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Hold Out

Patch 0.21

As previously announced, our next big update is going to be focused on polishing the game. We decided that we want to release this update in a set of smaller updates instead of one big one.

Today's update reduces the game size by 2 gigabytes. In the future, are goal is to reduce the games size by another 5 gigs.

In addition, we fixed several bugs and collision issues with the Arcade game mode and its maps. Most notably inside the Armory on Jail that caused the player to get stuck inside the wall, and also with the branch's collision on all the maps.

Patch 0.2 Is Live!

Patch 0.2 is now live!

Try out the new arcade game mode! In this game mode players will be held up as they defend against waves of increasing difficulty. Players will acquire currency for their kills and spend it on weapons, ammo, and other upgrades. In future updates we plan on expanding this mode to include permanent XP and skills.

There is a new map called Bunker! Players are thrown into an underground bunker facility in a snowy mountain region that houses a secret government lab. This is our most clostrophobic map yet.

Grenades have been added to the game. Players will now have an ace up their sleeve to help get out of sticky situations. However, they are limited so use them wisely!

Lastly, we have done several bug fixes and quality of life improvements. The biggest being client kill prediction to help provide immediate feedback for kills when not being the host.

Going forward, our next big update will not be focused on content, but will be focused on polishing the game. Among the areas to be improved will be audio, animations, menus, game size, performance, and guns.

Upcoming Patch

Hello everyone, sorry for the lack of communication since the last patch but we want you to know that we are still working on updates. The next update will be quite a big one.

First, there will be a new arcade game mode. In this game mode players will be held up as they defend against waves of increasing difficulty. Players will acquire currency for their kills and spend it on weapons, ammo, and other upgrades. This will feel very familiar to some other games in the genre. The new mode will be compatible with all maps except the Farm. In the next update we plan on adding a permanent level and talent system to go with the mode.

Second, we will be releasing a new map. Players will be thrown into an underground bunker facility in a snowy mountain region that houses a secret government lab.

Third, grenades have been added to the game. Players will now have an ace up their sleeve to help get out of sticky situations. However, they are limited so use them wisely!

Lastly, we have done several bug fixes and quality of life improvements. The biggest being client kill prediction to help provide immediate feedback for kills when not being the host.

We hope to have the patch out by the end of this weekend. Thank you for your patience!

Patch 0.15

Hey everyone, we are going to be putting out slightly slower patches from now on as we start working on bigger chunks of content. In the works right now is an arcade style mode that should be very familiar to a lot of people and you will hear more about it soon.

-Added the ability to join games in progress. When reconnecting to a game, you will receive your prior guns. Unless reconnecting, new players can't join a match in progress once it has reached the Hold Out phase. Please report any bugs you may have with this feature.
-Fixed some audio that wasn't be effected by volume settings.
-Fixed various collision across all maps.
-Made balance changes to singleplayer (more will be coming soon)
-Fixed more small glitches that were happening with the doors on Mansion
-Improved spawn locations on several maps

Thursday Patch 0.14

We are aware of a few bugs related to random disconnects and audio glitches with guns. We are working on getting them resolved!

Reworked singleplayer. You are a soldier dropped in alone to retrieve bio-medical material that hold the secrets to the zombie apocalypse. (Removed the objective to carry crates) We are going to be adding more to this, please let us know what you think!
Reduced aim lag on rifles
Fixed bug that caused the front door on Mansion to not close after being broke open.
Increased music audio on Hold Out and Extract
Fixed zombie pathing issues on Jail
Sped up the walking head bob
Added a short delay between shooting a shotgun and when it pumps
Added slopes to the stairs on jail to smooth out movement
Removed old dev key

Patch 0.13A

Fixed some bugs with the front doors on Mansion that caused them to open repeatedly.
Fixed some bugs with barricades that caused zombies not to be able to move through them after they were gone.

Friday Patch 0.13

Along with today's patch notes we have been doing background work to set up for joining games that are already in progress and also set up for a reworked singleplayer mode. If you find any bugs be sure to let us know. These should be coming by the end of the weekend.

-Moved to a more performant version of our zombies that has almost no visual difference. Zombies should have ~50% less impact on the GPU.
-Fixed glitch with doors on Mansion caused by most recent patch.
-Made edits to how sounds overlap to reduce glitchy audio in hectic situations.
-Fixed glitch that would sometimes cause outlines to always be visible regardless of distance.
-Fixed invisible walls around corn fields from blocking the laser.
-Fixed invisible walls around the different maps from causing crazy zombie ragdolls.
-Slightly reduced difficulty of holding out on Farm.
-Reduced the sudden snapping on Zombie hit reactions when getting shot from multiple sides.
-Removed the reduced damage when shooting limbs like zombie's hands. All damage is now calculated as either a headshot or not a headshot.
-Slightly reduced gun sway lag.
-Increased the amount of zombies in Lone Wolf.

Patch 0.12A

Fixed names not showing in lobby.

Thursday Patch 0.12

Hey everyone, sorry for the slow patch today, we have been hard at work! We have been receiving awesome feedback and suggestions from the community and we are putting it to good. We have plans to rework the singleplayer gameplay and that will hopefully be done in the next few days, small chance of early next week. We hope you like the changes made to the guns and movement!

-Added server browser
-Added option to invert mouse
-Reduced recoil and gun sway further
-Changed single player from having faster reload speeds (which made the animations look crazy) to taking less damage from attacks.
-Added visibility outlines to the small ammo refill crates around the maps to make them more obvious.
-Reduced intensity of the outlines.
-Increased player turn rate while sprinting
-Fixed a bug that could cause the game to soft-lock on the game over screen.
-Increased damage of the Glock
-Greatly reduced the movement speed penalty when walking backwards
-Improved lighting in several areas of the Jail
-3 crates will spawn at the end of each path instead of 2, requirements are unchanged.
-Increased audio level of hold out and extract music.
-Fixed an issue with animations caused by a recent patch that made the reload animation not line up with guns
-Fixed some gun crates and other objects that were clipping inside each other
-Fixed material properties on a few objects to spawn correct particles/audio when shot

Patch 0.11

Hey everyone, we understand the frustrations some people are having with the game and we want you to know we are working hard to improve the game. Please leave us all the feedback you can so we can improve what the community feels is lacking. We will be adding a server browser in either tomorrow's or the day after's update along with the ability to join games in progress.

-Fixed a bug that was causing the gun sway (turning rate) to increase and was causing the overly floating feel to the guns
-Lowered the recoil of guns.
-Added outlines to crates when the player is nearby to make them obvious.
-Added outlines to teammates when viewing HUD or when another player is downed.
-Fixed issue with controls menu in level.
-The game now pauses on single player when using the escape menu.
-Added a chat message for when a player has been downed.
-Fixed a bug that caused more zombies to appear during the set up time.
-Changed ADS to AIM in the input menu to avoid confusion.
-Fixed issue that was causing zombies to attack for an extra second after they break through a barricade or door
-Fixed a bug that was causing a non-default FOV to causes hitches when ADS and resetting the FOV
-Reworded the ammo refill tooltip to be more obvious.
-Added a small amount of lighting while holding crates