
Rearguard. Deployment: Deal 1 damage.
18) Diversion Party
Deployment: Give to chosen unit Vanguard
19) Maintenance Squad
Deployment: Give +3 health to chosen Machinery
20) Sd. Kfz.251/9
Deployment: Deal 3 damage to chosen unit
21) Pz.Bfwg III Ausf К
Deployment: Give chosen unit Manouverability
Operation cards:
1) Flank Strike
Give +3 attack rate to your units on your flanks
2) Barrier
All your units on a neutral line and enemy's side of the field gain +3 health
3) Barrage
3 damage to all units on enemy's front square and neutral line
4) Front without flanks
Deal 5 damage on the enemy's rear squares
5) Target firing
Deal 8 damage to unit on a enemy's front square
6) Raid
Give to chosen unit Vanguard and -3 attack rate
7) Tracers barrage
Give to chosen unit Rearguard and +2/+2
8) Mounted defence
Give to all your Machinery Durability 1
9) Motti tactic
Deal 2 damage to the units on enemy flanks and Block them
10) Junkers ride
Deal 2 damage to all enemy Infantry and 1 to all enemy Machinery
11) Tank pincer movement
Machinery on your flanks get +2/+3 and Manoeuverability
12) Blitzkrieg
All your Machinery on the battlefield gets Vanguard
13) Tank ambush
Give to chosen Machinery "Damage to Infantry +2" and +3 health
14) Order №227
Take from all Infantry 2 health and gave them +2 attack rate
We hope that you will be satisfied with our innovations! Every day we are working on a project, not everything turns out as quickly as we would like, but step by step we will become better and better! Thank you for being with us! And a special thank you to those who read to the end :-)