Seems a few bugs have come up with the new engine version that will take some days to fix.
In the meantime, I have sent in this update to revert back to the previous engine version.
All the V6.06 changes are included in this V6.07 Version.
V6.06 Update
CHANGE - Upgraded to version 4.21 of the Unreal Engine. This will result in a large 1GB + download of this update.
BUG FIX - Bow not working on client correctly, 2 arrows were being shot.
BUG FIX - Opening loot containers would sometimes result in players getting stuck and not being able to close the containers.
BUG FIX - Client/Server player pawn out of sync. Sometimes players would see other players in different locations.
BUG FIX - Fixed some missing textures when equipping the miners helmet.
BUG FIX - On death, would not always spawn at your bed.
BUG FIX - Both the Pharmacist and Mechanic were not refreshing/respawning their items every morning at 8AM.
BUG FIX - Removed Car collsion vs human players by mistake, now added back.
CHANGE - Mechanic now sells nails also. Can be hard to find them in loot to start a base, so here is one more option.
CHANGE - Increased the range of gas the mechanic sells. Used to be between 2 and 5, now its between 5 and 10.
V6.03 Hotfix
BUG FIX - Car bug fixed, when exiting, player would move very slow.
Multiplayer Info
Hi everyone,
I have recently been trying to fix some MP issues just to find out that the version of Unreal 4.20 is the culprit. It seems that this version has some networking bugs that have been corrected on V4.21 of the engine. I will need a few days to upgrade to that engine version to fix most of the MP bugs reported.
If you are experiencing multiplayer issues, please bear with me a few more days and I will have this all fixed up ASAP.
Thank you for all your patience while I fix these remaining bugs.
V6.03 Update
Hi everyone, I have started to push some AI changes/fixes. You should now see a drastic improvement on AI getting stuck and their ability to shoot through walls and solid objects. Things may still not be 100% fixed so please report any AI still shooting through walls and getting stuck.
BUG FIX - Improved line of sight of the AI to no longer see players when behind solid objects. There may be a few POIs that they may see through walls still, if so please report them.
BUG FIX - Reduced forgiveness of the AI to just 5 seconds. This means that if the AI is running after you and you hide in a house or behind some solid object, after 5 seconds that AI will stop chase and resume wandering.
BUG FIX - Because AI should no longer see or detect players through walls, they should no longer shoot you through solid objects like walls.
BUG FIX - Improved navigation mesh, should help a lot to reduce AI getting stuck.
BUG FIX – The main cause for AI getting stuck was when they had line of sight of a player but could not reach that location. Now after 5 seconds, if they can’t reach the player, they will resume a wandering state.
ADDED - In my attempt to make a smarter AI, they can now open and close doors and can follow you in POIs. This function is disabled on player build bases however, they will not be able to open your doors. I plan to get feedback from players in the next few days about this, perhaps it makes it too difficult to evade them but seems strange that they just stop at the doors the way they did.
Other Bug Fixes:
BUG FIX - removed some floating props hovering above the water where some old islands were located.
BUG FIX - A desk was removed by mistake in a house resulting in a computer floating in thin air.
BUG FIX - Spelling mistake in a quest description, Gather Supplies.
BUG FIX - When aiming the bow and scrolling a weapon with the mouse, field of view would remain zoomed in.
Notes:
Players may see some floating loot boxes in Warehouse POIs. I removed a desk and lowered the boxes to the ground but in older save files, I save the state of the boxes sp they are still in their original locations.
Also know that AI also have hearing sense and not only line of sight. They can hear you reload guns etc so that may be a reason why AI seems to not forget where you are and resume wandering again after 5 seconds.
V6.02.4 Fix
ADDED - A first pass at AI being ran over by Cars, if they get hit, they will no longer just stand there and block the vehicle. I will make it look better in a few days when I complete some animations but wanted to at least not make them flip cars when getting hit.
V6.02.4 Small Update and Fixes
BUG FIX - The bow was degrating to fast when firing arrows, a math error.
BUG FIX - Some POIs had some items not in the correct places. For example one house had a power plug floating outside the front door.
OPTIMIZATION - Started to optimize many new features, already a small gain in FPS and Memory usage in this update.
I am still working on the AI behaviors, I have seen some bugs in the behaviors and the community has also reported a few.
V6.02.3 Hotfix
BUG FIX - It would seem that the plant bed added in the Barns was no longer there after a recent update. FIXED !!
V6.02 Hot Fixes and a change.
BUG FIX – Could drive the cars in the water. I now disable the car if it enters the water. If a car enters the water it will be lost and a new one will need to be purchased.
BUG FIX - Elevated a cave that had parts under water.
CHANGE - In single player, I now despawn AI on player death and respawn in new locations when you the player respawns. They would camp out near your point of death making it hard to retrieve backpacks.
BUG FIX - Some players were still reporting seeing too many AI on the map and I finally found the cause and fixed it. I created 3 sets of AI, Easy, Medium and Hard and when a saved game was loaded, I was spawning all 3 sets of AI. The result was 3 times the amount of AI on the map.
Next I will work on the AI shooting through walls and some other behavior issues I do not like too much. It may take a day or two to update these AI so bear with me on this one.
V6.02 Hotfix
BUG FIX - A major issue after interacting with friendly AI, trying to split items in your inventory would result in the items going poof into thin air.
Some have reported their items disappearing when splitting, well this was the cause and it is now fixed.